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Online for 6,363 days (17 years, 5 months, 3 days), published 4,104 articles about 2,868 people, featuring 193 tools, supported by 1,711 members, and providing access to 410 students.
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Title Excerpt Metadata Color
Interview with Marc Vilanova – The hidden frequencies of embodied sound experiences
Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.
Corpseware – Seven years of dormancy, one moment of bloom
Corpseware is a minimal, disc based software ritual housed in a tablet form vernacular shrine inspired by the bloom mechanic of the Corpse Flower.
Residual Lines – Fragility of Knowledge
Residual Lines is a redaction machine that visualizes the loss of new knowledge tied to recent research grant cuts.
Exploring Post-Poster at MDes Basel
Grace Hannah Park’s graduate thesis project at MDes Basel reveals new possibilities for the moving poster through an exploration of physical sensors and creative-coding.
StarScript – Collective wonder encoded, processed, and projected
StarScript is an interactive astronomy-inspired installation that inverts the observational logic of radio telescopes — turning the act of image reconstruction into a live, collective, and tactile experience.
Zero Range – Documenting the unbearable in a culture of systematic filtering
Zero Range is an interactive installation that exposes the administrative violence of data that is recorded but ignored. It highlights how available information about violence vanishes through systematic disregard and filtering.
Light Streaks – Generative photography
The latest in the series of experiments by Karsten Schmidt, is a small selection of long-exposure images created from randomly generated IFS, a family of very oldskool primitive/trivial fractal functions
Analytic Scape – World as classified and quantified by AI
Analytic Scape is a series of scape videos reconstructed through the eye of AI. After capturing various urban and natural scenes, the footage was analyzed using twenty distinct computer vision algorithms.
Constant Points of Data – Indistinct voices over PA
This project is an investigation into novel applications of turntablism for audiovisual composition and performance, focusing on elastic tempo manipulation.
Interview with Marc Vilanova – The hidden frequencies of embodied sound experiences
Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.
  • D05/03/2026
  • A@
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  • Corpseware – Seven years of dormancy, one moment of bloom
    Corpseware is a minimal, disc based software ritual housed in a tablet form vernacular shrine inspired by the bloom mechanic of the Corpse Flower.
    Residual Lines – Fragility of Knowledge
    Residual Lines is a redaction machine that visualizes the loss of new knowledge tied to recent research grant cuts.
    Exploring Post-Poster at MDes Basel
    Grace Hannah Park’s graduate thesis project at MDes Basel reveals new possibilities for the moving poster through an exploration of physical sensors and creative-coding.
    StarScript – Collective wonder encoded, processed, and projected
    StarScript is an interactive astronomy-inspired installation that inverts the observational logic of radio telescopes — turning the act of image reconstruction into a live, collective, and tactile experience.
    Zero Range – Documenting the unbearable in a culture of systematic filtering
    Zero Range is an interactive installation that exposes the administrative violence of data that is recorded but ignored. It highlights how available information about violence vanishes through systematic disregard and filtering.
    Light Streaks – Generative photography
    The latest in the series of experiments by Karsten Schmidt, is a small selection of long-exposure images created from randomly generated IFS, a family of very oldskool primitive/trivial fractal functions
  • D20/02/2026
  • A@
  • C
  • P
  • T
  • Analytic Scape – World as classified and quantified by AI
    Analytic Scape is a series of scape videos reconstructed through the eye of AI. After capturing various urban and natural scenes, the footage was analyzed using twenty distinct computer vision algorithms.
    Constant Points of Data – Indistinct voices over PA
    This project is an investigation into novel applications of turntablism for audiovisual composition and performance, focusing on elastic tempo manipulation.

    1-9 of 3118

    Titles Interview with Marc Vilanova – The hi...
    Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.
    , Corpseware – Seven years of dormancy,...
    Corpseware is a minimal, disc based software ritual housed in a tablet form vernacular shrine inspired by the bloom mechanic of the Corpse Flower.
    , Residual Lines – Fragility of Knowledge
    Residual Lines is a redaction machine that visualizes the loss of new knowledge tied to recent research grant cuts.
    , Exploring Post-Poster at MDes Basel
    Grace Hannah Park’s graduate thesis project at MDes Basel reveals new possibilities for the moving poster through an exploration of physical sensors and creative-coding.
    , StarScript – Collective wonder encode...
    StarScript is an interactive astronomy-inspired installation that inverts the observational logic of radio telescopes — turning the act of image reconstruction into a live, collective, and tactile experience.
    , Zero Range – Documenting the unbearab...
