Freeze Frame 82.2 – A curtain frozen mid-motion
A 3D-printed aluminium curtain, seemingly in motion, yet stilled at one precise moment – frame 82.2 – positioned on the museum's threshold, forming a soft, almost permeable boundary that doubles as a gateway: revealing by day, concealing by night.
Knock on Wood – Protecting your luck, when wood isn’t nearby
When wood is out of reach, this internet connected device by Shashwath Santosh and Nithin Eluvathingal knocks on wood for you.
Dear Resident – A day in the life of an AI tenant
Dear Resident is a project by Pedro Garlaschi (opens in a new tab) exploring AI tenants that have a life of their own.
Loop – An exhibition about time visualization
The exhibition brings together 12:12, a series of twelve digital experiments on our relationship to time: generative clocks that reinvent the way we tell the time using the tools of graphic design.
Group Photos – Ten strangers, one image, every two hours
Every two hours, a Helsinki server draws ten freely licensed global nature photos, merging them by local sharpness into a composite portrait. Species from across continents layer together, published automatically with full attribution.
Mirror Mirror – What Remains of Me
In Mirror Mirror, visitors converse with Mira, an AI persona inside a physical mirror. Reading real-time facial expressions and answers, Mira maps them onto a six-band aesthetic spectrum and prints an instant generated portrait.
Drone – Tethered to its power cable, a batteryless drone swings in the space
An F450 drone was modified by removing its onboard battery and connecting it to a continuous power supply. Its live video signal was transmitted via cable and distributed across six surrounding screens.
Mars Terrain Playback – Exploring non-extractive futures and intimacy with unknown worlds
Mars Terrain Playback is a small electric vehicle that replays sections of Perseverance’s journey across Mars.
Semantic Noise – The emergence of error in the age of semantic machines
Semantic Noise is a generative artwork that explores the emergence of error and ambiguity in an age increasingly shaped by semantic machines.
V7 Development Log (09/2026) – HB*18
Today, CAN crossed the threshold into adulthood! 18 years in, we’re stepping into a new era with CAN V7. More than a visual refresh, V7 is both an engine & environment—rethinking how web publishing functions from the ground up.
Rill Sound – A family of four small AV instruments for Stick S3
Rill Sound is a family of four small audiovisual instruments that pair evolving music with generative visuals.
V6 Development Log (07/2026)
Two months, four big wins: Archives Browser rebuilt with a 3D Semantic Space, API docs reborn as an interactive browser with a new Search API, Activity turns one year old, hits 2.1.0 and gets faster with in-app Search + Liquid Glass.
Patternflow – An Open-Source LED Synthesizer Reinterpreting Participation TV
Patternflow, an open-source LED synthesizer by Seunghun Lee, reimagines Nam June Paik's Participation TV (1963) — four knobs reshape light patterns in real time, and others are already building and sharing their own.
Why Creativity Cannot Be Interpolated
AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
Featured
Ready To Die – Auriea Harvey
In this solo exhibition, Auriea returns to mythologies in her own likeness: part self-portrait, part vessel, part mythic double. Monuments, statues, vessels, carvings, and intimate talismans will inhabit a chamber of passage – an environment shaped by death, rebirth, memory, and transformation.
Robot17 ?SyntaxError
The ROBOT Festival is an international event in Bologna, Italy, completely dedicated to digital art and electronic music. The upcoming edition (?SyntaxError) takes place across multiple dates: 13 September, 25 September, and 8–10 October 2026.
FILE 2026
In a global landscape where generative artificial intelligence is redefining the boundaries of creation, the International Festival of Electronic Language – FILE reaches its 26th edition, reaffirming its role at the forefront of the intersection between art, science, and technology. From August 20 to October 11, the FIESP Cultural Center...
Shadow Creatures – From Spirit Photography To The Ghosts Of The Algorithm
Spectral beings haunt digital images: algorithmic figures lurk in photorealistic computer games, enigmatic beings nest in datasets, and ghostly figures surface through AI prompts. Shadow Creatures shifts the focus from photography as a medium of light to shadows. The exhibition spans historical spirit photography and the algorithmic phantoms of the...
Mesh 2026
Mesh is a biennial festival for art and technology in Basel. The program includes exhibitions, performances, screenings, and workshops, complemented by a conference of talks and panel discussions. This year's edition, Infrastructures of Care, asks after good social relationships, fair technologies, and a mindful engagement with the environment.
