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Online for 6,491 days (17 years, 9 months, 9 days), published 4,175 articles about 2,923 people, featuring 202 tools, supported by 1,740 members, and providing access to 460 students.
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Title Excerpt Metadata Color
Conditions of Appearance – Turning digital information into direction, chance and bodily effort
Conditions of Appearance is an interactive design project that examines how digital information appears, disappears and demands attention in contemporary media culture.
IMAGO – An ethical paradigm for machine learning in music
IMAGO counters exploitative AI music tools by framing dataset creation as a consented, curated artistic pursuit. It proposes an ethical path forward: a new creative practice for artists and a locally hosted deep listening device for audiences.
LEAK – Unknown communications made visible
LEAK is a digital sculpture that shows internet traffic, rendering visible the unknown communications our devices have.
Memory Palace – 15th-century door as a humanised witness to medieval political collapse
Memory Palace is an interactive digital installation developed through V&A PORTALS programme, based on a 15th-century domestic door from the museum collection.
Weaver – A shared sky across time
Weaver is an interactive art piece by Patricio Gonzalez Vivo that merges family history, migration, and astronomy. By overlapping celestial maps from two distinct locations or eras, it visualizes the shared sky that connects us.
THE EFFORT – Restoring friction in image creation
THE EFFORT is an interactive installation by Jakub Koźniewski that makes the process of image creation hard again - as it used to be before generative AI.
Muon/Vortex – Rendering chance as a material force
This project renders chance as a material force, creating a situation where unseen cosmic forces leave a trace. Energy that has traveled for millions of years briefly inscribes itself into water before vanishing into cosmic time.
mur mur – A World Inside a Speaker
mur mur is a speaker that plays ambient sound from a world within. It simulates a place, with its own rhythms, weather and a small society of inhabitants, whose lives and interactions create an ever-changing soundscape.
Reverse Diffusion – Video streams as a medium for transforming reality
Reverse Diffusion was a recent ECAL workshop where through live capture or interface-based processes, students experimented with different ways of altering images using locally run diffusion models.
Conditions of Appearance – Turning digital information into direction, chance and bodily effort
Conditions of Appearance is an interactive design project that examines how digital information appears, disappears and demands attention in contemporary media culture.
IMAGO – An ethical paradigm for machine learning in music
IMAGO counters exploitative AI music tools by framing dataset creation as a consented, curated artistic pursuit. It proposes an ethical path forward: a new creative practice for artists and a locally hosted deep listening device for audiences.
LEAK – Unknown communications made visible
LEAK is a digital sculpture that shows internet traffic, rendering visible the unknown communications our devices have.
Memory Palace – 15th-century door as a humanised witness to medieval political collapse
Memory Palace is an interactive digital installation developed through V&A PORTALS programme, based on a 15th-century domestic door from the museum collection.
Weaver – A shared sky across time
Weaver is an interactive art piece by Patricio Gonzalez Vivo that merges family history, migration, and astronomy. By overlapping celestial maps from two distinct locations or eras, it visualizes the shared sky that connects us.
THE EFFORT – Restoring friction in image creation
THE EFFORT is an interactive installation by Jakub Koźniewski that makes the process of image creation hard again - as it used to be before generative AI.
Muon/Vortex – Rendering chance as a material force
This project renders chance as a material force, creating a situation where unseen cosmic forces leave a trace. Energy that has traveled for millions of years briefly inscribes itself into water before vanishing into cosmic time.
mur mur – A World Inside a Speaker
mur mur is a speaker that plays ambient sound from a world within. It simulates a place, with its own rhythms, weather and a small society of inhabitants, whose lives and interactions create an ever-changing soundscape.
Reverse Diffusion – Video streams as a medium for transforming reality
Reverse Diffusion was a recent ECAL workshop where through live capture or interface-based processes, students experimented with different ways of altering images using locally run diffusion models.

1-9 of 2908

Titles Conditions of Appearance – Turning di...
Conditions of Appearance is an interactive design project that examines how digital information appears, disappears and demands attention in contemporary media culture.
, IMAGO – An ethical paradigm for...
IMAGO counters exploitative AI music tools by framing dataset creation as a consented, curated artistic pursuit. It proposes an ethical path forward: a new creative practice for artists and a locally hosted deep listening device for audiences.
, LEAK – Unknown communications made vi...
LEAK is a digital sculpture that shows internet traffic, rendering visible the unknown communications our devices have.
, Memory Palace – 15th-century door as ...
Memory Palace is an interactive digital installation developed through V&A PORTALS programme, based on a 15th-century domestic door from the museum collection.
, Weaver – A shared sky across time
Weaver is an interactive art piece by Patricio Gonzalez Vivo that merges family history, migration, and astronomy. By overlapping celestial maps from two distinct locations or eras, it visualizes the shared sky that connects us.
, THE EFFORT – Restoring friction in im...
