Sisyphus – Condemned by the gods to endless repetition
Sisyphus are two autonomous robots hover over the granite grit, leaving behind sharp, fleeting traces of water.
Space Odradek – Dive into the spooky invisible
Space Odradek explores zombie satellites — defunct but still transmitting — and abandoned space objects, questioning whether things that have lost their purpose are truly dead or can emerge as entirely new forms of existence.
730 Hours of Violence – Materialising systemic oppression
730 hours of Violence represents and physicalises different forms of violence that exist and evolve in our modern society, taking the shape of new paradigms and ideas that aren't yet as visible, but ever-present and affecting our everyday.
DRIFT – A song in a shifting cinematic universe
DRIFT is a browser-based generative audiovisual work created by WAAVE Orchestra, the musical and visual project of Brazilian director and artist Manuel Nogueira.
Data Heartbreak – Data in an era of infoxication
Data Heartbreak is an immersive experience where the generated digital content is turned into the light of disinformation.
Schematic Scores – Values to structures
A homage to the beauty of data visualisation, this project blends the complex equations with the avant-garde notations of Cage and Penderecki. Inspired by Frank Lepold, it transforms data into geometric structures.
Not All Sparks Are Equal – The error of the 98% match
Not All Sparks Are Equal is a video mapping installation that explores how technological perception often strips away the vital context that gives human experience its meaning.
Racks – Fragmented urban artefacts
Racks is an interactive installation documenting abandoned bicycles across four London boroughs. The project examines bicycles that once belonged to someone, now stripped for parts through theft and left attached to public racks throughout the city.
MULTIPOLAR – Evolving state space of matter
MULTIPOLAR explores the kinetic potential of atomic structures and translates the states of matter into both visual and sonic form.
Creative Tech New York 2026 – Where Creative Technology, DesignOps, and CreativeOps Converge
Creative Tech New York 2026 is shaping up to be one of the most exciting gatherings for professionals working at the intersection of creativity, technology, operations, and innovation. CAN member discount included.
Dreamrs Studio — Open alpha and a founding cohort for natural-language AV authoring and live performance
Dreamrs is in open alpha. We are seating a cohort of artists and engineers from the CAN community — practitioners who would use the studio to build real work and shape what the platform becomes next.
Creative Tech New York 2026 Agenda Now Live: Exploring the Future of AI, XR, and Creative Systems
This year’s agenda brings together leading voices from Meta Reality Labs, Google Creative Lab, Snap, MAC Cosmetics, Estée Lauder, the American Museum of Natural History, OLIVER, Hyperquake, Sundogs, CYCYMYMY, Unreasonable Studios, and ...
V6 Development Log (03/2026)
Activity gets a major update: LiveURLs let you embed p5.js, video, audio and more directly in posts. Custom Themes let you personalise CAN. API v2.3 and iOS v1.5.1 add Analytics and Channels.
Paramnésico by Desilence at Load Gallery
Load gallery celebrates its second birthday with a solo exhibition Paramnésico by Desilence, pioneers of visual scenography and real-time motion video.
Featured
Heft TRANSMISSION
Exploring relationships between music + fine art at Heft Gallery featuring immersive audiovisual works, special music + art pairings, and live performances. Featuring 0xDEAFBEEF, Yoshi Sodeoka + MYMK, CLOUDS by James George, Zach Lieberman, Liminal Grove by Luke Mombrea + Nate Mohler.
Fiber Festival 2026
FIBER Festival is an Amsterdam based meeting place for everyone interested in contemporary audiovisual art, experimental electronic music, and daring conversations in relation to technological developments and societal issues. Following a successful 10th anniversary edition, the FIBER Festival returns for its 11th edition from 28 to 31 May 2026 at...
Hallucinations – Troika & Trevor Paglen
Hallucinations brings together the distinct yet convergent practices of artist Trevor Paglen and the collective Troika, interrogating how technologies shape perception, legibility, and the construction of reality. Both Paglen and Troika examine how technology configures the ways we see and understand the world, though they approach this question from opposite...
