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Title Excerpt Metadata Color
Racks – Fragmented urban artefacts
Racks is an interactive installation documenting abandoned bicycles across four London boroughs. The project examines bicycles that once belonged to someone, now stripped for parts through theft and left attached to public racks throughout the city.
MULTIPOLAR – Evolving state space of matter
MULTIPOLAR explores the kinetic potential of atomic structures and translates the states of matter into both visual and sonic form.
Mais où ? – Unfolding a poetic inquiry
Mais où ? is a live audiovisual performance developed with pianist Frédéric Volanti, where generative image and piano are co-performed in real time.
Undercurrents – Distributed environmental OS where infrastructure, poetry, and computation converge
Located inside the Buffalo Bayou Park Cistern, Undercurrents creates a seemingly endless "switchboard" of connections where participant voices are transformed into pulses of light that travel along branching paths.
Become and Break – Algorithmic ensemble of computer-aided performers
Become and Break is an ongoing project of audiovisual kinetic light sculptures. Tim Auzinger and Daniel Baer explore how personal and social rhythms may be discovered in the algorithmic choreographies of an ensemble of computer-aided performers.
Diriyah Art Futures Open Call – Emerging New Media Artists Programme
Diriyah Art Futures (DAF), the MENA region's first New Media Arts centre, has announced a call for applications for the third cycle of its Emerging New Media Artists programme.
  • D24/04/2026
  • A@creativeapps
  • C
  • P
  • Hush – Bringing inanimate objects to life
    Can we use AI more playfully in the physical world? Hush is a toy box that brings inanimate objects to life by connecting physical play with generative AI.
    Prometheus Bound – In the pursuit of perpetual energy
    Prometheus Bound probes the gap between clean energy myths and the messy reality of algae cultivation, while also questioning the ethics of biocontrol and the labor of harvesting electricity from living species.
    Dioptricon – Experiments with parallel light
    Dioptricon is a series of experiments using light as a space-forming medium. Instead of spreading out in a radial manner from a source, in Dioptricon light rays are instead arranged in parallel to each other.
    Racks – Fragmented urban artefacts
    Racks is an interactive installation documenting abandoned bicycles across four London boroughs. The project examines bicycles that once belonged to someone, now stripped for parts through theft and left attached to public racks throughout the city.
    MULTIPOLAR – Evolving state space of matter
    MULTIPOLAR explores the kinetic potential of atomic structures and translates the states of matter into both visual and sonic form.
    Mais où ? – Unfolding a poetic inquiry
    Mais où ? is a live audiovisual performance developed with pianist Frédéric Volanti, where generative image and piano are co-performed in real time.
    Undercurrents – Distributed environmental OS where infrastructure, poetry, and computation converge
    Located inside the Buffalo Bayou Park Cistern, Undercurrents creates a seemingly endless "switchboard" of connections where participant voices are transformed into pulses of light that travel along branching paths.
    Become and Break – Algorithmic ensemble of computer-aided performers
    Become and Break is an ongoing project of audiovisual kinetic light sculptures. Tim Auzinger and Daniel Baer explore how personal and social rhythms may be discovered in the algorithmic choreographies of an ensemble of computer-aided performers.
    Diriyah Art Futures Open Call – Emerging New Media Artists Programme
    Diriyah Art Futures (DAF), the MENA region's first New Media Arts centre, has announced a call for applications for the third cycle of its Emerging New Media Artists programme.
  • D24/04/2026
  • A@creativeapps
  • C
  • P
  • Hush – Bringing inanimate objects to life
    Can we use AI more playfully in the physical world? Hush is a toy box that brings inanimate objects to life by connecting physical play with generative AI.
    Prometheus Bound – In the pursuit of perpetual energy
    Prometheus Bound probes the gap between clean energy myths and the messy reality of algae cultivation, while also questioning the ethics of biocontrol and the labor of harvesting electricity from living species.
    Dioptricon – Experiments with parallel light
    Dioptricon is a series of experiments using light as a space-forming medium. Instead of spreading out in a radial manner from a source, in Dioptricon light rays are instead arranged in parallel to each other.

    1-9 of 2883

    Titles Racks – Fragmented urban artefacts
    Racks is an interactive installation documenting abandoned bicycles across four London boroughs. The project examines bicycles that once belonged to someone, now stripped for parts through theft and left attached to public racks throughout the city.
    , MULTIPOLAR – Evolving state space of ...
    MULTIPOLAR explores the kinetic potential of atomic structures and translates the states of matter into both visual and sonic form.
    , Mais où ? – Unfolding a poetic inquiry
    Mais où ? is a live audiovisual performance developed with pianist Frédéric Volanti, where generative image and piano are co-performed in real time.
    , Undercurrents – Distributed environme...
