Greg J. Smith

Website
http://serialconsign.com
Profile
A writer and editor based in Toronto, Greg is interested in media art and its broader cultural implications. Beyond contributing to CAN, he is the Editor-in-Chief of HOLO and serves on the Board of Directors at InterAccess.
Posts by Greg J. Smith:

Untethered – Voice-Driven VR Serial Drama

Untethered is a new VR serial drama created by Numinous Games that has players step into the shoes of a radio DJ and talk your way through a broadcast and an unfolding mystery.

17/01/2017 in Unity

Assembly Language – Jesse Colin Jackson’s Marching Cubes

The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.

14/12/2016 in Objects

Turning Data Around – OCR Journal #002

An output of the Office for Creative Research, OCR Journal #002 documents the process and philosophy of the Brooklyn-based studio specializing in complex data-informed projects.

09/12/2016 in Review

Hidden in Plain Sight – Julian Oliver’s Stealth Cell Tower

Julian Oliver’s latest hardware provocation is a fake cellular tower masquerading as an HP laserjet printer. The device evokes ubiquitous ‘StingRay’ surveillance technology and the real (fake) cell towers that pepper urban landscape.

02/11/2016 in Objects

Programming Coordinator at InterAccess

The Toronto-based media/electronic art gallery InterAccess is looking for a new Programming Coordinator.

19/10/2016 in Jobs-Archive

After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

26/09/2016 in Theory

Building Towards a Point of Always Building – Digital Design Theory

CAN reviews “Digital Design Theory,” a recent Princeton Architectural Press text compiling writing from over five decades of thought on computation and design.

26/08/2016 in Review

Playin’ the Pavement – Daily tous les jours’ Mesa Musical Shadows

Mesa Musical Shadows is a permanent “singing pavement” installation, designed by Montréal’s Daily tous les jours for the north plaza at the Mesa Arts Center in Arizona.

12/07/2016 in MaxMSP

Too Much Information – Keiichi Matsuda’s vision for augmented and mixed reality

Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.

07/06/2016 in Environment

Art after Silicon Valley – A conversation with the Gray Area Foundation for the Arts team

The Gray Area Foundation for the Arts has been active in San Francisco for a decade. On the eve of the second edition of their eponymous festival, CAN chats with the Gray Area team about their ongoing educational and programming initiatives.

13/04/2016 in Education&Events

Flippaper – Player-sketched pinball

A collaboration by artists Jérémie Cortial Roman Miletitch, Flippaper is an interactive pinball console in which players can draw their own playfield.

05/04/2016 in Cinder

When the Machine Made Art – Grant Taylor traces the origins of computational creativity

CAN interviews Grant D. Taylor, author of the 2014 book “When the Computer Made Art: The Troubled History of Computer Art,” on the past, present and future of digital art.

31/03/2016 in Theory