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Online for 6,463 days (17 years, 8 months, 11 days), published 4,162 articles about 2,909 people, featuring 199 tools, supported by 1,729 members, and providing access to 470 students.
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Title Excerpt Metadata Color
Solaris? – Challenging the anthropocentric view of the wild
Solaris? was an outdoor walking performance in Tromsø. Inspired by Lem’s sci-fi novel, it used Lawrence Malstaff’s art and HC Gilje’s custom goggles to transform a forest into an alien planet, exploring how we react to the unfamiliar.
Cruise Missile Intersectionality
A live-set by Mo H. Zareei aka mHz that presents a blunt political commentary on the paradoxical nature of performative allyship, a tongue-in-cheek audiovisual onslaught on the feel-good politics of Western liberalism.
Stella Remota by TSVI – Matteo Zamagni
Visualiser for the track ‘Stella Remota’ by TSVI and a real-time live system that simulates flock behaviour of birds.
Boring Screens – Handheld micro-dioramas of modern stares
Boring Screens are a series of small interactive art objects that capture scenes of people who have fallen asleep while looking at their smartphones, or people on their laptops while propping up their chins.
Dead Crossing – Transversing cinema and interactive gameplay
Dead Crossing explores how artificial intelligence can transverse the invisible frontier between cinema history and interactive gameplay.
skadw- / Space woven by shadows
skadw- is an immersive audiovisual installation exploring how shadows influence our perception of space.
The Light Named You – Resetting Earth’s gravity
The Light Named You is an installation that utilises an ultrasonic levitation system within the ring space and assigns a tiny physical particle as the photon's proxy to resonate with your gravity.
Terrae Motus – Seismic data as an audiovisual ecosystem
Terrae Motus transforms comprehensive earthquake data recorded in Türkiye from 1900 to the present into an interactive and multi-sensory experience through a real-time, data-driven custom software system.
(moth) in relay – Cinematic net-art about internet infrastructure
(moth) in relay conjures a world where the moth is trapped in the computer and searches for a way out of the machine by autonomously flying across global internet infrastructure.
Solaris? – Challenging the anthropocentric view of the wild
Solaris? was an outdoor walking performance in Tromsø. Inspired by Lem’s sci-fi novel, it used Lawrence Malstaff’s art and HC Gilje’s custom goggles to transform a forest into an alien planet, exploring how we react to the unfamiliar.
Cruise Missile Intersectionality
A live-set by Mo H. Zareei aka mHz that presents a blunt political commentary on the paradoxical nature of performative allyship, a tongue-in-cheek audiovisual onslaught on the feel-good politics of Western liberalism.
Stella Remota by TSVI – Matteo Zamagni
Visualiser for the track ‘Stella Remota’ by TSVI and a real-time live system that simulates flock behaviour of birds.
Boring Screens – Handheld micro-dioramas of modern stares
Boring Screens are a series of small interactive art objects that capture scenes of people who have fallen asleep while looking at their smartphones, or people on their laptops while propping up their chins.
Dead Crossing – Transversing cinema and interactive gameplay
Dead Crossing explores how artificial intelligence can transverse the invisible frontier between cinema history and interactive gameplay.
skadw- / Space woven by shadows
skadw- is an immersive audiovisual installation exploring how shadows influence our perception of space.
The Light Named You – Resetting Earth’s gravity
The Light Named You is an installation that utilises an ultrasonic levitation system within the ring space and assigns a tiny physical particle as the photon's proxy to resonate with your gravity.
Terrae Motus – Seismic data as an audiovisual ecosystem
Terrae Motus transforms comprehensive earthquake data recorded in Türkiye from 1900 to the present into an interactive and multi-sensory experience through a real-time, data-driven custom software system.
(moth) in relay – Cinematic net-art about internet infrastructure
(moth) in relay conjures a world where the moth is trapped in the computer and searches for a way out of the machine by autonomously flying across global internet infrastructure.

1-9 of 2900

Titles Solaris? – Challenging the anthropoce...
Solaris? was an outdoor walking performance in Tromsø. Inspired by Lem’s sci-fi novel, it used Lawrence Malstaff’s art and HC Gilje’s custom goggles to transform a forest into an alien planet, exploring how we react to the unfamiliar.
, Cruise Missile Intersectionality
A live-set by Mo H. Zareei aka mHz that presents a blunt political commentary on the paradoxical nature of performative allyship, a tongue-in-cheek audiovisual onslaught on the feel-good politics of Western liberalism.
, Stella Remota by TSVI – Matteo Zamagni
Visualiser for the track ‘Stella Remota’ by TSVI and a real-time live system that simulates flock behaviour of birds.
, Boring Screens – Handheld micro-diora...
Boring Screens are a series of small interactive art objects that capture scenes of people who have fallen asleep while looking at their smartphones, or people on their laptops while propping up their chins.
