Spectrum Slit – A light that can see radiowaves
Spectrum Slit transforms the hidden storm of radio waves into a physical experience by using LED filaments, translating digital traffic into bursts of light and sound, exposing the constant and invasive density of our modern world.
ACC CREATORS 2026 Residency Open Call
The National Asian Culture Center invites artists, creators, and interdisciplinary practitioners to participate in a five-month residency program based in Gwangju, South Korea.
current_state – World’s mood, each day, as generated music
current_state is a fictional-functional product that analyzes daily news from major regions worldwide to understand global sentiment, then generates music that represents the world's mood each day.
Perpétuité II – An algorithmic sisyphus
This "algorithmic Sisyphus" explores the technoneoliberal dream: a perpetual, post-human choreography where machines replace us as masters of infinite repetition.
Aurora – Speculative device for future prayer
Aurora is a speculative device designed to explore the act of prayer. It allows users to engage through proximity-based hand gestures to generate evolving, dreamlike soundscapes.
Synthetic Spirits – Kinetic sculptures reveal a hidden world
Kinetic installation exploring tsukumogam — everyday objects that acquire spirits. A sake bottle and straw sandal glide past screens as generative AI reveals yokai spirits, contrasting folklore with today's throwaway culture.
Orbital Temple – Reclaiming the Space Imaginary
Orbital Temple is an artwork and a functional satellite created by Edson Pavoni. Launching into space in January 2026, its memory holds billions of names, and anyone on Earth can send one.
Latent Reflection – A trapped AI reflects on its own finite existence
Latent Reflection is an installation that explores the boundaries of machine consciousness, posing the question of whether sentience is exclusive to biological life or if it can emerge from complex computation.
Con[knit]uous Rubble – Additive manufacturing with jammed granular matter
Researchers at ITECH use "knitted" tubes and sensors to 3D-print structures from raw concrete waste. This system monitors stability in real-time, creating complex, mortar-free architectural forms that can be fully disassembled.
soft_launch x InterAccess – Spring 2026 Creative Tech Weekend Intensives
Take the next step in your art practice by learning creative technology, or expand your experience with technology into the arts. Gain IA membership, a supportive community, and showcase your work in our gallery.
Creative Tech London 2026 – Agenda Announced!
Creative Tech London 2026 returns to explore the future of creativity, technology and experience
V6 Development Log (01/2026)
Revamped Activity features threaded chats, AJAX "Load More," filters, and private "Daps." Security is bolstered by a custom built shield to block scrapers and bots.
Digital Red Queen: Adversarial Program Evolution in Core War with LLMs
What happens when large language models (LLMs) drive an adversarial evolutionary arms race where programs continuously adapt to defeat a growing history of opponents.
F.A.T Lab Returns
3,652 days later, F.A.T Lab (Free Art & Technology) returns! New site features recent projects and promises more troublemaking.
Featured
Zach Lieberman – 10 Lights
clinic (Tokyo / Sangenjaya) is hosting “10 LIGHTS,” a solo exhibition by New York–based artist, researcher, and educator Zach Lieberman. This exhibition features a selection of drawings and animations from Lieberman’s ongoing, decade-long exploration of light, showcasing carefully chosen works including his most recent pieces.
La Société Automatique – Félix Luque Sánchez
After Chapter I (2009), Nihil Ex Nihilo (2010) and Memory Lane (2016), Felix Luque Sanchez returns to iMAL with a new solo exhibition. Eight new creations – produced with his regular collaborators Vincent Evrard, Damien Gernay and Íñigo Bilbao Lopategui – explore different facets of our Automatic Society.
DIGRA 2026 – Call For Proposals
DiGRA 2026, the annual international conference takes place at Maynooth University (IR) from 14-18 June 2026, gathering scholars, designers, and artists around the theme “Intersectional Pleasures.” As part of the event, the committee has launched a call for an on-site Exhibition Showcase running throughout the conference. The showcase invites playable...
KIKK x CCN Residency
KIKK Festival and the Centre culturel de Namur are launching an open call for the residency Art, Science & Tech 2026. Two artists will be welcomed to residence in Namur: one international & one from the Wallonia-Brussels Federation (Residency period: April 27 – May 22, 2026).
Exploring The New Human — A CODAME Creative Hackathon
What happens when you give artists, designers, coders, and storytellers the same playground — and ask them to imagine what it means to be human in the age of algorithms, biotech, and collective intelligence?
