Infinity – New malleable subject matter by UE

Ending tonight, after a week of live streaming, is the latest in the series of artworks by Universal Everything (UE) that feature 3D humans shrouded in digital costumes. Titled ‘Infinity’, the new work is a live stream, always reshaping and evolving from one character to the next, generating an average of 3,180 unique characters per hour with a total of 50,000+ variations over the last week, stream live on YouTube, only for a few more hours!

11/08/2021
Augmented Shadow: Inside – Joon Moon

“Augmented Shadow”, devised by Joon Moon, refers to a device and experience that implements a form of augmented reality using shadows. This device creates an alternate reality by superimposing virtual shadows on the actual shadows of objects according to the angle of the lighting device that the audience controls.

02/04/2021
Meandering River – onformative’s newest audiovisual installation to premiere at Funkhaus Berlin, July 28 to 30

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19/07/2018
Objective Realities – Becoming an object in a smart home

Created by Automato, ‘Objective Realities’ is an installation and performance that explores the idea of how does it feel to be an object in a smart home. It includes a series of VR experiences that change the perspective from a human point of view to the one of an object, inviting users to see and act in a virtual smart home with the capabilities and limitations of a specific object and listen to the invisible chatter that happens between networked things and the home.

19/02/2018
Who Wants to be a Self-Driving Car? – Empathising with self-driving vehicle systems

Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help people empathise with self-driving vehicle systems. The team built an unconventional driving machine that lets people use real-time, three-dimensional mapping and object recognition displayed in a virtual reality headset to navigate through space.

11/10/2017
The Changing Room – Displays of emotion by Lauren McCarthy

Created by Lauren McCarthy, “The Changing Room” installation invites participants to browse and select one of hundreds of emotions, then evoking that emotion in them and everyone in the space through a layered environment of light, visuals, sound, text, and interaction exhibited over a multi-level, many-sided display.

07/03/2017
DESCENT – A meditation on one of humanity’s blackest hours

Created by Peter Burr, Mark Fingerhut, and Forma, DESCENT is a “spiraling interdimensional narrative”, a meditation on one of humanity’s blackest hours. The downloadable exe gives the user a brief glimpse of a world descending into darkness – an unrelenting plague indifferent to the struggles of the user.

17/02/2017
Palimpsest – Collective memory through Virtual Reality

Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale.

17/10/2016
Something Like Me / About Seeing Things – Akihiko Taniguchi

Latest in the series of productions by Japan’s BRDG label and Hip Land Music is the performance by Akihiko Taniguchi titled ‘Something Like Me / About Seeing Things’. The performance is a culmination of Akihiko research into VR and 3D scanning, rendering in real time, synchronized with real world time and presented using Pepper’s Ghost technique in Tokyo’s DMM VR theatre.

25/04/2016

On December 23, 2023, “Hello from the Global Creative Laboratories! Vol. 2: Cultural Facilities Responding to the Times” was held at Civic Creative Base Tokyo (CCBT), a hub for exploring creativity through art, technology, and design.

Plastic Sarira is a web-based media art project that presents a virtual ecosystem in which computer-programmed life forms and 3D-scanned plastic marine debris coexist in symbiosis.

Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules and rewards through reinforcement learning, the team steer the process revealing unpredictable outcomes.

Created by Vienna based Depart (Leonhard Lass and Gregor Ladenhauf), ‘The Subject Changes’ is a poetic live simulation of a capricious character, endlessly shape-shifting while negotiating his/her ambiguous world.

Created by Richard Vijgen, ‘Through Artificial Eyes’ is an interactive installation that lets the audience look at 558 episodes of VPRO Tegenlicht (Dutch Future Affairs Documentary series) through the eyes of a computer vision Neural Network.

Ending tonight, after a week of live streaming, is the latest in the series of artworks by Universal Everything (UE) that feature 3D humans shrouded in digital costumes. Titled ‘Infinity’, the new work is a live stream, always reshaping and evolving from one character to the next, generating an average of 3,180 unique characters per hour with a total of 50,000+ variations over the last week, stream live on YouTube, only for a few more hours!

