Bruce Sterling and Benjamin Bratton speaking about many things design at SciArc, from future speculations in 1918, the relationships between industrial designers and science fiction, architecture, risk as design’s vehicle and so much more. Also, Burce’s talk while he was there. Source: Bruce Sterling and Benjamin Bratton in Conversation | WIRED
“In the early ’90s, engineer, designer, and executive leader John Maeda started making interactive, or what he called “reactive,” graphics in C language for the 68k Apple Macintosh. As the web started to take off in the mid-’90s, John moved to Java and in parallel joined the MIT Media Lab to recruit talent at the […]
The symbiosis between users and devices allows and encourages personal performance pervasively, and breaks the boundaries between human and non-human action: today’s performance is post-human, quoting Karen Barad. The concept behind the term “live” (de visu) has vastly changed, following the technological evolution and letting a high-performance gradient emerge in everyday habits. With the aim […]
Created by Ren Yuan, Sorting is an algorithm visualization and sonification created using Processing.
Created by Raven Kwok in collaboration with L.A. based producer / music technologist Mike Gao, Zero One is a code-based generative video commissioned by Zero One Technology Festival 2018 in Shenzhen, PR China.
Created as a collaboration between the Game Innovation Lab and the American video artist Bill Viola, The Night Journey is an experimental art game that uses both game and video techniques to tell the story of an individual’s journey towards enlightenment.
Artificial Imagination was a symposium organized by Ottawa’s Artengine this past winter that invited a group of artists to discuss the state of AI in the arts and culture. CAN was on hand to take in the proceedings, and given the emergence of documentation, we share videos and a brief report.
One of the most recognized faces in biohacking, Josiah Zayner is the focus of the most recent edition of the New York Times’ Op-Docs series. “Gut Hack” chronicles his quest to alleviate his lifelong abdominal problems by killing the bacteria in his stomach and replacing it with microorganisms gleaned from an ‘ideal’ donor.
Curator Jasia Reichardt introduces the “Cybernetic Serendipity” exhibition at the Institute of Contemporary Arts in London in 1968.
Created at the Köln International School of Design and supervised by Prof. Andreas Muxel, Feedback Machines is a short student project that explores the concept of feedback loops, as an attempt to introduce students to physical computing as well as provide a perspective on the complex topic through experimental explorations.
Chicago-based artist, educator, and organizer Nick Briz peels back the veneer of the modern web browser and asks ‘how and why do we make internet art?’ in a new series of video essays.
Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.