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Title Excerpt Metadata Color
Colour to Life – Exploring new potentials for rehabilitation through immersive play
Colour to Life is a game where players bring their surroundings to life with their gaze. Starting in darkness, they light up objects one by one, and the more they explore, the more vibrant and musical the world becomes.
[AI]legory of the Cave – Confined to representations of the world
LLM controlled character who exists only as a shadow interacts with the virtual and physical world, all while humans place obsticles in it's path.
NC (Normally Open, Normally Closed) – Walls are alive, but can they be trusted?
NO/NC is a swarm of palisades that move autonomously through the space, forming temporary structures and barricades that stop visitors from moving through and crossing it freely.
  • D02/11/2026
  • A@Filip
  • C
  • P
  • T,
  • Soft Cinema 2 – Interview with Lev Manovich at Responsive Dreams 2026
    At Responsive Dreams, Serena Cangiano speaks with Lev Manovich about the shifting landscape of creative computation, reflecting on how encountering Soft Cinema live bridges a vital historical gap in an age of social media and reels.
    Da Vinci’s Robot – A non-powered exoskeleton whose motion becomes sound
    Da Vinci's Robot is a performance work by composer and new media artist Suguru Goto for a non-powered full-body exoskeleton and real-time sound.
    That Light Breeze – atomless, 2003
    A shockwave piece from 2003, ported to run natively in any browser, That Light Breeze features a looped sample recorded from radio. In it we hear a women's voice and the faint rustle and rumble of an urban garden as she describes her personal expe...
    booleanSequence – A modern yin and yang
    booleanSequence is a real-time generative system built on a single rule that can run with different pairs of characters: plus and minus, zero and one, greater and less than. The system knows two values and nothing else.
    [Re]Calibrating Identity – An autonomous walker explores mental maps of Lahore’s walled city
    [Re]Calibrating Identity by Madhi Ur Rehman questions the map as a way of knowing a city. It builds an instrument that learns from people's mental maps and navigates by memory instead of by map.
    Ocean of Dreams – A landscape of waves, sand, words, and collective imagination
    Created for MIT Future Fest 2026, Ocean of Dreams is a public artwork by Behnaz Farahi & MIT Media Lab. It brought 430+ shared hopes to life, projecting handwritten text onto an interactive ocean landscape at MIT Kendall Plaza.
    Colour to Life – Exploring new potentials for rehabilitation through immersive play
    Colour to Life is a game where players bring their surroundings to life with their gaze. Starting in darkness, they light up objects one by one, and the more they explore, the more vibrant and musical the world becomes.
    [AI]legory of the Cave – Confined to representations of the world
    LLM controlled character who exists only as a shadow interacts with the virtual and physical world, all while humans place obsticles in it's path.
    NC (Normally Open, Normally Closed) – Walls are alive, but can they be trusted?
    NO/NC is a swarm of palisades that move autonomously through the space, forming temporary structures and barricades that stop visitors from moving through and crossing it freely.
  • D02/11/2026
  • A@Filip
  • C
  • P
  • T,
  • Soft Cinema 2 – Interview with Lev Manovich at Responsive Dreams 2026
    At Responsive Dreams, Serena Cangiano speaks with Lev Manovich about the shifting landscape of creative computation, reflecting on how encountering Soft Cinema live bridges a vital historical gap in an age of social media and reels.
    Da Vinci’s Robot – A non-powered exoskeleton whose motion becomes sound
    Da Vinci's Robot is a performance work by composer and new media artist Suguru Goto for a non-powered full-body exoskeleton and real-time sound.
    That Light Breeze – atomless, 2003
    A shockwave piece from 2003, ported to run natively in any browser, That Light Breeze features a looped sample recorded from radio. In it we hear a women's voice and the faint rustle and rumble of an urban garden as she describes her personal experience of tranquility.
    booleanSequence – A modern yin and yang
    booleanSequence is a real-time generative system built on a single rule that can run with different pairs of characters: plus and minus, zero and one, greater and less than. The system knows two values and nothing else.
