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Title Excerpt Metadata Color
Colour to Life – Exploring new potentials for rehabilitation through immersive play
Colour to Life is a game where players bring their surroundings to life with their gaze. Starting in darkness, they light up objects one by one, and the more they explore, the more vibrant and musical the world becomes.
[AI]legory of the Cave – Confined to representations of the world
LLM controlled character who exists only as a shadow interacts with the virtual and physical world, all while humans place obsticles in it's path.
NC (Normally Open, Normally Closed) – Walls are alive, but can they be trusted?
NO/NC is a swarm of palisades that move autonomously through the space, forming temporary structures and barricades that stop visitors from moving through and crossing it freely.
  • D02/11/2026
  • A@Filip
  • C
  • P
  • T,
  • Soft Cinema 2 – Interview with Lev Manovich at Responsive Dreams 2026
    At Responsive Dreams, Serena Cangiano speaks with Lev Manovich about the shifting landscape of creative computation, reflecting on how encountering Soft Cinema live bridges a vital historical gap in an age of social media and reels.
    Da Vinci’s Robot – A non-powered exoskeleton whose motion becomes sound
    Da Vinci's Robot is a performance work by composer and new media artist Suguru Goto for a non-powered full-body exoskeleton and real-time sound.
    That Light Breeze – atomless, 2003
    A shockwave piece from 2003, ported to run natively in any browser, That Light Breeze features a looped sample recorded from radio. In it we hear a women's voice and the faint rustle and rumble of an urban garden as she describes her personal expe...
    booleanSequence – A modern yin and yang
    booleanSequence is a real-time generative system built on a single rule that can run with different pairs of characters: plus and minus, zero and one, greater and less than. The system knows two values and nothing else.
    [Re]Calibrating Identity – An autonomous walker explores mental maps of Lahore’s walled city
    [Re]Calibrating Identity by Madhi Ur Rehman questions the map as a way of knowing a city. It builds an instrument that learns from people's mental maps and navigates by memory instead of by map.
    Ocean of Dreams – A landscape of waves, sand, words, and collective imagination
    Created for MIT Future Fest 2026, Ocean of Dreams is a public artwork by Behnaz Farahi & MIT Media Lab. It brought 430+ shared hopes to life, projecting handwritten text onto an interactive ocean landscape at MIT Kendall Plaza.
    the_local_aura – A neighbourhood’s present, carried by those who cross it
    the_local_aura is an interactive installation that turns the act of crossing a place into an encounter with its present by attaching real-time local news to the bodies of the people who walk past it.
    Room as Instrument – Mathematical patterns in motion
    Twelve wooden spheres move in changing patterns inside an illuminated freestanding wall, with music and projected visuals in sync.
    Capture / Resemble – Simulating Self-Aware Machine Behaviour
    Inspired by AI agents, processing and adapting to each unique interaction, Capture / Resemble captures the individual characteristics and facial expressions of the visitor and transforms them into abstract movements.
    NOTUN – Designing for damage in cyclone-prone Bangladesh
    NOTUN combines water-flow simulation, wind-responsive bamboo housing, bio-based embankment blocks and mixed-reality assembly into a repairable settlement strategy for coastal Bangladesh.
    Drift of the Uncharted – Spectral agents of humanity
    Drift of the Uncharted is a robotic installation, intertwining climate prediction, real-world landscape scanning, scene reconstruction, game engines, and virtual projection to unfurl a speculative world where urban landscapes bear the imprints of ...
    Freeze Frame 82.2 – A curtain frozen mid-motion
    A 3D-printed aluminium curtain, seemingly in motion, yet stilled at one precise moment – frame 82.2 – positioned on the museum's threshold, forming a soft, almost permeable boundary that doubles as a gateway: revealing by day, concealing by night.
    Knock on Wood – Protecting your luck, when wood isn’t nearby
    When wood is out of reach, this internet connected device by Shashwath Santosh and Nithin Eluvathingal knocks on wood for you.
    Dear Resident – A day in the life of an AI tenant
    Dear Resident is a project by Pedro Garlaschi (opens in a new tab) exploring AI tenants that have a life of their own.
    Loop – An exhibition about time visualization
    The exhibition brings together 12:12, a series of twelve digital experiments on our relationship to time: generative clocks that reinvent the way we tell the time using the tools of graphic design.
