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Online for 6,548 days (17 years, 11 months, 4 days), published 4,202 articles about 2,954 people, featuring 208 tools, supported by 1,738 members, and providing access to 450 students.
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Title Excerpt Metadata Color
Clouds to Poem – On the poetic inefficiency of AI
Clouds to Poem asks what happens when we delegate the distinctly human, purposeless act of daydreaming to a machine.
Photograph is of ___ – Pigment, traces, and the air between
is of___ are a series of landscape photographs printed using pigments extracted from various natural elements from the original location preserved in a custom built enclosure system.
The Helix – A kinetic system of mirrored sculpture, light and sound
The Helix is a large-scale kinetic light and sound installation built around a five-metre rotating sculpture of mirrored glass.
The Power of Two – Game that turns choices into a soundtrack
The Power of Two is a rule-based, procedurally generated art game, in which a single minimal rule — left or right — drives three interlocking generative systems simultaneously: the game world and its soundtrack.
MycoGravity – Shaped by unstable gravitational direction
MycoGravity is a robotic installation and artistic research project that explores fungal growth under altered gravitational conditions.
Master In Training – Machine perception and synthetic recall
Master in Training explores digital memory and AI translation. A four-screen setup cycles a still life through vision models and generative AI, allowing visual drift to build until the system searches the cloud to verify its own reality.
Digital Camouflage – Present to the human eye, absent to the model
Digital Camouflage is a garment designed to "trick" the computer-vision systems that increasingly watch public space.
Ripples of the Rhoar – Sonic waterscapes at La Jonction
Listening to the more than human and expanding our perception of nature.
Moving Cloud – Transforming meteorological data into experience
Moving Cloud is a weather station that translates real-time environmental data into visual and sound languages to create a perceptual experience to feel the climate beyond its numerical representation.
Clouds to Poem – On the poetic inefficiency of AI
Clouds to Poem asks what happens when we delegate the distinctly human, purposeless act of daydreaming to a machine.
Photograph is of ___ – Pigment, traces, and the air between
is of___ are a series of landscape photographs printed using pigments extracted from various natural elements from the original location preserved in a custom built enclosure system.
The Helix – A kinetic system of mirrored sculpture, light and sound
The Helix is a large-scale kinetic light and sound installation built around a five-metre rotating sculpture of mirrored glass.
The Power of Two – Game that turns choices into a soundtrack
The Power of Two is a rule-based, procedurally generated art game, in which a single minimal rule — left or right — drives three interlocking generative systems simultaneously: the game world and its soundtrack.
MycoGravity – Shaped by unstable gravitational direction
MycoGravity is a robotic installation and artistic research project that explores fungal growth under altered gravitational conditions.
Master In Training – Machine perception and synthetic recall
Master in Training explores digital memory and AI translation. A four-screen setup cycles a still life through vision models and generative AI, allowing visual drift to build until the system searches the cloud to verify its own reality.
Digital Camouflage – Present to the human eye, absent to the model
Digital Camouflage is a garment designed to "trick" the computer-vision systems that increasingly watch public space.
Ripples of the Rhoar – Sonic waterscapes at La Jonction
Listening to the more than human and expanding our perception of nature.
Moving Cloud – Transforming meteorological data into experience
Moving Cloud is a weather station that translates real-time environmental data into visual and sound languages to create a perceptual experience to feel the climate beyond its numerical representation.

1-9 of 2930

Titles Clouds to Poem – On the poetic ineffi...
Clouds to Poem asks what happens when we delegate the distinctly human, purposeless act of daydreaming to a machine.
, Photograph is of ___ – Pigment, trace...
is of___ are a series of landscape photographs printed using pigments extracted from various natural elements from the original location preserved in a custom built enclosure system.
, The Helix – A kinetic system of mirro...
The Helix is a large-scale kinetic light and sound installation built around a five-metre rotating sculpture of mirrored glass.
, The Power of Two – Game that turns ch...
The Power of Two is a rule-based, procedurally generated art game, in which a single minimal rule — left or right — drives three interlocking generative systems simultaneously: the game world and its soundtrack.
, MycoGravity – Shaped by unstable grav...
MycoGravity is a robotic installation and artistic research project that explores fungal growth under altered gravitational conditions.
, Master In Training – Machine percepti...
Master in Training explores digital memory and AI translation. A four-screen setup cycles a still life through vision models and generative AI, allowing visual drift to build until the system searches the cloud to verify its own reality.
, Digital Camouflage – Present to the h...
Digital Camouflage is a garment designed to "trick" the computer-vision systems that increasingly watch public space.
, Ripples of the Rhoar – Sonic watersca...
Listening to the more than human and expanding our perception of nature.
