Weaver – A shared sky across time
Weaver is an interactive art piece by Patricio Gonzalez Vivo that merges family history, migration, and astronomy. By overlapping celestial maps from two distinct locations or eras, it visualizes the shared sky that connects us.
THE EFFORT – Restoring friction in image creation
THE EFFORT is an interactive installation by Jakub Koźniewski that makes the process of image creation hard again - as it used to be before generative AI.
Muon/Vortex – Rendering chance as a material force
This project renders chance as a material force, creating a situation where unseen cosmic forces leave a trace. Energy that has traveled for millions of years briefly inscribes itself into water before vanishing into cosmic time.
mur mur – A World Inside a Speaker
mur mur is a speaker that plays ambient sound from a world within. It simulates a place, with its own rhythms, weather and a small society of inhabitants, whose lives and interactions create an ever-changing soundscape.
Reverse Diffusion – Video streams as a medium for transforming reality
Reverse Diffusion was a recent ECAL workshop where through live capture or interface-based processes, students experimented with different ways of altering images using locally run diffusion models.
Solaris? – Challenging the anthropocentric view of the wild
Solaris? was an outdoor walking performance in Tromsø. Inspired by Lem’s sci-fi novel, it used Lawrence Malstaff’s art and HC Gilje’s custom goggles to transform a forest into an alien planet, exploring how we react to the unfamiliar.
Cruise Missile Intersectionality
A live-set by Mo H. Zareei aka mHz that presents a blunt political commentary on the paradoxical nature of performative allyship, a tongue-in-cheek audiovisual onslaught on the feel-good politics of Western liberalism.
Stella Remota by TSVI – Matteo Zamagni
Visualiser for the track ‘Stella Remota’ by TSVI and a real-time live system that simulates flock behaviour of birds.
Boring Screens – Handheld micro-dioramas of modern stares
Boring Screens are a series of small interactive art objects that capture scenes of people who have fallen asleep while looking at their smartphones, or people on their laptops while propping up their chins.
Why Creativity Cannot Be Interpolated
AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
Unlawful by design: Exposing the human rights costs of generative AI
Amnesty International brief examining how standalone generative AI systems, based on unlawful web scraping, are in conflict with international human rights law (IHRL) and standards through their design, development and deployment.
V6 Development Log (05/2026)
Activity iOS V2 is out! Members can join CAN, manage, and renew accounts in-app. Non-members can browse the feed without an account. Plus, seamless logins, instant loading, data export, plus many bug fixes and UX improvements.
Creative Tech New York 2026 – Where Creative Technology, DesignOps, and CreativeOps Converge
Creative Tech New York 2026 is shaping up to be one of the most exciting gatherings for professionals working at the intersection of creativity, technology, operations, and innovation. CAN member discount included.
Dreamrs Studio — Open alpha and a founding cohort for natural-language AV authoring and live performance
Dreamrs is in open alpha. We are seating a cohort of artists and engineers from the CAN community — practitioners who would use the studio to build real work and shape what the platform becomes next.
Featured
BotCamp 2026
A new edition of BotCamp, Eufònic’s programme connecting digital arts and rural context through coexistence, experimentation and process-based work. At the centre of the programme is BotCampLab, Eufònic’s “digital camp”. A space for coexistence and experimentation where artists, programmers and creators share four days of intensive work with a clear...
exonemo – Solo show at WAITINGROOM
Starting June 6, exonemo are doing a solo show at WAITINGROOM Gallery in Tokyo, themed around randomness. New works take centre stage, including "Hatch/et", "Connected the Random Dots" and "Rolled-and-Move," mixed in with older random-themed pieces from the archive.
Vector Festival 2026
Presented by InterAccess, this year's festival digs into the guts, the gunk, and the gears of the mechanical bodies that make up our technologies. The festival includes a flagship exhibition curated by Ciar O'Mahony, a showcase of game art developed by the 5th cohort of gamemakers-in-residence curated by Bracy Appeikumoh,...
DEMO Festival Open Call
Design in Motion Festival is curious about all the motion design out there – from abstract to typographic, from positive messages to experimental adventures. Everything and everyone is welcome. In this edition, special attention will be given to motion works that explore hope, all within the theme The Bright Side....
Big things coming – dmstfctn
The first solo show by artist duo dmstfctn. The work tells the story of Degular, a data-labeller trained to describe the world through objective, manageable language. But as Degular is confronted with something that cannot be labelled, it begins to fail, and a new form of expression emerges. The exhibition...