, Dead Crossing – Transversing cinema a...
Dead Crossing explores how artificial intelligence can transverse the invisible frontier between cinema history and interactive gameplay.
, skadw- / Space woven by shadows
skadw- is an immersive audiovisual installation exploring how shadows influence our perception of space.
, The Light Named You – Resetting Earth...
The Light Named You is an installation that utilises an ultrasonic levitation system within the ring space and assigns a tiny physical particle as the photon's proxy to resonate with your gravity.
, Terrae Motus – Seismic data as an aud...
Terrae Motus transforms comprehensive earthquake data recorded in Türkiye from 1900 to the present into an interactive and multi-sensory experience through a real-time, data-driven custom software system.
, (moth) in relay – Cinematic net-art a...
(moth) in relay conjures a world where the moth is trapped in the computer and searches for a way out of the machine by autonomously flying across global internet infrastructure.
,
Categories Member, Project,
Chart
Why Creativity Cannot Be Interpolated
AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
  • D06/06/2026
  • A@atomless
  • C
  • Unlawful by design: Exposing the human rights costs of generative AI
    Amnesty International brief examining how standalone generative AI systems, based on unlawful web scraping, are in conflict with international human rights law (IHRL) and standards through their design, development and deployment.
  • D06/06/2026
  • A@atomless
  • C
  • V6 Development Log (05/2026)
    Activity iOS V2 is out! Members can join CAN, manage, and renew accounts in-app. Non-members can browse the feed without an account. Plus, seamless logins, instant loading, data export, plus many bug fixes and UX improvements.
  • D28/05/2026
  • A@Filip
  • C
  • P
  • Creative Tech New York 2026 – Where Creative Technology, DesignOps, and CreativeOps Converge
    Creative Tech New York 2026 is shaping up to be one of the most exciting gatherings for professionals working at the intersection of creativity, technology, operations, and innovation. CAN member discount included.
    Dreamrs Studio — Open alpha and a founding cohort for natural-language AV authoring and live performance
    Dreamrs is in open alpha. We are seating a cohort of artists and engineers from the CAN community — practitioners who would use the studio to build real work and shape what the platform becomes next.
  • D11/05/2026
  • A@ugurkaya
  • C,
  • T, ,
  • Jun
    16
  • 16/06/2026
  • LNew York
  • CConference
  • Creative Tech New York 2026
    Creative technologists, innovators, and curious minds meet in New York for Creative Tech New York 2026, a day dedicated to the ideas, tools, and talent shaping the next era of creative innovation. This is where creativity meets code, where experimentation drives transformation, and where the boundaries between art, technology, and...
    Jun
    18
  • 20/06/2026
  • LBarcelona
  • CConference
  • Sónar+D 2026
    Sónar+D explors the shared spaces between the creative industries, innovation and technology. A three-day programme fully integrated into Sónar by Day, is where you’ll find talks and panel discussions, performances, and interactives.
    Apr
    04
  • 27/06/2026
  • LIrvine
  • CExhibition
  • Disruptive Cultures: Affect and Effects of Social Media
    "Disruptive Cultures: Affect and Effects of Social Media" explores how social media can provoke strong emotional reactions in users and has significant cultural and social implications. Featuring Lauren Lee McCarthy & Kyle McDonald, Jennifer Gradecki & Derek Curry, Casey Kauffmann, Maya Man, Sarah Rothberg, and Ben Grosser. Curated by David...
    Jun
    05
  • 28/06/2026
  • LLausanne
  • CExhibition
  • Caution Bot Crossing – fragmentin
    Artistic and critical reflection on the effects of automation and optimization technologies in our contemporary societies. Through works combining films, installations, and interactive devices, the exhibition question the place of humans, forms of responsibility, and modes of coexistence that emerge in environments increasingly structured by autonomous systems.
    Jul
    02
  • 05/07/2026
  • LTivissa
  • CFestival
  • BotCamp 2026
    A new edition of BotCamp, Eufònic’s programme connecting digital arts and rural context through coexistence, experimentation and process-based work. At the centre of the programme is BotCampLab, Eufònic’s “digital camp”. A space for coexistence and experimentation where artists, programmers and creators share four days of intensive work with a clear...
    Topics
    algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
    88
    artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
    154
    cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
    92
    data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
    246
    environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
    261
    filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
    78
    generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
    373
    installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
    666
    interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
    238
    kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
    76
    networkA network may describe any form of an interconnected group or system, whether in computation or nature.
    77
    nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
    258
    objectAn object is a thing that has physical existence but is not alive.
    420
    particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
    104
    patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
    56
    projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
    190
    roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
    119
    screen
    992
    sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
    73
    simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
    101
    socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
    92
    theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
    57
    typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
    79
    Director, Center for Collaborative Arts and Media (CCAM) at Yale College
    CCAM in New Haven are looking for a Director to provide strategic and operational leadership, articulating a compelling vision for the center at Yale College and beyond.
