Constructed Atmosphere – Reframing light as the primary agent in defining space
Constructed Atmosphere explores light as a phenomenon, and envisions architecture as a continuous modulation of light and darkness – light is seen as a spatial medium rather than a tool of illumination.
Bases – An experimental numeral system font family
Bases is an experimental mathematical ligature font that converts our normal number system into other numeral systems - binary, ternary, and so on, up to base-10 (our current system, 0-9).
Public Record – Brass Plates, Black Pages
Public Record uses a pen plotter to draw Luxembourg’s registered companies, revealing the physical infrastructure of its financial industry: brass-plate addresses and single buildings hosting thousands of entities on a mailbox.
Replica – Toward an actionable representation of algorithmic identity
Replica is a device that turns your algorithmic data profile — the version of you that exists across platforms — into something you can see, touch, and reshape.
To Find What You Are Not Looking For – World is not an object but a field passing through us
A series of acrylic paintings by Troika that explore machine vision turned back toward the terrains that produced it through the material of its vision — glass, copper, lithium, labour, and extraction.
AirForce – Animatronics structures from a single tube
AirForce is a fabrication system that allows users to create large-scale, load-bearing animated structures from a single inflatable tube.
LightMap Monaco – Low-resolution, three-dimensional model of the Principality
LightMap is the map of Monaco rendered in light. 179 hand-cut acrylic cuboids stand on a base the size of a small table, each one an individually addressable RGBW pixel.
Bloom Chandelier – Breathing new life into a forgotten object
Bloom Chandelier is an old lamp transformed from a familiar domestic object into something alive and responsive.
Conditions of Appearance – Turning digital information into direction, chance and bodily effort
Conditions of Appearance is an interactive design project that examines how digital information appears, disappears and demands attention in contemporary media culture.
V6 Development Log (07/2026)
Two months, four big wins: Archives Browser rebuilt with a 3D Semantic Space, API docs reborn as an interactive browser with a new Search API, Activity turns one year old, hits 2.1.0 and gets faster with in-app Search + Liquid Glass.
Patternflow – An Open-Source LED Synthesizer Reinterpreting Participation TV
Patternflow, an open-source LED synthesizer by Seunghun Lee, reimagines Nam June Paik's Participation TV (1963) — four knobs reshape light patterns in real time, and others are already building and sharing their own.
Why Creativity Cannot Be Interpolated
AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
Unlawful by design: Exposing the human rights costs of generative AI
Amnesty International brief examining how standalone generative AI systems, based on unlawful web scraping, are in conflict with international human rights law (IHRL) and standards through their design, development and deployment.
V6 Development Log (05/2026)
Activity iOS V2 is out! Members can join CAN, manage, and renew accounts in-app. Non-members can browse the feed without an account. Plus, seamless logins, instant loading, data export, plus many bug fixes and UX improvements.
Featured
Call for Web Residencies No. 22 – Ignore All Previous Instructions
!Mediengruppe Bitnik invites artists to create works that challenge extractive digital platforms and AI systems –– from ad-tech surveillance to prompt injection vulnerabilities – to imagine alternative structures and communication methods. The program seeks proposals that hijack, glitch, and disrupt rather than comply with existing systems, drawing on strategies like...
HTML Day 2026
HTML Day is an annual celebration of HTML with gatherings in places around the world to write and celebrate HTML. It is a community-driven initiative organized by HTML Energy but hosted by different organisers in their cities. Check for your city..or host one.
Threshold: Human/AI — Unstable Partnerships | Open Call
An open call for an online exhibition exploring the human–AI relationship in artistic production not as a fixed model of collaboration, but as a continually reconfigured, uncertain threshold. Submission: 10 June – 9 August 2026, Exhibition: 5 October 2026 (online). No application fee. AI use is not mandatory. Selection Committee:...
The Craftocene – SUPERFLUX
Displayed alongside artefacts from the museum’s collection, SUPERFLUX reflect on five years of studio research into the complex, interconnected challenges of our time, positioning ecological reconciliation as a condition for societal transformation, and the irreducible intelligence of the living world as a source of hope.
