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Online for 6,536 days (17 years, 10 months, 23 days), published 4,196 articles about 2,952 people, featuring 207 tools, supported by 1,739 members, and providing access to 440 students.
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Title Excerpt Metadata Color
The Power of Two – Game that turns choices into a soundtrack
The Power of Two is a rule-based, procedurally generated art game, in which a single minimal rule — left or right — drives three interlocking generative systems simultaneously: the game world and its soundtrack.
MycoGravity – Shaped by unstable gravitational direction
MycoGravity is a robotic installation and artistic research project that explores fungal growth under altered gravitational conditions.
Master In Training – Machine perception and synthetic recall
Master in Training explores digital memory and AI translation. A four-screen setup cycles a still life through vision models and generative AI, allowing visual drift to build until the system searches the cloud to verify its own reality.
Digital Camouflage – Present to the human eye, absent to the model
Digital Camouflage is a garment designed to "trick" the computer-vision systems that increasingly watch public space.
Ripples of the Rhoar – Sonic waterscapes at La Jonction
Listening to the more than human and expanding our perception of nature.
Moving Cloud – Transforming meteorological data into experience
Moving Cloud is a weather station that translates real-time environmental data into visual and sound languages to create a perceptual experience to feel the climate beyond its numerical representation.
After Tone – Sound as spatial geometry
After Tone is a sound installation built from fifty-six speakers arranged along a continuous Möbius loop where an ultra-short tone is triggered in sequence, moving from one speaker to the next.
Ground Truth – Turning economic abstraction into a physical experience
Ground Truth is a device that attaches to any Citi Bike. It uses GPS to look up corresponding hyperlocal rent burden data to change the pedal resistance. Higher the share of residents’ incomes, greater the bike’s resistance.
The Square Is – The Zero Point of Software
A native iPhone application and a work of software art inspired by Kazimir Malevich's Black Square (1915). The app presents users with a single challenge: leave your phone completely untouched for one hour.
The Power of Two – Game that turns choices into a soundtrack
The Power of Two is a rule-based, procedurally generated art game, in which a single minimal rule — left or right — drives three interlocking generative systems simultaneously: the game world and its soundtrack.
MycoGravity – Shaped by unstable gravitational direction
MycoGravity is a robotic installation and artistic research project that explores fungal growth under altered gravitational conditions.
Master In Training – Machine perception and synthetic recall
Master in Training explores digital memory and AI translation. A four-screen setup cycles a still life through vision models and generative AI, allowing visual drift to build until the system searches the cloud to verify its own reality.
Digital Camouflage – Present to the human eye, absent to the model
Digital Camouflage is a garment designed to "trick" the computer-vision systems that increasingly watch public space.
Ripples of the Rhoar – Sonic waterscapes at La Jonction
Listening to the more than human and expanding our perception of nature.
Moving Cloud – Transforming meteorological data into experience
Moving Cloud is a weather station that translates real-time environmental data into visual and sound languages to create a perceptual experience to feel the climate beyond its numerical representation.
After Tone – Sound as spatial geometry
After Tone is a sound installation built from fifty-six speakers arranged along a continuous Möbius loop where an ultra-short tone is triggered in sequence, moving from one speaker to the next.
Ground Truth – Turning economic abstraction into a physical experience
Ground Truth is a device that attaches to any Citi Bike. It uses GPS to look up corresponding hyperlocal rent burden data to change the pedal resistance. Higher the share of residents’ incomes, greater the bike’s resistance.
The Square Is – The Zero Point of Software
A native iPhone application and a work of software art inspired by Kazimir Malevich's Black Square (1915). The app presents users with a single challenge: leave your phone completely untouched for one hour.

1-9 of 2926

Titles The Power of Two – Game that turns ch...
The Power of Two is a rule-based, procedurally generated art game, in which a single minimal rule — left or right — drives three interlocking generative systems simultaneously: the game world and its soundtrack.
, MycoGravity – Shaped by unstable grav...
MycoGravity is a robotic installation and artistic research project that explores fungal growth under altered gravitational conditions.
, Master In Training – Machine percepti...
Master in Training explores digital memory and AI translation. A four-screen setup cycles a still life through vision models and generative AI, allowing visual drift to build until the system searches the cloud to verify its own reality.
, Digital Camouflage – Present to the h...
Digital Camouflage is a garment designed to "trick" the computer-vision systems that increasingly watch public space.
, Ripples of the Rhoar – Sonic watersca...
Listening to the more than human and expanding our perception of nature.
, Moving Cloud – Transforming meteorolo...
Moving Cloud is a weather station that translates real-time environmental data into visual and sound languages to create a perceptual experience to feel the climate beyond its numerical representation.
