Reverse Diffusion – Video streams as a medium for transforming reality
Reverse Diffusion was a recent ECAL workshop where through live capture or interface-based processes, students experimented with different ways of altering images using locally run diffusion models.
Solaris? – Challenging the anthropocentric view of the wild
Solaris? was an outdoor walking performance in Tromsø. Inspired by Lem’s sci-fi novel, it used Lawrence Malstaff’s art and HC Gilje’s custom goggles to transform a forest into an alien planet, exploring how we react to the unfamiliar.
Cruise Missile Intersectionality
A live-set by Mo H. Zareei aka mHz that presents a blunt political commentary on the paradoxical nature of performative allyship, a tongue-in-cheek audiovisual onslaught on the feel-good politics of Western liberalism.
Stella Remota by TSVI – Matteo Zamagni
Visualiser for the track ‘Stella Remota’ by TSVI and a real-time live system that simulates flock behaviour of birds.
Boring Screens – Handheld micro-dioramas of modern stares
Boring Screens are a series of small interactive art objects that capture scenes of people who have fallen asleep while looking at their smartphones, or people on their laptops while propping up their chins.
Dead Crossing – Transversing cinema and interactive gameplay
Dead Crossing explores how artificial intelligence can transverse the invisible frontier between cinema history and interactive gameplay.
skadw- / Space woven by shadows
skadw- is an immersive audiovisual installation exploring how shadows influence our perception of space.
The Light Named You – Resetting Earth’s gravity
The Light Named You is an installation that utilises an ultrasonic levitation system within the ring space and assigns a tiny physical particle as the photon's proxy to resonate with your gravity.
Terrae Motus – Seismic data as an audiovisual ecosystem
Terrae Motus transforms comprehensive earthquake data recorded in Türkiye from 1900 to the present into an interactive and multi-sensory experience through a real-time, data-driven custom software system.
Why Creativity Cannot Be Interpolated
AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
Unlawful by design: Exposing the human rights costs of generative AI
Amnesty International brief examining how standalone generative AI systems, based on unlawful web scraping, are in conflict with international human rights law (IHRL) and standards through their design, development and deployment.
V6 Development Log (05/2026)
Activity iOS V2 is out! Members can join CAN, manage, and renew accounts in-app. Non-members can browse the feed without an account. Plus, seamless logins, instant loading, data export, plus many bug fixes and UX improvements.
Creative Tech New York 2026 – Where Creative Technology, DesignOps, and CreativeOps Converge
Creative Tech New York 2026 is shaping up to be one of the most exciting gatherings for professionals working at the intersection of creativity, technology, operations, and innovation. CAN member discount included.
Dreamrs Studio — Open alpha and a founding cohort for natural-language AV authoring and live performance
Dreamrs is in open alpha. We are seating a cohort of artists and engineers from the CAN community — practitioners who would use the studio to build real work and shape what the platform becomes next.
Featured
Disruptive Cultures: Affect and Effects of Social Media
"Disruptive Cultures: Affect and Effects of Social Media" explores how social media can provoke strong emotional reactions in users and has significant cultural and social implications. Featuring Lauren Lee McCarthy & Kyle McDonald, Jennifer Gradecki & Derek Curry, Casey Kauffmann, Maya Man, Sarah Rothberg, and Ben Grosser. Curated by David...
Caution Bot Crossing – fragmentin
Artistic and critical reflection on the effects of automation and optimization technologies in our contemporary societies. Through works combining films, installations, and interactive devices, the exhibition question the place of humans, forms of responsibility, and modes of coexistence that emerge in environments increasingly structured by autonomous systems.
BotCamp 2026
A new edition of BotCamp, Eufònic’s programme connecting digital arts and rural context through coexistence, experimentation and process-based work. At the centre of the programme is BotCampLab, Eufònic’s “digital camp”. A space for coexistence and experimentation where artists, programmers and creators share four days of intensive work with a clear...
exonemo – Solo show at WAITINGROOM
Starting June 6, exonemo are doing a solo show at WAITINGROOM Gallery in Tokyo, themed around randomness. New works take centre stage, including "Hatch/et", "Connected the Random Dots" and "Rolled-and-Move," mixed in with older random-themed pieces from the archive.
