Privacy Policy Printer – A physical receipt printer for your digital agreements
Privacy Policy Printer is a thermal receipt printer that prints the privacy policies of online services—documents that users routinely agree to without reading.
Noema – Rethinking Perception with AI-Generated Spatial Soundscapes
Noema is a Large Language Object (LLO) that reconstructs perception via spatial audio and storytelling. By shifting focus from sight to sound, it turns AI into a sensory extension—an inner voice that interprets, speaks, and questions.
Exhibit A – A machine that turns you into a criminal
Exhibit A is an interactive installation that turns users into cybercriminals. By pressing a button, you launch a live darknet marketplace hosted on the hardware, trafficking illicit data.
Spectrum Slit – A light that can see radiowaves
Spectrum Slit transforms the hidden storm of radio waves into a physical experience by using LED filaments, translating digital traffic into bursts of light and sound, exposing the constant and invasive density of our modern world.
ACC CREATORS 2026 Residency Open Call
The National Asian Culture Center invites artists, creators, and interdisciplinary practitioners to participate in a five-month residency program based in Gwangju, South Korea.
current_state – World’s mood, each day, as generated music
current_state is a fictional-functional product that analyzes daily news from major regions worldwide to understand global sentiment, then generates music that represents the world's mood each day.
Perpétuité II – An algorithmic sisyphus
This "algorithmic Sisyphus" explores the technoneoliberal dream: a perpetual, post-human choreography where machines replace us as masters of infinite repetition.
Aurora – Speculative device for future prayer
Aurora is a speculative device designed to explore the act of prayer. It allows users to engage through proximity-based hand gestures to generate evolving, dreamlike soundscapes.
Synthetic Spirits – Kinetic sculptures reveal a hidden world
Kinetic installation exploring tsukumogam — everyday objects that acquire spirits. A sake bottle and straw sandal glide past screens as generative AI reveals yokai spirits, contrasting folklore with today's throwaway culture.
Constella – Supporting Storywriters’ Interconnected Character Creation through LLM-based Multi-Agents
Constella is a AI-based creativity support tool that uses social media-inspired interactions to help storywriters build interconnected character casts.
Whose future is liveable?
Article by Jake Fremantle discussing two recent books on ecological politics by Nicholas Beuret and Thea Riofrancos and the pathways to resisting capital's ecological destruction.
paint.stx – Drawing tool combining hydra and p5.js
Select a brush and adjust its appearance with the sliders or live code the brush in the editor (+ show).
Featured
Hyperpolitics – Anton Jäger
“Politics After the End of the End of History.” – Book launch event at the ICA (London). From the abandoned dance floors of Thatcher’s London to the mass mobilisations of Black Lives Matter, Hyperpolitics follows Anton Jäger as he traces how public life has become saturated with protest, spectacle, and moral urgency...
FILE 2026 – Call for Projects
FILE – International Electronic Language Festival in Sao Paulo (Brazil) invites artists, researchers, educators, and creators from Brazil and abroad to submit works in the fields of installations, VR, AR and XR, digital architecture, artificial intelligence, animation, video, electronic music and AI, robotic art, and other emerging technologies.
Ambivalences – Artistic Creation in Digital Environments
The interregional cooperation programme Ambivalences – run by the three regional hubs of Brittany, Normandy and Pays de la Loire – is calling for projects of artistic creation in digital environments. The selected projects must be part of an artistic approach that uses forms of writing that renew or hybridize...
Another World Is Possible
Another World Is Possible is an exhibition on the future, exploring the practice of world-building across cinema, architecture, design, and speculative fiction. The exhibition reflects a distinctly Singaporean approach to the future, one shaped by long-term thinking, environmental pragmatism, and an ethic of collective responsibility. Co-Curated by Liam Young.
Wayne McGregor: Infinite Bodies
Wayne McGregor’s latest work fuses dance, choreography, digital imagery, sound and AI into a performance experience. At its heart is a 360-degree LED screen, immersing audiences in vivid 3D visuals.