THE EFFORT is an interactive installation by Jakub Koźniewski that makes the process of image creation hard again - as it used to be before generative AI.
, Muon/Vortex – Rendering chance as a m...
This project renders chance as a material force, creating a situation where unseen cosmic forces leave a trace. Energy that has traveled for millions of years briefly inscribes itself into water before vanishing into cosmic time.
, mur mur – A World Inside a Speaker
mur mur is a speaker that plays ambient sound from a world within. It simulates a place, with its own rhythms, weather and a small society of inhabitants, whose lives and interactions create an ever-changing soundscape.
, Reverse Diffusion – Video streams as ...
Reverse Diffusion was a recent ECAL workshop where through live capture or interface-based processes, students experimented with different ways of altering images using locally run diffusion models.
,
Categories Member, Project,
Chart
Patternflow – An Open-Source LED Synthesizer Reinterpreting Participation TV
Patternflow, an open-source LED synthesizer by Seunghun Lee, reimagines Nam June Paik's Participation TV (1963) — four knobs reshape light patterns in real time, and others are already building and sharing their own.
  • D13/07/2026
  • A@engmung
  • C
  • P
  • Why Creativity Cannot Be Interpolated
    AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
  • D06/06/2026
  • A@atomless
  • C
  • Unlawful by design: Exposing the human rights costs of generative AI
    Amnesty International brief examining how standalone generative AI systems, based on unlawful web scraping, are in conflict with international human rights law (IHRL) and standards through their design, development and deployment.
  • D06/06/2026
  • A@atomless
  • C
  • V6 Development Log (05/2026)
    Activity iOS V2 is out! Members can join CAN, manage, and renew accounts in-app. Non-members can browse the feed without an account. Plus, seamless logins, instant loading, data export, plus many bug fixes and UX improvements.
  • D28/05/2026
  • A@Filip
  • C
  • P
  • Creative Tech New York 2026 – Where Creative Technology, DesignOps, and CreativeOps Converge
    Creative Tech New York 2026 is shaping up to be one of the most exciting gatherings for professionals working at the intersection of creativity, technology, operations, and innovation. CAN member discount included.
    Jul
    17
  • 17/07/2026
  • Lonline
  • CPanel Discussion
  • University of Excess: Redundancy, Crisis, and the Future of Study
    A free to attend online public panel discussion organised by the members of the theory podcast Acid Horizon & publisher Minor Compositions as part of a necessary and urgent response to the decades long erosion of funding for performing and creative arts in the UK, and the recent announcement from...
    Jul
    09
  • 19/07/2026
  • LToronto
  • CFestival
  • Vector Festival 2026
    Presented by InterAccess, this year's festival digs into the guts, the gunk, and the gears of the mechanical bodies that make up our technologies. The festival includes a flagship exhibition curated by Ciar O'Mahony, a showcase of game art developed by the 5th cohort of gamemakers-in-residence curated by Bracy Appeikumoh,...
    Jul
    31
  • 31/07/2026
  • Lonline
  • CCall
  • DEMO Festival Open Call
    Design in Motion Festival is curious about all the motion design out there – from abstract to typographic, from positive messages to experimental adventures. Everything and everyone is welcome. In this edition, special attention will be given to motion works that explore hope, all within the theme The Bright Side....
    Jul
    03
  • 02/08/2026
  • LLondon
  • CExhibition
  • Big things coming – dmstfctn
    The first solo show by artist duo dmstfctn. The work tells the story of Degular, a data-labeller trained to describe the world through objective, manageable language. But as Degular is confronted with something that cannot be labelled, it begins to fail, and a new form of expression emerges. The exhibition...
    Aug
    07
  • 07/08/2026
  • Lonline
  • CCall
  • Call for Web Residencies No. 22 – Ignore All Previous Instructions
    !Mediengruppe Bitnik invites artists to create works that challenge extractive digital platforms and AI systems –– from ad-tech surveillance to prompt injection vulnerabilities – to imagine alternative structures and communication methods. The program seeks proposals that hijack, glitch, and disrupt rather than comply with existing systems, drawing on strategies like...
    Topics
    algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
    89
    artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
    159
    cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
    92
    data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
    246
    environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
    262
    filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
    78
    generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
    376
    installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
    668
    interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
    240
    kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
    76
    networkA network may describe any form of an interconnected group or system, whether in computation or nature.
    79
    nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
    258
    objectAn object is a thing that has physical existence but is not alive.
    423
    particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
    105
    patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
    56
    projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
    190
    roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
    119
    screen
    995
    sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
    74
    simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
    103
    socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
    92
    theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
    57
    typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
    79
    Senior Lecturer Creative Computing at Creative Computing Institute, UAL
    As Senior Lecturer in Creative Computing, you will be responsible for teaching, curriculum development, and on-going scholarship on the UAL Diploma Creative Computing
  • D03/07/2026
  • CJob
  • SActive
  • Tlondon, teaching, uk,
  • Director, Center for Collaborative Arts and Media (CCAM) at Yale College
    CCAM in New Haven are looking for a Director to provide strategic and operational leadership, articulating a compelling vision for the center at Yale College and beyond.
