As a designer, technologist and artist, Greg Borenstein has mined science fiction for storytelling tools that help communicate how new technologies feel and what they might mean to our world. In this talk, Greg presents projects that show some of what he has learned and outline ideas that may come in handy in your own […]
A report on the CAN/HOLO artist Q&A sessions and related audiovisual performances at Montreal’s EM15 festival, which was jointly organized by the teams behind MUTEK and Elektra.
As part of EM15 in Montreal, CAN will be organising live Q&A sessions with audiovisual performers Matthew Biederman and Alan Thibault, and Paul Prudence.
“The Obverse Box” is a pico projector encased within a CNC-milled block of walnut, a “limited-edition sculptural object” to be released alongside American electronic musician Deru’s forthcoming album “1979”.
Keeping in line with her prolonged interest in representing urban flows, Tori Foster’s Cadence transforms vehicular activity into a four-minute loop of flowing streams of animated electromagnetic flip-discs.
Constructed by Jacqueline Kiyomi Gordon within San Francisco’s Yerba Buena Center for the Arts (YBCA) new exhibition series Control: Technology in Culture, It Only Happens All of the Time is an installation that shapes sound, movement, and perception.
DBLG’s in-house studio projects are a platform for us to experiment with creative ideas and above all have fun. For this project we wanted to explore and combine 3d animation, 3D printing with stop frame animation. via DBLG.
Madrid’s venerable MediaLab-Prado is in trouble. MediaLab-Prado, located here in Madrid, is on the cutting edge of investigative practises related to Free Culture and Commons. It’s also one of the collaborative spaces where the initial gestalt of the 15M movement was born. 7 million Euros of public funds was invested by the local government in […]
“If you’re a basketball player, and you speak basketball, you need to speak to a robot in basketball,” says Kinnebrew, who previously spent eight years as a creative director for Microsoft. “If you’re a chef, and you speak cooking, you need to speak to a robot in cooking, and we need to build those kinds […]
Greg J. Smith reviews Anthony Dunne & Fiona Raby’s recent ‘critical design’ treatise “Speculative Everything”.
Ten years from now, video games are so immersive that gamers learn lethal skills just by playing. They’re called hapheads. More info.
Legendary film editor, sound designer, writer, translator, amateur astronomer and director Walter Murch needs no introduction. (Oh, what the hell, his credits include The Conversation, Apocalypse Now, The Talented Mr. Ripley, Tetroand more.) In addition to being a great filmmaker, he’s also a great teacher and talker about film. Here, at the 2013 Sheffield Doc Fest, where he accompanied […]