Created by Manasse Pinsuwan and René Henrich, Augenblick explores and captures what we miss when we close our eyes thousands of times a day to blink. Developed at the Digital Media Bremen with support from Joachim Hofmann and Prof. Dennis P. Paul, Augenblick is a wearable device that records every single frame that is missed by its wearer.
Created by the R&D team at the creative technology agency DT, Anti AI AI is a wearable neural network prototype designed to notify the wearer when a synthetic voice is detected in the environment.
Unhanded was a symposium about ‘making under the influence of digitalism’ that took place in Ottawa last September. CAN was on hand to facilitate one of the discussions, and to mark the publication of the videos online we offer some highlights and thoughts on the proceedings.
Created by Jelle Reith, Compass is a wearable suit designed out of three pieces with each including movable flaps that work together and ‘point’ north.
Developed at the MIT Media Lab’s Mediated Matter group, Living Mushtari is a 3D printed wearable with 58 meters of internal fluid channels designed to function as a wearable microbial factory that uses synthetic microorganisms to convert sunlight into useful products for the wearer.
Last week the prolific Toronto-based tech event organizer FITC hosted a daylong summit on wearable technology. With a lineup bookended by ‘the father of wearable computing’ Steve Mann and Social Body Lab founder Kate Hartman, the invited speakers offered a range of opinions on ‘what’s next for wearables?’ for an audience of curious developers.
Generative Scarves for iOS includes a procedural algorithm commonly used to digitally generate patterns of the natural world, sampled into a bespoke application and used to create unique print for an individual scarf.
Scent Rhythm is a timekeeping device that maps relational olfactory sequences to the body’s circadian cycle.
Through generative fabrication and computational design, this project aims to reconnect digital and physical contexts through a custom designed “chronomorphologic modeling” environment.
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