    [Re]Calibrating Identity – An autonomous walker explores mental maps of Lahore’s walled city
    [Re]Calibrating Identity by Madhi Ur Rehman questions the map as a way of knowing a city. It builds an instrument that learns from people's mental maps and navigates by memory instead of by map.
    Ocean of Dreams – A landscape of waves, sand, words, and collective imagination
    Created for MIT Future Fest 2026, Ocean of Dreams is a public artwork by Behnaz Farahi & MIT Media Lab. It brought 430+ shared hopes to life, projecting handwritten text onto an interactive ocean landscape at MIT Kendall Plaza.

    1-9 of 2956

    Titles Colour to Life – Exploring new potent...
    Colour to Life is a game where players bring their surroundings to life with their gaze. Starting in darkness, they light up objects one by one, and the more they explore, the more vibrant and musical the world becomes.
    , [AI]legory of the Cave – Confined to ...
    LLM controlled character who exists only as a shadow interacts with the virtual and physical world, all while humans place obsticles in it's path.
    , NC (Normally Open, Normally Closed) –...
    NO/NC is a swarm of palisades that move autonomously through the space, forming temporary structures and barricades that stop visitors from moving through and crossing it freely.
    , Soft Cinema 2 – Interview with Lev Ma...
    At Responsive Dreams, Serena Cangiano speaks with Lev Manovich about the shifting landscape of creative computation, reflecting on how encountering Soft Cinema live bridges a vital historical gap in an age of social media and reels.
    , Da Vinci’s Robot – A non-powere...
    Da Vinci's Robot is a performance work by composer and new media artist Suguru Goto for a non-powered full-body exoskeleton and real-time sound.
    , That Light Breeze – atomless, 2003
    A shockwave piece from 2003, ported to run natively in any browser, That Light Breeze features a looped sample recorded from radio. In it we hear a women's voice and the faint rustle and rumble of an urban garden as she describes her personal expe...
    , booleanSequence – A modern yin and yang
    booleanSequence is a real-time generative system built on a single rule that can run with different pairs of characters: plus and minus, zero and one, greater and less than. The system knows two values and nothing else.
    , [Re]Calibrating Identity – An autonom...
    [Re]Calibrating Identity by Madhi Ur Rehman questions the map as a way of knowing a city. It builds an instrument that learns from people's mental maps and navigates by memory instead of by map.
    , Ocean of Dreams – A landscape of wave...
    Created for MIT Future Fest 2026, Ocean of Dreams is a public artwork by Behnaz Farahi & MIT Media Lab. It brought 430+ shared hopes to life, projecting handwritten text onto an interactive ocean landscape at MIT Kendall Plaza.
    ,
    Categories Member, Project,
    Chart
    V7 Development Log (10/2026)
    Hello World! Press Tab to enter Constructor to explore, build, or publish. Also: 12 new Topics generated from embeddings, a wave of V7 updates. Beta is available to all Members!
  • D29/10/2026
  • A@Filip
  • C
  • P
  • V7 Development Log (09/2026) – HB*18
    Today, CAN crossed the threshold into adulthood! 18 years in, we’re stepping into a new era with CAN V7. More than a visual refresh, V7 is both an engine & environment—rethinking how web publishing functions from the ground up.
  • D05/10/2026
  • A@Filip
  • C
  • P
  • Rill Sound – A family of four small AV instruments for Stick S3
    Rill Sound is a family of four small audiovisual instruments that pair evolving music with generative visuals.
    V6 Development Log (07/2026)
    Two months, four big wins: Archives Browser rebuilt with a 3D Semantic Space, API docs reborn as an interactive browser with a new Search API, Activity turns one year old, hits 2.1.0 and gets faster with in-app Search + Liquid Glass.
  • D29/07/2026
  • A@Filip
  • C
  • P
  • Patternflow – An Open-Source LED Synthesizer Reinterpreting Participation TV
    Patternflow, an open-source LED synthesizer by Seunghun Lee, reimagines Nam June Paik's Participation TV (1963) — four knobs reshape light patterns in real time, and others are already building and sharing their own.
