Last week in Milan visitors were invited to sit in a chair designed by Clemens Weisshaar and Reed Kram for Audi. The R18 Ultra Chair is an experimental piece of furniture that involves users from across the globe in the engineering process. An early prototype was made available for public testing at Milan Furniture Fair and the final design will be presented during Design Miami/ in December 2012.
The purpose of this live laboratory is to gather user data in order to optimise the final product and shed every gram of excess weight. Every testing session will be documented as a personalised video and sent back to each visitor by email link to watch and share with friends. After the public beta phase, all crowd-sourced data will be fed into the chair’s design parameters and its production adapted as necessary.
Hundreds of industrial sensors integrated into the prototype capture every movement and simultaneously display it as a realtime false colour force simulation, thus exposing and visualizing the flow of forces normally hidden from the human eye. The data is processed by custom algorithms to adjust the final geometry and construction of the end product accordingly.
- Outrace [Events] The London Design Festival has commissioned Clemens Weisshaar and Reed Kram to design this year's Trafalgar Square installation. From September 16 to 23, their project entitled OUTRACE, will empower the general public to take control of eight industrial robots on loan from Audi's production line. Both visitors to the square, as well as a global web audience will be able to interact with the installation online. Each robot arm weighing over 1200kg with maximum reach of 3.1 meters is fitted with fluorescent lamp controlled to "draw" a letter. Logging in to http://www.outrace.org/ with a mobile device or computer, a global audience will be able to send text messages to the robots, directing the paths of the lights held by the robotic tentacles into the letter forms of the user’s text message. Long-exposure cameras capture these interactive light paintings and will email them back to the original author and the project website. In the weeks leading up to the event, the OUTRACE installation is being built up and tested in a hall at Audi's Ingolstadt headquarters. Dates: 16 - 23 September, Trafalgar Square, London, UK. Follow the development on OUTRACE Facebook page. (Thanks […]
- Makr Shakr – Robotic ‘barmen’ and crowd-sourced drinks Created as a collaboration between MIT Sensible Lab, Pentagram and SuperUber, Makr Shakr is a robotic bar, capable of preparing approximately one googol crowd-sourced drink […]
- 1962 – Revision controlled physical sculptures by Raphaël Bastide 1962 by Raphaël Bastide is a sculptures conceptualized using a revision control system gitHub and represented physically. Using a GitHub account, everybody can duplicate (fork) this project in order to represent the sculpture in a new place and request modifications for the sculpture or its documentation. In this case, a merge must follow. Each representation must have its own public branch and archive. Each representation can differ from its parent. It must be documented with photographs or streamed video and must accept major modifications. Each object in the sculpture is documented in the files by its position, geolocation, color, texture and general description. The curent output may be a little disappointing but as more people fork the project, including more complex transformations to the physical arrangement, configuration and properties, this could evolve into something quite spectacular. With the world of "internet of things" upon us, is it only a matter of time until all our daily physical interactions belong to revision controlled system? Project Page | GitHub /via Today and […]
- Swarm Light [Inspiration, Events] Swarm Light is the latest project by rAndom International as a part of the Designer of the Future award exhibition at this year’s Design Miami / Art Basel. It is an experimental light installation with a real ‘collective consciousness’, subtly reacts to the viewer’s audible presence. The installation is a contemporary example of how the arbitrary boundaries of fine and decorative art, design and utility are no longer of immediate aesthetic relevance. An apparently inanimate object, ‘Swarm‘ unites crucial aspects of rAndom international‘s continued experimentation with light, behavioural responses and interactive spatial environments. The viewers‘ presence creates a soundscape that directly alters the behaviour of the entire environment surrounding ‘Swarm Light‘. Human presence brings a basic form of artificial intelligence to life. Sounds or movement captured as light and shadow create a type of participatory and performative synæsthesia that culminates in an instinctual perception of the space, rather than a cerebral judgement. LEDs, polished brass, custom software, custom electronics, corian top box, microphones, computer. dim: 81cm by 81cm per cube rAndom will take part in the Designer of the Future talks with Cedric Morisset on Thursday, June 17, from 5.50PM at the Mezzanine Level in Halle 5. Basel, Switzerland. Project Page Photos by […]
- Sketch Chair [Processing, Objects] Sketch Chair by Greg Saul is a exploration in using computation and rapid manufacturing techniques to allow users to design and build their own products or in this case their own chairs. Created in Processing, the application allows users to take part in the entire process of designing and building their own chairs. Chairs are designed using a simple 2D sketch-based interface and design validation tools. Thereafter chairs can be fabricated from sheet materials cut by a laser cutter, CNC milling machine or papercutters. The project is a collaboration with JST ERATO Design UI Project in Tokyo. This software is in Beta release. * Windows 64-bit systems are currently not supported. Will be adding support shortly. Windows: SketchChairV0.9.3 (16/06/2010, 7.98MB) Mac OSX: (coming soon) Linux: (coming soon) (via […]
