/system (17)










‘Equilibrium Morphologies’, a project developed by Fabian Eidner and Alina Turean at the Institute for Computational Design and Construction (ICD/University of Stuttgart), investigates how complex articulated membrane structures can be erected and tensioned through emergent behaviors of interacting forces and explore multiple states of equilibrium. The structural capacities of membranes unfold in the state of…
29/05/2023Created by Jonghong Park, ‘Catastrophic Combinations’ explores a recursive system of mechanical repetition where every movement is open to unpredictability and fault.
09/02/2022‘Floating Codes’ is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exhibition space itself becomes a neural network that processes information, its constantly alternating environment (light conditions/day-night cycle) including the presence of the visitors.
05/01/2022‘Artificial Botany’ by fuse* is an ongoing project which explores the latent expressive capacity of botanical illustrations through the use of machine learning algorithms.
01/04/2021‘A Natural History of Networks / SoftMachine’ is an electrochemical algorithmic performance that probes an alternative computational and technological material regime.
26/02/2021Created by Luiz Zanotello, Habitat of Recognition explores the material dimensions of digital technologies by examining the intra-active tensions between the distinction and convergence of matter.
21/03/2018Created by Michael Candy, “Synthetic Pollenizer” is a conceptual intervention in real-world ecological systems using artificial flowers. Inspired by natural pollenizers, these robotic replicas artificially pollinate bees, integrating into the reproductive cycle of local flora; an initiative into a cybernetic ecology.
15/01/2018Created by Matthieu Cherubini, Ethical Autonomous Vehicles project explores the implications of near-future scenario where most vehicles on the road are autonomous.
26/10/2017Exploring behavior based design systems that are self-aware, mobile, and self-structure / assemble. The following is the work AADRL Spyropoulos Design Lab at the Architectural Association School of Architecture, in London.
01/08/2016Following from the Morphogenetic Creations we covered on CAN some months ago , Hybrid Forms: New Growth is the latest in the series of “Cellular Forms: an Artistic Exploration of Morphogenesis” research work by Andy Lomas.
29/03/2016Created by Brad Todd, Collimation takes a form of basic form of artificial intelligence, where the visual stimuli is translated, in a performative act of seeing with the resulting data that takes the form of a neuron.
20/10/2015Created by Romain Cazier at ECAL, Rec All is an interpretation of the geometrical style puzzle games, widely popular on mobile. Taking some of this genre’s features, Romain designed a singular universe, where strange creatures with a cyclic behaviour are generated from a simple gesture.
23/09/2015‘Beyond Blood’ is a project that imagines a legal system where algorithms take over the inheritance process where the deceased has not left a will and the state has to distribute the estates.
25/06/201412 is a sound machine comprised of 12 custom built music boxes with specially tuned lamellae controlled by on/off switches and knobs.
19/03/2014Aerosol explores what happens when we reverse the common process of transferring physical systems into virtual ones. In this project 16 servo motors control the undulated landscape setting iron balls in continuous motion.
17/03/2014Morphogenetic Creations is a collection of works that explore the nature of complex forms that can be produced by digital simulation of growth systems.
08/01/2014Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
02/04/2012‘Equilibrium Morphologies’, a project developed by Fabian Eidner and Alina Turean at the Institute for Computational Design and Construction (ICD/University of Stuttgart), investigates how complex articulated membrane structures can be erected and tensioned through emergent behaviors of interacting forces and explore multiple states of equilibrium. The structural capacities of membranes unfold in the state of…
Tags: architecture / arduino / computational design / device / equilibrium / framework / interaction designer / interactive / Interface / responsive / sensor / stretch / system / technologist
Created by Jonghong Park, ‘Catastrophic Combinations’ explores a recursive system of mechanical repetition where every movement is open to unpredictability and fault.
Tags: 3d printing / device / DRV8825 / error / Jonghong Park / NEMA 17 / object / randomness / recursion / stepper / system
‘Floating Codes’ is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exhibition space itself becomes a neural network that processes information, its constantly alternating environment (light conditions/day-night cycle) including the presence of the visitors.