    Group Photos – Ten strangers, one image, every two hours
    Every two hours, a Helsinki server draws ten freely licensed global nature photos, merging them by local sharpness into a composite portrait. Species from across continents layer together, published automatically with full attribution.
    Mirror Mirror – What Remains of Me
    In Mirror Mirror, visitors converse with Mira, an AI persona inside a physical mirror. Reading real-time facial expressions and answers, Mira maps them onto a six-band aesthetic spectrum and prints an instant generated portrait.
    Drone – Tethered to its power cable, a batteryless drone swings in the space
    An F450 drone was modified by removing its onboard battery and connecting it to a continuous power supply. Its live video signal was transmitted via cable and distributed across six surrounding screens.
    Mars Terrain Playback – Exploring non-extractive futures and intimacy with unknown worlds
    Mars Terrain Playback is a small electric vehicle that replays sections of Perseverance’s journey across Mars.
    Semantic Noise – The emergence of error in the age of semantic machines
    Semantic Noise is a generative artwork that explores the emergence of error and ambiguity in an age increasingly shaped by semantic machines.
    Tessera – A file network with no infrastructure
    Tessera is an open-source wearable pendant designed to hold a microSD card. Inspired by the traditional locket, which was created to carry personal objects close to the body, the piece treats data as something similar.
    House of IFs – Agentic AI and correlation as divination
    House of Ifs transforms daily news into Mesopotamian-style omen tablets using AI agents, connecting signs to outcomes. Explore the archive, uncover hidden texts, consult the Scribe, and weigh in on the machine's uncanny authority.
    Limites – In a forest he digitized, Simon runs
    Limites is a short film with an autobiographical narrative, captured in the forest of Chaney in Switzerland, where running embodies the intimate link between the protagonist and the forest.
    Clouds to Poem – On the poetic inefficiency of AI
    Clouds to Poem asks what happens when we delegate the distinctly human, purposeless act of daydreaming to a machine.
    Photograph is of ___ – Pigment, traces, and the air between
    is of___ are a series of landscape photographs printed using pigments extracted from various natural elements from the original location preserved in a custom built enclosure system.
    Colour to Life – Exploring new potentials for rehabilitation through immersive play
    Colour to Life is a game where players bring their surroundings to life with their gaze. Starting in darkness, they light up objects one by one, and the more they explore, the more vibrant and musical the world becomes.
    [AI]legory of the Cave – Confined to representations of the world
    LLM controlled character who exists only as a shadow interacts with the virtual and physical world, all while humans place obsticles in it's path.
    NC (Normally Open, Normally Closed) – Walls are alive, but can they be trusted?
    NO/NC is a swarm of palisades that move autonomously through the space, forming temporary structures and barricades that stop visitors from moving through and crossing it freely.
  • D02/11/2026
  • A@Filip
  • C
  • P
  • T,
  • Soft Cinema 2 – Interview with Lev Manovich at Responsive Dreams 2026
    At Responsive Dreams, Serena Cangiano speaks with Lev Manovich about the shifting landscape of creative computation, reflecting on how encountering Soft Cinema live bridges a vital historical gap in an age of social media and reels.
    Da Vinci’s Robot – A non-powered exoskeleton whose motion becomes sound
    Da Vinci's Robot is a performance work by composer and new media artist Suguru Goto for a non-powered full-body exoskeleton and real-time sound.
    That Light Breeze – atomless, 2003
    A shockwave piece from 2003, ported to run natively in any browser, That Light Breeze features a looped sample recorded from radio. In it we hear a women's voice and the faint rustle and rumble of an urban garden as she describes her personal experience of tranquility.
    booleanSequence – A modern yin and yang
    booleanSequence is a real-time generative system built on a single rule that can run with different pairs of characters: plus and minus, zero and one, greater and less than. The system knows two values and nothing else.
    [Re]Calibrating Identity – An autonomous walker explores mental maps of Lahore’s walled city
    [Re]Calibrating Identity by Madhi Ur Rehman questions the map as a way of knowing a city. It builds an instrument that learns from people's mental maps and navigates by memory instead of by map.
    Ocean of Dreams – A landscape of waves, sand, words, and collective imagination
    Created for MIT Future Fest 2026, Ocean of Dreams is a public artwork by Behnaz Farahi & MIT Media Lab. It brought 430+ shared hopes to life, projecting handwritten text onto an interactive ocean landscape at MIT Kendall Plaza.
    the_local_aura – A neighbourhood’s present, carried by those who cross it
    the_local_aura is an interactive installation that turns the act of crossing a place into an encounter with its present by attaching real-time local news to the bodies of the people who walk past it.
