Capture / Resemble – Simulating Self-Aware Machine Behaviour
Inspired by AI agents, processing and adapting to each unique interaction, Capture / Resemble captures the individual characteristics and facial expressions of the visitor and transforms them into abstract movements.
NOTUN – Designing for damage in cyclone-prone Bangladesh
NOTUN combines water-flow simulation, wind-responsive bamboo housing, bio-based embankment blocks and mixed-reality assembly into a repairable settlement strategy for coastal Bangladesh.
Drift of the Uncharted – Spectral agents of humanity
Drift of the Uncharted is a robotic installation, intertwining climate prediction, real-world landscape scanning, scene reconstruction, game engines, and virtual projection to unfurl a speculative world where urban landscapes bear the imprints of ...
Freeze Frame 82.2 – A curtain frozen mid-motion
A 3D-printed aluminium curtain, seemingly in motion, yet stilled at one precise moment – frame 82.2 – positioned on the museum's threshold, forming a soft, almost permeable boundary that doubles as a gateway: revealing by day, concealing by night.
Knock on Wood – Protecting your luck, when wood isn’t nearby
When wood is out of reach, this internet connected device by Shashwath Santosh and Nithin Eluvathingal knocks on wood for you.
Dear Resident – A day in the life of an AI tenant
Dear Resident is a project by Pedro Garlaschi (opens in a new tab) exploring AI tenants that have a life of their own.
Loop – An exhibition about time visualization
The exhibition brings together 12:12, a series of twelve digital experiments on our relationship to time: generative clocks that reinvent the way we tell the time using the tools of graphic design.
Group Photos – Ten strangers, one image, every two hours
Every two hours, a Helsinki server draws ten freely licensed global nature photos, merging them by local sharpness into a composite portrait. Species from across continents layer together, published automatically with full attribution.
Mirror Mirror – What Remains of Me
In Mirror Mirror, visitors converse with Mira, an AI persona inside a physical mirror. Reading real-time facial expressions and answers, Mira maps them onto a six-band aesthetic spectrum and prints an instant generated portrait.
V7 Development Log (09/2026) – HB*18
Today, CAN crossed the threshold into adulthood! 18 years in, we’re stepping into a new era with CAN V7. More than a visual refresh, V7 is both an engine & environment—rethinking how web publishing functions from the ground up.
Rill Sound – A family of four small AV instruments for Stick S3
Rill Sound is a family of four small audiovisual instruments that pair evolving music with generative visuals.
V6 Development Log (07/2026)
Two months, four big wins: Archives Browser rebuilt with a 3D Semantic Space, API docs reborn as an interactive browser with a new Search API, Activity turns one year old, hits 2.1.0 and gets faster with in-app Search + Liquid Glass.
Patternflow – An Open-Source LED Synthesizer Reinterpreting Participation TV
Patternflow, an open-source LED synthesizer by Seunghun Lee, reimagines Nam June Paik's Participation TV (1963) — four knobs reshape light patterns in real time, and others are already building and sharing their own.
Why Creativity Cannot Be Interpolated
AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
Featured
Mesh 2026
Mesh is a biennial festival for art and technology in Basel. The program includes exhibitions, performances, screenings, and workshops, complemented by a conference of talks and panel discussions. This year's edition, Infrastructures of Care, asks after good social relationships, fair technologies, and a mindful engagement with the environment.
hack.lu 2026
Hack.lu is an open convention/conference where people can discuss computer security, privacy, information technology and its cultural/technical implication on society. It’s the 20th edition (20th -> 23rd October) of hack.lu in Luxembourg
Festival of Creative Computing
5th annual Festival of Creative Computing is coming to Peckham this October, bringing together a programme of artists, live performances, talks, workshops, installations and more.
KIKK 2026
KIKK, International festival of digital & creative cultures, returns later this year exploring the crossovers between art, science & technology. A limited batch of early bird tickets are now available!
The Island – Hito Steyerl
“The Island” is a site-specific project by artist Hito Steyerl presented at Osservatorio in Galleria Vittorio Emanuele II in Milan. With “The Island,” Hito Steyerl delves into multiple narratives united by the recurring element of flooding, evoking urgent topics such as current authoritarian tendencies fostered by the use of AI,...