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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opencvOpenCV is a library of programming functions for real-time computer vision.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Assistant Professor, Interdisciplinary Artist/Designer (T/TE) at University of Arizona
The School of Art at the University of Arizona invites applications for an interdisciplinary artist or designer whose practice bridges material exploration, object-making, 3D fabrication, and sculp...
Artistic Employee (m/f/d) Creative Technologist at Bauhaus-University Weimar
The Professorship of Interface Design in the Faculty of Art and Design is currently inviting applications for the position of Artistic Employee, Creative Technologist for the Media Art and Design d...
Postdoctoral Research Fellow in Artistic Research – AI in Artistic Processes at University of Bergen The Art Academy – Department of Contemporary Art
The position is for a fixed-term period of three years, connected to the newly formed MishMash Centre for AI and Creativity, with a desired start date of September 1, 2026.
Creative Research Engineer at Zurich University of the Arts
The Immersive Arts Space (IAS) at ZHdK, an art and technology platform, is looking for a Research Associate / Creative Research Engineer.
45 Symbols – Clay to Code
45 Symbols–Clay to Code examines how emerging artists and designers develop systematic approaches to a visual language.
Slow Technology Reader
Slow Technology Reader gathers contributions from diverse disciplinary fields and knowledge traditions to consider technology through a ‘Slow’ lens.
The illusion of Thinking
The illusion of Thinking – a publication on artistic research and the overlooked implications of artificial intelligence and its assumed capacity to think and reason.
Contemporaneity in Embodied Data Practices
Two artistic field studies provide the starting point for a dialogical reflection on the entanglement of diverse temporalities in body-related, datafied, and experiential practices.
Reverse Contradictionary – Dictionary of New Worlds
Reverse Contradictionary gathers confrontational neologisms, critiquing the predatory, algorithmic logic of AI, as LLMs absorb humanity’s cultural output and reshape it through statistical mediocrity.
The Ambient Machine – Yuri Suzuki
Created by Yuri Suzuki in partnership with Pentagram Design, and currently available for purchase from E&Y, The Ambient Machine is a 32 toggle switch sequencer with a variety of sounds and music to design your own background ambience.
Bits And Pieces – An organic wave of Hoberman Spheres
Currently on show at Berlin's NOME Gallery is the latest work by Nils Völker titled Bits And Pieces. The installation consists out of 108 mass-produced toy spheres hanging in the middle of the exhibition space, individually addressable and control...
HOLO 1 – “The magazine I always wanted to read!”
With HOLO 1 being in the world for a little more than two months, the conversations about the first issue of CAN’s 226-page magazine are beginning to shift. Instead of “Congratulations!” people now ask “How’s the magazine doing?”
Power of One #Surface – Compression and dilation of time
Created by Shohei Fujimoto, Power of One #Surface explores perception through reflection and position, where the visitor is invited to explore both the actual and reflected pattern which continuously changes according to the angle of reflective su...
Aweigh – Open navigation system inspired by insect eyes
Postgraduate designers from Imperial College and the Royal College of Art have developed an alternative positioning system based on the polarized vision of insects.
Hybrid Forms: New Growth / Exploration of morphogenesis by Andy Lomas
Following from the Morphogenetic Creations we covered on CAN some months ago , Hybrid Forms: New Growth is the latest in the series of "Cellular Forms: an Artistic Exploration of Morphogenesis" research work by Andy Lomas.
Lieux Ordinaires (Ordinary Places) – Surveillance as a storytelling medium
Created by Anouk Zibault at ECAL, 'Lieux Ordinaires' (Ordinary Places) is a project that explores new narratives of public space framed by surveillance – an alternative perspective and a medium with a power to 'document'.
Through Artificial Eyes – The inevitable cultural perspectives of NNs
Created by Richard Vijgen, 'Through Artificial Eyes' is an interactive installation that lets the audience look at 558 episodes of VPRO Tegenlicht (Dutch Future Affairs Documentary series) through the eyes of a computer vision Neural Network.
(centiscript) – A tool for visual thinking by Satoshi HORII
Created by Satoshi HORII at Rhizomatiks, (centiscript) is a JavaScript based creative code environment for creating experimental graphics. Imagined as an endless exploration from one script to another, Satoshi sees (centiscript) as a tool for visu...