  • D28/04/2026
  • CJob
  • SActive
  • T60, new haven, other,
  • Creative Researcher in XR 60% (Junior Researcher) at Zurich University of the Arts
    Zurich University of the Arts are looking for a Creative Researcher to represent the field of Extended Reality (XR) within the Immersive Arts Space’s interdisciplinary core team.
  • D07/04/2026
  • CJob
  • SExpired
  • Tzürich,
  • Lecturer – Computing Applications at Texas Tech University
    The School of Professional Studies at Texas Tech University Online invites applications for a full-time, 12-month Lecturer position in Computing Applications to begin Spring 2026.
  • D10/03/2026
  • CJob
  • SActive
  • Tlubbock, teaching, tx,
  • Freelance Producer/Director – Museum Media at RLMG
    RLMG is seeking a visionary Producer/Director to lead the creative development of cinematic, story-driven media experiences for museums and cultural institutions.
  • D09/03/2026
  • CJob
  • SExpired
  • Tma, producer, watertown,
  • Algorithmic Imaginations – Critical Reflections on AI in Art and Design Practice
    Algorithmic Imaginations offers an in-depth exploration of AI through the lens of art and design practice.
  • D08/06/2026
  • CBook
  • Recursive Apologies – Janet Zweig
    In the early 1990s, artist Janet Zweig created prescient sculptures marrying early computers, algorithms, and dot-matrix printers.
  • D30/05/2026
  • CBook
  • P
  • Digital Tools – Slanted Magazine 47
    Slanted Magazine 47 examines the instruments that shape contemporary creative practice. The Issue dives into the global creative scene and shows how digital tools are used to create, question, and rethink design itself.
  • D27/05/2026
  • CBook
  • Border Tuner – Rafael Lozano-Hemmer
    Border Tuner documents Rafael Lozano-Hemmer’s participatory art installation composed of powerful search-lights forming bridges of light that opened live channels for direct communication across the U.S.-Mexico border.
  • D26/05/2026
  • CBook
  • P
  • Digital Occultism
    Tracing fictions from early internet cultures to contemporary platforms, this book examines how they produce material realities, how politics operate as psychological warfare, and how algorithmic feedback engineers desire.
    Habitat of Recognition – Reading and writing of Earth’s landscapes
    Created by Luiz Zanotello, Habitat of Recognition explores the material dimensions of digital technologies by examining the intra-active tensions between the distinction and convergence of matter.
    Probable Universe – An infinite combination of alternate worlds
    Created by convivial project, The Probable Universe is an interactive audio-visual installation generating an infinite combination of projected worlds in a physical environment using an industrial robotic arm.
    CAN 2017 – Highlights and Favourites
    As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects ...
  • D22/12/2017
  • A@Filip
  • C
  • Laser Letters – Typography meets media interaction at The Basel School of Design
    Created at The Basel School of Design by the 1st year Visual Communication students, Laser Letters is a group project resulting from a short 6 day course providing an introduction and overview of topics in the realms of typography and med...
    Molecular clouds in space – Ryoichi Kurokawa’s ‘unfold’ at FACT
    New solo exhibition by Ryoichi Kurokawa featuring the stunning 'constrained surface' and the 'unfold', new project exploring data taken from giant molecular clouds in space through beautifully visual and sonic environments that showcase the birth ...
    The Augmented Hand Series – Playful, dreamlike and uncanny
    The Augmented Hand Series is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands.
    Figures – Video game engines as dramatic real time performance
    Created by the NY based artist Victor Morales, Figures is a series of dramatic animation created using Unity game engine where characters melt, bend and defy the natural in a simulation
    Sonic Pendulum – AI soundspace of tranquility
    Created by Yuri Suzuki Design Studio and presented at the recent Milan Design Week, Sonic Pendulum is a sound installation in which articial intelligence imagines and materialises an endless soundscape.
  • D24/04/2017
  • A@Filip
  • C
  • P
  • T,
  • F21Thread – A display made of 6,400 spools of thread
    A 2,000 lb machine that uses 6,400 mechanical spools of thread to display Instagrams is the latest project by NY based collaborative BREAKFAST. The team are streaming live online 24 hours a day from July 22-28th, and users receive an auto-edited v...
  • D22/07/2015
  • A@Filip
  • C
  • P
  • T,
  • Camera Restricta – A disobedient tool for taking unique photographs
    Created by Philipp Schmitt, Camera Restricta is a camera that locates itself via GPS and searches online for photos that have been geotagged nearby. If the camera decides that too many photos have been taken at your location, it retracts the shutt...
    Shadow – Elevenplay x Rhizomatiks
    Latest in the series of collaborative projects between Elevenplay and Rhizomatiks is Shadow, a performance comprised of 3 drones with a spot light and one dancer.