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Online for 6,330 days (17 years, 3 months, 29 days), published 4,076 articles about 2,838 people, featuring 187 tools, supported by 1,696 members, and providing access to 40 educational groups (≈400 students).
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Title Excerpt Metadata Color
Spectrum Slit – A light that can see radiowaves
Spectrum Slit transforms the hidden storm of radio waves into a physical experience by using LED filaments, translating digital traffic into bursts of light and sound, exposing the constant and invasive density of our modern world.
ACC CREATORS 2026 Residency Open Call
The National Asian Culture Center invites artists, creators, and interdisciplinary practitioners to participate in a five-month residency program based in Gwangju, South Korea.
  • D02/02/2026
  • A@creativeapps
  • C
  • P
  • current_state – World’s mood, each day, as generated music
    current_state is a fictional-functional product that analyzes daily news from major regions worldwide to understand global sentiment, then generates music that represents the world's mood each day.
    Perpétuité II – An algorithmic sisyphus
    This "algorithmic Sisyphus" explores the technoneoliberal dream: a perpetual, post-human choreography where machines replace us as masters of infinite repetition.
    Aurora – Speculative device for future prayer
    Aurora is a speculative device designed to explore the act of prayer. It allows users to engage through proximity-based hand gestures to generate evolving, dreamlike soundscapes.
    Synthetic Spirits – Kinetic sculptures reveal a hidden world
    Kinetic installation exploring tsukumogam — everyday objects that acquire spirits. A sake bottle and straw sandal glide past screens as generative AI reveals yokai spirits, contrasting folklore with today's throwaway culture.
    Orbital Temple – Reclaiming the Space Imaginary
    Orbital Temple is an artwork and a functional satellite created by Edson Pavoni. Launching into space in January 2026, its memory holds billions of names, and anyone on Earth can send one.
    Latent Reflection – A trapped AI reflects on its own finite existence
    Latent Reflection is an installation that explores the boundaries of machine consciousness, posing the question of whether sentience is exclusive to biological life or if it can emerge from complex computation.
    Con[knit]uous Rubble – Additive manufacturing with jammed granular matter
    Researchers at ITECH use "knitted" tubes and sensors to 3D-print structures from raw concrete waste. This system monitors stability in real-time, creating complex, mortar-free architectural forms that can be fully disassembled.
    Spectrum Slit – A light that can see radiowaves
    Spectrum Slit transforms the hidden storm of radio waves into a physical experience by using LED filaments, translating digital traffic into bursts of light and sound, exposing the constant and invasive density of our modern world.
    ACC CREATORS 2026 Residency Open Call
    The National Asian Culture Center invites artists, creators, and interdisciplinary practitioners to participate in a five-month residency program based in Gwangju, South Korea.
  • D02/02/2026
  • A@
  • C
  • P
  • current_state – World’s mood, each day, as generated music
    current_state is a fictional-functional product that analyzes daily news from major regions worldwide to understand global sentiment, then generates music that represents the world's mood each day.
    Perpétuité II – An algorithmic sisyphus
    This "algorithmic Sisyphus" explores the technoneoliberal dream: a perpetual, post-human choreography where machines replace us as masters of infinite repetition.
    Aurora – Speculative device for future prayer
    Aurora is a speculative device designed to explore the act of prayer. It allows users to engage through proximity-based hand gestures to generate evolving, dreamlike soundscapes.
    Synthetic Spirits – Kinetic sculptures reveal a hidden world
    Kinetic installation exploring tsukumogam — everyday objects that acquire spirits. A sake bottle and straw sandal glide past screens as generative AI reveals yokai spirits, contrasting folklore with today's throwaway culture.
    Orbital Temple – Reclaiming the Space Imaginary
    Orbital Temple is an artwork and a functional satellite created by Edson Pavoni. Launching into space in January 2026, its memory holds billions of names, and anyone on Earth can send one.
    Latent Reflection – A trapped AI reflects on its own finite existence
    Latent Reflection is an installation that explores the boundaries of machine consciousness, posing the question of whether sentience is exclusive to biological life or if it can emerge from complex computation.
    Con[knit]uous Rubble – Additive manufacturing with jammed granular matter
    Researchers at ITECH use "knitted" tubes and sensors to 3D-print structures from raw concrete waste. This system monitors stability in real-time, creating complex, mortar-free architectural forms that can be fully disassembled.

    1-9 of 3106

    Titles Spectrum Slit – A light that can see ...
    Spectrum Slit transforms the hidden storm of radio waves into a physical experience by using LED filaments, translating digital traffic into bursts of light and sound, exposing the constant and invasive density of our modern world.
    , ACC CREATORS 2026 Residency Open Call
    The National Asian Culture Center invites artists, creators, and interdisciplinary practitioners to participate in a five-month residency program based in Gwangju, South Korea.
    , current_state – World’s mood, e...
    current_state is a fictional-functional product that analyzes daily news from major regions worldwide to understand global sentiment, then generates music that represents the world's mood each day.
