/visualization (129)














Paragraphica is a camera that utilizes location data and AI to visualize a “photo” of a specific place and moment. The camera exists both as a physical prototype and an online camera that you can try.
30/05/2023Plastic Sarira is a web-based media art project that presents a virtual ecosystem in which computer-programmed life forms and 3D-scanned plastic marine debris coexist in symbiosis.
02/03/2023Sol is a custom made apparatus that can depict any position and any trajectory of the sun. Since the sun’s path changes every day, the exact path it takes through the sky depends not only on the date but also on the geographical location of the observer. Sol reveals the different pathways the sun takes from anywhere in the world.
12/01/2022Colormatrics is a set of three sonification-driven audiovisual works specially designed for the Cube at the Moss Arts Center. Based on my line-by-line image scanning method and additive synthesis techniques. Colormatrics converts generative visual patterns into sound and visualizes the sonification process in real time. Colormatrics_01 creates ambient- or pad-like sounds fitting in with the immersive atmosphere…
03/01/2022Created by Playmodes, ‘FORMS – String Quartet’ is a live multimedia performance for a string quartet, electronic music and panoramic visuals, in the field of visual sonification. The project originates from a real-time visual music score generator created by Playmodes, that is designed with a set of rules using graphic generation, driven by randomness and probability.
24/05/2021Created by Philipp Schmitt, “Why Would You Want to Picture It” is a sculpture and sound installation engaging with opacity of ‘black box’ machine learning algorithms.
26/09/2019Created by Fragmentin in collaboration with KOSMOS architects, ‘Artificial Arcadia’ is an interactive installation that creates a performative scenographic landscape for visitors to explore and calls them to consider how contemporary landscape entangles natural, artificial and digital realms.
29/08/2019Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
06/06/2019Created by RNDR, Open Highway is a real-time light installation visualising highway vehicles at a scale of 1:1 from the Leidsche Rijn tunnel over the A2 highway in Utrecht.
15/02/2019Created by André Andrade at ECAL (Media and Interaction Design Unit), 300000 km/s is a data visualisation project to highlight the consequential delay in communication in the probable future (interplanatory) expansion of the territory of Man.
24/10/2018The symbiosis between users and devices allows and encourages personal performance pervasively, and breaks the boundaries between human and non-human action: today’s performance is post-human, quoting Karen Barad. The concept behind the term “live” (de visu) has vastly changed, following the technological evolution and letting a high-performance gradient emerge in everyday habits. With the aim…
02/10/2018Developed by the team at the MIT Media Lab’s Mediated Matter research group, the following research demonstrates multimaterial voxel-printing method that enables physical visualisation of volumetric data.
01/06/2018Created by Refik Anadol, “Melting Memories” is a series of digital artworks that explore materiality of remembering by offering new insights into the representational possibilities of EEG data collected on the neural mechanisms of cognitive control.
24/04/2018Review of the exhibition last month at the Asia Culture Center in Gwangju, South Korea – a collection of 12 works questioning the essential meaning and significance of the data world.
04/04/2018Dökk (‘darkness’ in Icelandic) is the new live-media performance by fuse* and the natural evolution of Ljós (‘light’). Dökk is about a journey throughout a sequence of digital landscapes where the perception of space and time is altered.
03/01/2018Created by Schnellebuntebilder, four installs now on display at the ZCOM Zuse Computer Museum in Hoyerswerda, Germany, capture and celebrate the pioneering work of Konrad Zuse, famed German engineer and inventor whose biggest achievement, the 1941 Turing-complete programmable computer Z3, is regarded to be the world’s first of its kind.
06/11/2017Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.
13/10/2017Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, ‘The Creatures of Prometheus’ is a generative visualisation of the ballet composed in 1801 by Beethoven.
04/09/2017Created by St. Petersburg artist collective VOLNA, Powerline is an audio reactive installation comprised of 220 meters of electroluminescent wire driven by 15 meter “voltaic arc” filling the space with electric buzz and sparks.
08/05/2017Created by Studio Antimateria in collaboration with participating students at the workshop hosted by Presidio Temporaneo di Architettura, Shape in Scapes is an audiovisual installation that provides an abstract representation of students’ architectural projects.