    Zero Range is an interactive installation that exposes the administrative violence of data that is recorded but ignored. It highlights how available information about violence vanishes through systematic disregard and filtering.
    , Light Streaks – Generative photography
    The latest in the series of experiments by Karsten Schmidt, is a small selection of long-exposure images created from randomly generated IFS, a family of very oldskool primitive/trivial fractal functions
    , Analytic Scape – World as classified ...
    Analytic Scape is a series of scape videos reconstructed through the eye of AI. After capturing various urban and natural scenes, the footage was analyzed using twenty distinct computer vision algorithms.
    , Constant Points of Data – Indistinct ...
    This project is an investigation into novel applications of turntablism for audiovisual composition and performance, focusing on elastic tempo manipulation.
    ,
    Categories Member, Project, Sponsored,
    Chart
    V6 Development Log (02/2026)
    February’s push debuts CAN API (v2.1) and our iOS App (v1.3.1). Members can now participate in Activity directly via mobile, or build their own micro-apps using the API.
  • D26/02/2026
  • A@Filip
  • C,
  • P
  • The First Wave of Speakers Announced for Creative Tech New York 2026!
    On June 16, join us to explore what’s next in Creative Tech, in a culture shaped by AI acceleration, immersive worlds, and interconnected audiences.
    Constella – Supporting Storywriters’ Interconnected Character Creation through LLM-based Multi-Agents
    Constella is a AI-based creativity support tool that uses social media-inspired interactions to help storywriters build interconnected character casts.
    Whose future is liveable?
    Article by Jake Fremantle discussing two recent books on ecological politics by Nicholas Beuret and Thea Riofrancos and the pathways to resisting capital's ecological destruction.
  • D12/02/2026
  • A@atomless
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  • P
  • Mar
    20
  • 20/03/2026
  • Lonline
  • CCall
  • EYEBEAM 2026 – Speculating On Plurality
    This 2026 Residency calls on emerging artists based in NYC within the 5 boroughs to apply to the Open Call; artists whose practice and thinking act as catalysts in defining our paths ahead, and align with the theme Speculating on Plurality. This residency supports emerging artists seeking to further develop...
    Mar
    20
  • 20/03/2026
  • LLondon
  • CConference
  • Creative Tech London 2026
    Join creative technologists, innovators, and creative professionals for a packed day of inspiring presentations from expert speakers. This is your chance to connect with the European Creative Tech community, gain new ideas, take home practical insights, and understand the technology that powers award-winning creative organisations. What's covered at Creative Tech...
    Oct
    17
  • 21/03/2026
  • LGijón
  • CExhibition
  • The Forest – Hugo Martínez-Tormo
    El Bosque by Hugo Martínez-Tormo transfers the aesthetic imagery of the natural ecosystem to the exhibition space through three installations.
    Mar
    20
  • 22/03/2026
  • LLausanne
  • CFestival
  • localhost:2026
    Organized by METAA (metaa.ch) and guided by the theme “Break the Loop”, localhost:2026 (CH) celebrates experimental artistic practices and digital cultures. The festival highlights artists and designers whose experimental and critical approches challenge established norms.
    Jan
    23
  • 24/03/2026
  • LParis
  • CExhibition
  • Deep Fields – Centre Wallonie-Bruxelles
    Deep Fields brings together artists who explore deep fields, from distant desert landscapes to unstable, mobile fields of particles. Confronted with the unrepresentable and the invisible, the artists question perception, which is constantly referred back to its own limits, frameworks and boundaries. Their works are traces of events: the material...
    URLcwb.fr
    Topics
    algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
    82
    artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
    144
    automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
    113
    cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
    90
    data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
    244
    environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
    254
    filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
    77
    generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
    363
    installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
    652
    interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
    128
    interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
    234
    kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
    76
    machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
    67
    networkA network may describe any form of an interconnected group or system, whether in computation or nature.
    75
    nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
    258
    objectAn object is a thing that has physical existence but is not alive.
    415
    opencvOpenCV is a library of programming functions for real-time computer vision.
    61
    particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
    102
    patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
    54
    processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
    211
    projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
    186
    roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
    116
    sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
    69
    simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
    98
    socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
    90
    theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
    55
    typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
    79
    Assistant Professor, Interdisciplinary Artist/Designer (T/TE) at University of Arizona
    The School of Art at the University of Arizona invites applications for an interdisciplinary artist or designer whose practice bridges material exploration, object-making, 3D fabrication, and sculp...