    Located inside the Buffalo Bayou Park Cistern, Undercurrents creates a seemingly endless "switchboard" of connections where participant voices are transformed into pulses of light that travel along branching paths.
    , Become and Break – Algorithmic ensemb...
    Become and Break is an ongoing project of audiovisual kinetic light sculptures. Tim Auzinger and Daniel Baer explore how personal and social rhythms may be discovered in the algorithmic choreographies of an ensemble of computer-aided performers.
    , Diriyah Art Futures Open Call – Emerg...
    Diriyah Art Futures (DAF), the MENA region's first New Media Arts centre, has announced a call for applications for the third cycle of its Emerging New Media Artists programme.
    , Hush – Bringing inanimate objects to ...
    Can we use AI more playfully in the physical world? Hush is a toy box that brings inanimate objects to life by connecting physical play with generative AI.
    , Prometheus Bound – In the pursuit of ...
    Prometheus Bound probes the gap between clean energy myths and the messy reality of algae cultivation, while also questioning the ethics of biocontrol and the labor of harvesting electricity from living species.
    , Dioptricon – Experiments with paralle...
    Dioptricon is a series of experiments using light as a space-forming medium. Instead of spreading out in a radial manner from a source, in Dioptricon light rays are instead arranged in parallel to each other.
    ,
    Categories Featured, Member, Project, Sponsored,
    Chart
    Creative Tech New York 2026 Agenda Now Live: Exploring the Future of AI, XR, and Creative Systems
    This year’s agenda brings together leading voices from Meta Reality Labs, Google Creative Lab, Snap, MAC Cosmetics, Estée Lauder, the American Museum of Natural History, OLIVER, Hyperquake, Sundogs, CYCYMYMY, Unreasonable Studios, and ...
    V6 Development Log (03/2026)
    Activity gets a major update: LiveURLs let you embed p5.js, video, audio and more directly in posts. Custom Themes let you personalise CAN. API v2.3 and iOS v1.5.1 add Analytics and Channels.
  • D30/03/2026
  • A@Filip
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  • Paramnésico by Desilence at Load Gallery
    Load gallery celebrates its second birthday with a solo exhibition Paramnésico by Desilence, pioneers of visual scenography and real-time motion video.
    Scruple – A Chrome extension that replaces moral hesitation with computation
    Scruple reads your Gmail, runs four ethical frameworks in parallel, and writes the replies — simulating compassion, automating principle, outsourcing guilt.
    Oct
    31
  • 10/05/2026
  • LTorino
  • CExhibition
  • ELECTRIC DREAMS – Art & Technology Before the Internet
    An exhibition organized by Tate Modern and OGR Torino, curated by Samuele Piazza and Val Ravaglia, offers a journey through more than forty years of artistic experimentation that turned technology into a creative language. Exhibition explores how late-twentieth-century artists used technological tools, often developed in military or corporate contexts, to...
    Mar
    12
  • 14/05/2026
  • LSydney
  • CLecture, Panel Discussion, Performance
  • Vision Machines
    The Vision Machines series brings together researchers, musicians and lecturers, including Gary Foley, Thao Phan and Joel Spring, across a program of talks, performances and screenings to unpack the rise of machine vision and the creative responses it’s inspiring. From smartphones and CCTV to drones and medical imaging, today’s technologies...
    May
    13
  • 16/05/2026
  • LBerlin
  • CFestival
  • A MAZE.
    A MAZE. / Berlin is an international festival, a platform for independent and arthouse games and explores the world and culture of playful media.
    Jan
    31
  • 17/05/2026
  • LBarcelona
  • CExhibition
  • Beyond the Façade – United Visual Artists
    Casa Batlló Contemporary opens with an inaugural exhibition by United Visual Artists. To mark the occasion, UVA will unveil an ambitious projection-mapping artwork across Gaudí’s Casa Batlló façade, presented as the fifth edition of its celebrated annual public façade-mapping event on 31 January and 1 February 2026.
    May
    07
  • 17/05/2026
  • LGeneva
  • CFestival
  • Mapping Festival 2026
    The must-attend event for audiovisual, technological, and transdisciplinary arts, and one of the leading festivals of its domain in Europe is back in May 2026.
    Topics
    algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
    85
    artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
    150
    automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
    116
    cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
    92
    data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
    244
    environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
    260
    filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
    77
    generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
    370
    installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
    662
    interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
    129
    interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
    237
    kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
    76
    machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
    68
    networkA network may describe any form of an interconnected group or system, whether in computation or nature.
    76
    nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
    258
    objectAn object is a thing that has physical existence but is not alive.
    419
    opencvOpenCV is a library of programming functions for real-time computer vision.