09/02/2017In the final week of the last year’s fall 10-week program at the School for Poetic Computation (SFPC), students presented their work in progress and its underly ideas in a public showcase. Here is a selection of projects that were presented.
05/01/2017Wind of Boston: Data Paintings by Refik Anadol Studios is a site-specific installation that turns the invisible patterns of wind in and around Boston into a series of data paintings on a 1.8m x 4m digital canvas.
04/01/2017Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.
14/11/2016Created by Jerobeam Fenderson and Hansi Raber, Oscilloscope Music is an audio-visual album that uses old analogue oscilloscopes for displaying hand crafted waveforms as x-y plot.
25/10/2016Created by Gunnar Green and Bernhard Hopfengärtner, ‘75000 Futures’ assembles 240 stock charts which were produced by the 2010 flash crash and collected and named by a company that streams and stores realtime market data.
29/04/2016New solo exhibition by Ryoichi Kurokawa featuring the stunning ‘constrained surface’ and the ‘unfold’, new project exploring data taken from giant molecular clouds in space through beautifully visual and sonic environments that showcase the birth of stars.
25/03/2016Created by Schunck Dölker (Felix Dölker and Florian Schunck) and first shown at Unwrap (University for Applied Sciences Darmstadt), An Sich explores perception and processing of information in a time that is characterized by changes in the way information is consumed.
03/09/2015Created by Richard Vijgen, The Architecture of Radio is a site-specific iPad application that visualizes this network of networks by reversing the ambient nature of the infosphere; hiding the visible while revealing the invisible technological landscape we interact with through our devices.
24/08/2015Carolina is an experimental musical landscape for mobile composed of vocals, guitars, bass and mellotrons made in collaboration with music artist Kimbra for her album release, The Golden Echo
12/08/2015Created by Jonathan Fletcher Moore, Artificial Killing Machine is an autonomous mechanical installation that uses the public database on U.S. military drone strikes to visualise deaths of individuals that would otherwise be represented purely as statistical data.
13/07/2015Paragraphica is a camera that utilizes location data and AI to visualize a “photo” of a specific place and moment. The camera exists both as a physical prototype and an online camera that you can try.
Tags: ai / artificial intelligence / camera / custom electronics / electronics / intelligence / language / Noodl / perception / perceptual computing / Raspberry Pi / Stable Diffusion / synthesis / visualization / weather
Plastic Sarira is a web-based media art project that presents a virtual ecosystem in which computer-programmed life forms and 3D-scanned plastic marine debris coexist in symbiosis.
Tags: 3d scanning / artificial life / Artificial Life Programming / community / Convex Hull Algorithm / Environment / generative / Generative Sound / organism / plastic / Point Cloud Visualization / simulation / symbiosis / systems / unity / visualization / webgl
Sol is a custom made apparatus that can depict any position and any trajectory of the sun. Since the sun’s path changes every day, the exact path it takes through the sky depends not only on the date but also on the geographical location of the observer. Sol reveals the different pathways the sun takes from anywhere in the world.
Colormatrics is a set of three sonification-driven audiovisual works specially designed for the Cube at the Moss Arts Center. Based on my line-by-line image scanning method and additive synthesis techniques. Colormatrics converts generative visual patterns into sound and visualizes the sonification process in real time. Colormatrics_01 creates ambient- or pad-like sounds fitting in with the immersive atmosphere…
Tags: audiovisual / generativeart / sonification / soundart / visualart / visualization / visualmusic
Created by Playmodes, ‘FORMS – String Quartet’ is a live multimedia performance for a string quartet, electronic music and panoramic visuals, in the field of visual sonification. The project originates from a real-time visual music score generator created by Playmodes, that is designed with a set of rules using graphic generation, driven by randomness and probability.
Tags: event / instruments / interpretation / MaxMSP / playmodes / probability / Processing / projection / randomness / sonification / Sound / sound engine / visualization
Created by Philipp Schmitt, “Why Would You Want to Picture It” is a sculpture and sound installation engaging with opacity of ‘black box’ machine learning algorithms.
Tags: drawing / neural network / Philipp Schmitt / sculpture / vector / visualization
Created by Fragmentin in collaboration with KOSMOS architects, ‘Artificial Arcadia’ is an interactive installation that creates a performative scenographic landscape for visitors to explore and calls them to consider how contemporary landscape entangles natural, artificial and digital realms.