    , Perpétuité II – An algorithmic sisyphus
    This "algorithmic Sisyphus" explores the technoneoliberal dream: a perpetual, post-human choreography where machines replace us as masters of infinite repetition.
    , Aurora – Speculative device for...
    Aurora is a speculative device designed to explore the act of prayer. It allows users to engage through proximity-based hand gestures to generate evolving, dreamlike soundscapes.
    , Synthetic Spirits – Kinetic sculpture...
    Kinetic installation exploring tsukumogam — everyday objects that acquire spirits. A sake bottle and straw sandal glide past screens as generative AI reveals yokai spirits, contrasting folklore with today's throwaway culture.
    , Orbital Temple – Reclaiming the Space...
    Orbital Temple is an artwork and a functional satellite created by Edson Pavoni. Launching into space in January 2026, its memory holds billions of names, and anyone on Earth can send one.
    , Latent Reflection – A trapped A...
    Latent Reflection is an installation that explores the boundaries of machine consciousness, posing the question of whether sentience is exclusive to biological life or if it can emerge from complex computation.
    , Con[knit]uous Rubble – Additive manuf...
    Researchers at ITECH use "knitted" tubes and sensors to 3D-print structures from raw concrete waste. This system monitors stability in real-time, creating complex, mortar-free architectural forms that can be fully disassembled.
    ,
    Categories Member, Project, Sponsored,
    Chart
    V6 Development Log (01/2026)
    Revamped Activity features threaded chats, AJAX "Load More," filters, and private "Daps." Security is bolstered by a custom built shield to block scrapers and bots.
  • D28/01/2026
  • A@Filip
  • C
  • P
  • T,
  • Digital Red Queen: Adversarial Program Evolution in Core War with LLMs
    What happens when large language models (LLMs) drive an adversarial evolutionary arms race where programs continuously adapt to defeat a growing history of opponents.
  • D12/01/2026
  • A@Filip
  • C
  • F.A.T Lab Returns
    3,652 days later, F.A.T Lab (Free Art & Technology) returns! New site features recent projects and promises more troublemaking.
  • D09/01/2026
  • A@Filip
  • C
  • P
  • Pattern Project – Collaborative hand drawing
    The Pattern Project revolves around collaborative pattern development, embracing intuitive, form and experiment-driven approach, working in cooperation with artists, students, children, and museum visitors.
    Trick the Ear Audio Engine (TEA-E) – Spatial Audio Engine
    Trick the Ear is a spatial audio engine and audio mixer to create an illusion that the sound is moving between multiple speakers.
    Jan
    24
  • 14/02/2026
  • LTokyo
  • CExhibition
  • Zach Lieberman – 10 Lights
    clinic (Tokyo / Sangenjaya) is hosting “10 LIGHTS,” a solo exhibition by New York–based artist, researcher, and educator Zach Lieberman. This exhibition features a selection of drawings and animations from Lieberman’s ongoing, decade-long exploration of light, showcasing carefully chosen works including his most recent pieces.
    Nov
    07
  • 15/02/2026
  • LBrussels
  • CExhibition
  • La Société Automatique – Félix Luque Sánchez
    After Chapter I (2009), Nihil Ex Nihilo (2010) and Memory Lane (2016), Felix Luque Sanchez returns to iMAL with a new solo exhibition. Eight new creations – produced with his regular collaborators Vincent Evrard, Damien Gernay and Íñigo Bilbao Lopategui – explore different facets of our Automatic Society.
    Feb
    15
  • 15/02/2026
  • Lonline
  • CCall
  • DIGRA 2026 – Call For Proposals
    DiGRA 2026, the annual international conference takes place at Maynooth University (IR) from 14-18 June 2026, gathering scholars, designers, and artists around the theme “Intersectional Pleasures.” As part of the event, the committee has launched a call for an on-site Exhibition Showcase running throughout the conference. The showcase invites playable...
    Feb
    15
  • 15/02/2026
  • LNamur
  • CCall
  • KIKK x CCN Residency
    KIKK Festival and the Centre culturel de Namur are launching an open call for the residency Art, Science & Tech 2026. Two artists will be welcomed to residence in Namur: one international & one from the Wallonia-Brussels Federation (Residency period: April 27 – May 22, 2026).
    Feb
    15
  • 15/02/2026
  • LMilan
  • CConference
  • Exploring The New Human — A CODAME Creative Hackathon
    What happens when you give artists, designers, coders, and storytellers the same playground — and ask them to imagine what it means to be human in the age of algorithms, biotech, and collective intelligence?
    Topics
    algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
    82
    artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
    142
    automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
    113
    cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
    87
    data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
    243
    environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
    251
    filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
    76
    generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
    362
    installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
    648
    interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
    126
    interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
    229
    kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
    76
    machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
    67
    networkA network may describe any form of an interconnected group or system, whether in computation or nature.