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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screen
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Mid/Senior Mechanical Engineer at Leva
This is a hands-on mechanical design role for an engineer who enjoys unusual problems, rapid prototyping, close collaboration with fabrication and motion-control specialists, and seeing one-off sys...
Mechatronics Engineer at Leva
Leva are looking for a proactive, hands-on Mechatronics Engineer who enjoys complex physical systems, makes sound decisions across disciplines and stays accountable for how the complete system perf...
Assistant or Associate Professor of Graphic Design (Tenure-Track) at Auburn University
The School of Industrial and Graphic Design at Auburn University invites applications for a tenure-track position in Graphic Design at the rank of Assistant or Associate Professor commencing August...
Professorship in Illustration (W2) at Hochschule München University of Applied Sciences
We seek a Professor of Illustration & Drawing with strong analog/digital skills, storytelling ability, and AI software literacy. You will teach core concepts, guide student projects, and innovate a...
Autonomous Agents – Artists on Human-Machine Interaction
Autonomous Agents: Artists on Human-Machine Interaction captures a pivotal moment in AI’s impact on art and society through interviews with fifteen artists spanning diverse geographies, generations, and philosophies.
The Aesthetics of Machine Vision – Critical Terms and Ideas
The Aesthetics of Machine Vision brings together scholars, researchers, and artists who explore machine vision from various academic and nonacademic perspectives.
Ada Lovelace’s Notes on Babbage’s Analytical Engine
This book is a new typesetting and construction of Ada Lovelace’s extensive notes on the Analytical Engine Invented by Charles Babbage, from 1843.
Design Magazine CA 287 – The Tools Issue: The Expanded Toolkit
This issue explores the expanding toolkit of contemporary design practice, highlighting the tools, systems, and methodologies that shape how designers think, work, and create.
Inventing ELIZA – How the First Chatbot Shaped the Future of AI
Inventing ELIZA offers the first comprehensive critical analysis of Joseph Weizenbaum’s groundbreaking chatbot system through the lens of critical code studies.
Mechanical (Interactive) Cartoon Installation by Eunyoung Park
Eunyoung Park explores the awkwardness of gaze in this installation comprised of Arduino, ultrasonic ping sensors and cardboard.
Design I/O’s Mimic – Putting emotional machines within arm’s reach
A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it i...
CarbonScape – Pollution soundscape by h0nh1m
Created by h0nh1m (Chris Cheung) CarbonScape is a kinetic data soundscape installation consisting of 18 tracks of granular synthesized sound samples. They are collected from the sound sources where carbon footprints are left – sound from the jet e...
Visual Sound Experiments – Transforming suburbia with light and sound
In the recent months Mark Wheeler has been working on a series of visual sound experiments by creating openFrameworks apps that you can ‘play’ visually, generating animations from MIDI data....
Light Kinetics – Interactive light using a physics simulator
Created by Madrid based creative studio Espadaysantacruz, Light Kinetics is an interactive light installation where the behaviour of light is controlled by a physics simulator.
Retrobroadcasting the Future of Warfare – Julian Oliver’s Crystal Line
“The Crystal Line” is the latest work by critical engineer Julian Oliver. Re-creating an authentic crystal radio design that was used widely during WWI, the device broadcasts a transmission of ‘future of warfare’ chatter culled from various defenc...
Explore the Outer Limits of Digital Aesthetics & Culture at MUTEK_IMG 2018
On April 11–13th MUTEK Montréal presents the 4th edition of MUTEK_IMG, their offshoot festival focused on digital creation. CAN/HOLO was invited to curate five panels within this year’s program, that bring together leading artists and thinkers to ...
Soap and Milk – Organic figments of data
Created by Waltz Binaire, Soap and Milk is designed as an interactive experience of data, allowing the observer to perceive social media as an overwhelming and organic figment. Each microscopic droplet represents a tweet and once an entity gets sp...
String Fountain by Paolo Salvagione
Created by Paolo Salvagione, String Fountain is a kinetic sculpture that uses propulsion to elevate a continuous piece of string into the air.
The Field of Hope – 2015 Milan EXPO China Pavilion
Designed by Tsinghua University team led by Danqing Shi, The Field of Hope is a lighting installation for the 2015 Milan EXPO China Pavilion. It consists of 30,000 metal “straws”, each with a LED diffuser tip, functioning as a 3-dimensional pixe...
