The Square Is – The Zero Point of Software
A native iPhone application and a work of software art inspired by Kazimir Malevich's Black Square (1915). The app presents users with a single challenge: leave your phone completely untouched for one hour.
Geom – Architecture of Determinism
Geom is the new music video for [TCA 70] Musical Architecture I / II — by Yaporigami, and a project documenting a process built entirely from math and geometry.
Constructed Atmosphere – Reframing light as the primary agent in defining space
Constructed Atmosphere explores light as a phenomenon, and envisions architecture as a continuous modulation of light and darkness – light is seen as a spatial medium rather than a tool of illumination.
Bases – An experimental numeral system font family
Bases is an experimental mathematical ligature font that converts our normal number system into other numeral systems - binary, ternary, and so on, up to base-10 (our current system, 0-9).
Public Record – Brass Plates, Black Pages
Public Record uses a pen plotter to draw Luxembourg’s registered companies, revealing the physical infrastructure of its financial industry: brass-plate addresses and single buildings hosting thousands of entities on a mailbox.
Replica – Toward an actionable representation of algorithmic identity
Replica is a device that turns your algorithmic data profile — the version of you that exists across platforms — into something you can see, touch, and reshape.
To Find What You Are Not Looking For – World is not an object but a field passing through us
A series of acrylic paintings by Troika that explore machine vision turned back toward the terrains that produced it through the material of its vision — glass, copper, lithium, labour, and extraction.
AirForce – Animatronics structures from a single tube
AirForce is a fabrication system that allows users to create large-scale, load-bearing animated structures from a single inflatable tube.
LightMap Monaco – Low-resolution, three-dimensional model of the Principality
LightMap is the map of Monaco rendered in light. 179 hand-cut acrylic cuboids stand on a base the size of a small table, each one an individually addressable RGBW pixel.
V6 Development Log (07/2026)
Two months, four big wins: Archives Browser rebuilt with a 3D Semantic Space, API docs reborn as an interactive browser with a new Search API, Activity turns one year old, hits 2.1.0 and gets faster with in-app Search + Liquid Glass.
Patternflow – An Open-Source LED Synthesizer Reinterpreting Participation TV
Patternflow, an open-source LED synthesizer by Seunghun Lee, reimagines Nam June Paik's Participation TV (1963) — four knobs reshape light patterns in real time, and others are already building and sharing their own.
Why Creativity Cannot Be Interpolated
AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
Unlawful by design: Exposing the human rights costs of generative AI
Amnesty International brief examining how standalone generative AI systems, based on unlawful web scraping, are in conflict with international human rights law (IHRL) and standards through their design, development and deployment.
V6 Development Log (05/2026)
Activity iOS V2 is out! Members can join CAN, manage, and renew accounts in-app. Non-members can browse the feed without an account. Plus, seamless logins, instant loading, data export, plus many bug fixes and UX improvements.
Featured
Call for Web Residencies No. 22 – Ignore All Previous Instructions
!Mediengruppe Bitnik invites artists to create works that challenge extractive digital platforms and AI systems –– from ad-tech surveillance to prompt injection vulnerabilities – to imagine alternative structures and communication methods. The program seeks proposals that hijack, glitch, and disrupt rather than comply with existing systems, drawing on strategies like...
HTML Day 2026
HTML Day is an annual celebration of HTML with gatherings in places around the world to write and celebrate HTML. It is a community-driven initiative organized by HTML Energy but hosted by different organisers in their cities. Check for your city..or host one.
Threshold: Human/AI — Unstable Partnerships | Open Call
An open call for an online exhibition exploring the human–AI relationship in artistic production not as a fixed model of collaboration, but as a continually reconfigured, uncertain threshold. Submission: 10 June – 9 August 2026, Exhibition: 5 October 2026 (online). No application fee. AI use is not mandatory. Selection Committee:...
The Craftocene – SUPERFLUX
Displayed alongside artefacts from the museum’s collection, SUPERFLUX reflect on five years of studio research into the complex, interconnected challenges of our time, positioning ecological reconciliation as a condition for societal transformation, and the irreducible intelligence of the living world as a source of hope.
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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screen
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Künstlerischer Mitarbeiterin (w/m/d/x) (Artistic Associate) at Burg Giebichenstein University of Art and Design
Seeking an Artistic Associate for the 'Mighty Maker Machines' project in Halle, Germany. The part-time role focuses on organizing and teaching formats that merge AI technology with foundational des...