  • D13/07/2026
  • A@engmung
  • C
  • P
  • Nov
    10
  • –10/11/2026
  • Lonline
  • CCall
  • CCL at AHK IDlab Amsterdam – CALL
    The Choreographic Coding Lab (CCL) format by Motion Bank offers opportunities for exchange and collaboration for digital media artists, designers and creative coders who have an interest in translating aspects of choreography and dance into digital form. In a five-day interdisciplinary peer-to-peer setting, the participants work on their own projects,...
    Nov
    14
  • –14/11/2026
  • Lonline
  • CCall
  • Mapping Festival 2027 – Call for Projects
    For its next edition, the Mapping Festival invites artists, collectives, and studios to explore what extends, augments, and transforms us. Hybrid bodies, digital presences, shared memories, shifting identities: they are looking for proposals that question what we are becoming.
    Aug
    22
  • –15/11/2026
  • LBasel
  • CExhibition
  • Studio Lemercier at HEK
    Studio Lemercier uses light as a central medium to transform spaces into immersive and poetic experiences. The studio experiments with projections on unconventional surfaces, often addressing the impact of technology on people and nature, as well as ecological issues.
    URLhek.ch
    Oct
    16
  • –16/11/2026
  • LLondon
  • CExhibition
  • Degrees of Disruption: Vera Molnar and Generative Art
    Featuring over 50 works by influential artist Vera Molnar and contemporary practitioners, this V&A display explores how Molnar’s early experiments with computers and algorithmic thinking continues to resonate with digital art today. Rooms 88A & 90
    Nov
    20
  • –21/11/2026
  • LBarcelona
  • CFestival
  • DIFRACTA ’26
    DIFRACTA 26' is a transdisciplinary festival that explores the potential of quantum physics as a framework for rethinking contemporary forms of research, creation, and knowledge production. The programme brings together professionals from research, art, design, philosophy, and science to reflect on the epistemological, ontological, methodological, and ethical implications arising from...
    Topics
    algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
    93
    artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
    167
    cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
    96
    data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
    246
    environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
    268
    filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
    79
    generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
    383
    installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
    683
    interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
    248
    kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
    76
    networkA network may describe any form of an interconnected group or system, whether in computation or nature.
    81
    nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
    258
    objectAn object is a thing that has physical existence but is not alive.
    429
    particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
    106
    patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
    58
    projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
    193
    roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
    123
    screen
    1005
    sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
    79
    simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
    108
    socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
    93
    theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
    58
    typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
    80
    Assistant or Associate Professor of Graphic Design (Tenure-Track) at Auburn University
    The School of Industrial and Graphic Design at Auburn University invites applications for a tenure-track position in Graphic Design at the rank of Assistant or Associate Professor commencing August...
  • D28/10/2026
  • CJob
  • SActive
  • Talabama, auburn, usa,
  • Mid/Senior Mechanical Engineer at Leva
    This is a hands-on mechanical design role for an engineer who enjoys unusual problems, rapid prototyping, close collaboration with fabrication and motion-control specialists, and seeing one-off sys...
  • D05/10/2026
  • CJob
  • SActive
  • T60, italy, turin,
  • Mechatronics Engineer at Leva
    Leva are looking for a proactive, hands-on Mechatronics Engineer who enjoys complex physical systems, makes sound decisions across disciplines and stays accountable for how the complete system perf...
  • D05/10/2026
  • CJob
  • SActive
  • T60, italy, turin,
  • Assistant / Associate Professor (Tenure-Track) in Interactive Media at Nanyang Technological University, Singapore
    The Nanyang Technological University invites applications for the position of Assistant or Associate Professor (Tenure-Track) in Interactive Media at the School of Art, Design and Media (ADM).