, After Tone – Sound as spatial geometry
After Tone is a sound installation built from fifty-six speakers arranged along a continuous Möbius loop where an ultra-short tone is triggered in sequence, moving from one speaker to the next.
, Ground Truth – Turning economic abstr...
Ground Truth is a device that attaches to any Citi Bike. It uses GPS to look up corresponding hyperlocal rent burden data to change the pedal resistance. Higher the share of residents’ incomes, greater the bike’s resistance.
, The Square Is – The Zero Point of Sof...
A native iPhone application and a work of software art inspired by Kazimir Malevich's Black Square (1915). The app presents users with a single challenge: leave your phone completely untouched for one hour.
,
Categories Member, Project,
Chart
V6 Development Log (07/2026)
Two months, four big wins: Archives Browser rebuilt with a 3D Semantic Space, API docs reborn as an interactive browser with a new Search API, Activity turns one year old, hits 2.1.0 and gets faster with in-app Search + Liquid Glass.
  • D29/07/2026
  • A@Filip
  • C
  • P
  • Patternflow – An Open-Source LED Synthesizer Reinterpreting Participation TV
    Patternflow, an open-source LED synthesizer by Seunghun Lee, reimagines Nam June Paik's Participation TV (1963) — four knobs reshape light patterns in real time, and others are already building and sharing their own.
  • D13/07/2026
  • A@engmung
  • C
  • P
  • Why Creativity Cannot Be Interpolated
    AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
  • D06/06/2026
  • A@atomless
  • C
  • Unlawful by design: Exposing the human rights costs of generative AI
    Amnesty International brief examining how standalone generative AI systems, based on unlawful web scraping, are in conflict with international human rights law (IHRL) and standards through their design, development and deployment.
  • D06/06/2026
  • A@atomless
  • C
  • V6 Development Log (05/2026)
    Activity iOS V2 is out! Members can join CAN, manage, and renew accounts in-app. Non-members can browse the feed without an account. Plus, seamless logins, instant loading, data export, plus many bug fixes and UX improvements.
  • D28/05/2026
  • A@Filip
  • C
  • P
  • Aug
    25
  • 30/08/2026
  • LMontréal
  • CFestival
  • MUTEK Montréal 2026
    27th edition of MUTEK Montréal continues to amplify and resonate digital and sonic imaginaries, creating new connections between artists, audiences, and communities.
    May
    21
  • 06/09/2026
  • LLondon
  • CExhibition
  • In Other Worlds – Liam Young
    First UK solo exhibition (Barbican) by artist and director Liam Young, featuring the world premiere of a newly commissioned film by Young for the Barbican, World Machine (2026). Bringing together real-life footage and CGI, World Machine visualises an AI future in which a planetary-scale supercomputer is created, and all of...
    Sep
    10
  • 11/09/2026
  • LParis
  • CConference
  • Three.Js Conference
    The first-ever conference dedicated entirely to Three.js –– 2 days to connect, swap ideas, and learn from the people building things on the web.
    Aug
    22
  • 13/09/2026
  • LTokyo
  • CExhibition
  • Music As Furniture – Yuri Suzuki
    E&Y present “Music As Furniture”, an exhibition by designer and sound artist Yuri Suzuki. Inspired by Erik Satie’s concept of ‘Furniture Music’, the exhibition will feature “SPEAKER CORNER”, a new edition produced by E&Y, alongside works that traverse the boundaries between sound, furniture, product design and architecture.
    Sep
    09
  • 13/09/2026
  • LLinz
  • CFestival
  • Ars Electronica 2026
    From September 9 to 13, 2026, Linz will once again become an international meeting place for art, technology and society. Under the title “NEGOTIATING HUMANITY”, Ars Electronica 2026 asks how societies can remain capable of dialogue in times of growing polarization, technological transformation and global crises, and how democratic negotiation...
    Topics
    algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
    90
    artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
    160
    cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
    93
    data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
    246
    environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
    267
    filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
    78
    generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
    378
    installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
    671
    interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
    242
    kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
    76
    networkA network may describe any form of an interconnected group or system, whether in computation or nature.
    80
    nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
    258
    objectAn object is a thing that has physical existence but is not alive.
    426
    particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
    106
    patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
    58
    projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
    191
    roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
    120
    screen
    999
    sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
    74
    simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
    104
    socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
    93
    theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
    57
    typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
    79
    Assistant / Associate Professor (Tenure-Track) in Interactive Media at Nanyang Technological University, Singapore
    The Nanyang Technological University invites applications for the position of Assistant or Associate Professor (Tenure-Track) in Interactive Media at the School of Art, Design and Media (ADM).
