/uncanny (2)
06/01/2015: The Augmented Hand Series – Playful, dreamlike and uncanny
Members openFrameworks

Chris Sugrue / cinekid / featured / Golan Levin / hands / installation / Kyle McDonald / leap / leap motion / opencv / openFrameworks / play / process / uncanny
Figures – Video game engines as dramatic real time performance
Created by the NY based artist Victor Morales, Figures is a series of dramatic animation created using Unity game engine where characters melt, bend and defy the natural in a simulation
22/07/2016
The Augmented Hand Series – Playful, dreamlike and uncanny
The Augmented Hand Series is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands.
06/01/2015Created by the NY based artist Victor Morales, Figures is a series of dramatic animation created using Unity game engine where characters melt, bend and defy the natural in a simulation
Category: Games / Members / Unreal
Tags: game engine / performance / uncanny / unity / Victor Morales
Tags: game engine / performance / uncanny / unity / Victor Morales
The Augmented Hand Series is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands.
Category: Members / openFrameworks
Tags: Chris Sugrue / cinekid / featured / Golan Levin / hands / installation / Kyle McDonald / leap / leap motion / opencv / openFrameworks / play / process / uncanny
Tags: Chris Sugrue / cinekid / featured / Golan Levin / hands / installation / Kyle McDonald / leap / leap motion / opencv / openFrameworks / play / process / uncanny
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