Chicago-based artist, educator, and organizer Nick Briz peels back the veneer of the modern web browser and asks ‘how and why do we make internet art?’ in a new series of video essays.
Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.
Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a complex and adaptive biological superstructure.
A consideration of systems and scale in Marina Zurkow’s “MORE&MORE (the invisible oceans)” and Rachel Rose’s “Everything & More,” exhibitions recently mounted at (respectively) bitforms and the Whitney Museum for American Art in NYC.
Created by Raven Kwok, Stickup is a code-based generative lyrics video he directed and programmed for the track Stickup by Karma Fields & MORTEN featuring Juliette Lewis.
Berlin-based Canadian artist Darsha Hewitt engages in an extended conversation with CAN about her new online video tutorial series dedicated to the Wurlitzer Side Man—the world’s oldest drum machine.
Created by François Quévillon, Waiting for Bárðarbunga is an installaton made of hundreds of video sequences which are presented according to a probabilistic system influenced by real-time sensor information coming from the computer that displays them.
Gary James Joynes’ “Broken Sound” is an immersive video installation that ‘builds a world’ out of the frazzled remnants of speaker coils he destroyed through his ongoing cymatics research.
Created by DUB-Russell (Music) and Yasuyuki Yoshida (Visuals) and produced BRDG Tokyo, BOSOZOKU is music video that combines beats and grains of sound texture created with Max/MSP and cut and paste generative video assemblage using TouchDesigner.
Created by the Bachelor Photography and Master Product Design students at ECAL, #PhotoBooth is a project and a series of interactive installations showing how mobile phone cameras and the selfie phenomenon changed the way we look at ourselves.
In Karesansui, Aaaajiao used an algorithm and vvvv to create a landscape in a vector-field like arrangement of pitch-black mutant limbs, taking a viewer into an unsettling dystopian scenery of spawned beings growing out of the gallery’s floors, walls, and stairway, competing with each other.
What can only be described as a visual exploration of topography using computer interface, Wanderings 2.0 is the latest in the exquisite portfolios of work by London based interdisciplinary artist Edgor Kraft and Saint Petersburg’s Alexander Lezius.