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Online for 6,417 days (17 years, 6 months, 26 days), published 4,133 articles about 2,896 people, featuring 197 tools, supported by 1,727 members, and providing access to 440 students.
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Title Excerpt Metadata Color
Undercurrents – Distributed environmental OS where infrastructure, poetry, and computation converge
Located inside the Buffalo Bayou Park Cistern, Undercurrents creates a seemingly endless "switchboard" of connections where participant voices are transformed into pulses of light that travel along branching paths.
Become and Break – Algorithmic ensemble of computer-aided performers
Become and Break is an ongoing project of audiovisual kinetic light sculptures. Tim Auzinger and Daniel Baer explore how personal and social rhythms may be discovered in the algorithmic choreographies of an ensemble of computer-aided performers.
Diriyah Art Futures Open Call – Emerging New Media Artists Programme
Diriyah Art Futures (DAF), the MENA region's first New Media Arts centre, has announced a call for applications for the third cycle of its Emerging New Media Artists programme.
  • D24/04/2026
  • A@creativeapps
  • C
  • P
  • Hush – Bringing inanimate objects to life
    Can we use AI more playfully in the physical world? Hush is a toy box that brings inanimate objects to life by connecting physical play with generative AI.
    Prometheus Bound – In the pursuit of perpetual energy
    Prometheus Bound probes the gap between clean energy myths and the messy reality of algae cultivation, while also questioning the ethics of biocontrol and the labor of harvesting electricity from living species.
    Dioptricon – Experiments with parallel light
    Dioptricon is a series of experiments using light as a space-forming medium. Instead of spreading out in a radial manner from a source, in Dioptricon light rays are instead arranged in parallel to each other.
    momentum.js: Integrating Generative Art and Timeline-Based Animation
    momentum.js is a toolkit that brings generative art into the timeline of Adobe After Effects.
    Data Critters – Tracing our digital actions through modern scribes
    Data Critters are custom-built mechanical plotters connected to live data feeds from the platforms they map. They trace paths across paper as data is generated, producing an ever-growing, never-finished map of online human activity.
    IED Master of Arts in Interaction Design: shaping emerging technologies for products and services
    IED Master of Arts in Interaction Design focuses on training designers who can shape and manage interaction ecosystems where physical and digital dimensions converge.
  • D01/04/2026
  • A@creativeapps
  • C
  • Undercurrents – Distributed environmental OS where infrastructure, poetry, and computation converge
    Located inside the Buffalo Bayou Park Cistern, Undercurrents creates a seemingly endless "switchboard" of connections where participant voices are transformed into pulses of light that travel along branching paths.
    Become and Break – Algorithmic ensemble of computer-aided performers
    Become and Break is an ongoing project of audiovisual kinetic light sculptures. Tim Auzinger and Daniel Baer explore how personal and social rhythms may be discovered in the algorithmic choreographies of an ensemble of computer-aided performers.
    Diriyah Art Futures Open Call – Emerging New Media Artists Programme
    Diriyah Art Futures (DAF), the MENA region's first New Media Arts centre, has announced a call for applications for the third cycle of its Emerging New Media Artists programme.
  • D24/04/2026
  • A@creativeapps
  • C
  • P
  • Hush – Bringing inanimate objects to life
    Can we use AI more playfully in the physical world? Hush is a toy box that brings inanimate objects to life by connecting physical play with generative AI.
    Prometheus Bound – In the pursuit of perpetual energy
    Prometheus Bound probes the gap between clean energy myths and the messy reality of algae cultivation, while also questioning the ethics of biocontrol and the labor of harvesting electricity from living species.
    Dioptricon – Experiments with parallel light
    Dioptricon is a series of experiments using light as a space-forming medium. Instead of spreading out in a radial manner from a source, in Dioptricon light rays are instead arranged in parallel to each other.
    momentum.js: Integrating Generative Art and Timeline-Based Animation
    momentum.js is a toolkit that brings generative art into the timeline of Adobe After Effects.
    Data Critters – Tracing our digital actions through modern scribes
    Data Critters are custom-built mechanical plotters connected to live data feeds from the platforms they map. They trace paths across paper as data is generated, producing an ever-growing, never-finished map of online human activity.
    IED Master of Arts in Interaction Design: shaping emerging technologies for products and services
    IED Master of Arts in Interaction Design focuses on training designers who can shape and manage interaction ecosystems where physical and digital dimensions converge.
  • D01/04/2026
  • A@creativeapps
  • C
  • 1-9 of 2880

    Titles Undercurrents – Distributed environme...
    Located inside the Buffalo Bayou Park Cistern, Undercurrents creates a seemingly endless "switchboard" of connections where participant voices are transformed into pulses of light that travel along branching paths.
    , Become and Break – Algorithmic ensemb...
    Become and Break is an ongoing project of audiovisual kinetic light sculptures. Tim Auzinger and Daniel Baer explore how personal and social rhythms may be discovered in the algorithmic choreographies of an ensemble of computer-aided performers.
    , Diriyah Art Futures Open Call – Emerg...
    Diriyah Art Futures (DAF), the MENA region's first New Media Arts centre, has announced a call for applications for the third cycle of its Emerging New Media Artists programme.
