IDNA – Spatial storytelling prototype for the iOS

IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.

17/10/2013
140 – Minimalistic platformer by Jeppe Carlsen

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08/04/2013
Bientôt l’été – Loneliness, desire and despair, coyness and cruelty

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14/12/2012
Memory of a Broken Dimension – Glitch and Narrative

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16/10/2012
Zef & Santo – 3D Real-Time Performance, Workflow and Collaboration

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20/07/2012
Flight of the Fireflies – “Atmospheric journey through places and emotions” [iPad, Games]

“The fireflies are leaving the city, looking for a new home. Let your touch guide them as they soar through the skies and dance among the trees” is the description of an experimental video game ‘Flight of the Fireflies’ by Jonathan Hise Kaldma that takes you on an atmospheric journey through places and emotions. The focus of the game is not on the challenge – but on the experience.

03/02/2012
It’s You, All the Universe is Full of the Lives… [Unity, openFrameworks]

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23/01/2012
Still Life [Unity, C, Objects]

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20/01/2012
Dancing With Swarming Particles [Kinect, Unity]

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15/03/2011
The Graveyard [iPhone]

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09/03/2010
iSensorii [iPhone, MaxMSP]

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07/11/2009
Sniff [openFrameworks]

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13/10/2009
The Graveyard [Mac, Windows, Games]

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28/08/2009

RIOT by Leonard Mechiari is a game designed as a riot simulator to tell the story of conflict and social unrest, soon available for PC, Mac, iOS, Android and OUYA.

Created as a collaboration between between Radiohead, Nigel Godrich, Stanley Donwood and Universal Everything, Polyfauna is a living, breathing, growing touchscreen environment, born from abstraction of the studio sessions from King of Limbs and the organic drawings of Stanley Donwood.

‘Your Line or Mine’ is an interactive installation in the Stedelijk Museum comprised of three continually changing crowd sourced animations drawn entirely by the museum’s visitors.

Drei is a game about logic, skill and collaboration for the iPad. The mission is simple but things tend get in the way… explosives, thunderstorms, gravity and sometimes incompetent colleagues.

IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.

Looking at a Horse is about the context and experience of viewing art, it changes its appearance depending on where it is located and who is viewing it.

CAN gets a sneak peak of the new installation by Universal Everything opening this week at the new Media Space gallery at the Science Museum in London. We also speak to Mike Tucker about the project development, concepts and the ideas leading up to the final install.

MirrorMoon EP is a game about mystery, discovery and exploration set in outer space. It is also about solitude and the subtle thrill of feeling lost; it’s a tribute to space.

The Nail Polish Inferno is a “Virtual Reality art show accessed through the Oculus Rift”. Developed with Unity in combination with 3D Studio Max, Geoffrey once again takes us on a virtual journey of the uncomfortable and unexpected.

Fracture.io allowed visitors to “enter the digital space”, taking 3D scans of pose-striking partygoers to generate beautifully abstracted, full body 3D renderings.

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“The fireflies are leaving the city, looking for a new home. Let your touch guide them as they soar through the skies and dance among the trees” is the description of an experimental video game ‘Flight of the Fireflies’ by Jonathan Hise Kaldma that takes you on an atmospheric journey through places and emotions. The focus of the game is not on the challenge – but on the experience.

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Category: iOS / MaxMSP / Members
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