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Online for 6,385 days (17 years, 5 months, 25 days), published 4,119 articles about 2,880 people, featuring 194 tools, supported by 1,712 members, and providing access to 430 students.
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Title Excerpt Metadata Color
Uncoded Gestures – Tracing the echos of the past
Uncoded Gestures is an installation that traces cultural memory through posture. By mapping live silhouettes to archival photos, it reveals how modern bodies echo the past, turning everyday gestures into a dialogue across time.
Partition – You look through a wall, the wall looks through you
Partition is a pen plotter that draws at the speed of your heartbeat, sensed through a gallery wall without your consent.
Beyond the Screen – How algorithms look back at us
Beyond the Screen is an immersive installation that explores how algorithms look right back at us - exposing, in real time, how machine vision perceives and interprets human behaviour.
Material Interactions – A New Species of Design
In a debut collaboration, a series of five material-driven kinetic sculptures by designers Nadya Suvorova and Heidi Jalkh don’t just move: they respond, proving that "passive matter" is anything but.
Forever Frequencies – Joint symphony of sound and reminiscence
Forever Frequencies is an installation that computes a personal melody from a visitor's memory, using their own past and imagined future as the raw material for a one-of-a-kind musical composition.
Helical Echo – A modular, evolving object
The Helical Echo is a sculptural totem created for CultHoldings. Like the abstracted DNA forms it displays, the sculpture itself is designed to evolve, to be upgraded and reshaped.
T(h)ree – Integrating community knowledge with natural infrastructure and AI
T(h)ree is a permanent landscape intervention in Central London, that gives a ‘voice’ to a Tree that has witnessed hundreds of years of history, so people can talk with it and ask questions.
Interview with Marc Vilanova – The hidden frequencies of embodied sound experiences
Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.
Corpseware – Seven years of dormancy, one moment of bloom
Corpseware is a minimal, disc based software ritual housed in a tablet form vernacular shrine inspired by the bloom mechanic of the Corpse Flower.
Uncoded Gestures – Tracing the echos of the past
Uncoded Gestures is an installation that traces cultural memory through posture. By mapping live silhouettes to archival photos, it reveals how modern bodies echo the past, turning everyday gestures into a dialogue across time.
Partition – You look through a wall, the wall looks through you
Partition is a pen plotter that draws at the speed of your heartbeat, sensed through a gallery wall without your consent.
Beyond the Screen – How algorithms look back at us
Beyond the Screen is an immersive installation that explores how algorithms look right back at us - exposing, in real time, how machine vision perceives and interprets human behaviour.
Material Interactions – A New Species of Design
In a debut collaboration, a series of five material-driven kinetic sculptures by designers Nadya Suvorova and Heidi Jalkh don’t just move: they respond, proving that "passive matter" is anything but.
Forever Frequencies – Joint symphony of sound and reminiscence
Forever Frequencies is an installation that computes a personal melody from a visitor's memory, using their own past and imagined future as the raw material for a one-of-a-kind musical composition.
Helical Echo – A modular, evolving object
The Helical Echo is a sculptural totem created for CultHoldings. Like the abstracted DNA forms it displays, the sculpture itself is designed to evolve, to be upgraded and reshaped.
T(h)ree – Integrating community knowledge with natural infrastructure and AI
T(h)ree is a permanent landscape intervention in Central London, that gives a ‘voice’ to a Tree that has witnessed hundreds of years of history, so people can talk with it and ask questions.
Interview with Marc Vilanova – The hidden frequencies of embodied sound experiences
Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.
  • D05/03/2026
  • A@
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  • Corpseware – Seven years of dormancy, one moment of bloom
    Corpseware is a minimal, disc based software ritual housed in a tablet form vernacular shrine inspired by the bloom mechanic of the Corpse Flower.

    1-9 of 2870

    Titles Uncoded Gestures – Tracing the echos ...
    Uncoded Gestures is an installation that traces cultural memory through posture. By mapping live silhouettes to archival photos, it reveals how modern bodies echo the past, turning everyday gestures into a dialogue across time.
    , Partition – You look through a wall, ...
    Partition is a pen plotter that draws at the speed of your heartbeat, sensed through a gallery wall without your consent.
    , Beyond the Screen – How algorithms lo...
    Beyond the Screen is an immersive installation that explores how algorithms look right back at us - exposing, in real time, how machine vision perceives and interprets human behaviour.
    , Material Interactions – A New Species...
    In a debut collaboration, a series of five material-driven kinetic sculptures by designers Nadya Suvorova and Heidi Jalkh don’t just move: they respond, proving that "passive matter" is anything but.
    , Forever Frequencies – Joint symphony ...
