Artefact#0, Digital Necrophony is a recent installation by Lille-based artist Mathilde Lavenne that forgoes (burial and cremation) funerary convention in favour of sonification.
Created by digital design studio NEOANALOG , “Particle Flow” is a physical installation comprised of granules driven by gravity and topography forming an analogue particle system. A moving slanted plane and a grid of motorized stamps control the elements to form infinite variations of behaviours and patterns.
Low cost and open source, Rob Seward’s Z1FFER is Hardware Random Number Generator that harnesses thermal noise to provide a high quality random bitstream for research and experimentation. Available at the CAN shop now!
Created by Henning Marxen, Crossvision is a series of video art sequences of recognisable yet disorienting sceneries that combine the popular slit-scan capturing technique with a specially designed camera slider.
A complete redesign of his 2014 Jean Tinguely-inspired project, David Colombini’s Attachment is a “poetic machine” that renders physical manifestations of user-generated digital messages (text, images, or videos) and sends them off via biodegradable balloons.
Created by Jelle Reith, Compass is a wearable suit designed out of three pieces with each including movable flaps that work together and ‘point’ north.
Created by Yuichiro Katsumoto, Mojigen and Sujigen is a collection of servo motors, connected together to write a letter by the means of manipulating the axis of the motor.
Created and Directed by Anita Fontaine and Geoffrey Lillemon with W+K Amsterdam, Bitmap Banshees is a VR experience set inside a dystopian Amsterdam, where a gang of biker banshees have taken over the city and are out to get you.
Created by Riccardo Lardi, The Reality Gap is a research project that investigates how robot movements evoke empathy towards humans and speculates where will the next generation of robotic systems come from and where will they go.
Created by Luiz Zanotello, The Aerographer is an installation that explores the state of uncertainty in times of ubiquitous technological mediation, borders among territories and boundaries among bodies.
Continuing his exploration of personal objects in the age of information overload, Manual Reader and Memory Device are two new devices by Ishac Bertran that address perception, personal data collection and memory.