    , Hush – Bringing inanimate objects to ...
    Can we use AI more playfully in the physical world? Hush is a toy box that brings inanimate objects to life by connecting physical play with generative AI.
    , Prometheus Bound – In the pursuit of ...
    Prometheus Bound probes the gap between clean energy myths and the messy reality of algae cultivation, while also questioning the ethics of biocontrol and the labor of harvesting electricity from living species.
    , Dioptricon – Experiments with paralle...
    Dioptricon is a series of experiments using light as a space-forming medium. Instead of spreading out in a radial manner from a source, in Dioptricon light rays are instead arranged in parallel to each other.
    , momentum.js: Integrating Generative A...
    momentum.js is a toolkit that brings generative art into the timeline of Adobe After Effects.
    , Data Critters – Tracing our digital a...
    Data Critters are custom-built mechanical plotters connected to live data feeds from the platforms they map. They trace paths across paper as data is generated, producing an ever-growing, never-finished map of online human activity.
    , IED Master of Arts in Interaction Des...
    IED Master of Arts in Interaction Design focuses on training designers who can shape and manage interaction ecosystems where physical and digital dimensions converge.
    ,
    Categories Member, Project, Sponsored,
    Chart
    Creative Tech New York 2026 Agenda Now Live: Exploring the Future of AI, XR, and Creative Systems
    This year’s agenda brings together leading voices from Meta Reality Labs, Google Creative Lab, Snap, MAC Cosmetics, Estée Lauder, the American Museum of Natural History, OLIVER, Hyperquake, Sundogs, CYCYMYMY, Unreasonable Studios, and ...
    V6 Development Log (03/2026)
    Activity gets a major update: LiveURLs let you embed p5.js, video, audio and more directly in posts. Custom Themes let you personalise CAN. API v2.3 and iOS v1.5.1 add Analytics and Channels.
  • D30/03/2026
  • A@Filip
  • C
  • P
  • Paramnésico by Desilence at Load Gallery
    Load gallery celebrates its second birthday with a solo exhibition Paramnésico by Desilence, pioneers of visual scenography and real-time motion video.
    Scruple – A Chrome extension that replaces moral hesitation with computation
    Scruple reads your Gmail, runs four ethical frameworks in parallel, and writes the replies — simulating compassion, automating principle, outsourcing guilt.
    Apr
    16
  • 02/05/2026
  • LSan Francisco
  • CExhibition
  • if then, amen
    A group exhibition exploring computational divinity and networked belief systems in the age of intelligent machines. Featuring Alistair Vizuet Avital Meshi, Danielle Baskin, Helen Shewolfe Tseng, Herdimas Anggara, Isorhythmics, Joshua Curry, Joy He, Levi Bloch, Mitch Chaiet, Memo Akten, Nocellcoverage, Queenie ฝัน, Roxanne Harris, Scott Snibbe, Sena Clara Creston, Stefani...
    Apr
    16
  • 02/05/2026
  • LSan Francisco
  • CExhibition
  • [network spirituality / computational divinity / machine rituals] exhibition opening
    Every month, we've debuted a new exhibition in the gallery. Come see the latest one, exploring network spirituality, computational divinity, and machine rituals! ​​This exhibiton will be displayed at the tiat gallery at 151 Powell St, San Francisco from April 16 - May 2, 2026. ​​​​tiat is the intersection of...
    Apr
    27
  • 03/05/2026
  • LBerlin
  • CExhibition
  • Conflict of Interest – Mario Klingemann
    Conflict of Interest by Mario Klingemann opens at SLEEK Art Space during Gallery Weekend Berlin, curated by Anika Meier. Mario shares his mixed feelings about how making and encountering art has changed over the recent years. Situated at the intersection of "attention is all you need" and "embrace boredom". SLEEK...
    Oct
    31
  • 10/05/2026
  • LTorino
  • CExhibition
  • ELECTRIC DREAMS – Art & Technology Before the Internet
    An exhibition organized by Tate Modern and OGR Torino, curated by Samuele Piazza and Val Ravaglia, offers a journey through more than forty years of artistic experimentation that turned technology into a creative language. Exhibition explores how late-twentieth-century artists used technological tools, often developed in military or corporate contexts, to...
    Mar
    12
  • 14/05/2026
  • LSydney
  • CLecture, Panel Discussion, Performance
  • Vision Machines
    The Vision Machines series brings together researchers, musicians and lecturers, including Gary Foley, Thao Phan and Joel Spring, across a program of talks, performances and screenings to unpack the rise of machine vision and the creative responses it’s inspiring. From smartphones and CCTV to drones and medical imaging, today’s technologies...
    Topics
    algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
    85
    artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
    150
    automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
    116
    cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
    91
    data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
    244
    environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
    259
    filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
    77
    generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
    368
    installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
    661
    interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
    128
    interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
    237
    kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
    76
    machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
    68
    networkA network may describe any form of an interconnected group or system, whether in computation or nature.
    76
    nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
    258
    objectAn object is a thing that has physical existence but is not alive.