    Forever Frequencies is an installation that computes a personal melody from a visitor's memory, using their own past and imagined future as the raw material for a one-of-a-kind musical composition.
    , Helical Echo – A modular, evolving ob...
    The Helical Echo is a sculptural totem created for CultHoldings. Like the abstracted DNA forms it displays, the sculpture itself is designed to evolve, to be upgraded and reshaped.
    , T(h)ree – Integrating community knowl...
    T(h)ree is a permanent landscape intervention in Central London, that gives a ‘voice’ to a Tree that has witnessed hundreds of years of history, so people can talk with it and ask questions.
    , Interview with Marc Vilanova – The hi...
    Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.
    , Corpseware – Seven years of dormancy,...
    Corpseware is a minimal, disc based software ritual housed in a tablet form vernacular shrine inspired by the bloom mechanic of the Corpse Flower.
    ,
    Categories Member, Project,
    Chart
    V6 Development Log (03/2026)
    Activity gets a major update: LiveURLs let you embed p5.js, video, audio and more directly in posts. Custom Themes let you personalise CAN. API v2.3 and iOS v1.5.1 add Analytics and Channels.
  • D30/03/2026
  • A@Filip
  • C
  • P
  • Paramnésico by Desilence at Load Gallery
    Load gallery celebrates its second birthday with a solo exhibition Paramnésico by Desilence, pioneers of visual scenography and real-time motion video.
    Scruple – A Chrome extension that replaces moral hesitation with computation
    Scruple reads your Gmail, runs four ethical frameworks in parallel, and writes the replies — simulating compassion, automating principle, outsourcing guilt.
    V6 Development Log (02/2026)
    February’s push debuts CAN API (v2.1) and our iOS App (v1.3.1). Members can now participate in Activity directly via mobile, or build their own micro-apps using the API.
  • D26/02/2026
  • A@Filip
  • C
  • P
  • Mar
    31
  • 31/03/2026
  • Lonline
  • CCall
  • CCL at Royal Ballet and Opera
    Apply to join an intensive week-long Choreographic Coding Lab (CCL) embedded within the Royal Ballet and Opera during the RBO/SHIFT Festival, alongside other creatives, technologists, and practitioners exploring AI in performance contexts.
    Apr
    07
  • 07/04/2026
  • LLondon
  • CPerformance
  • Max Cooper – Royal Albert Hall
    Max Cooper is bringing his distinctive style of combining intricate electronic musical compositions with complex audio-visual displays to London's Royal Albert Hall.
    Mar
    13
  • 14/04/2026
  • LNew York
  • CExhibition
  • SEQUENCE Fest
    Sequencefest is an exhibition of animated works by James Merrill, Nat Sarkissian, Nima Nabavi, and Bre Pettis. The show brings together four distinct voices in generative and motion-based art, exploring plotted movement, digital animation, and screen-based storytelling within a physical gallery environment. Animations will be shown on screens throughout the...
    Apr
    16
  • 16/04/2026
  • LBarcelona
  • CFestival
  • OFFF 2026
    OFFF returns this year with a renewed focus on how culture is being shaped, challenged, and redefined. The festival brings together a global community of 4,000+ creatives to explore ideas beyond disciplines, formats, and comfort zones.
    Jan
    23
  • 19/04/2026
  • LSingapore
  • CExhibition
  • NOX: Confessions of a Machine
    NOX: Confessions of a Machine is a site-specific solo exhibition by Lawrence Lek bringing together two interconnected works: NOX and Guanyin: Confessions of a Former Carebot, and inviting us to imagine a near future shaped by intelligent infrastructure and autonomous systems.
    Topics
    algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
    83
    artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
    147
    automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
    115
    cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
    91
    data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
    244
    environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
    256
    filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
    77
    generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
    365
    installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
    657
    interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
    128
    interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
    236
    kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
    76
    machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
    68
    networkA network may describe any form of an interconnected group or system, whether in computation or nature.
    75
    nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
    258
    objectAn object is a thing that has physical existence but is not alive.
    417
    opencvOpenCV is a library of programming functions for real-time computer vision.
    61
    particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
    103
    patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
    56
    processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
    212
    projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
    187
    roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
    116
    sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
    70
    simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
    99
    socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
    91
    theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
    56
    typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
    79
    Lecturer – Computing Applications at Texas Tech University
    The School of Professional Studies at Texas Tech University Online invites applications for a full-time, 12-month Lecturer position in Computing Applications to begin Spring 2026.
  • D10/03/2026
  • CJob
  • SActive
  • Tlubbock, teaching, tx,
  • Freelance Producer/Director – Museum Media at RLMG
    RLMG is seeking a visionary Producer/Director to lead the creative development of cinematic, story-driven media experiences for museums and cultural institutions.
