Automatar – An intelligent AI guitar
The Automatar is an intelligent AI-powered bass guitar born to bridge the gap between the digital and physical worlds.
Colour to Life – Exploring new potentials for rehabilitation through immersive play
Colour to Life is a game where players bring their surroundings to life with their gaze. Starting in darkness, they light up objects one by one, and the more they explore, the more vibrant and musical the world becomes.
[AI]legory of the Cave – Confined to representations of the world
LLM controlled character who exists only as a shadow interacts with the virtual and physical world, all while humans place obsticles in it's path.
NC (Normally Open, Normally Closed) – Walls are alive, but can they be trusted?
NO/NC is a swarm of palisades that move autonomously through the space, forming temporary structures and barricades that stop visitors from moving through and crossing it freely.
Soft Cinema 2 – Interview with Lev Manovich at Responsive Dreams 2026
At Responsive Dreams, Serena Cangiano speaks with Lev Manovich about the shifting landscape of creative computation, reflecting on how encountering Soft Cinema live bridges a vital historical gap in an age of social media and reels.
Da Vinci’s Robot – A non-powered exoskeleton whose motion becomes sound
Da Vinci's Robot is a performance work by composer and new media artist Suguru Goto for a non-powered full-body exoskeleton and real-time sound.
That Light Breeze – atomless, 2003
A shockwave piece from 2003, ported to run natively in any browser, That Light Breeze features a looped sample recorded from radio. In it we hear a women's voice and the faint rustle and rumble of an urban garden as she describes her personal expe...
booleanSequence – A modern yin and yang
booleanSequence is a real-time generative system built on a single rule that can run with different pairs of characters: plus and minus, zero and one, greater and less than. The system knows two values and nothing else.
[Re]Calibrating Identity – An autonomous walker explores mental maps of Lahore’s walled city
[Re]Calibrating Identity by Madhi Ur Rehman questions the map as a way of knowing a city. It builds an instrument that learns from people's mental maps and navigates by memory instead of by map.
V7 Development Log (10/2026)
Hello World! Press Tab to enter Constructor to explore, build, or publish. Also: 12 new Topics generated from embeddings, a wave of V7 updates. Beta is available to all Members!
V7 Development Log (09/2026) – HB*18
Today, CAN crossed the threshold into adulthood! 18 years in, we’re stepping into a new era with CAN V7. More than a visual refresh, V7 is both an engine & environment—rethinking how web publishing functions from the ground up.
Rill Sound – A family of four small AV instruments for Stick S3
Rill Sound is a family of four small audiovisual instruments that pair evolving music with generative visuals.
V6 Development Log (07/2026)
Two months, four big wins: Archives Browser rebuilt with a 3D Semantic Space, API docs reborn as an interactive browser with a new Search API, Activity turns one year old, hits 2.1.0 and gets faster with in-app Search + Liquid Glass.
Patternflow – An Open-Source LED Synthesizer Reinterpreting Participation TV
Patternflow, an open-source LED synthesizer by Seunghun Lee, reimagines Nam June Paik's Participation TV (1963) — four knobs reshape light patterns in real time, and others are already building and sharing their own.
Featured
CCL at AHK IDlab Amsterdam – CALL
The Choreographic Coding Lab (CCL) format by Motion Bank offers opportunities for exchange and collaboration for digital media artists, designers and creative coders who have an interest in translating aspects of choreography and dance into digital form. In a five-day interdisciplinary peer-to-peer setting, the participants work on their own projects,...
Mapping Festival 2027 – Call for Projects
For its next edition, the Mapping Festival invites artists, collectives, and studios to explore what extends, augments, and transforms us. Hybrid bodies, digital presences, shared memories, shifting identities: they are looking for proposals that question what we are becoming.
Studio Lemercier at HEK
Studio Lemercier uses light as a central medium to transform spaces into immersive and poetic experiences. The studio experiments with projections on unconventional surfaces, often addressing the impact of technology on people and nature, as well as ecological issues.
Degrees of Disruption: Vera Molnar and Generative Art
Featuring over 50 works by influential artist Vera Molnar and contemporary practitioners, this V&A display explores how Molnar’s early experiments with computers and algorithmic thinking continues to resonate with digital art today. Rooms 88A & 90
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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screen
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Postdoctoral Researcher (Postdoc) at Film University Babelsberg KONRAD WOLF
The Creative eXchange Studio (CX Studio) at Film University Babelsberg KONRAD WOLF is seeking to fill the following the position of Postdoctoral Researcher at the earliest possible date.
