“Our perception of the world is largely shaped through the mediums of fiction. Our political positions are informed by fake news, we live out our lives in the pixelated territories of video games and we escape into the pages of a novel or the flicker of the movie screen. In film, games and literature we […]
Bruce Sterling and Benjamin Bratton speaking about many things design at SciArc, from future speculations in 1918, the relationships between industrial designers and science fiction, architecture, risk as design’s vehicle and so much more. Also, Burce’s talk while he was there. Source: Bruce Sterling and Benjamin Bratton in Conversation | WIRED
“In the early ’90s, engineer, designer, and executive leader John Maeda started making interactive, or what he called “reactive,” graphics in C language for the 68k Apple Macintosh. As the web started to take off in the mid-’90s, John moved to Java and in parallel joined the MIT Media Lab to recruit talent at the […]
Next week, Berliners are in for a real (if brief) treat: from July 28 to 30, onformative’s newest audiovisual installation will take over the halls of the Funkhaus Sound Chamber. Here’s what we know: at once dynamic simulation and vibrant, painterly landscape, Meandering River is set to capture the gradual flows of natural systems in […]
Casey Reas and Ben Fry reflect on the last 17 years of working on Processing in ~3600 words. A must read for all new and old to Processing.
The moon landing is one of the greatest milestones in human history. What if it wasn’t real? Meet Jack Torrance, the man who made it all happen. @jacktorrancetrip, an interactive storytelling experiences on Instagram, tells his story. Follow his adventure to the dark side of politics and manipulation and learn how surveillance technologies have changed […]
‘Open Data Cam’ is a tool that helps to quantify the world. With computer vision ‘Open Data Cam’ understands and quantifies what it sees. The simple DIY setup allows everybody to become an urban data miner.
Quartier des spectacles has posted a call for innovative interactive projection mapping projects and their ponying up up to $10,000 (CAD) funding, expert tutelage to support selected projects’ development, and the opportunity to present finished works near the bustling Saint-Laurent metro station.
As a part of the Platform Games at Babycastles exhibition, Patrick LeMieux provides this analysis and critique of Cory Arcangel’s ‘Super Mario Clouds’. “In didactic texts, artist talks, personal websites, and private interviews Cory Arcangel describes Super Mario Clouds as “an old Mario Brothers cartridge which I modified to erase everything but the clouds.” Exhibited at the Whitney […]
‘Déguster l’augmenté’ is a collaborative project by Erika Marthins with ECAL (Bachelor Media & Interaction Design) that questions if food could be augmented and technology provide a new dimension to how we experience a meal.
Written and animated by Alan Warburton with the support of Tom Pounder and Wieden + Kennedy, Goodbye Uncanny Valley explores the current state of photoreal CGI, where it came from and where it may be going to.
Radiance is a recently-launched online research platform for artistic VR experiences. Essentially a database, it contains info, screencaps, and video on artist-created VR projects and looks poised to become a useful resource for curators.