  • D06/02/2026
  • CJob
  • SActive
  • Taz, teaching, tucson, usa,
  • Artistic Employee (m/f/d) Creative Technologist at Bauhaus-University Weimar
    The Professorship of Interface Design in the Faculty of Art and Design is currently inviting applications for the position of Artistic Employee, Creative Technologist for the Media Art and Design d...
  • D21/01/2026
  • CJob
  • SActive
  • Tgermany, teaching, weimar,
  • Postdoctoral Research Fellow in Artistic Research – AI in Artistic Processes at University of Bergen The Art Academy – Department of Contemporary Art
    The position is for a fixed-term period of three years, connected to the newly formed MishMash Centre for AI and Creativity, with a desired start date of September 1, 2026.
  • D19/01/2026
  • CJob
  • SExpired
  • Tbergen, norway,
  • Creative Research Engineer at Zurich University of the Arts
    The Immersive Arts Space (IAS) at ZHdK, an art and technology platform, is looking for a Research Associate / Creative Research Engineer.
  • D14/01/2026
  • CJob
  • SExpired
  • Tcreative coder, zürich,
  • Exhibiting for Multiple Senses – Art and Curating for Sensory-Diverse Bodies
    Exhibiting for Multiple Senses looks into artistic and curatorial research practices that emphasize the multisensory character of the human body in the encounter with artworks.
  • D06/03/2026
  • CBook
  • P
  • Are You a Software Update?
    Are You a Software Update? brings together seven authors to examine the intensifying form of totalitarianism grounded in the quiet background logic of contemporary technology. 
    Collapsed Mythologies – A Geofinancial Atlas
    This book explores the mythological slang of finance—from hectocorns to dark pools. Benjaminsen and Casey reveal how these "supernatural" fictions aren't just colorful talk, but forces that violently shape our real-world ecology.
    We the Bacteria – Notes Toward Biotic Architecture
    Rethinking architecture through the lens of microbes, arguing bacteria are the true builders. This book traces 10,000 years of human-microbe entanglements to challenge the sterile, antibiotic philosophy of modern design.
    45 Symbols – Clay to Code
    45 Symbols–Clay to Code examines how emerging artists and designers develop systematic approaches to a visual language.
    Poetry in Motion – St Marie φ Walker’s Reflective Sculptures
    “Reflective Sculptures: A Critique of Binary Beliefs” is a pair of kinetic sculptures by the Ontario-based artists St Marie φ Walker. Produced as part of their MFA show, the motorized devices sit halfway between poems and machines.
    GAD – RC4 / Computational design methodologies for large-scale 3D printing
    RC4 in London researches computational design methodologies for large-scale 3D printing with industrial robots, taking logistical, structural and material constraints as design opportunities to generate non-representational architectural spaces wi...
    Sol – An apparatus that depicts pathways of the sun
    Sol is a custom made apparatus that can depict any position and any trajectory of the sun. Since the sun’s path changes every day, the exact path it takes through the sky depends not only on the date but also on the geographical location of the ob...
  • D12/01/2022
  • A@Filip
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  • T, ,
  • Hit The Beat – Physical drum machine by Lorenzo Bravi
    Hit The Beat is a physical drum machine that can play *anything*, making it possible for everyday objects to become musical instruments.
    Physicalising a Pixel – LED Matrix Display Tutorial / Document 1. Workshop
    This past March, CAN joined forces with UAL Creative Computing Institute to present the first in a series of events that examine new forms of cross-disciplinary art and design practice. Entitled Document 1., the event was comprised of a workshop, ...
    THERO – Device to (physically) manage online privacy
    Created by Román Torre and Ángeles Angulo (Rotor Studio), THERO is an object designed to allow users to manage and be aware of their data traffic in a (literally) physical way.
    The Imaginary Kingdom of Aurullia – Interpretation of Mandalay fractal by Subblue
    The Aurullia series are Tom Beddard's interpretation of a fractal formula called Mandalay, a specific type of Mandelbox with additional parameters that allow scaling of the folding on individual axes, either in parallel or one after.
    Synthetic Apiary – Biologically augmented digital fabrication
    New project by Neri Oxman and the team at the Mediated Matter Group / MIT Media Lab explores the possibility of a controlled space in which seasonal honeybees can thrive year-round.
    Sai Ga / KJZAA# – Ksawery Komputery
    Created by Ksawery Komputery, the work is comprised of is a video and the promotional website for Sai Ga, taking on the graphic theme and having a close look at pixels.
    Make Something that Makes (almost) Anything – Cardboard CNC
    Cardboard construction kit and a framework for rapid machine prototyping developed at the MIT Media Lab, part of 'How to Make Something that Makes (almost) Anything' course.