Assistant or Associate Professor of Graphic Design (Tenure-Track) at Auburn University
The School of Industrial and Graphic Design at Auburn University invites applications for a tenure-track position in Graphic Design at the rank of Assistant or Associate Professor commencing August...
Mid/Senior Mechanical Engineer at Leva
This is a hands-on mechanical design role for an engineer who enjoys unusual problems, rapid prototyping, close collaboration with fabrication and motion-control specialists, and seeing one-off sys...
Mechatronics Engineer at Leva
Leva are looking for a proactive, hands-on Mechatronics Engineer who enjoys complex physical systems, makes sound decisions across disciplines and stays accountable for how the complete system perf...
Mediated Matter – Design and Invention in the New Biological Age
A richly illustrated overview of the work of Neri Oxman, whose design approach embodies the union of technology and biology, as well as a future where we build with nature.
Digital Ensembles in Arts Education
Digital Ensembles in Arts Education provides insights into the five-year project currently underway at Berlin’s University of the Arts, combining cultural-historical and media theory considerations with artistic perspectives on art and the digital...
Autonomous Agents – Artists on Human-Machine Interaction
Autonomous Agents: Artists on Human-Machine Interaction captures a pivotal moment in AI’s impact on art and society through interviews with fifteen artists spanning diverse geographies, generations, and philosophies.
The Aesthetics of Machine Vision – Critical Terms and Ideas
The Aesthetics of Machine Vision brings together scholars, researchers, and artists who explore machine vision from various academic and nonacademic perspectives.
Ada Lovelace’s Notes on Babbage’s Analytical Engine
This book is a new typesetting and construction of Ada Lovelace’s extensive notes on the Analytical Engine Invented by Charles Babbage, from 1843.
Nimbes – Exploring solitary nature of perception and observation
Nimbes is an audio-visual installation designed for 360º immersive environments exploring boundaries between natural and artificial, and questioning the solitary nature of perception and observation and their relationship to both the cosmic and hu...
Algorithmic Cinema in “Incomplete” – Music Video by Dalena Tran & Ash Koosha
Created by media artist and creative director Dalena Tran, Incomplete is an algorithmically visualized music video for UK musician Ash Koosha's track from his 2018 album Aktual.
Icon do better – Exploring emergent property of exchanging symbols
Created by Ed Burton, Icon do better takes on a smart social twist of classic game combined with icon making.
The Crystallisation Event – Endless digitisation and supersaturation of data
Created by Jayson Haebich, The Crystallisation Event explores a speculative future in which the endless digitisation and quantification of data has caused information to become supersaturated and begin a process of crystallisation. The project is ...
NO_THING – An infrared light framework that turns (almost) anything into a device
Developed by the Innovation Lab of Milla & Partner GmbH, a German interaction and spatial design agency based in Stuttgart and Berlin, NO_THING is a tracking and mapping framework that uses infrared light to turn portable physical objects into int...
FORMS – String Quartet
Created by Playmodes, 'FORMS – String Quartet' is a live multimedia performance for a string quartet, electronic music and panoramic visuals, in the field of visual sonification. The project originates from a real-time visual music score generator...
Retrobroadcasting the Future of Warfare – Julian Oliver’s Crystal Line
“The Crystal Line” is the latest work by critical engineer Julian Oliver. Re-creating an authentic crystal radio design that was used widely during WWI, the device broadcasts a transmission of ‘future of warfare’ chatter culled from various defenc...
MikroKontrolleur – An instrument to play one’s voice
Created by Katharina Hauke and Dominik Hildebrand Marques Lopes, the MikroKontrolleur is the result of their ongoing artistic research into working with vocals and electronics live on stage. It consists of a control station that can be attached to...
GLASS II – 3D printing glass structures at architectural scale
Created by the Mediated Matter Group and the MIT Media Lab, GLASS II is the group's most recent work in the area of 3D printing optically transparent glass now at architectural scale.
MetaTouch – Tactile cabinet of curiosities
MetaTouch is an XR installation exploring virtual touch in which participants are provided with multisensory feedback in response to their interactions with a series of tactile modules.
