Author: Greg J. Smith

solid-spaces

Blowup Reader 8: New Materials New Methods

New Materials New Methods, is the eighth in the Rotterdam-based V2_ Institute for the Unstable Media’s series of Blowup Readers. The (free) eBook explores the relationship between innovation, art and science, and simultaneously speculates future opportunities while scanning the past. V2_ Curator Michelle Kasprzak introduces the collection of essays’ (and a related workshop’s) origin as being partially […]

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Convergence, An ‘Art + Technology’ Summit at The Banff Centre

“Does everyone have their telenoid cookie?,“ teased The Banff Centre’s Vice-president of the arts Carolyn Warren, in kicking off the Convergence Summit, a four day conference “on art + technology” that took place Nov 27-29th. Located in the idyllic mountain-surrounded town of Banff, Alberta, the massive arts incubator played a important role in shaping discourse in and around ‘new media’ in the 90s and early aughties. With Convergence, the centre was planting a flag down and reasserting their importance as a key international digital arts venue—and CAN was on hand to report on the proceedings.

Anhsuman+Gibson

William Gibson Interview—The Arcade

With the release of his much-anticipated novel The Peripheral about a month ago, William Gibson has  been making the rounds to promote the work—but not all media appearances are equal. Last week Gibson stopped by Toronto and sat down for a conversation with Hazlitt’s The Arcade, a “podcast of smart interviews and gorgeous sound” and the exchange that ensued between the […]

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Specimen Box—Analyzing Botnet Activity

Following their incisive examinations of online advertising ecosystems and browser activity ad profiling, the Office for Creative Research recently completed an interactive touchscreen-based interactive work that visualizes (and sonifies) botnet activity based on data collected by Microsoft’s Digital Crimes Unit.

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Timeframing: The Art of Comics on Screens

Erik Loyer is a seasoned media artist and creative director who has spent the last several years thinking about the implications of screens on comics. Since 2008 he has been releasing innovative iOS experiments under the Opertoon imprint including the interactive comics Upgrade Soul and Ruben & Lullaby. Erik just launched Timeframing: The Art of Comics on […]

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Technology Gets Personal at FITC Wearables

Last week the prolific Toronto-based tech event organizer FITC hosted a daylong summit on wearable technology. With a lineup bookended by ‘the father of wearable computing’ Steve Mann and Social Body Lab founder Kate Hartman, the invited speakers offered a range of opinions on ‘what’s next for wearables?’ for an audience of curious developers.

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Superposition—5.84 Quintillion Facets of the Digital Sublime

This past Saturday Ryoji Ikeda presented the North American premiere of superposition to a crowd of several hundred at the Musée d’art Contemporain de Montréal (MAC). As would be expected, the sixty-five minute multiscreen performance played out as kind of a data aesthetics megamix that flashed through a series of precisely choreographed abstract visual vignettes that grappled with the digital sublime and pondered the agnosticism of network culture.

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HAPHEAD: a near-future videogame subculture webseries

From the team that brought you the excellent ‘lo-fi sci-fi’ short Ghost With Shit Jobs,  Haphead is a related in-development webseries that just launched on Kickstarter. The pitch: Ten years from now, videogames are so immersive that teenagers learn lethal skills just by playing. They’re called hapheads…. Through a minor miracle we got funding for production in […]

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Aerial Bold: A Planetary Search for Letterforms

As a follow-up to their ingenious The Big Atlas Of LA Pools, designers Benedikt Groß and Joey Lee have launched a Kickstarter to create “the first map and typeface of the earth” by searching satellite imagery for architectural and infrastructural letterforms. Beyond delivering a font, the project has a broader agenda: Aerial Bold is as […]