  • D24/09/2026
  • CJob
  • SExpired
  • Tsingapore, teaching,
  • Mediated Matter – Design and Invention in the New Biological Age
    A richly illustrated overview of the work of Neri Oxman, whose design approach embodies the union of technology and biology, as well as a future where we build with nature.
  • D22/10/2026
  • CBook
  • P
  • Digital Ensembles in Arts Education
    Digital Ensembles in Arts Education provides insights into the five-year project currently underway at Berlin’s University of the Arts, combining cultural-historical and media theory considerations with artistic perspectives on art and the digital...
  • D17/10/2026
  • CBook
  • P
  • Autonomous Agents – Artists on Human-Machine Interaction
    Autonomous Agents: Artists on Human-Machine Interaction captures a pivotal moment in AI’s impact on art and society through interviews with fifteen artists spanning diverse geographies, generations, and philosophies.
    The Aesthetics of Machine Vision – Critical Terms and Ideas
    The Aesthetics of Machine Vision brings together scholars, researchers, and artists who explore machine vision from various academic and nonacademic perspectives.
  • D03/09/2026
  • CBook
  • Ada Lovelace’s Notes on Babbage’s Analytical Engine
    This book is a new typesetting and construction of Ada Lovelace’s extensive notes on the Analytical Engine Invented by Charles Babbage, from 1843.
  • D01/09/2026
  • CBook
  • Archive Dreaming – Building relations and drawing alt-history with machine learning
    Created by Refik Anadol in collaboration with Google's Artists and Machine Intelligence program, 'Archive Dreaming' is a 6 meters wide circular installation that employs machine learning algorithms to search and sort relations among 1,700,000 docu...
  • D25/05/2017
  • A@Filip
  • C
  • P
  • T
  • Too Much Information – Keiichi Matsuda’s vision for augmented and mixed reality
    Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, an...
  • D07/06/2016
  • A@greg
  • C
  • P
  • String Fountain by Paolo Salvagione
    Created by Paolo Salvagione, String Fountain is a kinetic sculpture that uses propulsion to elevate a continuous piece of string into the air.
    Adnose – Anosmia and (ML) smell prediction
    dnose is an interactive sculpture in the shape of a nose created at NYU, Tisch School of the Arts ITP (Interactive Telecommunications Program) which combines image recognition and machine learning using a Raspberry Pi to predict the smell of any o...
    Perfect Behaviours –A collective exhibition on the algorithmic rewriting of human behaviours
    Serena Cangiano reviews "Perfect Behaviours - life redesigned by the algorithm" curated by Giorgio Olivero and on show in Turin, Italy's OGR Officine Grandi Riparazioni.
    Cryptographic Beings – Biology as digital storage
    Created by Michael Sedbon, 'Cryptographic Beings' is a technological proposal that leverages our ability to control and abstract biology to perform digital information storage.
    Nelson – Tiny device that helps push a switch on everyday objects
    Created by Maxime Castelli at ECAL (Bachelor Media & Interaction Design), Nelson is a tiny connected module designed to bring life remotely to everyday objects. It's based on a very simple foreward and backward movement as we do in the everyday li...
    LINKKI – Kinetic construction toy
    Created by Eun Young Park, LINKKI is a kinetic construction toy based on planar linkage mechanism which allows users to design and prototype kinetic movements.
    Blind Camera – Point-and-shoot sound to image
    Blind Camera is an AI powered device that generates pictures from sound instead of light while preserving the experience of using a point-and-shoot camera.
    Bass Bins, VR Headsets, and Beyond – MUTEK 2016
    CAN’s report on the audiovisual highlights (and our participation) in the 17th edition of Montréal’s venerable MUTEK festival.
  • D22/06/2016
  • A@creativeapps
  • C
  • P
  • Block Bills – 64 banknotes generated from the Bitcoin Blockchain
    Created by Matthias Dörfelt, 'Block Bills' is a series of 64 banknotes generated from the Bitcoin Blockchain. Each banknote represents one block in the chain and the whole series consist of 64 consecutive blocks starting at block #456476.