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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opencvOpenCV is a library of programming functions for real-time computer vision.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Assistant Professor, Interdisciplinary Artist/Designer (T/TE) at University of Arizona
The School of Art at the University of Arizona invites applications for an interdisciplinary artist or designer whose practice bridges material exploration, object-making, 3D fabrication, and sculp...
Artistic Employee (m/f/d) Creative Technologist at Bauhaus-University Weimar
The Professorship of Interface Design in the Faculty of Art and Design is currently inviting applications for the position of Artistic Employee, Creative Technologist for the Media Art and Design d...
Postdoctoral Research Fellow in Artistic Research – AI in Artistic Processes at University of Bergen The Art Academy – Department of Contemporary Art
The position is for a fixed-term period of three years, connected to the newly formed MishMash Centre for AI and Creativity, with a desired start date of September 1, 2026.
Creative Research Engineer at Zurich University of the Arts
The Immersive Arts Space (IAS) at ZHdK, an art and technology platform, is looking for a Research Associate / Creative Research Engineer.
We the Bacteria – Notes Toward Biotic Architecture
Rethinking architecture through the lens of microbes, arguing bacteria are the true builders. This book traces 10,000 years of human-microbe entanglements to challenge the sterile, antibiotic philosophy of modern design.
45 Symbols – Clay to Code
45 Symbols–Clay to Code examines how emerging artists and designers develop systematic approaches to a visual language.
Slow Technology Reader
Slow Technology Reader gathers contributions from diverse disciplinary fields and knowledge traditions to consider technology through a ‘Slow’ lens.
The illusion of Thinking
The illusion of Thinking – a publication on artistic research and the overlooked implications of artificial intelligence and its assumed capacity to think and reason.
Contemporaneity in Embodied Data Practices
Two artistic field studies provide the starting point for a dialogical reflection on the entanglement of diverse temporalities in body-related, datafied, and experiential practices.
Document 1. – Symposium Report
Report from the inaugural CAN-curated event series 'Document #.' examining new forms of cross-disciplinary art and design practice.
Guide to Projectors for Interactive Installations
Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments.
Colorimetry in Motion – Study of colour by Nicolas Ménard
Back in 2012 Nicolas Ménard created a project at the intersection between graphic design and visual arts. The original idea was to design a book on the topic of colour, with a random process that generated abstract forms.
SFPC Fall 2019 Student Showcase
SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.
Emergence – Installation by Cinimod for Heathrow Terminal 2
Commissioned by Caviar House & Prunier for London Heathrow Terminal 2, "Emergence" is a new light installation by London based Cinimod studio.
The Welcome Chorus – The voice of a community
Created by Yuri Sizuki (Pentagram) in collaboration with Fish Fabrications and Counterpoint, 'The Welcome Chorus' is an interactive installation that brings together sound, sculpture and artificial intelligence.
Hidden in Plain Sight – Julian Oliver’s Stealth Cell Tower
Julian Oliver’s latest hardware provocation is a fake cellular tower masquerading as an HP laserjet printer. The device evokes ubiquitous ‘StingRay’ surveillance technology and the real (fake) cell towers that pepper urban landscape.
Jller – Industrial automation and historical geology
Created as a collaboration between Prokop Bartoníček and Benjamin Maus, Jller is part of an their ongoing research in the field of industrial automation and historical geology. Installation includes an apparatus, that sorts pebbles from a specific...
Turning Data Around – OCR Journal #002
An output of the Office for Creative Research, OCR Journal #002 documents the process and philosophy of the Brooklyn-based studio specializing in complex data-informed projects.
Vectoglyph – Vector forms as a foreign language
Created by Nicolas Boillot, 'Vectoglyph' is a project exploring both the behaviour and implications of GPT-2 AI, a text generating model developed by OpenAI that is able to generate coherent texts in English on demand (including "fake news").
Modulares Interface B.A. – Physical controller interface for iPad
Created by Florian Born, Modulares Interface B.A. is a physical interface for iPad comprised of knobs, buttons and sliders to provide precision and haptic feedback when operating a digital interface.