    61
    particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
    103
    patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
    56
    processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
    218
    projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
    189
    roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
    118
    sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
    71
    simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
    100
    socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
    92
    theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
    57
    typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
    79
    Director, Center for Collaborative Arts and Media (CCAM) at Yale College
    CCAM in New Haven are looking for a Director to provide strategic and operational leadership, articulating a compelling vision for the center at Yale College and beyond.
  • D28/04/2026
  • CJob
  • SActive
  • T60, new haven, other,
  • Creative Researcher in XR 60% (Junior Researcher) at Zurich University of the Arts
    Zurich University of the Arts are looking for a Creative Researcher to represent the field of Extended Reality (XR) within the Immersive Arts Space’s interdisciplinary core team.
  • D07/04/2026
  • CJob
  • SActive
  • Tzurich,
  • Lecturer – Computing Applications at Texas Tech University
    The School of Professional Studies at Texas Tech University Online invites applications for a full-time, 12-month Lecturer position in Computing Applications to begin Spring 2026.
  • D10/03/2026
  • CJob
  • SActive
  • Tlubbock, teaching, tx,
  • Freelance Producer/Director – Museum Media at RLMG
    RLMG is seeking a visionary Producer/Director to lead the creative development of cinematic, story-driven media experiences for museums and cultural institutions.
  • D09/03/2026
  • CJob
  • SActive
  • Tma, producer, watertown,
  • Digital Occultism
    Tracing fictions from early internet cultures to contemporary platforms, this book examines how they produce material realities, how politics operate as psychological warfare, and how algorithmic feedback engineers desire.
    Kick Drum Circuit Design Guide
    This illustrated guide walks you through designing an analog kick drum circuit from scratch – starting with a simple five-component bridged-t oscillator and building up to a fully featured percussion voice.
  • D15/04/2026
  • CBook
  • P
  • Designing Questions
    Designing Questions introduces an alternative design pedagogy. At its core are speculative practices, world-building, material engagement, and storytelling, equipping students and practitioners to address urgent questions of our time.
    Maintenance of Everything
    Maintenance of Everything is an in-depth exploration of maintenance—and a powerful argument for its civilizational importance.
  • D25/03/2026
  • CBook
  • P
  • Incomputable Earth: Technology and the Anthropocene Hypothesis
    This open access collection argues that climate breakdown represents an irreducibly incomputable problem that cannot be resolved through algorithmic optimization or cybernetic planetary management.
  • D25/03/2026
  • CBook
  • P
  • Soft Sound – Textiles as electroacoustic transducers
    Created by EJTECH (Esteban de la Torre and Judit Eszter Kárpáti), Soft Sound is practice-led research that combines textiles with sound to explore possibilities for encountering, enhancing and exploring multi-sensory experiences. The project explo...
    The Perfect NFT – A blockchain art performance by and for its participants
    The Perfect NFT is a performative art installation which considers blockchains as a medium for artistic expression.
    Zed: Automata-Interactive Drawing Installation
    Created at Goldsmiths (University of London) for the degree show project of MA computational Art, Zed is a real-time drawing device centred around the character Zed, intended to evoke a sense of sacredness akin to a religious ritual.
    Stewart – A mutually trustful interface for a fully autonomous car
    Created by Felix Ros, Stewart is a hypothetical tactile interface designed for a fully autonomous car with objective to accommodate a healthy relation between man and machine.
    Novae — Between sky and earth
    Novae explores cosmogonies - the formation of celestial objects in a constantly expanding universe.
    Cryptid – Animatronic light sculpture by Michael Candy
    Created by Michael Candy, 'Cryptid' is an animatronic light sculpture that uses 18 linear actuators and open source Phoenix hexapod code to walk through a space. As human and robotic, natural and synthetic are increasingly amalgamated, the project...
    Tense Relations: human vs. machine art and aesthetics at BIAN
    CAN contributor Dylan Schenker considers AUTOMATA (“art made by machines for machines”) and the uneasy relation between human and machine aesthetics at the third edition of Montreal’s BIAN digital art biennale.
  • D17/06/2016
  • A@dylan
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  • T
  • Our Time – Spatial instrument for manipulating the perception of time
    Our Time is the latest large-scale installation by United Visual Artists, investigating the subjective experience of the passing of time. The installation is comprised of 21 bespoke mechanical pendulums that swing at a pace apparently unhindered b...
    Cosmos by Semiconductor – Scientific data made tangible
    Created by Semiconductor (Ruth Jarman and Joe Gerhardt), Cosmos is a two metre spherical wooden sculpture that has been formed from scientific data.
  • D04/11/2014
  • A@Filip
  • C
  • P
  • Quipt – Teaching industrial robots spatial behaviours for human interaction
    Created by Madeline Gannon, Quipt is a gesture-based control software that facilitates new ways to communicate with industrial robots.
  • D17/12/2015
  • A@Filip
  • C
  • P