Limites – In a forest he digitized, Simon runs
Limites is a short film with an autobiographical narrative, captured in the forest of Chaney in Switzerland, where running embodies the intimate link between the protagonist and the forest.
Clouds to Poem – On the poetic inefficiency of AI
Clouds to Poem asks what happens when we delegate the distinctly human, purposeless act of daydreaming to a machine.
Photograph is of ___ – Pigment, traces, and the air between
is of___ are a series of landscape photographs printed using pigments extracted from various natural elements from the original location preserved in a custom built enclosure system.
The Helix – A kinetic system of mirrored sculpture, light and sound
The Helix is a large-scale kinetic light and sound installation built around a five-metre rotating sculpture of mirrored glass.
The Power of Two – Game that turns choices into a soundtrack
The Power of Two is a rule-based, procedurally generated art game, in which a single minimal rule — left or right — drives three interlocking generative systems simultaneously: the game world and its soundtrack.
MycoGravity – Shaped by unstable gravitational direction
MycoGravity is a robotic installation and artistic research project that explores fungal growth under altered gravitational conditions.
Master In Training – Machine perception and synthetic recall
Master in Training explores digital memory and AI translation. A four-screen setup cycles a still life through vision models and generative AI, allowing visual drift to build until the system searches the cloud to verify its own reality.
Digital Camouflage – Present to the human eye, absent to the model
Digital Camouflage is a garment designed to "trick" the computer-vision systems that increasingly watch public space.
Ripples of the Rhoar – Sonic waterscapes at La Jonction
Listening to the more than human and expanding our perception of nature.
V6 Development Log (07/2026)
Two months, four big wins: Archives Browser rebuilt with a 3D Semantic Space, API docs reborn as an interactive browser with a new Search API, Activity turns one year old, hits 2.1.0 and gets faster with in-app Search + Liquid Glass.
Patternflow – An Open-Source LED Synthesizer Reinterpreting Participation TV
Patternflow, an open-source LED synthesizer by Seunghun Lee, reimagines Nam June Paik's Participation TV (1963) — four knobs reshape light patterns in real time, and others are already building and sharing their own.
Why Creativity Cannot Be Interpolated
AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
Unlawful by design: Exposing the human rights costs of generative AI
Amnesty International brief examining how standalone generative AI systems, based on unlawful web scraping, are in conflict with international human rights law (IHRL) and standards through their design, development and deployment.
V6 Development Log (05/2026)
Activity iOS V2 is out! Members can join CAN, manage, and renew accounts in-app. Non-members can browse the feed without an account. Plus, seamless logins, instant loading, data export, plus many bug fixes and UX improvements.
Featured
Open Call: PRELIFE Artist Collaboration Programme
The PRELIFE Artist Collaboration Programme offers artists the opportunity to engage deeply with scientific research into the origins of life, as independent researchers contributing their own perspectives and forms of knowledge. The programme is developed in partnership with the Centre of Applied Research for Art, Design and Technology (Caradt) and...
UiB AI #22 The 4Ps of AI: Power, Politics, People, Profits
What powers today's AI—and who pays the price? UiB AI #22 brings together artists and academics to confront the hidden politics, power structures, and human costs behind AI's rapid rise, asking how higher education can help imagine futures beyond the industry's current trajectory. UiB AI is established by University of...
Seeing the Unseen: Quantum physics and art as entangled worlds
ERES Foundation invites visitors on an interdisciplinary journey into the quantum world. Artists include: Dara Birnbaum, Herbert W. Franke, Elsa Garmire, Ayoung Kim, Alicja Kwade, Roman Lipski, Jonas Lund, Mehmet & Kazim, Tan Mu, Semiconductor, Thomas Struth, Paul Talman, Tamiko Thiel, Troika, Agustina Woodgate, and others
AA2A – 2026/27 Residency (UK)
AA2A is an Arts Council England IPSO that has been facilitating artists' residencies since an initial pilot in 1996. They foster collaboration between further and higher education institutions and artists while supporting students as they transition from study to employment in the arts. Artist residencies are available in a number...
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
91
artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
161
cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
93
data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
246
environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
267
filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
78
generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
378
installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
673
interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
242
kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
76
networkA network may describe any form of an interconnected group or system, whether in computation or nature.
80
nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
258
objectAn object is a thing that has physical existence but is not alive.
427
particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
106
patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
58
projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
191
roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
120
screen
1000
sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
76
simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
104
socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
93
theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
57
typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
79
Professorship in Illustration (W2) at Hochschule München University of Applied Sciences
We seek a Professor of Illustration & Drawing with strong analog/digital skills, storytelling ability, and AI software literacy. You will teach core concepts, guide student projects, and innovate a...
