Greg J. Smith

A writer and editor based in Toronto, Greg is interested in media art and its broader cultural implications. Beyond contributing to CAN, he is the Editor-in-Chief of HOLO and serves on the Board of Directors at InterAccess.
Posts by Greg J. Smith:

DOBOTONE – VIDEOGAMO’s parametric party machine

Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.

22/02/2017 in Games&Unity

Dead Media – Mathilde Lavenne’s Artefact#0, Digital Necrophony

Artefact#0, Digital Necrophony is a recent installation by Lille-based artist Mathilde Lavenne that forgoes (burial and cremation) funerary convention in favour of sonification.

14/02/2017 in Objects

A Personalised Spin Cycle – Project EVA’s Object of the Internet

The Object of the Internet is a kinetic installation by Montréal-based artist duo Project EVA. Prepared for “The Dead Web” exhibition at Eastern Bloc, the apparatus invites viewers to put their heads inside an elaborate spinning apparatus that reflects and blurs their likeness and identity.

07/02/2017 in Objects

Sinuous Flow, Gelatinous Form – Paul Prudence’s Mylar Topology

The Mylar Topology is a new audiovisual performance by the London-based artist Paul Prudence. In it liquid forms ripple along with binaural beats, forming vertebral columns and congealing oil slicks – which dissipate as quickly as they form.

03/02/2017 in vvvv

Performing Pedagogy –  A Conversation with Ruairi Glynn

Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.

31/01/2017 in Education&Theory

Untethered – Voice-Driven VR Serial Drama

Untethered is a new VR serial drama created by Numinous Games that has players step into the shoes of a radio DJ and talk your way through a broadcast and an unfolding mystery.

17/01/2017 in Unity

Assembly Language – Jesse Colin Jackson’s Marching Cubes

The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.

14/12/2016 in Objects

Turning Data Around – OCR Journal #002

An output of the Office for Creative Research, OCR Journal #002 documents the process and philosophy of the Brooklyn-based studio specializing in complex data-informed projects.

09/12/2016 in Review

Hidden in Plain Sight – Julian Oliver’s Stealth Cell Tower

Julian Oliver’s latest hardware provocation is a fake cellular tower masquerading as an HP laserjet printer. The device evokes ubiquitous ‘StingRay’ surveillance technology and the real (fake) cell towers that pepper urban landscape.

02/11/2016 in Objects

Programming Coordinator at InterAccess

The Toronto-based media/electronic art gallery InterAccess is looking for a new Programming Coordinator.

19/10/2016 in Jobs-Archive

After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

26/09/2016 in Theory

Building Towards a Point of Always Building – Digital Design Theory

CAN reviews “Digital Design Theory,” a recent Princeton Architectural Press text compiling writing from over five decades of thought on computation and design.

26/08/2016 in Review