Greg J. Smith

Website
http://serialconsign.com
Profile
A writer and editor based in Toronto, Greg is interested in media art and its broader cultural implications. Beyond contributing to CAN, he is the Editor-in-Chief of HOLO and serves on the Board of Directors at InterAccess.
Posts by Greg J. Smith:

Inside the Artist’s Headset – Sterling Crispin’s Cyber Paint

Created by California-based artist Sterling Crispin, Cyber Paint is a freshly-released VR painting app for Google’s Daydream platform. Not so much a painting simulator, its creator describes it as a “laboratory for algorithmic mark-making.”

24/07/2017 in Unity

Disobedient Electronics: Protest – the revolution will run on a microcontroller

A follow-up to the influential 2012 booklet series “Critical Making,” “Disobedient Electronics: Protest” is a new zine by Vancouver-based theorist and educator Garnet Hertz that uses dissent as a lens to survey electronics-based projects and practices.

13/07/2017 in Review

(Un)natural Phenomena – Daria Jelonek’s Technological Nature

‘Technological Nature’ is a recent short film by media artist and designer Daria Jelonek exploring the emulation of natural phenomena with technology. Auroras, rainbows, and glaring sunlight, are all recreated with everyday materials in an eerily empty domestic environment.

03/07/2017 in Environment

Poetry in Motion – St Marie φ Walker’s Reflective Sculptures

“Reflective Sculptures: A Critique of Binary Beliefs” is a pair of kinetic sculptures by the Ontario-based artists St Marie φ Walker. Produced as part of their MFA show, the motorized devices sit halfway between poems and machines.

14/06/2017 in Environment&Objects

Queer Game Studies – an Alternative Lens for Reading Videogames

“Queer Games Studies” is a recent collection of thematic essays published by the University of Minnesota Press that schematizes LGBTQ approachs to thinking about – and making – videogames.

06/06/2017 in Review&Theory

Figure and Ground – exonemo’s HEAVY BODY PAINT

HEAVY BODY PAINT is a new installment in an ongoing series of works by the NYC-based artist duo exonomeo that fuses paint and pixel in dry self-referentiality.

26/04/2017 in Objects

Delineation & Decay – Laleh Mehran’s Entropic System

Entropic System is a drawing machine that inscribes ornate geometric patterns into a bed of ‘black beauty’ sand. Made by the Denver-based media artist Laleh Mehran the device has instability built-in to it, and creates a feedback loop where approaching it affects its output.

11/04/2017 in Arduino&Processing

Enjoy the Silence – Doug Wheeler’s PSAD Synthetic Desert III

PSAD Synthetic Desert III is a (semi) anechoic chamber that endeavors to emulate the silence and emptiness of the Northern Arizona desert. Initially conceived by the American artist Doug Wheeler in 1968, the project was finally realized at NYC’s Guggenheim last week as part of the Panza Collection Initiative.

30/03/2017 in Environment&Sound

Myths, Rumours, Legends – Machine Art in the Twentieth Century

Machine Art in the Twentieth Century is a recent MIT Press-published book by Andreas Broeckmann exploring ‘machinic’ art-making. CAN weighs in with a review of this survey of moments, movements, and key figures spanning futurism to the present day.

28/03/2017 in Review

Unhanded – A symposium about ‘making’ under the influence of digitalism

Unhanded was a symposium about ‘making under the influence of digitalism’ that took place in Ottawa last September. CAN was on hand to facilitate one of the discussions, and to mark the publication of the videos online we offer some highlights and thoughts on the proceedings.

22/03/2017 in CAN Events&Theory

Seaquence – Growin’ groove in a Petri dish

What if tweaking rhythm and melodic loops was like editing DNA? This is the question at the heart of Seaquence, a new iOS app by Okaynokay where you populate a Petri dish with ‘creatures’ that visually represent their sonic properties. A bold step away from conventional interface paradigms, it blends notions of tool, instrument, and game into something new and distinct.

14/03/2017 in Cinder&iOS

Design I/O’s Mimic – Putting emotional machines within arm’s reach

A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it is startled – it responds to each child that enters its field of view.

07/03/2017 in openFrameworks&Robotics