  • D09/03/2026
  • CJob
  • SActive
  • Tma, producer, watertown,
  • Assistant Professor, Interdisciplinary Artist/Designer (T/TE) at University of Arizona
    The School of Art at the University of Arizona invites applications for an interdisciplinary artist or designer whose practice bridges material exploration, object-making, 3D fabrication, and sculp...
  • D06/02/2026
  • CJob
  • SActive
  • Taz, teaching, tucson, usa,
  • Artistic Employee (m/f/d) Creative Technologist at Bauhaus-University Weimar
    The Professorship of Interface Design in the Faculty of Art and Design is currently inviting applications for the position of Artistic Employee, Creative Technologist for the Media Art and Design d...
  • D21/01/2026
  • CJob
  • SExpired
  • Tgermany, teaching, weimar,
  • Maintenance of Everything
    Maintenance of Everything is an in-depth exploration of maintenance—and a powerful argument for its civilizational importance.
  • D25/03/2026
  • CBook
  • P
  • Incomputable Earth: Technology and the Anthropocene Hypothesis
    This open access collection argues that climate breakdown represents an irreducibly incomputable problem that cannot be resolved through algorithmic optimization or cybernetic planetary management.
  • D25/03/2026
  • CBook
  • P
  • BiblioTech – ReReading the Post-digital Library
    BiblioTech explores the changing role of the library, reading, writing, and publishing in a post-digital age.
  • D09/03/2026
  • CBook
  • P,
  • Exhibiting for Multiple Senses – Art and Curating for Sensory-Diverse Bodies
    Exhibiting for Multiple Senses looks into artistic and curatorial research practices that emphasize the multisensory character of the human body in the encounter with artworks.
  • D06/03/2026
  • CBook
  • P
  • Are You a Software Update?
    Are You a Software Update? brings together seven authors to examine the intensifying form of totalitarianism grounded in the quiet background logic of contemporary technology. 
    MoonQuest – Procedurally generated adventure game
    Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, ...
  • D23/07/2018
  • A@Filip
  • C
  • P
  • T
  • What Algorithms Want – Reflecting on (Human) Agency in an Age of Automation
    ‘How much should we let algorithms shape our lives?’ is the question at the heart of Ed Finn’s recent book “What Algorithms Want: Imagination in the Age of Computing”. Scanning Silicon Valley, computer science, and the cultural sphere alike it off...
  • D10/08/2017
  • A@greg
  • C
  • Report from Super Flying Tokyo – February 2014
    Seven years in the running, organised by Rhizomatiks and curated by Daito Manabe, Flying Tokyo goes Super with a new space and larger audience, more speakers and a workshop programme. CAN was there and we are pleased to report back.
    Light Kinetics – Interactive light using a physics simulator
    Created by Madrid based creative studio Espadaysantacruz, Light Kinetics is an interactive light installation where the behaviour of light is controlled by a physics simulator.
    Molecular clouds in space – Ryoichi Kurokawa’s ‘unfold’ at FACT
    New solo exhibition by Ryoichi Kurokawa featuring the stunning 'constrained surface' and the 'unfold', new project exploring data taken from giant molecular clouds in space through beautifully visual and sonic environments that showcase the birth ...
    Positions of the Unknown – Tracking 52 secret satellites in Earth’s orbit
    Created by Juliane Götz and Sebastian Neitsch of Quadrature and currently on view within the Ars Electronica exhibition at the DRIVE Volkswagen Group Forum in Berlin, “Positions of the Unknown” is an installation of 52 custom-made mini machines th...
    µ Muography – Dark Matters
    Created by Jon Butt the µ Muography device is an experimental DIY particle detector that detects high speed cosmic particles (muons) as they rain down to earth.
    Looom – Flipbook animation app for the iPad, reimagined
    Looom is a flipbook animation app for the iPad, reimagined. It invites users to a new way of creating hand-drawn animation.
    interference [dac] – Cross medium light wave distortions
    Created by Technical Earth (Mo H. Zareei + Jim Murphy), interference [dac] is an audiovisual installation that explores the combination and interaction of waveforms in one medium with those of another. In the installation, which includes a linear ...
    Adnose – Anosmia and (ML) smell prediction
    dnose is an interactive sculpture in the shape of a nose created at NYU, Tisch School of the Arts ITP (Interactive Telecommunications Program) which combines image recognition and machine learning using a Raspberry Pi to predict the smell of any o...
    Passifolia — Lightscape / Soundscape
    Passifolia is a collective experience, made-to-mesure for La Gaîté Lyrique in Paris and made up of 16 interactive modules organically set up in space.