, Moving Cloud – Transforming meteorolo...
Moving Cloud is a weather station that translates real-time environmental data into visual and sound languages to create a perceptual experience to feel the climate beyond its numerical representation.
,
Categories Member, Project,
Chart
V6 Development Log (07/2026)
Two months, four big wins: Archives Browser rebuilt with a 3D Semantic Space, API docs reborn as an interactive browser with a new Search API, Activity turns one year old, hits 2.1.0 and gets faster with in-app Search + Liquid Glass.
  • D29/07/2026
  • A@Filip
  • C
  • P
  • Patternflow – An Open-Source LED Synthesizer Reinterpreting Participation TV
    Patternflow, an open-source LED synthesizer by Seunghun Lee, reimagines Nam June Paik's Participation TV (1963) — four knobs reshape light patterns in real time, and others are already building and sharing their own.
  • D13/07/2026
  • A@engmung
  • C
  • P
  • Why Creativity Cannot Be Interpolated
    AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
  • D06/06/2026
  • A@atomless
  • C
  • Unlawful by design: Exposing the human rights costs of generative AI
    Amnesty International brief examining how standalone generative AI systems, based on unlawful web scraping, are in conflict with international human rights law (IHRL) and standards through their design, development and deployment.
  • D06/06/2026
  • A@atomless
  • C
  • V6 Development Log (05/2026)
    Activity iOS V2 is out! Members can join CAN, manage, and renew accounts in-app. Non-members can browse the feed without an account. Plus, seamless logins, instant loading, data export, plus many bug fixes and UX improvements.
  • D28/05/2026
  • A@Filip
  • C
  • P
  • Sep
    10
  • 11/09/2026
  • LParis
  • CConference
  • Three.Js Conference
    The first-ever conference dedicated entirely to Three.js –– 2 days to connect, swap ideas, and learn from the people building things on the web.
    Aug
    22
  • 13/09/2026
  • LTokyo
  • CExhibition
  • Music As Furniture – Yuri Suzuki
    E&Y present “Music As Furniture”, an exhibition by designer and sound artist Yuri Suzuki. Inspired by Erik Satie’s concept of ‘Furniture Music’, the exhibition will feature “SPEAKER CORNER”, a new edition produced by E&Y, alongside works that traverse the boundaries between sound, furniture, product design and architecture.
    Sep
    09
  • 13/09/2026
  • LLinz
  • CFestival
  • Ars Electronica 2026
    From September 9 to 13, 2026, Linz will once again become an international meeting place for art, technology and society. Under the title “NEGOTIATING HUMANITY”, Ars Electronica 2026 asks how societies can remain capable of dialogue in times of growing polarization, technological transformation and global crises, and how democratic negotiation...
    Sep
    20
  • 20/09/2026
  • Lonline
  • CCall
  • Open Call: PRELIFE Artist Collaboration Programme
    The PRELIFE Artist Collaboration Programme offers artists the opportunity to engage deeply with scientific research into the origins of life, as independent researchers contributing their own perspectives and forms of knowledge. The programme is developed in partnership with the Centre of Applied Research for Art, Design and Technology (Caradt) and...
    Dec
    04
  • 26/09/2026
  • LMunich
  • CExhibition
  • Seeing the Unseen: Quantum physics and art as entangled worlds
    ERES Foundation invites visitors on an interdisciplinary journey into the quantum world. Artists include: Dara Birnbaum, Herbert W. Franke, Elsa Garmire, Ayoung Kim, Alicja Kwade, Roman Lipski, Jonas Lund, Mehmet & Kazim, Tan Mu, Semiconductor, Thomas Struth, Paul Talman, Tamiko Thiel, Troika, Agustina Woodgate, and others
    Topics
    algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
    91
    artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
    162
    cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
    93
    data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
    246
    environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
    267
    filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
    78
    generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
    378
    installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
    673
    interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
    242
    kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
    76
    networkA network may describe any form of an interconnected group or system, whether in computation or nature.
    80
    nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
    258
    objectAn object is a thing that has physical existence but is not alive.
    427
    particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
    106
    patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
    58
    projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
    191
    roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
    120
    screen
    999
    sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
    76
    simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
    104
    socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
    93
    theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
    57
    typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
    79
    Assistant / Associate Professor (Tenure-Track) in Interactive Media at Nanyang Technological University, Singapore
    The Nanyang Technological University invites applications for the position of Assistant or Associate Professor (Tenure-Track) in Interactive Media at the School of Art, Design and Media (ADM).
  • D24/08/2026
  • CJob
  • SActive
  • T60, singapore, teaching,
  • Product UI Designer at Loom Literature
    Looking for a product/UI designer to refine the existing design for LOOM, an independent, writing-first social app currently preparing for a small beta.
