Constant Points of Data – Indistinct voices over PA
This project is an investigation into novel applications of turntablism for audiovisual composition and performance, focusing on elastic tempo manipulation.
Privacy Policy Printer – A physical receipt printer for your digital agreements
Privacy Policy Printer is a thermal receipt printer that prints the privacy policies of online services—documents that users routinely agree to without reading.
Noema – Rethinking Perception with AI-Generated Spatial Soundscapes
Noema is a Large Language Object (LLO) that reconstructs perception via spatial audio and storytelling. By shifting focus from sight to sound, it turns AI into a sensory extension—an inner voice that interprets, speaks, and questions.
Exhibit A – A machine that turns you into a criminal
Exhibit A is an interactive installation that turns users into cybercriminals. By pressing a button, you launch a live darknet marketplace hosted on the hardware, trafficking illicit data.
Spectrum Slit – A light that can see radiowaves
Spectrum Slit transforms the hidden storm of radio waves into a physical experience by using LED filaments, translating digital traffic into bursts of light and sound, exposing the constant and invasive density of our modern world.
ACC CREATORS 2026 Residency Open Call
The National Asian Culture Center invites artists, creators, and interdisciplinary practitioners to participate in a five-month residency program based in Gwangju, South Korea.
current_state – World’s mood, each day, as generated music
current_state is a fictional-functional product that analyzes daily news from major regions worldwide to understand global sentiment, then generates music that represents the world's mood each day.
Perpétuité II – An algorithmic sisyphus
This "algorithmic Sisyphus" explores the technoneoliberal dream: a perpetual, post-human choreography where machines replace us as masters of infinite repetition.
Aurora – Speculative device for future prayer
Aurora is a speculative device designed to explore the act of prayer. It allows users to engage through proximity-based hand gestures to generate evolving, dreamlike soundscapes.
Constella – Supporting Storywriters’ Interconnected Character Creation through LLM-based Multi-Agents
Constella is a AI-based creativity support tool that uses social media-inspired interactions to help storywriters build interconnected character casts.
Whose future is liveable?
Article by Jake Fremantle discussing two recent books on ecological politics by Nicholas Beuret and Thea Riofrancos and the pathways to resisting capital's ecological destruction.
paint.stx – Drawing tool combining hydra and p5.js
Select a brush and adjust its appearance with the sliders or live code the brush in the editor (+ show).
Featured
FILE 2026 – Call for Projects
FILE – International Electronic Language Festival in Sao Paulo (Brazil) invites artists, researchers, educators, and creators from Brazil and abroad to submit works in the fields of installations, VR, AR and XR, digital architecture, artificial intelligence, animation, video, electronic music and AI, robotic art, and other emerging technologies.
Ambivalences – Artistic Creation in Digital Environments
The interregional cooperation programme Ambivalences – run by the three regional hubs of Brittany, Normandy and Pays de la Loire – is calling for projects of artistic creation in digital environments. The selected projects must be part of an artistic approach that uses forms of writing that renew or hybridize...
localhost:2026
Organized by METAA (metaa.ch) and guided by the theme “Break the Loop”, localhost:2026 (CH) celebrates experimental artistic practices and digital cultures. The festival highlights artists and designers whose experimental and critical approches challenge established norms.
Another World Is Possible
Another World Is Possible is an exhibition on the future, exploring the practice of world-building across cinema, architecture, design, and speculative fiction. The exhibition reflects a distinctly Singaporean approach to the future, one shaped by long-term thinking, environmental pragmatism, and an ethic of collective responsibility. Co-Curated by Liam Young.
Wayne McGregor: Infinite Bodies
Wayne McGregor’s latest work fuses dance, choreography, digital imagery, sound and AI into a performance experience. At its heart is a 360-degree LED screen, immersing audiences in vivid 3D visuals.
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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opencvOpenCV is a library of programming functions for real-time computer vision.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Assistant Professor, Interdisciplinary Artist/Designer (T/TE) at University of Arizona
The School of Art at the University of Arizona invites applications for an interdisciplinary artist or designer whose practice bridges material exploration, object-making, 3D fabrication, and sculp...
Artistic Employee (m/f/d) Creative Technologist at Bauhaus-University Weimar
The Professorship of Interface Design in the Faculty of Art and Design is currently inviting applications for the position of Artistic Employee, Creative Technologist for the Media Art and Design d...
Postdoctoral Research Fellow in Artistic Research – AI in Artistic Processes at University of Bergen The Art Academy – Department of Contemporary Art
The position is for a fixed-term period of three years, connected to the newly formed MishMash Centre for AI and Creativity, with a desired start date of September 1, 2026.
Creative Research Engineer at Zurich University of the Arts
The Immersive Arts Space (IAS) at ZHdK, an art and technology platform, is looking for a Research Associate / Creative Research Engineer.
We the Bacteria – Notes Toward Biotic Architecture
Rethinking architecture through the lens of microbes, arguing bacteria are the true builders. This book traces 10,000 years of human-microbe entanglements to challenge the sterile, antibiotic philosophy of modern design.
45 Symbols – Clay to Code
45 Symbols–Clay to Code examines how emerging artists and designers develop systematic approaches to a visual language.
Slow Technology Reader
Slow Technology Reader gathers contributions from diverse disciplinary fields and knowledge traditions to consider technology through a ‘Slow’ lens.
The illusion of Thinking
The illusion of Thinking – a publication on artistic research and the overlooked implications of artificial intelligence and its assumed capacity to think and reason.
Contemporaneity in Embodied Data Practices
Two artistic field studies provide the starting point for a dialogical reflection on the entanglement of diverse temporalities in body-related, datafied, and experiential practices.
Fragments by Random International (2016)
New work by London's Random International includes almost two hundred identical, small mirrors are arranged in a grid to form a flat, homogenous surface. Hung against the wall, the mirrors are closely spaced and apparently static; but they possess...
The Color Project at IFP Media Center by MPC New York
Project explores narratives through colour, line, and form found in geographic satellite imagery. Utilising Google Earth together with custom software, the final install spans over 27 HD screens pointing locations of the films that have been produ...
Attachment – Balloon-Powered (In)direct Messaging Revisited
A complete redesign of his 2014 Jean Tinguely-inspired project, David Colombini’s Attachment is a “poetic machine” that renders physical manifestations of user-generated digital messages (text, images, or videos) and sends them off via biodegradab...
Nigredo – Private experience of altered self-perception
By repurposing biofeedback methods, whole-body vibration and wearable bioacoustic technology, the work aims to unlock latent qualities of the human body through its coupling with the technological system.
Perception, Data Collection and Memory – Ishac Bertran
Continuing his exploration of personal objects in the age of information overload, Manual Reader and Memory Device are two new devices by Ishac Bertran that address perception, personal data collection and memory.
LUSTlab – Colouring-in the spatial organization in Schilderswijk
Created by LUSTlab in collaboration with The Mobile City, Binnen de Lijnen is part of an ongoing research project called Public Space - Public Matter from Trancity. Over 100 children took part in colouring the playground which visualised the spati...
L I T T L E B R O W S E R – Detaching the web from the semiotics of print
Created by N O R M A L S and published on FRAMED platform, L I T T L E B R O W S E R is an experimental web browser and game engine hybrid created using Processing. Fed with a single 'home' url, an autonomous crawler navigates web pages of which...
EWHA’s Cross Media Lab, Kimchi and Chips and CAN present: The Distortion Field
Curated in collaboration with EWHA's Cross Media Lab, Kimchi and Chips and CreativeApplications.Net, The Distortion Field is a discussion concerning the connection between artists and audiences within emerging media.
