Loop – An exhibition about time visualization
The exhibition brings together 12:12, a series of twelve digital experiments on our relationship to time: generative clocks that reinvent the way we tell the time using the tools of graphic design.
Group Photos – Ten strangers, one image, every two hours
Every two hours, a Helsinki server draws ten freely licensed global nature photos, merging them by local sharpness into a composite portrait. Species from across continents layer together, published automatically with full attribution.
Mirror Mirror – What Remains of Me
In Mirror Mirror, visitors converse with Mira, an AI persona inside a physical mirror. Reading real-time facial expressions and answers, Mira maps them onto a six-band aesthetic spectrum and prints an instant generated portrait.
Drone – Tethered to its power cable, a batteryless drone swings in the space
An F450 drone was modified by removing its onboard battery and connecting it to a continuous power supply. Its live video signal was transmitted via cable and distributed across six surrounding screens.
Mars Terrain Playback – Exploring non-extractive futures and intimacy with unknown worlds
Mars Terrain Playback is a small electric vehicle that replays sections of Perseverance’s journey across Mars.
Semantic Noise – The emergence of error in the age of semantic machines
Semantic Noise is a generative artwork that explores the emergence of error and ambiguity in an age increasingly shaped by semantic machines.
Tessera – A file network with no infrastructure
Tessera is an open-source wearable pendant designed to hold a microSD card. Inspired by the traditional locket, which was created to carry personal objects close to the body, the piece treats data as something similar.
House of IFs – Agentic AI and correlation as divination
House of Ifs transforms daily news into Mesopotamian-style omen tablets using AI agents, connecting signs to outcomes. Explore the archive, uncover hidden texts, consult the Scribe, and weigh in on the machine's uncanny authority.
ACC NEXT 2027 Emerging Asian Artists International Open Call
The National Asian Culture Center (ACC) announces the 2027 ACC NEXT Emerging Asian Artists International Open Call, inviting emerging artists from across Asia to submit bold, experimental works at the intersection of art and technology.
Rill Sound – A family of four small AV instruments for Stick S3
Rill Sound is a family of four small audiovisual instruments that pair evolving music with generative visuals.
V6 Development Log (07/2026)
Two months, four big wins: Archives Browser rebuilt with a 3D Semantic Space, API docs reborn as an interactive browser with a new Search API, Activity turns one year old, hits 2.1.0 and gets faster with in-app Search + Liquid Glass.
Patternflow – An Open-Source LED Synthesizer Reinterpreting Participation TV
Patternflow, an open-source LED synthesizer by Seunghun Lee, reimagines Nam June Paik's Participation TV (1963) — four knobs reshape light patterns in real time, and others are already building and sharing their own.
Why Creativity Cannot Be Interpolated
AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
Unlawful by design: Exposing the human rights costs of generative AI
Amnesty International brief examining how standalone generative AI systems, based on unlawful web scraping, are in conflict with international human rights law (IHRL) and standards through their design, development and deployment.
Featured
Ready To Die – Auriea Harvey
In this solo exhibition, Auriea returns to mythologies in her own likeness: part self-portrait, part vessel, part mythic double. Monuments, statues, vessels, carvings, and intimate talismans will inhabit a chamber of passage – an environment shaped by death, rebirth, memory, and transformation.
Robot17 ?SyntaxError
The ROBOT Festival is an international event in Bologna, Italy, completely dedicated to digital art and electronic music. The upcoming edition (?SyntaxError) takes place across multiple dates: 13 September, 25 September, and 8–10 October 2026.
FILE 2026
In a global landscape where generative artificial intelligence is redefining the boundaries of creation, the International Festival of Electronic Language – FILE reaches its 26th edition, reaffirming its role at the forefront of the intersection between art, science, and technology. From August 20 to October 11, the FIESP Cultural Center...
Shadow Creatures – From Spirit Photography To The Ghosts Of The Algorithm
Spectral beings haunt digital images: algorithmic figures lurk in photorealistic computer games, enigmatic beings nest in datasets, and ghostly figures surface through AI prompts. Shadow Creatures shifts the focus from photography as a medium of light to shadows. The exhibition spans historical spirit photography and the algorithmic phantoms of the...
Mesh 2026
Mesh is a biennial festival for art and technology in Basel. The program includes exhibitions, performances, screenings, and workshops, complemented by a conference of talks and panel discussions. This year's edition, Infrastructures of Care, asks after good social relationships, fair technologies, and a mindful engagement with the environment.
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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screen
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Assistant or Associate Professor of Graphic Design (Tenure-Track) at Auburn University
The School of Industrial and Graphic Design at Auburn University invites applications for a tenure-track position in Graphic Design at the rank of Assistant or Associate Professor commencing August...