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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screen
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Künstlerischer Mitarbeiterin (w/m/d/x) (Artistic Associate) at Burg Giebichenstein University of Art and Design
Seeking an Artistic Associate for the 'Mighty Maker Machines' project in Halle, Germany. The part-time role focuses on organizing and teaching formats that merge AI technology with foundational des...
Project Manager at oio
A small but highly curated team tackling deeply challenging briefs for high-stakes projects are looking for a Project Manager.
Senior Lecturer Creative Computing at Creative Computing Institute, UAL
As Senior Lecturer in Creative Computing, you will be responsible for teaching, curriculum development, and on-going scholarship on the UAL Diploma Creative Computing
Director, Center for Collaborative Arts and Media (CCAM) at Yale College
CCAM in New Haven are looking for a Director to provide strategic and operational leadership, articulating a compelling vision for the center at Yale College and beyond.
Design Magazine CA 287 – The Tools Issue: The Expanded Toolkit
This issue explores the expanding toolkit of contemporary design practice, highlighting the tools, systems, and methodologies that shape how designers think, work, and create.
Inventing ELIZA – How the First Chatbot Shaped the Future of AI
Inventing ELIZA offers the first comprehensive critical analysis of Joseph Weizenbaum’s groundbreaking chatbot system through the lens of critical code studies.
Art Against the Machine – Untrapping Life from Profit-Driven Tech Dependency
Art Against the Machine inquires into the role of art and theory in relation to the hybridist idea that a distinction between nature and culture, between humans and technologies, and between nature and technologies should not be made.
Living in the Simulacra – How I Learned to Stop Worrying and Love Baudrillard
This book uses the concept of the simulacra, as developed by Plato, Deleuze, and Baudrillard, as an overarching framework to explore how the digital landscape has transformed our understanding of reality.
Play the System – Parametric Approaches in Graphic Design
Play the System demonstrates, through selected examples from design history and academic teaching, how even minimal changes to individual parameters open up space for variation, experimentation, and surprise.
High-Speed Horizons – Counterfactual history of supersonic flight
Created by Tim Clark at the Royal College of Art, Design Interactions, High Speed Horizons is a design-driven, critical exploration into technology, innovation, big thinking, and our constantly changing attitudes towards the three, told through pr...
XENOPTYX – Language, meaning, and matter
XENOPTYX is a neo analog tryptic mechanical altarpiece utilising immaterials such as time and heat to create ephemeral traces on the three custom built augmented panels.
The Abovemarine – ‘Small Freedom’ vehicle for José, the betta splendens
Created by Adam Ben-Dror, The Abovemarine is a vehicle that enables José, or any other fish to roam on the land freely
Incontroller – Dynamic arrow keys, consistent gameplay, inverted difficulty
Created by Mylene Dreyer, Incontroller is a game designed where the difficulty level in the game increases in the controller while the software remains the same.
An Ephemeral Ritual: Interview with Amay Kataria
In this interview with Nils-Thomas Økland from AIR Sandnes, Kataria dives into how this traditional practice inspired him to create an audio-visual performance.
À la recherche – Points of reflected light at the club Les Bains
Latest in the series of mesmerising installations by ART+COM is À la recherche, a site specific installation that covers the surrounding walls of a newly refurbished legendary Les Bains nightclub in scattered points of reflected light.
Wanderings 2.0 – Aerial photography framed by natural habitat
What can only be described as a visual exploration of topography using computer interface, Wanderings 2.0 is the latest in the exquisite portfolios of work by London based interdisciplinary artist Edgor Kraft and Saint Petersburg's Alexander...
32-bit Noir – Michael Trommer’s Transmissions from the Technological Sublime
Transmissions from the Technological Sublime is a panoramic multimedia installation that depicts a nocturnal landscape of non-place populated by infrastructure rather than people. Hatched as a MFA thesis project within OCAD University’s i...
Waiting for Bárðarbunga – Non-Linear Landscape Cinema
Created by François Quévillon, Waiting for Bárðarbunga is an installaton made of hundreds of video sequences which are presented according to a probabilistic system influenced by real-time sensor information coming from the computer that displays ...
InFoam Printing – 3D printing smart foam elements
Ideated during a five days workshop held by Covestro in cooperation with the architecture faculty of the FH Münster MSA, InFoam Printing is a novel production process to alter the properties of flexible foam by giving it a skeleton which is able t...