Assistant / Associate Professor (Tenure-Track) in Interactive Media at Nanyang Technological University, Singapore
The Nanyang Technological University invites applications for the position of Assistant or Associate Professor (Tenure-Track) in Interactive Media at the School of Art, Design and Media (ADM).
Product UI Designer at Loom Literature
Looking for a product/UI designer to refine the existing design for LOOM, an independent, writing-first social app currently preparing for a small beta.
Künstlerischer Mitarbeiterin (w/m/d/x) (Artistic Associate) at Burg Giebichenstein University of Art and Design
Seeking an Artistic Associate for the 'Mighty Maker Machines' project in Halle, Germany. The part-time role focuses on organizing and teaching formats that merge AI technology with foundational des...
The Aesthetics of Machine Vision – Critical Terms and Ideas
The Aesthetics of Machine Vision brings together scholars, researchers, and artists who explore machine vision from various academic and nonacademic perspectives.
Ada Lovelace’s Notes on Babbage’s Analytical Engine
This book is a new typesetting and construction of Ada Lovelace’s extensive notes on the Analytical Engine Invented by Charles Babbage, from 1843.
Design Magazine CA 287 – The Tools Issue: The Expanded Toolkit
This issue explores the expanding toolkit of contemporary design practice, highlighting the tools, systems, and methodologies that shape how designers think, work, and create.
Inventing ELIZA – How the First Chatbot Shaped the Future of AI
Inventing ELIZA offers the first comprehensive critical analysis of Joseph Weizenbaum’s groundbreaking chatbot system through the lens of critical code studies.
Art Against the Machine – Untrapping Life from Profit-Driven Tech Dependency
Art Against the Machine inquires into the role of art and theory in relation to the hybridist idea that a distinction between nature and culture, between humans and technologies, and between nature and technologies should not be made.
EWHA’s Cross Media Lab, Kimchi and Chips and CAN present: The Distortion Field
Curated in collaboration with EWHA's Cross Media Lab, Kimchi and Chips and CreativeApplications.Net, The Distortion Field is a discussion concerning the connection between artists and audiences within emerging media.
Nigredo – Private experience of altered self-perception
By repurposing biofeedback methods, whole-body vibration and wearable bioacoustic technology, the work aims to unlock latent qualities of the human body through its coupling with the technological system.
Artificial Killing Machine – Visualizing U.S. military drone strikes
Created by Jonathan Fletcher Moore, Artificial Killing Machine is an autonomous mechanical installation that uses the public database on U.S. military drone strikes to visualise deaths of individuals that would otherwise be represented purely as s...
10 Most Memorable Projects of 2015
As 2015 winds down we look back at almost 200 extraordinary projects we’ve covered this year on CAN. And as is the case every year, picking the ten ‘best’ is hard if not impossible, a...
An Ephemeral Ritual: Interview with Amay Kataria
In this interview with Nils-Thomas Økland from AIR Sandnes, Kataria dives into how this traditional practice inspired him to create an audio-visual performance.
Poème Mécanique – A subtle and cascading sound sculpture encircles Montréal
Created by Copenhagen-based artist and researcher Tobias Ebsen, Poème Mécanique is an electromechanical sound sculpture produced for Espace culturel Georges-Émile-Lapalme, a public walkway connecting the Place-des-Arts metro and Complexe Desjardin...
What Algorithms Want – Reflecting on (Human) Agency in an Age of Automation
‘How much should we let algorithms shape our lives?’ is the question at the heart of Ed Finn’s recent book “What Algorithms Want: Imagination in the Age of Computing”. Scanning Silicon Valley, computer science, and the cultural sphere alike it off...
Sorting – Visualisation, sortification and sonification of an algorithm
Created by Ren Yuan, Sorting is an algorithm visualization and sonification created using Processing.
(Un)natural Phenomena – Daria Jelonek’s Technological Nature
‘Technological Nature’ is a recent short film by media artist and designer Daria Jelonek exploring the emulation of natural phenomena with technology. Auroras, rainbows, and glaring sunlight, are all recreated with everyday materials in an eerily ...
The Subject Changes – Virtual body as an encoded aesthetic artefact
Created by Vienna based Depart (Leonhard Lass and Gregor Ladenhauf), 'The Subject Changes' is a poetic live simulation of a capricious character, endlessly shape-shifting while negotiating his/her ambiguous world.
