After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

26/09/2016
Drone Aviaries & Field Guides – A Conversation with Superflux

Superflux are a design and foresight consultancy based in London. Founded by Anab Jain and Jon Arden in 2009, the studio produces prototypes and films that are simultaneously prescient, and playful—and now they can add ‘magazine publisher’ to that list of outputs. A few weeks ago the studio announced the first edition of Superflux, a Warren Ellis-edited periodical that would mutate with each edition. The first issue is a handsome A1 poster expanding on their recent work with drones and the duo has engaged in an interview with CAN about their new project.

20/05/2015
Artists in Laboratories (#A.I.L) – Regine Debatty

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04/12/2012
On simulation, aesthetics and play: Artifactual Playground

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13/11/2012
(General indifference towards) The Digital Divide

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07/09/2012
Miebach and Posavec – Data, Visualization, Poetry and Sculpture

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10/08/2012
A Buttload of Schmick Words – Language in motion by Helge Hjorth Bentsen (ECAL)

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23/07/2012
“from 0 to C” – Teaching programming using a tangible approach

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11/07/2012
The Politics of the New Aesthetic: Electric Anthropology and Ecological Vision

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19/04/2012
“Exhausting Gameplay” by Douglas Edric Stanley / Theory, Games

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03/04/2012
Invisible Airs – A Short Documentary on YoHa

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05/03/2012
An Interview with Bowyer – UIDesign + Funware + Luxury [Theory, iPad, Interview]

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27/01/2012
Designing Programs [Theory]

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23/01/2012
Paul Prudence Interviews Mitchell Whitelaw [Theory]

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09/01/2012
Growing Objects – Programming Biological Systems [Theory]

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22/11/2011

Latest in the series of video essays by an artist and researcher Alan Warburton, is ‘RGBFAQ’, tracing the trajectory of computer graphics from WW2 to Bell Labs in the 1960s, from the visual effects studios of the 1990s to the GPU-assisted algorithms of the latest machine learning models.

Artificial Imagination was a symposium organized by Ottawa’s Artengine this past winter that invited a group of artists to discuss the state of AI in the arts and culture. CAN was on hand to take in the proceedings, and given the emergence of documentation, we share videos and a brief report.

Poetic Computation: Reader is an online-book about code as a form of poetry and aesthetic by Taeyoon Choi. Based on his lectures at the School for Poetic Computation, the book introduces the poetic aspects of computation and considers how engaging technology with this lens can lead to new political possibilities.

AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can be conjured through sound and vibration.

“Queer Games Studies” is a recent collection of thematic essays published by the University of Minnesota Press that schematizes LGBTQ approachs to thinking about – and making – videogames.

Unhanded was a symposium about ‘making under the influence of digitalism’ that took place in Ottawa last September. CAN was on hand to facilitate one of the discussions, and to mark the publication of the videos online we offer some highlights and thoughts on the proceedings.

Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

CAN interviews Grant D. Taylor, author of the 2014 book “When the Computer Made Art: The Troubled History of Computer Art,” on the past, present and future of digital art.

Created by Tim Clark at the Royal College of Art, Design Interactions, High Speed Horizons is a design-driven, critical exploration into technology, innovation, big thinking, and our constantly changing attitudes towards the three, told through projected visions of alternative energies and flight.

Superflux are a design and foresight consultancy based in London. Founded by Anab Jain and Jon Arden in 2009, the studio produces prototypes and films that are simultaneously prescient, and playful—and now they can add ‘magazine publisher’ to that list of outputs. A few weeks ago the studio announced the first edition of Superflux, a Warren Ellis-edited periodical that would mutate with each edition. The first issue is a handsome A1 poster expanding on their recent work with drones and the duo has engaged in an interview with CAN about their new project.

CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.

Landscape Futures is a recent book edited by Geoff Manaugh that unpacks the wildest intersections of landscape architecture, technology and perception. CAN interviewed Manaugh about the book last week to provide a window into this ambitious curatorial (and now editorial) project.

Continuing our documentation of Resonate 2013, it’s a pleasure to present the talk of Anthony Dunne, professor and head of the Design Interactions programme at the Royal College of Art in London

In this social networking microcosm where the living, content generators, the dead, automated bots, spammers all share a peaceful coexistence, Matt Pearson questions his “other” self who speaks his language and says just the kind of things he would say.

Guest writer Matt Pearson discussed the maturity of code as an artist medium in this first in the series article written for CAN and also published in ebook format.

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Visual programming languages, languages that create programs by the manipulation of graphical elements, as opposed to specifying lines of text, have seen an increased popularity in recent years both in audio and video synthesis..

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