Vector Festival 2026
Presented by InterAccess, this year's festival digs into the guts, the gunk, and the gears of the mechanical bodies that make up our technologies. The festival includes a flagship exhibition curated by Ciar O'Mahony, a showcase of game art developed by the 5th cohort of gamemakers-in-residence curated by Bracy Appeikumoh,...
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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screen
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Director, Center for Collaborative Arts and Media (CCAM) at Yale College
CCAM in New Haven are looking for a Director to provide strategic and operational leadership, articulating a compelling vision for the center at Yale College and beyond.
Creative Researcher in XR 60% (Junior Researcher) at Zurich University of the Arts
Zurich University of the Arts are looking for a Creative Researcher to represent the field of Extended Reality (XR) within the Immersive Arts Space’s interdisciplinary core team.
Lecturer – Computing Applications at Texas Tech University
The School of Professional Studies at Texas Tech University Online invites applications for a full-time, 12-month Lecturer position in Computing Applications to begin Spring 2026.
Freelance Producer/Director – Museum Media at RLMG
RLMG is seeking a visionary Producer/Director to lead the creative development of cinematic, story-driven media experiences for museums and cultural institutions.
Living in the Simulacra – How I Learned to Stop Worrying and Love Baudrillard
This book uses the concept of the simulacra, as developed by Plato, Deleuze, and Baudrillard, as an overarching framework to explore how the digital landscape has transformed our understanding of reality.
Play the System – Parametric Approaches in Graphic Design
Play the System demonstrates, through selected examples from design history and academic teaching, how even minimal changes to individual parameters open up space for variation, experimentation, and surprise.
Algorithmic Imaginations – Critical Reflections on AI in Art and Design Practice
Algorithmic Imaginations offers an in-depth exploration of AI through the lens of art and design practice.
Recursive Apologies – Janet Zweig
In the early 1990s, artist Janet Zweig created prescient sculptures marrying early computers, algorithms, and dot-matrix printers.
Digital Tools – Slanted Magazine 47
Slanted Magazine 47 examines the instruments that shape contemporary creative practice. The Issue dives into the global creative scene and shows how digital tools are used to create, question, and rethink design itself.
Constructive Interference – Hypersonic & Plebian Design
Created as a collaboration between Hypersonic and Plebian Design, Constructive Interference is a sculpture designed to engage passer-bys using the wonder of moire patterns. Installation is composed of two large patterned sheets of steel, designed...
OFFF MX 2015 – Form and Future
CAN and Swiss artist and designer Jürg Lehni will join an eclectic cast of international creators at this year’s OFFF MX (24 - 26 September) to “feed the future”.
Inside the Artist’s Headset – Sterling Crispin’s Cyber Paint
Created by California-based artist Sterling Crispin, Cyber Paint is a freshly-released VR painting app for Google’s Daydream platform. Not so much a painting simulator, its creator describes it as a “laboratory for algorithmic mark-making.”
Conditional_Lover – A physical bot that automates your Tinder
Conditional_Lover is a bot that unlike its counterparts that live hidden in servers, has a physical appearance with a task to automate your Tinder using its "eyes" and "fingers". It does this by analysing photos on your phone (webcam) and then sel...
Flutter – Sound artefacts as an expression for grieving adolescents
Created at Fabrica, Flutter is an experimental app concept designed specifically for grieving adolescents. It uses music to help those experiencing the loss of a loved one – a period of time often resulting in high levels of isolation and incredib...
ERIS—2000: Fictional scientific instrument for complex systems
Created by William Fairbrother, Alberto Ruiz Soler and Oliver Smith, ERIS—2000 is a fictional scientific instrument invented by cybernetician Erica Symms in 1971. The device was used to show and study, through a simplified simulation, the conseque...
Volume – Interactive cube of responsive mirrors that redirects light and sound
Created by NY based art and architecture collective Softlab, 'Volume' is an interactive cube of responsive mirrors that redirect light and sound to spatialize and reflect the excitement of surrounding festival goers.
Apparatum – Inspired by the Polish Radio Experimental Studio
Created by panGenerator, "Apparatum" is a custom made apparatus with digital interface that emits purely analogue sound. It is inspired by the heritage of the Polish Radio Experimental Studio – one of the first studios in the world producing elect...
Chaotic Timer – timer to break out of the current rhythmic flow
Chaotic Timer subverts the mechanism of a conventional timer. Its goal is to break out of one's daily rhythmic flow. The device takes in the user's stress level as input and asks the user to dial the duration of time to count down in minutes and s...