- This Exquisite Forest – Project by Aaron Koblin and Chris Milk This Exquisite Forest is a new collaborative project by Aaron Koblin and Chris Milk produced by Google and Tate. Following the opening party last night at the Tate Modern where we had a chance to get a first look at the project, This Exquisite Forest is now live and awaiting your contributions. In the tradition of collaborative projects between Aaron and Chris (3 Dreams Of Black, The Wilderness Downtown, The Johnny Cash Project), "This Exquisite Forest" is primarily a crowd sourced animation drawings tool which combines drawings into ever growing trees. Each animated drawing is a branch to a tree and each response is yet another branch to the same tree. Someone may start a drawing, you may respond to it, making the tree grow larger. The installation at the Tate Modern includes a room with projections on each wall, showing a tree or two per wall. Each tree can be browsed using the provided infra-red pointer and similar to the website when pointer is located over a branch, animation stored in this branch is shown. Likewise, at the main entrance of the Turbine Hall, visitors are greeted by two projections at the end of the ramp, showing a selection of trees from the archive. Visitors can also create drawings on the third floor of the gallery using installed Wacom tablets. The team behind the project tells CAN, the selection of trees shown in the Tate have been "approved" by the Tate whereas the website contains all other trees "grown" by the users around the world. The project makes use of several HTML5 features in Google Chrome. The HTML5 Canvas element is showcased in the site’s drawing tool. Canvas is hardware-accelerated in Google Chrome, offloading rendering to the GPU and reducing CPU load, which improves performance. The Web Audio API provides music playback when the user views an animation. Music is dynamically generated for each tree based on the input of the contributors. Many of the project’s styling and transitions utilize CSS3. All animations are played back using the HTML5 video player. Here are some of our favorite featured artists: Casey Reas, Olafur Eliasson, Miroslaw Balka and Aaron Koblin himself. Try it for yourself at exquisiteforest.com Aaron Koblin | Chris Milk | […]
- mosCells [Processing] In the summer of 2009 Michael Meredith of MOS Architecture approached George Michael Brower to develop an application that would allow MOS to explore permutations of a certain type of structure they were prototyping on paper (see image at the bottom). Michael refers to the structures as “pads,” “lillies,” or “cells.” Each cell may have two or more “legs.” A leg is creating by folding. If the “length” of the leg passes the “floor height,” the leg is folded again, creating a surface that rests on the floor.The applet begins with a single unfolded cell. Dragging the edge of a cell towards its center begins a fold. Right clicking and dragging an edge attaches a new cell. The applet is aware of an invisible “floor,” that causes legs to fold twice past a certain length. You’ll see legs turning blue once they’re folded twice. Right clicking an “edge” causes that leg to become fixed, so that it is always tangent to the ground, even if the floor height changes in the future. This application was built with Processing Project Page + MOS See also The Afterparty […]
- Hot Networks – Complexities and opportunities in collaborative robotics Created by Brandon Kruysman and Jonathan Proto, Hot Networks explores the complexities and opportunities in collaborative robotics. Using custom built software called esperant.O developed by Kruysman-Proto, Hot Networks is a collaboration of five industrial robot arms, with different tools and tasks, operating as one large network. Ideas of representation are embedded into the sequence, as well as material behaviour, and synchronous motion and tooling. The exercise shown here used heat as a way to transform plastic components in the form of piles and stacks, and also used paint as an additional process within the robotic sequence to get various levels of transparency. The robotic cell consisted of 5 Staubli robots with overlapping workspheres. Each robot performed a separate task; one filming the fabrication sequence, another picking and placing components, one airbrushing, one holding the worksurface, and one as the heater. The programming of the robots was designed so that the robot’s tasks are offset (meaning when one robot moves to get another piece of material, two of the other robots work together to paint the pieces that are placed.) The sequence is also designed so that the work surface is dynamic, where it has the ability to move into neighboring robots workspheres for collaboration, while having an extremely accurate way of positioning where the plastic pieces are in space. Many calibration tests were performed with the heating sequence that associated timing with formal implications. This allowed the objects to have material and formal characteristics that ranged between control and wildness. The objects could move between piles or stacks, depending upon the amount of heat applied and the relationships defined between robots. Variation in form was a result of the timing and coordination of robots. Created using a custom plug-in for Autodesk Maya - Esperant-O (written in Python) to translate animated character rigs to motion paths for Staubli 6 axis robot arms. (Val3 programming language). There were also additional python component to manage the robot to robot communication - CHARLA Lead Programmer and Developer: Brandon Kruysman Developer: Jonathan Proto thecognomen.net Research conducted at The Southern California Institute of […]
Posted on: 06/05/2012
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