Tags: arduino / Environment / featured / fragmentin / ice / kosmos architects / landscape / lcd / modulation / nature / visualization
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: control / Environment / fragmentim / meteorology / pcb / Processing / simulation / visualization / water / weather
Created by RNDR, Open Highway is a real-time light installation visualising highway vehicles at a scale of 1:1 from the Leidsche Rijn tunnel over the A2 highway in Utrecht.
Tags: city / dmx / Environment / infrastructure / installation / light / rndr / traffic / visualization
Created by André Andrade at ECAL (Media and Interaction Design Unit), 300000 km/s is a data visualisation project to highlight the consequential delay in communication in the probable future (interplanatory) expansion of the territory of Man.
Tags: Adafruit / André Andrade / communication / device / distance / DRV8871 / ecal / ESP8266 / internet / ping / stepper / time / visualisation / visualization
The symbiosis between users and devices allows and encourages personal performance pervasively, and breaks the boundaries between human and non-human action: today’s performance is post-human, quoting Karen Barad. The concept behind the term “live” (de visu) has vastly changed, following the technological evolution and letting a high-performance gradient emerge in everyday habits. With the aim…
Tags: art / creative code / data / Events / interactive / light / music / performance / projection / Sound / video / visualization
Developed by the team at the MIT Media Lab’s Mediated Matter research group, the following research demonstrates multimaterial voxel-printing method that enables physical visualisation of volumetric data.
Tags: 3d printing / Ahmed Hosny / Christoph Bader1 / data / Dominik Kolb / featured / James C. Weaver / João Costa / media lab / Mediated Matter / mit / Neri Oxman / object / point cloud / process / Sunanda Sharma / visualization / voxels
Created by Refik Anadol, “Melting Memories” is a series of digital artworks that explore materiality of remembering by offering new insights into the representational possibilities of EEG data collected on the neural mechanisms of cognitive control.
Tags: brain / data / EEG / featured / installation / memory / motion / object / particles / projection / Refik Anadol / sculpture / visualization / vvvv
Review of the exhibition last month at the Asia Culture Center in Gwangju, South Korea – a collection of 12 works questioning the essential meaning and significance of the data world.
Tags: ACT / ACT Festival / Asia Culture Center / Daito Manabe / data / database / Digital / Evala / Events / exhibition / featured / Gwangju / Harshit Agrawal / information / Jeon Joonho / Jonas Jongejan / Kazunao Abe / knowledge / Kyle McDonald / Lauren McCarthy / learning / making / Marko Peljhan / Matthew Biederman / Moon Kyungwon / Pierce Warnecke / privacy / review / Ryoji Suzuki / Ryuichi Sakamoto / Sang-won Leigh / Satoshi Furuya / security / Sho Miyake / south korea / technology / Tomas Saraceno / visualization
Dökk (‘darkness’ in Icelandic) is the new live-media performance by fuse* and the natural evolution of Ljós (‘light’). Dökk is about a journey throughout a sequence of digital landscapes where the perception of space and time is altered.
Tags: algorithm / atomic / Cinder / cosmic / dance / data / energy / featured / fuse / generative / MaxMSP / music / performance / projection / space / stars / visualization
Created by Schnellebuntebilder, four installs now on display at the ZCOM Zuse Computer Museum in Hoyerswerda, Germany, capture and celebrate the pioneering work of Konrad Zuse, famed German engineer and inventor whose biggest achievement, the 1941 Turing-complete programmable computer Z3, is regarded to be the world’s first of its kind.
Tags: aftereffects / cinema4d / computation / computing / exhibition / featured / history / installation / Klingklangklong / Konrad Zuse / museum / visualization / Zuse Computer Museum
Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.
Tags: Allison Cameron / Bekah Simms / Canadian Music Centre / creative coding / Dan Tapper / data / documentary / featured / interview / LIGO / Mehrnaz Rohbaksh / nasa / Processing / representation / sonification / Sound / space / toronto / visualization / VLF / workshop
Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, ‘The Creatures of Prometheus’ is a generative visualisation of the ballet composed in 1801 by Beethoven.