  • D28/04/2026
  • CJob
  • SActive
  • T60, new haven, other,
  • Creative Researcher in XR 60% (Junior Researcher) at Zurich University of the Arts
    Zurich University of the Arts are looking for a Creative Researcher to represent the field of Extended Reality (XR) within the Immersive Arts Space’s interdisciplinary core team.
  • D07/04/2026
  • CJob
  • SExpired
  • Tzürich,
  • Lecturer – Computing Applications at Texas Tech University
    The School of Professional Studies at Texas Tech University Online invites applications for a full-time, 12-month Lecturer position in Computing Applications to begin Spring 2026.
  • D10/03/2026
  • CJob
  • SExpired
  • Tlubbock, teaching, tx,
  • Inventing ELIZA – How the First Chatbot Shaped the Future of AI
    Inventing ELIZA offers the first comprehensive critical analysis of Joseph Weizenbaum’s groundbreaking chatbot system through the lens of critical code studies.
  • D13/07/2026
  • CBook
  • Art Against the Machine – Untrapping Life from Profit-Driven Tech Dependency
    Art Against the Machine inquires into the role of art and theory in relation to the hybridist idea that a distinction between nature and culture, between humans and technologies, and between nature and technologies should not be made.
  • D13/07/2026
  • CBook
  • P
  • Living in the Simulacra – How I Learned to Stop Worrying and Love Baudrillard
    This book uses the concept of the simulacra, as developed by Plato, Deleuze, and Baudrillard, as an overarching framework to explore how the digital landscape has transformed our understanding of reality.
    Play the System – Parametric Approaches in Graphic Design
    Play the System demonstrates, through selected examples from design history and academic teaching, how even minimal changes to individual parameters open up space for variation, experimentation, and surprise.
  • D18/06/2026
  • CBook
  • P
  • Algorithmic Imaginations – Critical Reflections on AI in Art and Design Practice
    Algorithmic Imaginations offers an in-depth exploration of AI through the lens of art and design practice.
  • D08/06/2026
  • CBook
  • interference [dac] – Cross medium light wave distortions
    Created by Technical Earth (Mo H. Zareei + Jim Murphy), interference [dac] is an audiovisual installation that explores the combination and interaction of waveforms in one medium with those of another. In the installation, which includes a linear ...
    Sazen City: A cartography of digital memories
    Sazen City is a digital collaborative platform designed to stitch shared memories into a cohesive digital landscape. By integrating both individual and collective experiences in the form of postcards, the project seeks to create a dynamic, ever-ev...
    Kartograph – Drawing new geographic data over the infrastructure of old
    Created by Quadrature, Kartograph is a drawing machine that updates old maps by drawing new geographic data over the infrastructure of old times using the internet.
  • D03/12/2015
  • A@Filip
  • C
  • P
  • T
  • A Drop of Light – Structured Light Laboratory (SLL)
    'A Drop of Light’ is an interactive new-media art research project aimed at developing a computer-generated holographic spot as a responsive techno-hypermedium with which the performer interacts and her techno-perception is embodied, expressed, an...
    The Crystallisation Event – Endless digitisation and supersaturation of data
    Created by Jayson Haebich, The Crystallisation Event explores a speculative future in which the endless digitisation and quantification of data has caused information to become supersaturated and begin a process of crystallisation. The project is ...
    LINKKI – Kinetic construction toy
    Created by Eun Young Park, LINKKI is a kinetic construction toy based on planar linkage mechanism which allows users to design and prototype kinetic movements.
    Horror Vacui – Exploring Earth’s (un)real geological formations
    Created by Matteo Zamagni, "Horror Vacui" is a non-narrative film that explores geological formations of Earth and the frenetic hyper-development attained by humankind.
    After Urban Screens – Dave Colangelo on Massive Media
    Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with C...
  • D26/09/2016
  • A@greg
  • C
  • P
  • Modern Map Art – Deconstructing, filling and restitching maps
    Created by David Hoe (Mini Cloud Studios) from London, and currently on Kickstarter, 'Modern Map Art Prints' is a collection of detailed maps transformed into colourful abstract art prints of anywhere in the world. The project celebrates the joys ...
    Retrobroadcasting the Future of Warfare – Julian Oliver’s Crystal Line
    “The Crystal Line” is the latest work by critical engineer Julian Oliver. Re-creating an authentic crystal radio design that was used widely during WWI, the device broadcasts a transmission of ‘future of warfare’ chatter culled from various defenc...
  • D13/03/2015
  • A@greg
  • C
  • P
  • T