The Power of Two – Game that turns choices into a soundtrack
The Power of Two is a rule-based, procedurally generated art game, in which a single minimal rule — left or right — drives three interlocking generative systems simultaneously: the game world and its soundtrack.
MycoGravity – Shaped by unstable gravitational direction
MycoGravity is a robotic installation and artistic research project that explores fungal growth under altered gravitational conditions.
Master In Training – Machine perception and synthetic recall
Master in Training explores digital memory and AI translation. A four-screen setup cycles a still life through vision models and generative AI, allowing visual drift to build until the system searches the cloud to verify its own reality.
Digital Camouflage – Present to the human eye, absent to the model
Digital Camouflage is a garment designed to "trick" the computer-vision systems that increasingly watch public space.
Ripples of the Rhoar – Sonic waterscapes at La Jonction
Listening to the more than human and expanding our perception of nature.
Moving Cloud – Transforming meteorological data into experience
Moving Cloud is a weather station that translates real-time environmental data into visual and sound languages to create a perceptual experience to feel the climate beyond its numerical representation.
After Tone – Sound as spatial geometry
After Tone is a sound installation built from fifty-six speakers arranged along a continuous Möbius loop where an ultra-short tone is triggered in sequence, moving from one speaker to the next.
Ground Truth – Turning economic abstraction into a physical experience
Ground Truth is a device that attaches to any Citi Bike. It uses GPS to look up corresponding hyperlocal rent burden data to change the pedal resistance. Higher the share of residents’ incomes, greater the bike’s resistance.
The Square Is – The Zero Point of Software
A native iPhone application and a work of software art inspired by Kazimir Malevich's Black Square (1915). The app presents users with a single challenge: leave your phone completely untouched for one hour.
V6 Development Log (07/2026)
Two months, four big wins: Archives Browser rebuilt with a 3D Semantic Space, API docs reborn as an interactive browser with a new Search API, Activity turns one year old, hits 2.1.0 and gets faster with in-app Search + Liquid Glass.
Patternflow – An Open-Source LED Synthesizer Reinterpreting Participation TV
Patternflow, an open-source LED synthesizer by Seunghun Lee, reimagines Nam June Paik's Participation TV (1963) — four knobs reshape light patterns in real time, and others are already building and sharing their own.
Why Creativity Cannot Be Interpolated
AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
Unlawful by design: Exposing the human rights costs of generative AI
Amnesty International brief examining how standalone generative AI systems, based on unlawful web scraping, are in conflict with international human rights law (IHRL) and standards through their design, development and deployment.
V6 Development Log (05/2026)
Activity iOS V2 is out! Members can join CAN, manage, and renew accounts in-app. Non-members can browse the feed without an account. Plus, seamless logins, instant loading, data export, plus many bug fixes and UX improvements.
Featured
MUTEK Montréal 2026
27th edition of MUTEK Montréal continues to amplify and resonate digital and sonic imaginaries, creating new connections between artists, audiences, and communities.
In Other Worlds – Liam Young
First UK solo exhibition (Barbican) by artist and director Liam Young, featuring the world premiere of a newly commissioned film by Young for the Barbican, World Machine (2026). Bringing together real-life footage and CGI, World Machine visualises an AI future in which a planetary-scale supercomputer is created, and all of...
Three.Js Conference
The first-ever conference dedicated entirely to Three.js –– 2 days to connect, swap ideas, and learn from the people building things on the web.
Music As Furniture – Yuri Suzuki
E&Y present “Music As Furniture”, an exhibition by designer and sound artist Yuri Suzuki. Inspired by Erik Satie’s concept of ‘Furniture Music’, the exhibition will feature “SPEAKER CORNER”, a new edition produced by E&Y, alongside works that traverse the boundaries between sound, furniture, product design and architecture.
Ars Electronica 2026
From September 9 to 13, 2026, Linz will once again become an international meeting place for art, technology and society. Under the title “NEGOTIATING HUMANITY”, Ars Electronica 2026 asks how societies can remain capable of dialogue in times of growing polarization, technological transformation and global crises, and how democratic negotiation...
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
90
artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
160
cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
93
data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
246
environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
267
filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
78
generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
378
installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
671
interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
242
kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
76
networkA network may describe any form of an interconnected group or system, whether in computation or nature.
80
nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
258
objectAn object is a thing that has physical existence but is not alive.