    Room as Instrument – Mathematical patterns in motion
    Twelve wooden spheres move in changing patterns inside an illuminated freestanding wall, with music and projected visuals in sync.
    Capture / Resemble – Simulating Self-Aware Machine Behaviour
    Inspired by AI agents, processing and adapting to each unique interaction, Capture / Resemble captures the individual characteristics and facial expressions of the visitor and transforms them into abstract movements.
    NOTUN – Designing for damage in cyclone-prone Bangladesh
    NOTUN combines water-flow simulation, wind-responsive bamboo housing, bio-based embankment blocks and mixed-reality assembly into a repairable settlement strategy for coastal Bangladesh.
    Drift of the Uncharted – Spectral agents of humanity
    Drift of the Uncharted is a robotic installation, intertwining climate prediction, real-world landscape scanning, scene reconstruction, game engines, and virtual projection to unfurl a speculative world where urban landscapes bear the imprints of climate change's potential impacts.
    Freeze Frame 82.2 – A curtain frozen mid-motion
    A 3D-printed aluminium curtain, seemingly in motion, yet stilled at one precise moment – frame 82.2 – positioned on the museum's threshold, forming a soft, almost permeable boundary that doubles as a gateway: revealing by day, concealing by night.
    Knock on Wood – Protecting your luck, when wood isn’t nearby
    When wood is out of reach, this internet connected device by Shashwath Santosh and Nithin Eluvathingal knocks on wood for you.
    Dear Resident – A day in the life of an AI tenant
    Dear Resident is a project by Pedro Garlaschi (opens in a new tab) exploring AI tenants that have a life of their own.
    Loop – An exhibition about time visualization
    The exhibition brings together 12:12, a series of twelve digital experiments on our relationship to time: generative clocks that reinvent the way we tell the time using the tools of graphic design.
    Group Photos – Ten strangers, one image, every two hours
    Every two hours, a Helsinki server draws ten freely licensed global nature photos, merging them by local sharpness into a composite portrait. Species from across continents layer together, published automatically with full attribution.
    Mirror Mirror – What Remains of Me
    In Mirror Mirror, visitors converse with Mira, an AI persona inside a physical mirror. Reading real-time facial expressions and answers, Mira maps them onto a six-band aesthetic spectrum and prints an instant generated portrait.
    Drone – Tethered to its power cable, a batteryless drone swings in the space
    An F450 drone was modified by removing its onboard battery and connecting it to a continuous power supply. Its live video signal was transmitted via cable and distributed across six surrounding screens.
    Mars Terrain Playback – Exploring non-extractive futures and intimacy with unknown worlds
    Mars Terrain Playback is a small electric vehicle that replays sections of Perseverance’s journey across Mars.
    Semantic Noise – The emergence of error in the age of semantic machines
    Semantic Noise is a generative artwork that explores the emergence of error and ambiguity in an age increasingly shaped by semantic machines.
    Tessera – A file network with no infrastructure
    Tessera is an open-source wearable pendant designed to hold a microSD card. Inspired by the traditional locket, which was created to carry personal objects close to the body, the piece treats data as something similar.
    House of IFs – Agentic AI and correlation as divination
    House of Ifs transforms daily news into Mesopotamian-style omen tablets using AI agents, connecting signs to outcomes. Explore the archive, uncover hidden texts, consult the Scribe, and weigh in on the machine's uncanny authority.
    Limites – In a forest he digitized, Simon runs
    Limites is a short film with an autobiographical narrative, captured in the forest of Chaney in Switzerland, where running embodies the intimate link between the protagonist and the forest.
    Clouds to Poem – On the poetic inefficiency of AI
    Clouds to Poem asks what happens when we delegate the distinctly human, purposeless act of daydreaming to a machine.
    Photograph is of ___ – Pigment, traces, and the air between
    is of___ are a series of landscape photographs printed using pigments extracted from various natural elements from the original location preserved in a custom built enclosure system.

    1-28 of 2634

    Titles Colour to Life – Exploring new potent...
    Colour to Life is a game where players bring their surroundings to life with their gaze. Starting in darkness, they light up objects one by one, and the more they explore, the more vibrant and musical the world becomes.