Professorship in Illustration (W2) at Hochschule München University of Applied Sciences
We seek a Professor of Illustration & Drawing with strong analog/digital skills, storytelling ability, and AI software literacy. You will teach core concepts, guide student projects, and innovate a...
Assistant / Associate Professor (Tenure-Track) in Interactive Media at Nanyang Technological University, Singapore
The Nanyang Technological University invites applications for the position of Assistant or Associate Professor (Tenure-Track) in Interactive Media at the School of Art, Design and Media (ADM).
Product UI Designer at Loom Literature
Looking for a product/UI designer to refine the existing design for LOOM, an independent, writing-first social app currently preparing for a small beta.
Autonomous Agents – Artists on Human-Machine Interaction
Autonomous Agents: Artists on Human-Machine Interaction captures a pivotal moment in AI’s impact on art and society through interviews with fifteen artists spanning diverse geographies, generations, and philosophies.
The Aesthetics of Machine Vision – Critical Terms and Ideas
The Aesthetics of Machine Vision brings together scholars, researchers, and artists who explore machine vision from various academic and nonacademic perspectives.
Ada Lovelace’s Notes on Babbage’s Analytical Engine
This book is a new typesetting and construction of Ada Lovelace’s extensive notes on the Analytical Engine Invented by Charles Babbage, from 1843.
Design Magazine CA 287 – The Tools Issue: The Expanded Toolkit
This issue explores the expanding toolkit of contemporary design practice, highlighting the tools, systems, and methodologies that shape how designers think, work, and create.
Inventing ELIZA – How the First Chatbot Shaped the Future of AI
Inventing ELIZA offers the first comprehensive critical analysis of Joseph Weizenbaum’s groundbreaking chatbot system through the lens of critical code studies.
Oil – Creation via deprivation, divestment and destruction
Created by Moscow based artist Dmitry Morozov aka ::vtol::, Oil is the latest in the series of installations by Dmitry that explore the relationship between the material and ephemeral in contemporary culture.
A Drop of Light – Structured Light Laboratory (SLL)
'A Drop of Light’ is an interactive new-media art research project aimed at developing a computer-generated holographic spot as a responsive techno-hypermedium with which the performer interacts and her techno-perception is embodied, expressed, an...
Living Mushtari – 3d-printed and generatively grown microbial factory
Developed at the MIT Media Lab's Mediated Matter group, Living Mushtari is a 3D printed wearable with 58 meters of internal fluid channels designed to function as a wearable microbial factory that uses synthetic microorganisms to convert sunlight ...
InFoam Printing – 3D printing smart foam elements
Ideated during a five days workshop held by Covestro in cooperation with the architecture faculty of the FH Münster MSA, InFoam Printing is a novel production process to alter the properties of flexible foam by giving it a skeleton which is able t...
Human Element Inc – Crowdwork services for everyday life
Created by Stephan Bogner and Philipp Schmitt, Human Element Inc. investigates how crowdwork, such as Amazon MechanicalTurk, might be woven into everyday life in the future— and explores the topic through three speculative crowdwork services.
Terrapattern – Neural network visual search tool for satellite imagery
Created by a Golan Levin, David Newbury, and Kyle McDonald, with the assistance of Golan's students at CMU, Terrapattern is a visual search tool for satellite imagery that provides journalists, citizen scientists, and other researchers with the ab...
Making ‘Moon Phases’ tangible and poetic
Created by Yingjie Bei and Yifan Hu at ITP, Moon Phases allows the audience to input any date and it will show the moon phase for that night (from the northern hemisphere's perspective).
The Reality Gap – A commentary and speculative documentation on robotic, artificial life forms
Created by Riccardo Lardi, The Reality Gap is a research project that investigates how robot movements evoke empathy towards humans and speculates where will the next generation of robotic systems come from and where will they go.
Perfect Behaviours –A collective exhibition on the algorithmic rewriting of human behaviours
Serena Cangiano reviews "Perfect Behaviours - life redesigned by the algorithm" curated by Giorgio Olivero and on show in Turin, Italy's OGR Officine Grandi Riparazioni.
Performing Pedagogy – A Conversation with Ruairi Glynn
Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.
Microbial Design Studio – Machine to design, culture, and test genetically modified organisms
Created by Mike Hogan, Karen Hogan and Orkan Telhan, 'Microbial Design Studio' is a countertop biofabrication machine that brings together the capabilities of a biology wetlab into a single inexpensive piece of hardware to design, culture, and tes...
