Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, ‘Avatar·Mythology’ is a performance drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geography and beasts.
SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.
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Created as a collaboration between the Game Innovation Lab and the American video artist Bill Viola, The Night Journey is an experimental art game that uses both game and video techniques to tell the story of an individual’s journey towards enlightenment.
Created by Mattia Casalegno and presented in collaboration with the chef Flavio Ghignoni Carestia, the Aerobanquets RMX is an immersive, sensorial experience focussed on the perception of taste.
Created by Automato, ‘Objective Realities’ is an installation and performance that explores the idea of how does it feel to be an object in a smart home. It includes a series of VR experiences that change the perspective from a human point of view to the one of an object, inviting users to see and act in a virtual smart home with the capabilities and limitations of a specific object and listen to the invisible chatter that happens between networked things and the home.
Created by Felix Ros, ‘Scribble’ is a haptic interface designed for autonomous cars that lets the driver draw their way through traffic. They draw a path and the car will follow, not letting them drive but pilot the car, helping the car when in need. Scribble is powered by an Arduino DUE that is controlled over a serial connection by a GUI made in openFrameworks.
Created by Matthieu Cherubini, Ethical Autonomous Vehicles project explores the implications of near-future scenario where most vehicles on the road are autonomous.
Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help people empathise with self-driving vehicle systems. The team built an unconventional driving machine that lets people use real-time, three-dimensional mapping and object recognition displayed in a virtual reality headset to navigate through space.
Created by California-based artist Sterling Crispin, Cyber Paint is a freshly-released VR painting app for Google’s Daydream platform. Not so much a painting simulator, its creator describes it as a “laboratory for algorithmic mark-making.”
Created by Leslie Nooteboom, komorebi is a platform that uses a robotic projector and generative projections to replicate the natural reflections and shadows of sunlight. komorebi can create sunlight filtering through leaves or a dance of light and shadow.
Created by Lauren McCarthy, “The Changing Room” installation invites participants to browse and select one of hundreds of emotions, then evoking that emotion in them and everyone in the space through a layered environment of light, visuals, sound, text, and interaction exhibited over a multi-level, many-sided display.