/unreal engine (3)

‘36,000 Feet’ is a game where you are playing as a flight passenger coming back from its holidays. You are currently flying over Afghanistan…
03/11/2021Created by Franz Rosati, ‘Latentscape’ depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations.
28/10/2021Created by Hugo Arcier, FPS is an installation inspired by the November 2015 Paris attacks where the visitors are invited to interact with a game controller, constructing a “memorial” from gunshots, and the only visible elements are pyrotechnic effects, gunshots, muzzle flashes, sparks, impacts and smoke.
02/05/2016‘36,000 Feet’ is a game where you are playing as a flight passenger coming back from its holidays. You are currently flying over Afghanistan…
Tags: Matthieu Cherubini / metahumans / METAVERSE / politics / tourism / unreal engine / vr
Created by Franz Rosati, ‘Latentscape’ depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations.
Tags: ableton / Adobe Premiere / audiovisual / Brightsign Media Player / Cubase / Elektron Octatrack / ER301 / FFMPEG / Franz Rosati / GAN / installation / landscape / machine learning / Max 4 Live / peformance / PyTorch / Quadspinner GAEA / Reaper / SampleRNN / simulation / StyleGAN / Tensorflow / touchdesigner / unreal engine
Created by Hugo Arcier, FPS is an installation inspired by the November 2015 Paris attacks where the visitors are invited to interact with a game controller, constructing a “memorial” from gunshots, and the only visible elements are pyrotechnic effects, gunshots, muzzle flashes, sparks, impacts and smoke.
Tags: Environment / fps / game / Hugo Arcier / illumination / interactive / light / unreal engine
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