LEAK – Unknown communications made visible
LEAK is a digital sculpture that shows internet traffic, rendering visible the unknown communications our devices have.
Memory Palace – 15th-century door as a humanised witness to medieval political collapse
Memory Palace is an interactive digital installation developed through V&A PORTALS programme, based on a 15th-century domestic door from the museum collection.
Weaver – A shared sky across time
Weaver is an interactive art piece by Patricio Gonzalez Vivo that merges family history, migration, and astronomy. By overlapping celestial maps from two distinct locations or eras, it visualizes the shared sky that connects us.
THE EFFORT – Restoring friction in image creation
THE EFFORT is an interactive installation by Jakub Koźniewski that makes the process of image creation hard again - as it used to be before generative AI.
Muon/Vortex – Rendering chance as a material force
This project renders chance as a material force, creating a situation where unseen cosmic forces leave a trace. Energy that has traveled for millions of years briefly inscribes itself into water before vanishing into cosmic time.
mur mur – A World Inside a Speaker
mur mur is a speaker that plays ambient sound from a world within. It simulates a place, with its own rhythms, weather and a small society of inhabitants, whose lives and interactions create an ever-changing soundscape.
Reverse Diffusion – Video streams as a medium for transforming reality
Reverse Diffusion was a recent ECAL workshop where through live capture or interface-based processes, students experimented with different ways of altering images using locally run diffusion models.
Solaris? – Challenging the anthropocentric view of the wild
Solaris? was an outdoor walking performance in Tromsø. Inspired by Lem’s sci-fi novel, it used Lawrence Malstaff’s art and HC Gilje’s custom goggles to transform a forest into an alien planet, exploring how we react to the unfamiliar.
Cruise Missile Intersectionality
A live-set by Mo H. Zareei aka mHz that presents a blunt political commentary on the paradoxical nature of performative allyship, a tongue-in-cheek audiovisual onslaught on the feel-good politics of Western liberalism.
Patternflow – An Open-Source LED Synthesizer Reinterpreting Participation TV
Patternflow, an open-source LED synthesizer by Seunghun Lee, reimagines Nam June Paik's Participation TV (1963) — four knobs reshape light patterns in real time, and others are already building and sharing their own.
Why Creativity Cannot Be Interpolated
AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
Unlawful by design: Exposing the human rights costs of generative AI
Amnesty International brief examining how standalone generative AI systems, based on unlawful web scraping, are in conflict with international human rights law (IHRL) and standards through their design, development and deployment.
V6 Development Log (05/2026)
Activity iOS V2 is out! Members can join CAN, manage, and renew accounts in-app. Non-members can browse the feed without an account. Plus, seamless logins, instant loading, data export, plus many bug fixes and UX improvements.
Creative Tech New York 2026 – Where Creative Technology, DesignOps, and CreativeOps Converge
Creative Tech New York 2026 is shaping up to be one of the most exciting gatherings for professionals working at the intersection of creativity, technology, operations, and innovation. CAN member discount included.
Featured
University of Excess: Redundancy, Crisis, and the Future of Study
A free to attend online public panel discussion organised by the members of the theory podcast Acid Horizon & publisher Minor Compositions as part of a necessary and urgent response to the decades long erosion of funding for performing and creative arts in the UK, and the recent announcement from...
Vector Festival 2026
Presented by InterAccess, this year's festival digs into the guts, the gunk, and the gears of the mechanical bodies that make up our technologies. The festival includes a flagship exhibition curated by Ciar O'Mahony, a showcase of game art developed by the 5th cohort of gamemakers-in-residence curated by Bracy Appeikumoh,...
DEMO Festival Open Call
Design in Motion Festival is curious about all the motion design out there – from abstract to typographic, from positive messages to experimental adventures. Everything and everyone is welcome. In this edition, special attention will be given to motion works that explore hope, all within the theme The Bright Side....
Big things coming – dmstfctn
The first solo show by artist duo dmstfctn. The work tells the story of Degular, a data-labeller trained to describe the world through objective, manageable language. But as Degular is confronted with something that cannot be labelled, it begins to fail, and a new form of expression emerges. The exhibition...
Call for Web Residencies No. 22 – Ignore All Previous Instructions
!Mediengruppe Bitnik invites artists to create works that challenge extractive digital platforms and AI systems –– from ad-tech surveillance to prompt injection vulnerabilities – to imagine alternative structures and communication methods. The program seeks proposals that hijack, glitch, and disrupt rather than comply with existing systems, drawing on strategies like...