Tags: Alex Eckford / Amphio / generative / houdini / midi / music / Simon Russell / Sound / visualization
Created by St. Petersburg artist collective VOLNA, Powerline is an audio reactive installation comprised of 220 meters of electroluminescent wire driven by 15 meter “voltaic arc” filling the space with electric buzz and sparks.
Tags: arduino / audio visual / installation / Sound / sound responsive / visualization / VOLNA / vvvv
Created by Studio Antimateria in collaboration with participating students at the workshop hosted by Presidio Temporaneo di Architettura, Shape in Scapes is an audiovisual installation that provides an abstract representation of students’ architectural projects.
Tags: architecture / creativeappsnet / learning / mapping / media design / performance / projection / students / visualization
In the final week of the last year’s fall 10-week program at the School for Poetic Computation (SFPC), students presented their work in progress and its underly ideas in a public showcase. Here is a selection of projects that were presented.
Tags: Adnan Agha / Agustín Ramos Anzorena / Alex Wagner / Baku Hashimoto / Bryan Wilson / Caitlin Morris / cinema4d / computation / computer science / Dan Gorelick / Dannie Wei / Events / featured / Francis Tseng / Hiroshi Okamura / Ingrid Burrington / installation / instrument / Jason Toy / kaleidoscope / Katrina Allick / Lauren Gardner / machine learning / Medhir / media art / media technology / neural network / openFrameworks / osc / Patricio Gonzalez Vivo / Philip David / Physical Computing / printing / process / Processing / ps3eye / publishing / python / Ramsey Nasser / Raspberry Pi / report / Robby Kraft / Ruby Childs / school / sequencer / SFPC / showcase / Sound / Taeyoon Choi / teaching / tools / visualization / Zach Lieberman
Wind of Boston: Data Paintings by Refik Anadol Studios is a site-specific installation that turns the invisible patterns of wind in and around Boston into a series of data paintings on a 1.8m x 4m digital canvas.
Tags: cinema4d / creative technology / creativeappsnet / data / data collection / installation / mapping / media / media art / particle flow / particles / process / Processing / Refik Anadol / rendering / visualization
Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.
Tags: geometry / houdini / particles / process / Simon Russell / Sound / visualization
Created by Jerobeam Fenderson and Hansi Raber, Oscilloscope Music is an audio-visual album that uses old analogue oscilloscopes for displaying hand crafted waveforms as x-y plot.
Tags: album / blender / Hansi Raber / Jerobeam Fenderson / Oscilloscope / process / Sound / visualization
Created by Gunnar Green and Bernhard Hopfengärtner, ‘75000 Futures’ assembles 240 stock charts which were produced by the 2010 flash crash and collected and named by a company that streams and stores realtime market data.
Tags: algorithm / algorithmic trading / Bernhard Hopfengärtner / book / data / Gunnar Green / image / print / recording / visualization
New solo exhibition by Ryoichi Kurokawa featuring the stunning ‘constrained surface’ and the ‘unfold’, new project exploring data taken from giant molecular clouds in space through beautifully visual and sonic environments that showcase the birth of stars.
Tags: Events / exhibition / FACT / installation / liverpool / representation / Ryoichi Kurokawa / solo / Sound / space / visualization
Created by Schunck Dölker (Felix Dölker and Florian Schunck) and first shown at Unwrap (University for Applied Sciences Darmstadt), An Sich explores perception and processing of information in a time that is characterized by changes in the way information is consumed.
Tags: CNC / Felix Dölker / Florian Schunck / installation / object / poetry / Schunck Dölker / Visual Basic / visualization
Created by Richard Vijgen, The Architecture of Radio is a site-specific iPad application that visualizes this network of networks by reversing the ambient nature of the infosphere; hiding the visible while revealing the invisible technological landscape we interact with through our devices.
Carolina is an experimental musical landscape for mobile composed of vocals, guitars, bass and mellotrons made in collaboration with music artist Kimbra for her album release, The Golden Echo
Tags: 2d / android experiments / graphic / instrument / Jono Brandel / landscape / music / Sound / threejs / visualization
Created by Jonathan Fletcher Moore, Artificial Killing Machine is an autonomous mechanical installation that uses the public database on U.S. military drone strikes to visualise deaths of individuals that would otherwise be represented purely as statistical data.
Tags: data / drones / installation / Jonathan Fletcher Moore / Raspberry Pi / Sound / visualization