Tags: ai / artificial intelligence / ATTiny85 / computation / custom electronics / custom pcb / Environment / installation / machine learning / neural network / perception / Ralf Baecker / Sound / system / topology
‘Artificial Botany’ by fuse* is an ongoing project which explores the latent expressive capacity of botanical illustrations through the use of machine learning algorithms.
Tags: algorithm / botany / data / fuse / generative / japan media arts festival / machine lerning / plants / system
‘A Natural History of Networks / SoftMachine’ is an electrochemical algorithmic performance that probes an alternative computational and technological material regime.
Tags: biomimicry / device / feedback / fractals / Gordon Pask / hybrid / liquid / material / organism / program / Ralf Baecker / shapeshifting / Sound / system / wetware
Created by Luiz Zanotello, Habitat of Recognition explores the material dimensions of digital technologies by examining the intra-active tensions between the distinction and convergence of matter.
Tags: arduino / bremen / Digital / drawing / featured / information / installation / instrument / Luiz Zanotello / machine / materiality / Processing / sand / student / system / value
Created by Michael Candy, “Synthetic Pollenizer” is a conceptual intervention in real-world ecological systems using artificial flowers. Inspired by natural pollenizers, these robotic replicas artificially pollinate bees, integrating into the reproductive cycle of local flora; an initiative into a cybernetic ecology.
Tags: 3d printing / actuators / ecology / Michael Candy / nature / process / prototype / Raspberry Pi / robotics / servo / simulation / system
Created by Matthieu Cherubini, Ethical Autonomous Vehicles project explores the implications of near-future scenario where most vehicles on the road are autonomous.
Tags: autonomous vehicles / car / design / driverless / driving / ethics / machine / Matthieu Cherubini / morals / near-future / simulation / speculative / system / unity
Exploring behavior based design systems that are self-aware, mobile, and self-structure / assemble. The following is the work AADRL Spyropoulos Design Lab at the Architectural Association School of Architecture, in London.
Tags: architecture / behaviour / education / featured / pattern / robotics / system / teaching / Theodore Spyropoulos
Following from the Morphogenetic Creations we covered on CAN some months ago , Hybrid Forms: New Growth is the latest in the series of “Cellular Forms: an Artistic Exploration of Morphogenesis” research work by Andy Lomas.
Tags: Andy Lomas / biology / c++ / CUDA / generative / growth / growth system / organism / particles / process / rules / simulation / system
Created by Brad Todd, Collimation takes a form of basic form of artificial intelligence, where the visual stimuli is translated, in a performative act of seeing with the resulting data that takes the form of a neuron.
Tags: Brad Todd / computer vision / Dix2X / Elie Zananiri / generative / Ian Ilavsky / living system / loop / microscope / neuron / opencv / openFrameworks / process / system
Created by Romain Cazier at ECAL, Rec All is an interpretation of the geometrical style puzzle games, widely popular on mobile. Taking some of this genre’s features, Romain designed a singular universe, where strange creatures with a cyclic behaviour are generated from a simple gesture.
Tags: behaviour / Cinder / creature / ecal / emergence / game / generative / multitouch / process / Romain Cazier / system
‘Beyond Blood’ is a project that imagines a legal system where algorithms take over the inheritance process where the deceased has not left a will and the state has to distribute the estates.
Tags: data / design interactions / emotion / fiction / future scenarios / internet of things / object / Processing / rca / speculative / Sures Kumar / system / value / visualisation / Vivagraphjs
12 is a sound machine comprised of 12 custom built music boxes with specially tuned lamellae controlled by on/off switches and knobs.
Tags: analogue / device / generative / Jan Bernstein / kinetic / object / sebastian neitsch / sequencer / Sound / system
Aerosol explores what happens when we reverse the common process of transferring physical systems into virtual ones. In this project 16 servo motors control the undulated landscape setting iron balls in continuous motion.
Tags: arduino / dynamic / Florian Born / generative / Objects / particle / physical / simulation / system / virtual
Morphogenetic Creations is a collection of works that explore the nature of complex forms that can be produced by digital simulation of growth systems.
Tags: Andy Lomas / biology / c++ / CUDA / generative / growth / growth system / organism / particles / process / rules / simulation / system
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: Büro Destruct / design / edding / font / html5 / marker / modular / script / system / typography / WebApp