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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screen
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Senior Lecturer Creative Computing at Creative Computing Institute, UAL
As Senior Lecturer in Creative Computing, you will be responsible for teaching, curriculum development, and on-going scholarship on the UAL Diploma Creative Computing
Director, Center for Collaborative Arts and Media (CCAM) at Yale College
CCAM in New Haven are looking for a Director to provide strategic and operational leadership, articulating a compelling vision for the center at Yale College and beyond.
Creative Researcher in XR 60% (Junior Researcher) at Zurich University of the Arts
Zurich University of the Arts are looking for a Creative Researcher to represent the field of Extended Reality (XR) within the Immersive Arts Space’s interdisciplinary core team.
Lecturer – Computing Applications at Texas Tech University
The School of Professional Studies at Texas Tech University Online invites applications for a full-time, 12-month Lecturer position in Computing Applications to begin Spring 2026.
Inventing ELIZA – How the First Chatbot Shaped the Future of AI
Inventing ELIZA offers the first comprehensive critical analysis of Joseph Weizenbaum’s groundbreaking chatbot system through the lens of critical code studies.
Art Against the Machine – Untrapping Life from Profit-Driven Tech Dependency
Art Against the Machine inquires into the role of art and theory in relation to the hybridist idea that a distinction between nature and culture, between humans and technologies, and between nature and technologies should not be made.
Living in the Simulacra – How I Learned to Stop Worrying and Love Baudrillard
This book uses the concept of the simulacra, as developed by Plato, Deleuze, and Baudrillard, as an overarching framework to explore how the digital landscape has transformed our understanding of reality.
Play the System – Parametric Approaches in Graphic Design
Play the System demonstrates, through selected examples from design history and academic teaching, how even minimal changes to individual parameters open up space for variation, experimentation, and surprise.
Algorithmic Imaginations – Critical Reflections on AI in Art and Design Practice
Algorithmic Imaginations offers an in-depth exploration of AI through the lens of art and design practice.
À la recherche – Points of reflected light at the club Les Bains
Latest in the series of mesmerising installations by ART+COM is À la recherche, a site specific installation that covers the surrounding walls of a newly refurbished legendary Les Bains nightclub in scattered points of reflected light.
‘Spicule’ by Yaxu – Album as a live coding device on Pi Zero
Created by Alex McLean (Yaxu), Spicule is an album released as a Pi Zero with high quality DAC in custom case, allowing the tracks to be remixed and reworked using the TidalCycles live coding environment.
Golem – Morphology and Material in Kinetic Structures
Created by Juncheng Chen, Siyuan Jing and Lydia Zhou at the Bartlett School of Architecture (Interactive Architecture Lab), this project explores possibilities in mobile structures by investigating various strategies for locomotion.
Smart Atoms (Spaxels) – Flying building blocks
Developed at the Ars Electronica Futurelab, Spaxels (a portmanteau word from space pixels) are LED-equipped quadcopters. They make up a drone swarm that can “draw” three-dimensional figures in midair.
Delineation & Decay – Laleh Mehran’s Entropic System
Entropic System is a drawing machine that inscribes ornate geometric patterns into a bed of ‘black beauty’ sand. Made by the Denver-based media artist Laleh Mehran the device has instability built-in to it, and creates a feedback loop where approa...
War or Peace – New ‘wall-clock poem’ by Zach Gage
War or Piece is a 'slow generative work' by Zach Gage, where the word (war or peace) on the website appears to be a single static word, the content of the site is actually generated once per day by a Google Trends search for the queries "war" and ...
AI Facial Profiling, Levels Of Paranoia – Exploring the effects of algorithmic classification
Created by Marta Revuelta, AI Facial Profiling, Levels of Paranoia is a project exploring the potential and implication of AI technologies by proposing a machine that recognises the ability of an individual to handle firearms and predicts their po...
LAUREN – Smart (human) intelligence for the home
Created by Lauren McCarthy, "LAUREN" is an online experiment where she attempts to become a human version of Amazon Alexa, a smart home intelligence for people in their own homes. The project will take place as an online three day performance that...
Too Much Information – Keiichi Matsuda’s vision for augmented and mixed reality
Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, an...
Satelliten – A machine tracking activities in lower earth orbit
Created by Berlin based studio Quadrature, Satelliten is a custom build machine that brings the invisible movement of passing satellites in lower orbit to a tangible medium and scale.
The Field of Hope – 2015 Milan EXPO China Pavilion
Designed by Tsinghua University team led by Danqing Shi, The Field of Hope is a lighting installation for the 2015 Milan EXPO China Pavilion. It consists of 30,000 metal “straws”, each with a LED diffuser tip, functioning as a 3-dimensional pixe...