  • D24/08/2026
  • CJob
  • SActive
  • Tinteraction designer,
  • Künstlerischer Mitarbeiterin (w/m/d/x) (Artistic Associate) at Burg Giebichenstein University of Art and Design
    Seeking an Artistic Associate for the 'Mighty Maker Machines' project in Halle, Germany. The part-time role focuses on organizing and teaching formats that merge AI technology with foundational des...
  • D30/07/2026
  • CJob
  • SActive
  • Tgermany, halle, teaching,
  • Project Manager at oio
    A small but highly curated team tackling deeply challenging briefs for high-stakes projects are looking for a Project Manager.
  • D28/07/2026
  • CJob
  • SActive
  • Tbarcelona, eu, producer,
  • The Aesthetics of Machine Vision – Critical Terms and Ideas
    The Aesthetics of Machine Vision brings together scholars, researchers, and artists who explore machine vision from various academic and nonacademic perspectives.
  • D03/09/2026
  • CBook
  • Ada Lovelace’s Notes on Babbage’s Analytical Engine
    This book is a new typesetting and construction of Ada Lovelace’s extensive notes on the Analytical Engine Invented by Charles Babbage, from 1843.
  • D01/09/2026
  • CBook
  • Design Magazine CA 287 – The Tools Issue: The Expanded Toolkit
    This issue explores the expanding toolkit of contemporary design practice, highlighting the tools, systems, and methodologies that shape how designers think, work, and create.
  • D03/08/2026
  • CBook
  • Inventing ELIZA – How the First Chatbot Shaped the Future of AI
    Inventing ELIZA offers the first comprehensive critical analysis of Joseph Weizenbaum’s groundbreaking chatbot system through the lens of critical code studies.
  • D13/07/2026
  • CBook
  • Art Against the Machine – Untrapping Life from Profit-Driven Tech Dependency
    Art Against the Machine inquires into the role of art and theory in relation to the hybridist idea that a distinction between nature and culture, between humans and technologies, and between nature and technologies should not be made.
  • D13/07/2026
  • CBook
  • P
  • Conversations On Chaos by Fito Segrera
    Created by Fito Segrera, Conversations On Chaos is a project that explores the idea of order as an emergence from chaos. It uses chaos theory and elements from dynamic system studies and experimentation in order to create a system where two machi...
    Open Highway – Surfacing the hidden layers of the city
    Created by RNDR, Open Highway is a real-time light installation visualising highway vehicles at a scale of 1:1 from the Leidsche Rijn tunnel over the A2 highway in Utrecht.
  • D15/02/2019
  • A@Filip
  • C
  • P
  • T, ,
  • The Beacons – Painting a VR space with light and kinetic motion
    Created by TEM in collaboration with Vincent de Belleval, The Beacons is a virtual environment built around a catwalk that uses a dynamic content system piped through a room sized inverted zoetrope, created from 2.5m tall, 0.5 tonne, 60rpm motoris...
    SMOG SEASON-Air Pollution Data
    SMOG SEASON is a workpiece that pulled PM 2.5 data to satirically compare the bad effect of cigarette smoke on the human body with current Bangkok air pollution by expressing through pictures and warnings of a cigarette label.
    Too Much Information – Keiichi Matsuda’s vision for augmented and mixed reality
    Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, an...
  • D07/06/2016
  • A@greg
  • C
  • P
  • Macrofilm – A Tangible Narrative Ribbon by panGenerator
    Created by the panGenerator collective, Macrofilm is a permanent interactive installation for The Museum of The History of Polish Jews that combines traditional, tangible experience of browsing through old archives with subtly augmented digital ex...
    Atlås – Guided, generative and conversational music experience for iOS
    Created by Agoston Nagy, Atlås is an 'anti game environment' that generates music in a conversational cognitive space. The app includes automatically generated tasks that are solved by machine intelligence without the need of human input. Agoston ...
    Rhythmic Gymnastics – Denso robotic arm and the sensibility of human movement
    Created by the team at FIG.- Amana Prototyping Lab in Japan, Rhythmic Gymnastics is a practical experiment using a Denso VS-050S2 robotic arm. In this experiment the aim is to represent the sensibility of human movement using harsh robot mechanics.
    Open Data Cam
    'Open Data Cam' is a tool that helps to quantify the world. With computer vision 'Open Data Cam' understands and quantifies what it sees. The simple DIY setup allows everybody to become an urban data miner.
  • D30/04/2018
  • A@Filip
  • C
  • P
  • T
  • FuelBand Fibers – Visualizing training data with Plask
    Fibers is a visualization of Nike FuelBand data from the trainings preceding We Own The Night - Nike Women's 10K run.