FEAR AND WONDER: An Expedition through the Landscapes of Fiction

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21/11/2018
Bruce Sterling and Benjamin Bratton in Conversation at SCI-Arc

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09/11/2018
Aesthetics + Computation: John Maeda at Adobe Max

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09/11/2018
Meandering River – onformative’s newest audiovisual installation to premiere at Funkhaus Berlin, July 28 to 30

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19/07/2018
Jack Torrance Trip – Moon Landing, Truth? Lies?

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24/05/2018
Open Data Cam

‘Open Data Cam’ is a tool that helps to quantify the world. With computer vision ‘Open Data Cam’ understands and quantifies what it sees. The simple DIY setup allows everybody to become an urban data miner.

30/04/2018
Interactive Architectural Projection Mapping – Call for Proposals

Quartier des spectacles has posted a call for innovative interactive projection mapping projects and their ponying up up to $10,000 (CAD) funding, expert tutelage to support selected projects’ development, and the opportunity to present finished works near the bustling Saint-Laurent metro station.

02/02/2018
Everything but the Clouds

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15/12/2017
Goodbye Uncanny Valley

Written and animated by Alan Warburton with the support of Tom Pounder and Wieden + Kennedy, Goodbye Uncanny Valley explores the current state of photoreal CGI, where it came from and where it may be going to.

23/10/2017
Radiance – A database of artistic VR experiences

Radiance is a recently-launched online research platform for artistic VR experiences. Essentially a database, it contains info, screencaps, and video on artist-created VR projects and looks poised to become a useful resource for curators.

17/10/2017
Inaugural Processing Community Day / October 21, 2017 / MIT Media Lab

Processing Community Day is a day to come together, celebrate, reflect, and look forward.  This event will bring together members of the community to discuss work, share ideas and experiences, and promote outreach to new members, particularly those who are underrepresented in creative and technological fields.

04/10/2017
Media Lab Hacking Manufacturing

In August 2017, a group of MIT Media Lab students went to Shenzhen, where they spend a month there in two factories. This is a documentary about what they experienced, made and learned.

02/10/2017
Neural Network Critters by Eddie Lee

Neural Network experiment by Eddie Lee uses evolutionary NN to simulate AI path finding of Froggy-style game mechanic. Every generation, it chooses the “fittest” critters and asexually reproduces them.

18/07/2017
Do Not Try This at Home – Josiah Zayner hacks his stomach

One of the most recognized faces in biohacking, Josiah Zayner is the focus of the most recent edition of the New York Times’ Op-Docs series. “Gut Hack” chronicles his quest to alleviate his lifelong abdominal problems by killing the bacteria in his stomach and replacing it with microorganisms gleaned from an ‘ideal’ donor.

14/04/2017
GPU Performance 101

Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.

10/03/2017
A Brief History of Optical Synthesis

Just discovered: a presentation by Instrument builder and sound artist Derek Holzer, in which he catalogues the history of optical synthesis. It is worth a look as it cites a number of fairly obscure (and fascinating) precedents of interest to anyone working in audiovisual design.

17/02/2017

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Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

Casey Reas and Ben Fry reflect on the last 17 years of working on Processing in ~3600 words. A must read for all new and old to Processing.

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‘Open Data Cam’ is a tool that helps to quantify the world. With computer vision ‘Open Data Cam’ understands and quantifies what it sees. The simple DIY setup allows everybody to become an urban data miner.

Category: Members / News
Tags: / / /

Quartier des spectacles has posted a call for innovative interactive projection mapping projects and their ponying up up to $10,000 (CAD) funding, expert tutelage to support selected projects’ development, and the opportunity to present finished works near the bustling Saint-Laurent metro station.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

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‘Déguster l’augmenté’ is a collaborative project by Erika Marthins with ECAL (Bachelor Media & Interaction Design) that questions if food could be augmented and technology provide a new dimension to how we experience a meal.

Written and animated by Alan Warburton with the support of Tom Pounder and Wieden + Kennedy, Goodbye Uncanny Valley explores the current state of photoreal CGI, where it came from and where it may be going to.

Category: News
Tags: /

Radiance is a recently-launched online research platform for artistic VR experiences. Essentially a database, it contains info, screencaps, and video on artist-created VR projects and looks poised to become a useful resource for curators.

Processing Community Day is a day to come together, celebrate, reflect, and look forward.  This event will bring together members of the community to discuss work, share ideas and experiences, and promote outreach to new members, particularly those who are underrepresented in creative and technological fields.

Category: News
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In August 2017, a group of MIT Media Lab students went to Shenzhen, where they spend a month there in two factories. This is a documentary about what they experienced, made and learned.

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Mitchell F Chan’s “Digital Zones of Immaterial Pictorial Sensibility” updates the contract at the heart of an influential 1958 work by Yves Klein for the age of cyrptocurrency, the blockchain, and smart contracts.

Created by Ted Davis, XYscope is a library for Processing to render graphics on a vector display (oscilloscope, laser) by converting them to audio.

Neural Network experiment by Eddie Lee uses evolutionary NN to simulate AI path finding of Froggy-style game mechanic. Every generation, it chooses the “fittest” critters and asexually reproduces them.

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NODE17 x FRAMED are calling for vvvv artwork submissions for the forthcoming festival taking place in Frankfurt/Germany from 26 June until 2nd of July, 2017.

In just a short few weeks, NODE is back for another edition and invites you to take part in a week long exploration of creative technologies.

One of the most recognized faces in biohacking, Josiah Zayner is the focus of the most recent edition of the New York Times’ Op-Docs series. “Gut Hack” chronicles his quest to alleviate his lifelong abdominal problems by killing the bacteria in his stomach and replacing it with microorganisms gleaned from an ‘ideal’ donor.

NFB and ARTE in collaboration with IDFA DocLab are calling on interactive creators to develop a mobile and interactive project for the smart phone. Ten winners, €10,000 each!

The dadamachines automat toolkit enables you to tap, move and bang to make sound with the world around you. It is hackable & open-source and now looking for support on Kickstarter.

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In his annual SXSW wrapup, science fiction author and design theorist Bruce Sterling laid a smackdown on Silicon Valley re: AI and automation.

Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.

Go Rando is a Chrome and Firefox extension by Ben Grosser that allows Facebook users to obfuscate their emotional reactions to prevent them from being surveilled and analyzed.

Just discovered: a presentation by Instrument builder and sound artist Derek Holzer, in which he catalogues the history of optical synthesis. It is worth a look as it cites a number of fairly obscure (and fascinating) precedents of interest to anyone working in audiovisual design.

Drawing on multiple examples and historical precedents, media theorist Shannon Mattern explains the folly in Silicon Valley’s ambition to optimize cities.

Curator Jasia Reichardt introduces the “Cybernetic Serendipity” exhibition at the Institute of Contemporary Arts in London in 1968.

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Grand prize of the European Commission honouring Innovation in Technology, Industry and Society stimulated by the Arts. Submission phase ends on March 3, 2017!

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