  • D24/08/2026
  • CJob
  • SActive
  • T60, singapore, teaching,
  • Product UI Designer at Loom Literature
    Looking for a product/UI designer to refine the existing design for LOOM, an independent, writing-first social app currently preparing for a small beta.
  • D24/08/2026
  • CJob
  • SActive
  • Tinteraction designer,
  • Künstlerischer Mitarbeiterin (w/m/d/x) (Artistic Associate) at Burg Giebichenstein University of Art and Design
    Seeking an Artistic Associate for the 'Mighty Maker Machines' project in Halle, Germany. The part-time role focuses on organizing and teaching formats that merge AI technology with foundational des...
  • D30/07/2026
  • CJob
  • SActive
  • Tgermany, halle, teaching,
  • Project Manager at oio
    A small but highly curated team tackling deeply challenging briefs for high-stakes projects are looking for a Project Manager.
  • D28/07/2026
  • CJob
  • SActive
  • Tbarcelona, eu, producer,
  • Design Magazine CA 287 – The Tools Issue: The Expanded Toolkit
    This issue explores the expanding toolkit of contemporary design practice, highlighting the tools, systems, and methodologies that shape how designers think, work, and create.
  • D03/08/2026
  • CBook
  • Inventing ELIZA – How the First Chatbot Shaped the Future of AI
    Inventing ELIZA offers the first comprehensive critical analysis of Joseph Weizenbaum’s groundbreaking chatbot system through the lens of critical code studies.
  • D13/07/2026
  • CBook
  • Art Against the Machine – Untrapping Life from Profit-Driven Tech Dependency
    Art Against the Machine inquires into the role of art and theory in relation to the hybridist idea that a distinction between nature and culture, between humans and technologies, and between nature and technologies should not be made.
  • D13/07/2026
  • CBook
  • P
  • Living in the Simulacra – How I Learned to Stop Worrying and Love Baudrillard
    This book uses the concept of the simulacra, as developed by Plato, Deleuze, and Baudrillard, as an overarching framework to explore how the digital landscape has transformed our understanding of reality.
    Play the System – Parametric Approaches in Graphic Design
    Play the System demonstrates, through selected examples from design history and academic teaching, how even minimal changes to individual parameters open up space for variation, experimentation, and surprise.
  • D18/06/2026
  • CBook
  • P
  • War or Peace – New ‘wall-clock poem’ by Zach Gage
    War or Piece is a 'slow generative work' by Zach Gage, where the word (war or peace) on the website appears to be a single static word, the content of the site is actually generated once per day by a Google Trends search for the queries "war" and ...
  • D08/07/2015
  • A@Filip
  • C
  • P
  • BloodBank and DarkLight –  Physically distributed ambient storytelling
    Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
  • D02/05/2017
  • A@Filip
  • C
  • P
  • T,
  • Konrad Zuse and the origins of the modern computer – Zuse Computer Museum
    Created by Schnellebuntebilder, four installs now on display at the ZCOM Zuse Computer Museum in Hoyerswerda, Germany, capture and celebrate the pioneering work of Konrad Zuse, famed German engineer and inventor whose biggest achievement, the 1941...
    AI Sculpting – The unpredictable strategies and outcomes of co-creation
    Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules a...
    Artificial Arboretum – Preservation of “photogrammetrees” found in Google Earth
    ‘Artificial Arboretum‘ by Jacqueline Wu is a project exploring the preservation, study, and public display of “photogrammetrees” found in Google Earth. The collection includes a range of diverse species harvested from their rendered world using th...
    Encounter – Suspiciously curious robotics
    Created by Piet Schmidt during the summer semester at UdK Berlin (New Media / Digital Class), Encounter is a a robotic arm with a mirror that curiously observes its surroundings.
    Anachronic Landscapes – Automation and coevolution in nature
    Created by the SCI-Arc faculty Curime Batliner and Jake Newsum in collaboration with Paralelo Architectos, Anachronic Landscapes is a robotic system that lives inside of an abandoned industrial structure overgrown by nature. The system executes it...
    node 5:5 – New spatial dynamics, at scale and magnificence
    Ryoichi Kurokawa sets out a new phase of his use of space with light and sound, and how different mediums can be merged in space and time as single unit. node 5:5 fills the ACC in Gwangju, South Korea with mesmerising abstract information and ima...
    A Wilderness Most Luminous – The Making of Micah Scott’s Forest
    Forest invites kids and adults alike to engage with a giant tactile colour mixer, with ‘spinner’ controls distributed across a 7 x 2 grid of custom-fabricated MDF panels. Built in collaboration between Micah Scott and a team at Ryerson University’...
  • D26/03/2015
  • A@greg
  • C
  • P
  • T