    , [AI]legory of the Cave – Confined to ...
    LLM controlled character who exists only as a shadow interacts with the virtual and physical world, all while humans place obsticles in it's path.
    , NC (Normally Open, Normally Closed) –...
    NO/NC is a swarm of palisades that move autonomously through the space, forming temporary structures and barricades that stop visitors from moving through and crossing it freely.
    , Soft Cinema 2 – Interview with Lev Ma...
    At Responsive Dreams, Serena Cangiano speaks with Lev Manovich about the shifting landscape of creative computation, reflecting on how encountering Soft Cinema live bridges a vital historical gap in an age of social media and reels.
    , Da Vinci’s Robot – A non-powere...
    Da Vinci's Robot is a performance work by composer and new media artist Suguru Goto for a non-powered full-body exoskeleton and real-time sound.
    , That Light Breeze – atomless, 2003
    A shockwave piece from 2003, ported to run natively in any browser, That Light Breeze features a looped sample recorded from radio. In it we hear a women's voice and the faint rustle and rumble of an urban garden as she describes her personal expe...
    , booleanSequence – A modern yin and yang
    booleanSequence is a real-time generative system built on a single rule that can run with different pairs of characters: plus and minus, zero and one, greater and less than. The system knows two values and nothing else.
    , [Re]Calibrating Identity – An autonom...
    [Re]Calibrating Identity by Madhi Ur Rehman questions the map as a way of knowing a city. It builds an instrument that learns from people's mental maps and navigates by memory instead of by map.
    , Ocean of Dreams – A landscape of wave...
    Created for MIT Future Fest 2026, Ocean of Dreams is a public artwork by Behnaz Farahi & MIT Media Lab. It brought 430+ shared hopes to life, projecting handwritten text onto an interactive ocean landscape at MIT Kendall Plaza.
    , the_local_aura – A neighbourhood̵...
    the_local_aura is an interactive installation that turns the act of crossing a place into an encounter with its present by attaching real-time local news to the bodies of the people who walk past it.
    , Room as Instrument – Mathematical pat...
    Twelve wooden spheres move in changing patterns inside an illuminated freestanding wall, with music and projected visuals in sync.
    , Capture / Resemble – Simulating Self-...
    Inspired by AI agents, processing and adapting to each unique interaction, Capture / Resemble captures the individual characteristics and facial expressions of the visitor and transforms them into abstract movements.
    , NOTUN – Designing for damage in cyclo...
    NOTUN combines water-flow simulation, wind-responsive bamboo housing, bio-based embankment blocks and mixed-reality assembly into a repairable settlement strategy for coastal Bangladesh.
    , Drift of the Uncharted – Spectral age...
    Drift of the Uncharted is a robotic installation, intertwining climate prediction, real-world landscape scanning, scene reconstruction, game engines, and virtual projection to unfurl a speculative world where urban landscapes bear the imprints of ...
    , Freeze Frame 82.2 – A curtain frozen ...
    A 3D-printed aluminium curtain, seemingly in motion, yet stilled at one precise moment – frame 82.2 – positioned on the museum's threshold, forming a soft, almost permeable boundary that doubles as a gateway: revealing by day, concealing by night.
    , Knock on Wood – Protecting your luck,...
    When wood is out of reach, this internet connected device by Shashwath Santosh and Nithin Eluvathingal knocks on wood for you.
    , Dear Resident – A day in the life of ...
    Dear Resident is a project by Pedro Garlaschi (opens in a new tab) exploring AI tenants that have a life of their own.
    , Loop – An exhibition about time visua...
    The exhibition brings together 12:12, a series of twelve digital experiments on our relationship to time: generative clocks that reinvent the way we tell the time using the tools of graphic design.
    , Group Photos – Ten strangers, one ima...
    Every two hours, a Helsinki server draws ten freely licensed global nature photos, merging them by local sharpness into a composite portrait. Species from across continents layer together, published automatically with full attribution.
    , Mirror Mirror – What Remains of Me
    In Mirror Mirror, visitors converse with Mira, an AI persona inside a physical mirror. Reading real-time facial expressions and answers, Mira maps them onto a six-band aesthetic spectrum and prints an instant generated portrait.
    , Drone – Tethered to its power cable, ...