Kykeon is an immersive experience that intersects contemporary dance, art and VR technology to offer glimpses of a hidden world––through the eyes of a shaman.

“Augmented Shadow”, devised by Joon Moon, refers to a device and experience that implements a form of augmented reality using shadows. This device creates an alternate reality by superimposing virtual shadows on the actual shadows of objects according to the angle of the lighting device that the audience controls.

Digital Atmosphere is a Mixed Reality experience from internationally renowned digital artist duo Daria Jelonek and Perry-James Sugden, known as Studio Above&Below. The piece looks at how technology and art can illuminate the quality of air, usually invisible to the naked eye, and bring us an urgent step closer to a sustainable future. At a…

Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.

Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, ‘Avatar·Mythology’ is a performance drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geography and beasts.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Created as a collaboration between the Game Innovation Lab and the American video artist Bill Viola, The Night Journey is an experimental art game that uses both game and video techniques to tell the story of an individual’s journey towards enlightenment.

Created by Mattia Casalegno and presented in collaboration with the chef Flavio Ghignoni Carestia, the Aerobanquets RMX is an immersive, sensorial experience focussed on the perception of taste.

Created by Automato, ‘Objective Realities’ is an installation and performance that explores the idea of how does it feel to be an object in a smart home. It includes a series of VR experiences that change the perspective from a human point of view to the one of an object, inviting users to see and act in a virtual smart home with the capabilities and limitations of a specific object and listen to the invisible chatter that happens between networked things and the home.

Created by Felix Ros, ‘Scribble’ is a haptic interface designed for autonomous cars that lets the driver draw their way through traffic. They draw a path and the car will follow, not letting them drive but pilot the car, helping the car when in need. Scribble is powered by an Arduino DUE that is controlled over a serial connection by a GUI made in openFrameworks.

Created by Matthieu Cherubini, Ethical Autonomous Vehicles project explores the implications of near-future scenario where most vehicles on the road are autonomous.

Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help people empathise with self-driving vehicle systems. The team built an unconventional driving machine that lets people use real-time, three-dimensional mapping and object recognition displayed in a virtual reality headset to navigate through space.

Created by California-based artist Sterling Crispin, Cyber Paint is a freshly-released VR painting app for Google’s Daydream platform. Not so much a painting simulator, its creator describes it as a “laboratory for algorithmic mark-making.”

Created by Leslie Nooteboom, komorebi is a platform that uses a robotic projector and generative projections to replicate the natural reflections and shadows of sunlight. komorebi can create sunlight filtering through leaves or a dance of light and shadow.

Created by Lauren McCarthy, “The Changing Room” installation invites participants to browse and select one of hundreds of emotions, then evoking that emotion in them and everyone in the space through a layered environment of light, visuals, sound, text, and interaction exhibited over a multi-level, many-sided display.

Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.

Created by Peter Burr, Mark Fingerhut, and Forma, DESCENT is a “spiraling interdimensional narrative”, a meditation on one of humanity’s blackest hours. The downloadable exe gives the user a brief glimpse of a world descending into darkness – an unrelenting plague indifferent to the struggles of the user.

Untethered is a new VR serial drama created by Numinous Games that has players step into the shoes of a radio DJ and talk your way through a broadcast and an unfolding mystery.

Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale.

Created by the NY based artist Victor Morales, Figures is a series of dramatic animation created using Unity game engine where characters melt, bend and defy the natural in a simulation

Latest in the series of productions by Japan’s BRDG label and Hip Land Music is the performance by Akihiko Taniguchi titled ‘Something Like Me / About Seeing Things’. The performance is a culmination of Akihiko research into VR and 3D scanning, rendering in real time, synchronized with real world time and presented using Pepper’s Ghost technique in Tokyo’s DMM VR theatre.

Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge is provided by the requirements of the blocks you create, forcing you to satisfy the need of resources.

Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London’s Lumiere light festival on 14th January 2016.

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