Project Manager at oio
A small but highly curated team tackling deeply challenging briefs for high-stakes projects are looking for a Project Manager.
Senior Lecturer Creative Computing at Creative Computing Institute, UAL
As Senior Lecturer in Creative Computing, you will be responsible for teaching, curriculum development, and on-going scholarship on the UAL Diploma Creative Computing
Director, Center for Collaborative Arts and Media (CCAM) at Yale College
CCAM in New Haven are looking for a Director to provide strategic and operational leadership, articulating a compelling vision for the center at Yale College and beyond.
Design Magazine CA 287 – The Tools Issue: The Expanded Toolkit
This issue explores the expanding toolkit of contemporary design practice, highlighting the tools, systems, and methodologies that shape how designers think, work, and create.
Inventing ELIZA – How the First Chatbot Shaped the Future of AI
Inventing ELIZA offers the first comprehensive critical analysis of Joseph Weizenbaum’s groundbreaking chatbot system through the lens of critical code studies.
Art Against the Machine – Untrapping Life from Profit-Driven Tech Dependency
Art Against the Machine inquires into the role of art and theory in relation to the hybridist idea that a distinction between nature and culture, between humans and technologies, and between nature and technologies should not be made.
Living in the Simulacra – How I Learned to Stop Worrying and Love Baudrillard
This book uses the concept of the simulacra, as developed by Plato, Deleuze, and Baudrillard, as an overarching framework to explore how the digital landscape has transformed our understanding of reality.
Play the System – Parametric Approaches in Graphic Design
Play the System demonstrates, through selected examples from design history and academic teaching, how even minimal changes to individual parameters open up space for variation, experimentation, and surprise.
Clickclickclick.click – Revealing browser events that monitor our online behaviour
Created by Moniker (Roel Wouters & Luna Maurer) and made in conjuction with We Are Data travelling installation, Clickclickclick.click reveals the browser events used to monitor our online behaviour.
#NaotoHieda – live-coding on a construction banner
#NaotoHieda is an artwork around a computer program and a body. A screenshot of a performance using the artist's body and a custom-made web editor for live-coding is printed as a large construction banner. Currently, it is on view at a group exhib...
The Color Project at IFP Media Center by MPC New York
Project explores narratives through colour, line, and form found in geographic satellite imagery. Utilising Google Earth together with custom software, the final install spans over 27 HD screens pointing locations of the films that have been produ...
Enjoy the Silence – Doug Wheeler’s PSAD Synthetic Desert III
PSAD Synthetic Desert III is a (semi) anechoic chamber that endeavors to emulate the silence and emptiness of the Northern Arizona desert. Initially conceived by the American artist Doug Wheeler in 1968, the project was finally realized at NYC’s G...
Internet of Shrimps – Ironic and playful look at the IoT
Created by Ralph Kistler, 'Internet of Shrimps' examines in an ironic and playful way the industries´ promises for an enhanced experience in a completely interconnected smart home, often be acclaimed as the next big technological revolution: the I...
A-B-Z-TXT 2017 – Call for Participants
A-B-Z-TXT is back as the ‘school for 21st century typography’—and it is looking for international applicants. Apply to join Zach Lieberman, Mindy Seu, Ali S. Qadeer, and others in Toronto Aug 17-20 for four days of masterclasses, workshops, and le...
Dread Bass – AUDINT’s alternate timelines reverberate with fear and death
AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can b...
Gysin&Vanetti – O is not a letter, it’s a circle
Gysin-Vanetti (Andreas Gysin & Sidi Vanetti) are an artist duo exploring images and patterns using the type geometries of multipurpose displays. What characterises the projects shown here is that their intention is to not modify the layout (or vis...
Theometrica – Generative sound synthesis instrument inspired by acupuncture
Inspired by acupuncture, this sculptural instrument is designed to control sound elements in real time by fixing specific pins into a spinning disk.
Microbial Design Studio – Machine to design, culture, and test genetically modified organisms
Created by Mike Hogan, Karen Hogan and Orkan Telhan, 'Microbial Design Studio' is a countertop biofabrication machine that brings together the capabilities of a biology wetlab into a single inexpensive piece of hardware to design, culture, and tes...
The Network Ensemble – Device to sonically uncover and amplify the invisible territory of networks
Created by Oliver Smith and Francesco Tacchini, The Network Ensemble is a tool to sonically uncover and amplify the invisible territory of the networks that sit between our offline and online experiences.