    An F450 drone was modified by removing its onboard battery and connecting it to a continuous power supply. Its live video signal was transmitted via cable and distributed across six surrounding screens.
    , Mars Terrain Playback – Exploring non...
    Mars Terrain Playback is a small electric vehicle that replays sections of Perseverance’s journey across Mars.
    , Semantic Noise – The emergence of err...
    Semantic Noise is a generative artwork that explores the emergence of error and ambiguity in an age increasingly shaped by semantic machines.
    , Tessera – A file network with no infr...
    Tessera is an open-source wearable pendant designed to hold a microSD card. Inspired by the traditional locket, which was created to carry personal objects close to the body, the piece treats data as something similar.
    , House of IFs – Agentic AI and correla...
    House of Ifs transforms daily news into Mesopotamian-style omen tablets using AI agents, connecting signs to outcomes. Explore the archive, uncover hidden texts, consult the Scribe, and weigh in on the machine's uncanny authority.
    , Limites – In a forest he digitized, S...
    Limites is a short film with an autobiographical narrative, captured in the forest of Chaney in Switzerland, where running embodies the intimate link between the protagonist and the forest.
    , Clouds to Poem – On the poetic ineffi...
    Clouds to Poem asks what happens when we delegate the distinctly human, purposeless act of daydreaming to a machine.
    , Photograph is of ___ – Pigment, trace...
    is of___ are a series of landscape photographs printed using pigments extracted from various natural elements from the original location preserved in a custom built enclosure system.
    ,
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    Tags 3D Gaussian Splatting, 3d, Anthropocene, Artificial Intelligence, Canvas 2D, Digital Culture, Digital Fabrication, ESP32, Environment, Interface, LLM, Latent Space, London, Metadata, NumPy, OpenVR SDK, SciPy, Theory, Unitree Go1, Vive Tracker, WebAudio Synthesis, Zurich University of the Arts, Accelerometer, Actuator, Algorithm, Ambient, Analogy, Animation, Api, Architecture, Archive, Assembly, Audio synthesis, Behaviour, Body, Book, Calibration, Camera, Capture, Casting, Cellular automata, Choreography, Cinema, City, Climate, Cloth, Cloud, Code, Collaboration, Colour, Computation, Construction, Control, Controller, Creative technology, Critical design, Data, Database, Dataset, Design, Development, Device, Diagram, Discovery, Display, Drawing, Dreams, Drone, E-ink display, Earth, Emergence, Engine, Ephemeral, Event, Exhibition, Experience, Experimental, Fabrication, Feedback, Fiction, Film, Font, Form, Framed, Future, Futures, Game, Game engine, Generative, Generative art, Gesture, Glitch, Google, Gps, Graphic, Graphic design, Grasshopper, Haptic, Haptic motor, Human, Humanity, IPhone, Identity, Image, Immersive, Information, Infrastructure, Installation, Instrument, Intelligence, Interaction, Interactive, Interpretation, Kinetic, Knowledge, Landscape, Language, Laser, Led, Listening, Living, Living system, Location, Luck, Machine, Manufacturing, Matrix display, Mechanical, Media, Media archaeology, Memory, Method, Microcontroller, Minimal, Mit media lab, Mixed reality, More-than-human, Motion, Motion capture, Motor, Movement, Museum, Narrative, Narrative cinema, Nasa, Natural systems, Nature, Network, New media, News, Object, Output, Ownership, Paint, Painting, Pen plotter, Perception, Performance, Perlin noise, Photography, Physical, Physics, Pipeline, Planetary, Platform, Plotter, Port, Portrait, Prediction, Preservation, Printing, Procedural, Process, Projection, Prototype, Public space, Random, Read, Real-time synthesis, Reality, Realtime, Reflection, Representation, Research, Responsive, Robot, Robotics, Rss, Scooter, Screen, Sculpture, Sd card, Sea level, Sensor, Series, Server, Servo, Shadow, Short film, Signal, Simulation, Situationist, Software, Solenoid, Sonification, Soundscape, Source, Space, Speculative, Speculative design, Stepper, Stepper-motor, Story, Strategy, Structure, Student, Superstition, Surveillance, Switzerland, System, Systems, Tangible, Technology, Theatre, Time, Topology, Tracking, Travel, Tree, Typography, Vehicle, Video, Virtual reality, Water, Waves, Wearable, Weather, Webaudio, Words, Workflow, Workshop, Zbrush,
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