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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screen
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Director, Center for Collaborative Arts and Media (CCAM) at Yale College
CCAM in New Haven are looking for a Director to provide strategic and operational leadership, articulating a compelling vision for the center at Yale College and beyond.
Creative Researcher in XR 60% (Junior Researcher) at Zurich University of the Arts
Zurich University of the Arts are looking for a Creative Researcher to represent the field of Extended Reality (XR) within the Immersive Arts Space’s interdisciplinary core team.
Lecturer – Computing Applications at Texas Tech University
The School of Professional Studies at Texas Tech University Online invites applications for a full-time, 12-month Lecturer position in Computing Applications to begin Spring 2026.
Freelance Producer/Director – Museum Media at RLMG
RLMG is seeking a visionary Producer/Director to lead the creative development of cinematic, story-driven media experiences for museums and cultural institutions.
Living in the Simulacra – How I Learned to Stop Worrying and Love Baudrillard
This book uses the concept of the simulacra, as developed by Plato, Deleuze, and Baudrillard, as an overarching framework to explore how the digital landscape has transformed our understanding of reality.
Play the System – Parametric Approaches in Graphic Design
Play the System demonstrates, through selected examples from design history and academic teaching, how even minimal changes to individual parameters open up space for variation, experimentation, and surprise.
Algorithmic Imaginations – Critical Reflections on AI in Art and Design Practice
Algorithmic Imaginations offers an in-depth exploration of AI through the lens of art and design practice.
Recursive Apologies – Janet Zweig
In the early 1990s, artist Janet Zweig created prescient sculptures marrying early computers, algorithms, and dot-matrix printers.
Digital Tools – Slanted Magazine 47
Slanted Magazine 47 examines the instruments that shape contemporary creative practice. The Issue dives into the global creative scene and shows how digital tools are used to create, question, and rethink design itself.
32-bit Noir – Michael Trommer’s Transmissions from the Technological Sublime
Transmissions from the Technological Sublime is a panoramic multimedia installation that depicts a nocturnal landscape of non-place populated by infrastructure rather than people. Hatched as a MFA thesis project within OCAD University’s i...
HARVEST – Mining cryptocurrency with wind to fund climate research
Created by Julian Oliver and commissioned by the Konstmuseet i Skövde, HARVEST is a work of critical engineering and computational climate art. It uses wind-energy to mine cryptocurrency, the earnings of which are used as a source of funding for c...
483 Lines – Projecting analogue video picture on 483 nylon threads
483 Lines is the latest installation by Seoul based studio Kimchi and Chips and is comprised of 483 nylon threads with projections calibrated in 3D to the 16m threads using Rulr, an open source node-based toolkit developed by the studio.
The Abovemarine – ‘Small Freedom’ vehicle for José, the betta splendens
Created by Adam Ben-Dror, The Abovemarine is a vehicle that enables José, or any other fish to roam on the land freely
Plastic Sarira- A virtual ecosystem of microplastics and artificial life
Plastic Sarira is a web-based media art project that presents a virtual ecosystem in which computer-programmed life forms and 3D-scanned plastic marine debris coexist in symbiosis.
CarbonScape – Pollution soundscape by h0nh1m
Created by h0nh1m (Chris Cheung) CarbonScape is a kinetic data soundscape installation consisting of 18 tracks of granular synthesized sound samples. They are collected from the sound sources where carbon footprints are left – sound from the jet e...
Sablo for iOS – Exploring the nebulous boundary between order and chaos
Created by Ernst Uys, Sablo for iOS lets you explore the boundary between order and chaos using the Abelian Sandpile model (also known as the Bak–Tang–Wiesenfeld model) in theoretical physics.
XENOPTYX – Language, meaning, and matter
XENOPTYX is a neo analog tryptic mechanical altarpiece utilising immaterials such as time and heat to create ephemeral traces on the three custom built augmented panels.
NODE15: Wrapped in Code – The future of the informed body
Starting today (27. April - 3. May 2015), the international NODE – Forum for Digital Arts in Frankfurt assembles international participants and speakers in the areas of design, art, culture and science, who newly define borders of design and progr...
Automatic Orchestra – Algorithmic sound composition and networked music
The Automatic Orchestra is an audio installation exploring algorithmic composition and networked music. A common set of rules distributed among a network of MIDI devices opens up a melodic space orchestrated by automatic logic.
