/virtual reality (13)





The first post of a series on the state-of-the-art of live media performance curated by Federica Patti, focus on live stream. With three live shows to see and follow here.
23/09/2021CURRENTS New Media is now accepting submissions for our 2022 art and technology festival in Santa Fe, New Mexico, USA.
08/08/2021Kykeon is an immersive experience that intersects contemporary dance, art and VR technology to offer glimpses of a hidden world––through the eyes of a shaman.
14/06/2021Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.
29/10/2020Created by Automato, ‘Objective Realities’ is an installation and performance that explores the idea of how does it feel to be an object in a smart home. It includes a series of VR experiences that change the perspective from a human point of view to the one of an object, inviting users to see and act in a virtual smart home with the capabilities and limitations of a specific object and listen to the invisible chatter that happens between networked things and the home.
19/02/2018DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on where there platform has been, and where it is going.
24/02/2017At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!
24/12/2016Created and Directed by Anita Fontaine and Geoffrey Lillemon with W+K Amsterdam, Bitmap Banshees is a VR experience set inside a dystopian Amsterdam, where a gang of biker banshees have taken over the city and are out to get you.
28/10/2016Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale.
17/10/2016As 2015 winds down we look back at almost 200 extraordinary projects we’ve covered this year on CAN. And as is the case every year, picking the ten ‘best’ is hard if not impossible, as each of them has driven the conversation around the state of art and design in their own unique way. And yet, the following ten works stuck with us and, if anything, make great starting points for reflection and inspiration as we head into the new year. Until we continue our coverage in early January: happy holidays and thank you all for a great 2015!
23/12/2015Created by convivial project, The Probable Universe is an interactive audio-visual installation generating an infinite combination of projected worlds in a physical environment using an industrial robotic arm.
19/11/2015Cathedral-in-the-Clouds is virtual diorama by Tale of Tales created to contemplate ancient religious themes in real-time 3D. The project is currently seeking funding on Kickstarter.
29/10/2015In the Eyes of the Animal is the latest installation by Marshmallow Laser Feast, commissioned by the AND Festival and set in Grizedale Forest, that takes visitors on a fascinating journey allowing them to fly above the forest canopy, come face-to-face with hi-definition critters and embody various animals as they traverse the landscape.
23/09/2015The first post of a series on the state-of-the-art of live media performance curated by Federica Patti, focus on live stream. With three live shows to see and follow here.
Tags: body / currents new media / digital art / installation / live / live performance / liveness / multimedia performance / theatre / virtual reality / wi-fi
CURRENTS New Media is now accepting submissions for our 2022 art and technology festival in Santa Fe, New Mexico, USA.
Tags: currents new media / digital art / installation / multimedia performance / projections / virtual reality
Kykeon is an immersive experience that intersects contemporary dance, art and VR technology to offer glimpses of a hidden world––through the eyes of a shaman.
Tags: 360 / cave / choreography / dance / data / Mária Júdová / mask / motion capture / performance / Sensorium / unity / VFX / virtual reality / vr
Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.
Tags: arduino / ecal / HTC Vive / Interface / Kylan Luginbühl / Léonard Guyot / Maya Bellier / unity / unreal / virtual reality / vr / Yael Sidler
Created by Automato, ‘Objective Realities’ is an installation and performance that explores the idea of how does it feel to be an object in a smart home. It includes a series of VR experiences that change the perspective from a human point of view to the one of an object, inviting users to see and act in a virtual smart home with the capabilities and limitations of a specific object and listen to the invisible chatter that happens between networked things and the home.
Tags: automato / featured / google cardboard / installation / iot / peformance / smart object / unity / virtual reality / vr
DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on where there platform has been, and where it is going.
Tags: Alfredo Salazar-Caro / Art && Code / curation / DiMoDA / Eileen Isagon Skyers / featured / Helena Acosta / immersive / oculus rift / platform / RISD Museum / Transfer Gallery / virtual reality / vr / William Robertson
At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!
Tags: 2016 / 3d printing / aadrl / Amy Whittle / artscience / arttech / automato / AV&C / Benjamin Bratton / Benjamin Maus / best of / books / can / Christopher Bauder / Claire Hentschker / creative applications / creative technology / creativeappsnet / Daniel Rourke / Daniel Shiffman / David Newbury / digital art / experimental / experimental art / field / field notes / fuse / Games / Gene Kogan / Generative Design / Georg Nees / Giorgia Lupi / Golan Levin / Haavard Tveito / Harold Cohen / interactive architecture lab / Interface / internet of things / John Russell Beaumont / Kadenze / Kyle McDonald / laser scanning / light installation / Luiz Zanotello / machine learning / media art / media design / mediaart / Mediated Matter / Molleindustria / Morehshin Alllahyari / new media / new media art / performance / Peter Buczkowski / projection mapping / Prokop Bartoníček / Quadrature / R. Luke Dubois / Ralf Baecker / Robert Henke / robotics / software art / Stefanie Posavec / Takashi Torisu / technology / top media art / united visual artists / virtual reality / Waltz Binaire
Created and Directed by Anita Fontaine and Geoffrey Lillemon with W+K Amsterdam, Bitmap Banshees is a VR experience set inside a dystopian Amsterdam, where a gang of biker banshees have taken over the city and are out to get you.
Tags: Anita Fontaine / arduino / bitmap / event / exhibition / Geoffrey Lillemon / unreal / virtual reality / vr / W+K Amsterdam
Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale.
Tags: bartlett / featured / Haavard Tveito / interactive architecture / John Russell Beaumont / process / project / Ruairi Glynn / scanning / student / Takashi Torisu / unity / unity 3d / virtual reality / vr
As 2015 winds down we look back at almost 200 extraordinary projects we’ve covered this year on CAN. And as is the case every year, picking the ten ‘best’ is hard if not impossible, as each of them has driven the conversation around the state of art and design in their own unique way. And yet, the following ten works stuck with us and, if anything, make great starting points for reflection and inspiration as we head into the new year. Until we continue our coverage in early January: happy holidays and thank you all for a great 2015!
Tags: 2015 / art / best of / Digital / interaction / interaction design / interactive arts / performance / projects / science / software / virtual reality / vr
Created by convivial project, The Probable Universe is an interactive audio-visual installation generating an infinite combination of projected worlds in a physical environment using an industrial robotic arm.
Tags: Convivial Project / generative / kikka / mixed reality / openFrameworks / projection / random / robotics / simulation / virtual reality
Cathedral-in-the-Clouds is virtual diorama by Tale of Tales created to contemplate ancient religious themes in real-time 3D. The project is currently seeking funding on Kickstarter.
Tags: cathedral / game / kickstarter / project / tale of tales / virtual reality / vr
In the Eyes of the Animal is the latest installation by Marshmallow Laser Feast, commissioned by the AND Festival and set in Grizedale Forest, that takes visitors on a fascinating journey allowing them to fly above the forest canopy, come face-to-face with hi-definition critters and embody various animals as they traverse the landscape.
Tags: 3d / and festival / featured / lidar / Marshmallow Laser Feast / MaxMSP / nature / oculus / oculus rift / Photogrammetry / process / scanning / Sound / spatial sound / Subpac / virtual reality / vr / vvvv