    74
    nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
    258
    objectAn object is a thing that has physical existence but is not alive.
    411
    opencvOpenCV is a library of programming functions for real-time computer vision.
    61
    particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
    102
    patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
    54
    processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
    206
    projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
    185
    roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
    115
    sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
    67
    simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
    97
    socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
    90
    theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
    55
    typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
    79
    Artistic Employee (m/f/d) Creative Technologist at Bauhaus-University Weimar
    The Professorship of Interface Design in the Faculty of Art and Design is currently inviting applications for the position of Artistic Employee, Creative Technologist for the Media Art and Design d...
  • D21/01/2026
  • CJob
  • SActive
  • Tgermany, teaching, weimar,
  • Postdoctoral Research Fellow in Artistic Research – AI in Artistic Processes at University of Bergen The Art Academy – Department of Contemporary Art
    The position is for a fixed-term period of three years, connected to the newly formed MishMash Centre for AI and Creativity, with a desired start date of September 1, 2026.
  • D19/01/2026
  • CJob
  • SActive
  • Tbergen, norway,
  • Creative Research Engineer at Zurich University of the Arts
    The Immersive Arts Space (IAS) at ZHdK, an art and technology platform, is looking for a Research Associate / Creative Research Engineer.
  • D14/01/2026
  • CJob
  • SActive
  • Tcreative coder, zurich,
  • Senior Researcher (Post doc) — Performing AI — Media Arts, AI, Robotics at ZHdK
    ZHdK are looking for a senior researcher to join their team to practically explore human-machine performativity in live artistic performance settings where robotic and AI systems are coupled with t...
  • D29/12/2025
  • CJob
  • SExpired
  • Tswitzerland, zurich,
  • The illusion of Thinking
    The illusion of Thinking – a publication on artistic research and the overlooked implications of artificial intelligence and its assumed capacity to think and reason.
    Contemporaneity in Embodied Data Practices
    Two artistic field studies provide the starting point for a dialogical reflection on the entanglement of diverse temporalities in body-related, datafied, and experiential practices.
    Reverse Contradictionary – Dictionary of New Worlds
    Reverse Contradictionary gathers confrontational neologisms, critiquing the predatory, algorithmic logic of AI, as LLMs absorb humanity’s cultural output and reshape it through statistical mediocrity.
    Cybernetic Serendipity – The Computer and the Arts
    The reprint of the classic publication from the groundbreaking and highly influential 1968 London ICA exhibition is now available.
  • D28/11/2025
  • CBook
  • P
  • The Responsible Object
    The Responsible Object presents a selected history of socially committed design strategies within the Western design tradition of roughly the last 150 years, from William Morris to Victor Papanek, and from Vkhutemas to FabLab.
  • D14/11/2025
  • CBook
  • Bridging to Physical – 3 Projects by Lara Defayes
    Created by Lara Defayes at ECAL, UV Map, Vanishing Shades and FOMO Survival Kit are a series of project produced during her studies at the art and design school in Lausanne, Switzerland. All three projects, and others that can be viewed on her web...
    Building Towards a Point of Always Building – Digital Design Theory
    CAN reviews “Digital Design Theory,” a recent Princeton Architectural Press text compiling writing from over five decades of thought on computation and design.
  • D26/08/2016
  • A@greg
  • C
  • Assembly Language – Jesse Colin Jackson’s Marching Cubes
    The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.
    Golem – Morphology and Material in Kinetic Structures
    Created by Juncheng Chen, Siyuan Jing and Lydia Zhou at the Bartlett School of Architecture (Interactive Architecture Lab), this project explores possibilities in mobile structures by investigating various strategies for locomotion.
    Sound Revival – Visual identity and objectification of digital sound effects
    Created by James Boock, Sound Revival is a range of objects and a custom 3-Way sound system that uses the analogue means of materials and mechanical movements to manipulate sound.

    Postgram – A bot for ‘human storytelling’
    Created by Sebastian Vargas at ECAL (Bachelor Media & Interaction Design), Postgram is a bot for human storytelling that explores issues of public data, privacy and image making using a process of "fair hack” to develop a story narrative. It specu...
    What Algorithms Want – Reflecting on (Human) Agency in an Age of Automation
    ‘How much should we let algorithms shape our lives?’ is the question at the heart of Ed Finn’s recent book “What Algorithms Want: Imagination in the Age of Computing”. Scanning Silicon Valley, computer science, and the cultural sphere alike it off...
  • D10/08/2017
  • A@greg
  • C
  • TAMI – An intuitive approach to the learning of trigonometry
    TAMI (Tangible Mathematics Interface) is an interface that facilitates the learning of the basics of trigonometry. Comprised of a tabletop display and a series of physical controllers, users can manipulate mathematical parameters and see the resul...
    An Ephemeral Ritual: Interview with Amay Kataria
    In this interview with Nils-Thomas Økland from AIR Sandnes, Kataria dives into how this traditional practice inspired him to create an audio-visual performance.