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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screen
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Mid/Senior Mechanical Engineer at Leva
This is a hands-on mechanical design role for an engineer who enjoys unusual problems, rapid prototyping, close collaboration with fabrication and motion-control specialists, and seeing one-off sys...
Mechatronics Engineer at Leva
Leva are looking for a proactive, hands-on Mechatronics Engineer who enjoys complex physical systems, makes sound decisions across disciplines and stays accountable for how the complete system perf...
Assistant or Associate Professor of Graphic Design (Tenure-Track) at Auburn University
The School of Industrial and Graphic Design at Auburn University invites applications for a tenure-track position in Graphic Design at the rank of Assistant or Associate Professor commencing August...
Professorship in Illustration (W2) at Hochschule München University of Applied Sciences
We seek a Professor of Illustration & Drawing with strong analog/digital skills, storytelling ability, and AI software literacy. You will teach core concepts, guide student projects, and innovate a...
Autonomous Agents – Artists on Human-Machine Interaction
Autonomous Agents: Artists on Human-Machine Interaction captures a pivotal moment in AI’s impact on art and society through interviews with fifteen artists spanning diverse geographies, generations, and philosophies.
The Aesthetics of Machine Vision – Critical Terms and Ideas
The Aesthetics of Machine Vision brings together scholars, researchers, and artists who explore machine vision from various academic and nonacademic perspectives.
Ada Lovelace’s Notes on Babbage’s Analytical Engine
This book is a new typesetting and construction of Ada Lovelace’s extensive notes on the Analytical Engine Invented by Charles Babbage, from 1843.
Design Magazine CA 287 – The Tools Issue: The Expanded Toolkit
This issue explores the expanding toolkit of contemporary design practice, highlighting the tools, systems, and methodologies that shape how designers think, work, and create.
Inventing ELIZA – How the First Chatbot Shaped the Future of AI
Inventing ELIZA offers the first comprehensive critical analysis of Joseph Weizenbaum’s groundbreaking chatbot system through the lens of critical code studies.
komorebi – Platform for generative sunlight and shadow
Created by Leslie Nooteboom, komorebi is a platform that uses a robotic projector and generative projections to replicate the natural reflections and shadows of sunlight. komorebi can create sunlight filtering through leaves or a dance of light an...
Enjoy the Silence – Doug Wheeler’s PSAD Synthetic Desert III
PSAD Synthetic Desert III is a (semi) anechoic chamber that endeavors to emulate the silence and emptiness of the Northern Arizona desert. Initially conceived by the American artist Doug Wheeler in 1968, the project was finally realized at NYC’s G...
Flipdigits Player: Processing Tutorial
This tutorial introduces you to FLIPDIGITS PLAYER, an algorithm sequencer and a collection of demo animations for a flipdigits display, coded in Processing.
Cryptographic Beings – Biology as digital storage
Created by Michael Sedbon, 'Cryptographic Beings' is a technological proposal that leverages our ability to control and abstract biology to perform digital information storage.
Power of One #Point – Refracting laser light installation by Shohei Fujimoto
Created by Shohei Fujimoto, Power of One #Point is an installation exploring input and output using laser and reflecting mirrors.
Trace Ribbon – An emergence by movement
Created by Shohei Fujimoto, Trace Ribbon is a device that automatically and continuously records and plays back movement. From reading the movements of the user via Leap Motion, it mirrors an organism that does not actually exist while simultaneou...
Terrapattern – Neural network visual search tool for satellite imagery
Created by a Golan Levin, David Newbury, and Kyle McDonald, with the assistance of Golan's students at CMU, Terrapattern is a visual search tool for satellite imagery that provides journalists, citizen scientists, and other researchers with the ab...
Eliss Infinity – The pinnacle of iOS gaming returns
Eliss by Steph Thirion gets an update. Not revolutionary, nor a re-write, simply perfect - just as the first release was.
24h Sunrise/Sunset – The beauty of unsecured CCTV cameras
Created by Dries Depoorter, '24h Sunrise/Sunset' is an installation that displays a realtime sunset and sunrise somewhere happening in the world with the use of CCTV.
uniMorph – Rapid digital fabrication of film shape-changing interfaces
Created by Felix Heibeck, Basheer Tome and Clark Della Silva with supervision from Hiroshi Ishii at the MIT's Tangible Media Group, uniMorph is an enabling technology for rapid digital fabrication of customized thin-film shape-changing interfaces.
The Abovemarine – ‘Small Freedom’ vehicle for José, the betta splendens
Created by Adam Ben-Dror, The Abovemarine is a vehicle that enables José, or any other fish to roam on the land freely