426
particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
106
patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
58
projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
191
roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
120
screen
999
sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
74
simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
104
socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
93
theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
57
typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
79
Assistant / Associate Professor (Tenure-Track) in Interactive Media at Nanyang Technological University, Singapore
The Nanyang Technological University invites applications for the position of Assistant or Associate Professor (Tenure-Track) in Interactive Media at the School of Art, Design and Media (ADM).
Product UI Designer at Loom Literature
Looking for a product/UI designer to refine the existing design for LOOM, an independent, writing-first social app currently preparing for a small beta.
Künstlerischer Mitarbeiterin (w/m/d/x) (Artistic Associate) at Burg Giebichenstein University of Art and Design
Seeking an Artistic Associate for the 'Mighty Maker Machines' project in Halle, Germany. The part-time role focuses on organizing and teaching formats that merge AI technology with foundational des...
Project Manager at oio
A small but highly curated team tackling deeply challenging briefs for high-stakes projects are looking for a Project Manager.
Design Magazine CA 287 – The Tools Issue: The Expanded Toolkit
This issue explores the expanding toolkit of contemporary design practice, highlighting the tools, systems, and methodologies that shape how designers think, work, and create.
Inventing ELIZA – How the First Chatbot Shaped the Future of AI
Inventing ELIZA offers the first comprehensive critical analysis of Joseph Weizenbaum’s groundbreaking chatbot system through the lens of critical code studies.
Art Against the Machine – Untrapping Life from Profit-Driven Tech Dependency
Art Against the Machine inquires into the role of art and theory in relation to the hybridist idea that a distinction between nature and culture, between humans and technologies, and between nature and technologies should not be made.
Living in the Simulacra – How I Learned to Stop Worrying and Love Baudrillard
This book uses the concept of the simulacra, as developed by Plato, Deleuze, and Baudrillard, as an overarching framework to explore how the digital landscape has transformed our understanding of reality.
Play the System – Parametric Approaches in Graphic Design
Play the System demonstrates, through selected examples from design history and academic teaching, how even minimal changes to individual parameters open up space for variation, experimentation, and surprise.
It’s doing it – Online exhibition of computer generated images that autonomously update
Created as a collaboration between 9 artists, It’s doing it is an online group exhibition of computer generated images that autonomously updates on a daily basis over the course of 45 days. All of the works in the show are instruction-based artwor...
Light Kinetics – Interactive light using a physics simulator
Created by Madrid based creative studio Espadaysantacruz, Light Kinetics is an interactive light installation where the behaviour of light is controlled by a physics simulator.
The Crystallisation Event – Endless digitisation and supersaturation of data
Created by Jayson Haebich, The Crystallisation Event explores a speculative future in which the endless digitisation and quantification of data has caused information to become supersaturated and begin a process of crystallisation. The project is ...
Nothing of This is Ours – Multiplayer game by Alex Myers
Created by Alex Myers, Nothing of This is Ours is game of infinite, surrealistic worlds with creatures, alchemistic symbols, buddhas and other worldly cultural heritages.
NORAA (Machinic Doodles) – A human/machine collaborative drawing
Created by Jessica In, Machinic Doodles is a live, interactive drawing installation that facilitates collaboration between a human and a robot named NORAA - a machine that is learning how to draw. The work explores how we communicate ideas through...
Mutiertes L-System – Physically grown L-System
Created by Lotta Stöver at HfK Bremen, Mutiertes L-System is the physically grown L-System-Algorithm. From a software origin, it migrates into the physical world. By mutating and developing architectural structures it adapts to its new spatial env...
Touch Board Starter Kit by Bare Conductive
Make, hack, design, and code with the easiest-to-use Arduino device on the market, the Touch Board by UK based Bare Conductive is now available in the CAN shop.
A Quickie in the Bouncy House – Pierce Warnecke x Matthew Biederman
Created by Matthew Biederman for the upcoming album by Pierce Warnecke, 'A Quickie in the Bouncy House' is a music video deploying Stable Diffusion to explore the edges of the AI text-to-image, forcing it into SFW corners of its training where it ...
Study for Fifteen Points – Random International
Created by Random International, Study for Fifteen Points explores the minimal amount of information that is necessary for the animated form to be recognised as human; and the fundamental impact created by subtle changes within that information.