Creative Tech New York 2026
Creative technologists, innovators, and curious minds meet in New York for Creative Tech New York 2026, a day dedicated to the ideas, tools, and talent shaping the next era of creative innovation. This is where creativity meets code, where experimentation drives transformation, and where the boundaries between art, technology, and...
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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opencvOpenCV is a library of programming functions for real-time computer vision.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Director, Center for Collaborative Arts and Media (CCAM) at Yale College
CCAM in New Haven are looking for a Director to provide strategic and operational leadership, articulating a compelling vision for the center at Yale College and beyond.
Creative Researcher in XR 60% (Junior Researcher) at Zurich University of the Arts
Zurich University of the Arts are looking for a Creative Researcher to represent the field of Extended Reality (XR) within the Immersive Arts Space’s interdisciplinary core team.
Lecturer – Computing Applications at Texas Tech University
The School of Professional Studies at Texas Tech University Online invites applications for a full-time, 12-month Lecturer position in Computing Applications to begin Spring 2026.
Freelance Producer/Director – Museum Media at RLMG
RLMG is seeking a visionary Producer/Director to lead the creative development of cinematic, story-driven media experiences for museums and cultural institutions.
Digital Occultism
Tracing fictions from early internet cultures to contemporary platforms, this book examines how they produce material realities, how politics operate as psychological warfare, and how algorithmic feedback engineers desire.
Kick Drum Circuit Design Guide
This illustrated guide walks you through designing an analog kick drum circuit from scratch – starting with a simple five-component bridged-t oscillator and building up to a fully featured percussion voice.
Designing Questions
Designing Questions introduces an alternative design pedagogy. At its core are speculative practices, world-building, material engagement, and storytelling, equipping students and practitioners to address urgent questions of our time.
Maintenance of Everything
Maintenance of Everything is an in-depth exploration of maintenance—and a powerful argument for its civilizational importance.
Incomputable Earth: Technology and the Anthropocene Hypothesis
This open access collection argues that climate breakdown represents an irreducibly incomputable problem that cannot be resolved through algorithmic optimization or cybernetic planetary management.
CAN 2017 – Highlights and Favourites
As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects ...
Project Soli – World’s Tiniest Violin
Created by Design I/O, World’s Tiniest Violin is a 'speed project' that uses Google's Project Soli - Alpha Dev Kit combined with the Wekinator machine learning tool and openFrameworks to detect small movements that look like someone playing a tiny...
Camera Restricta – A disobedient tool for taking unique photographs
Created by Philipp Schmitt, Camera Restricta is a camera that locates itself via GPS and searches online for photos that have been geotagged nearby. If the camera decides that too many photos have been taken at your location, it retracts the shutt...
Manus – Exploring pack behaviours in autonomous robots
Created by Madeline Gannon for the 2018 Annual Meeting of New Champions at the The World Economic Forum, in Tianjin, China, Manus is a set of ten industrial robots that are programmed to behave like a pack of animals.
Inside Inside – Remixing video games and cinema with ML
Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gam...
code:e by RMBit for Media Arts Festival / Hangzhou
Composed using Processing, the piece is a hybrid between realtime debug-view and animation. Camera orbits about Engine cylinders dispersed in three-dimensional space.
577Rhea – Stochastic exploration space game by André Sier
Part game, part visual experiment, 577Rhea is the latest from André Sier. You are your planet's last hope and you have to time-travel through blackholes with primordial essences to prevent the inevitable collapse of your home.
Sight + Sound 2017 – A Spectrum of Non-Compliant Futures
The 2017 edition of Eastern Bloc’s Sight + Sound festival put ‘capital I’ innovation in its cross-hairs and pulled the trigger. We journeyed to Montreal to its flagship exhibition and assess its spectrum of ‘non-compliant futures.’
Light Barrier – Millions of calibrated light beams create floating phantoms in the air
Light Barrier by Kimchi and Chips creates phantoms of light in the air by crossing millions of calibrated beams, creating floating graphic objects which animate through space.
bioLogic – Living nanoactuators yield interfaces that are grown, not manufactured
Created by the MIT Media Lab' Tangible Media Group, bioLogic project explores opportunities around developing new forms of interface using biology.