    418
    opencvOpenCV is a library of programming functions for real-time computer vision.
    61
    particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
    103
    patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
    56
    processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
    217
    projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
    188
    roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
    117
    sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
    70
    simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
    100
    socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
    92
    theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
    57
    typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
    79
    Director, Center for Collaborative Arts and Media (CCAM) at Yale College
    CCAM in New Haven are looking for a Director to provide strategic and operational leadership, articulating a compelling vision for the center at Yale College and beyond.
  • D28/04/2026
  • CJob
  • SActive
  • T60, new haven, other,
  • Creative Researcher in XR 60% (Junior Researcher) at Zurich University of the Arts
    Zurich University of the Arts are looking for a Creative Researcher to represent the field of Extended Reality (XR) within the Immersive Arts Space’s interdisciplinary core team.
  • D07/04/2026
  • CJob
  • SActive
  • Tzurich,
  • Lecturer – Computing Applications at Texas Tech University
    The School of Professional Studies at Texas Tech University Online invites applications for a full-time, 12-month Lecturer position in Computing Applications to begin Spring 2026.
  • D10/03/2026
  • CJob
  • SActive
  • Tlubbock, teaching, tx,
  • Freelance Producer/Director – Museum Media at RLMG
    RLMG is seeking a visionary Producer/Director to lead the creative development of cinematic, story-driven media experiences for museums and cultural institutions.
  • D09/03/2026
  • CJob
  • SActive
  • Tma, producer, watertown,
  • Digital Occultism
    Tracing fictions from early internet cultures to contemporary platforms, this book examines how they produce material realities, how politics operate as psychological warfare, and how algorithmic feedback engineers desire.
    Kick Drum Circuit Design Guide
    This illustrated guide walks you through designing an analog kick drum circuit from scratch – starting with a simple five-component bridged-t oscillator and building up to a fully featured percussion voice.
  • D15/04/2026
  • CBook
  • P
  • Designing Questions
    Designing Questions introduces an alternative design pedagogy. At its core are speculative practices, world-building, material engagement, and storytelling, equipping students and practitioners to address urgent questions of our time.
    Maintenance of Everything
    Maintenance of Everything is an in-depth exploration of maintenance—and a powerful argument for its civilizational importance.
  • D25/03/2026
  • CBook
  • P
  • Incomputable Earth: Technology and the Anthropocene Hypothesis
    This open access collection argues that climate breakdown represents an irreducibly incomputable problem that cannot be resolved through algorithmic optimization or cybernetic planetary management.
  • D25/03/2026
  • CBook
  • P
  • Apply for the VERTIGO STARTS Artistic Residencies Program
    Apply for a grant to collaborate on an R&D ICT-Project and access emerging technologies to produce an original artwork.
  • D26/04/2017
  • A@Filip
  • C
  • The Transcriptions of Space – AI assisted visual stimuli
    Created by Artem Stepanchuk, 'The Transcriptions of Space' is an experimental application (PWA) developed using deep learning algorithms that demonstrates the ability of artificial intelligence to realize the inherent human creativity.
    A Drop of Light – Structured Light Laboratory (SLL)
    'A Drop of Light’ is an interactive new-media art research project aimed at developing a computer-generated holographic spot as a responsive techno-hypermedium with which the performer interacts and her techno-perception is embodied, expressed, an...
    uniMorph – Rapid digital fabrication of film shape-changing interfaces
    Created by Felix Heibeck, Basheer Tome and Clark Della Silva with supervision from Hiroshi Ishii at the MIT's Tangible Media Group, uniMorph is an enabling technology for rapid digital fabrication of customized thin-film shape-changing interfaces.
    Anatomy of a Screen – Jeremy Rotsztain’s House of Shadow Silence
    House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geo...
    HOLO 2 – Back to the (not-so-distant) future
    Learn more about the making of HOLO 2. Featuring over 30 contributors from a dozen countries and a hefty 200 pages of premium print, HOLO returns and endeavours to be smarter, more substantive, and more special than our first issue.
  • D11/02/2015
  • A@alexander
  • C
  • P
  • Kazokutchi – New social formats
    Families of digital artificial lives that inhabit (micro-robotic) houses and reproduce on the blockchain.
    Holobiont Urbanism – City as a complex, adaptive, biological superstructure
    Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a...
    [BRDG020] Lilium – Kenichi Yoneda (Kynd) in collaboration with BRDG
    Created by Kenichi Yoneda (Kynd) in collaboration with Tokyo 'visual label' BRDG, [BRDG020] Lilium is an audio-visual experiment that combines Kynd's research into water colour simulation with the music by Yopparigami/Yu Miyashita.
    61.4223 – Technomass and Nature
    61.4223 invites viewers to experience the moment of contemplative observation of a transformed landscape. Comprised of sculptural representations of German open pit mines inside a 1m³ cube, and alongside mechanisms that mimic the movement of (coun...
    Alias – A teachable “parasite” for your smart assistant
    Created by Bjørn Karmann and Tore Knudsen, Alias is a teachable “parasite” that is designed to give users more control over their smart assistants, both when it comes to customisation and privacy.