Not All Sparks Are Equal – The error of the 98% match
Not All Sparks Are Equal is a video mapping installation that explores how technological perception often strips away the vital context that gives human experience its meaning.
Racks – Fragmented urban artefacts
Racks is an interactive installation documenting abandoned bicycles across four London boroughs. The project examines bicycles that once belonged to someone, now stripped for parts through theft and left attached to public racks throughout the city.
MULTIPOLAR – Evolving state space of matter
MULTIPOLAR explores the kinetic potential of atomic structures and translates the states of matter into both visual and sonic form.
Mais où ? – Unfolding a poetic inquiry
Mais où ? is a live audiovisual performance developed with pianist Frédéric Volanti, where generative image and piano are co-performed in real time.
Undercurrents – Distributed environmental OS where infrastructure, poetry, and computation converge
Located inside the Buffalo Bayou Park Cistern, Undercurrents creates a seemingly endless "switchboard" of connections where participant voices are transformed into pulses of light that travel along branching paths.
Become and Break – Algorithmic ensemble of computer-aided performers
Become and Break is an ongoing project of audiovisual kinetic light sculptures. Tim Auzinger and Daniel Baer explore how personal and social rhythms may be discovered in the algorithmic choreographies of an ensemble of computer-aided performers.
Diriyah Art Futures Open Call – Emerging New Media Artists Programme
Diriyah Art Futures (DAF), the MENA region's first New Media Arts centre, has announced a call for applications for the third cycle of its Emerging New Media Artists programme.
Hush – Bringing inanimate objects to life
Can we use AI more playfully in the physical world? Hush is a toy box that brings inanimate objects to life by connecting physical play with generative AI.
Prometheus Bound – In the pursuit of perpetual energy
Prometheus Bound probes the gap between clean energy myths and the messy reality of algae cultivation, while also questioning the ethics of biocontrol and the labor of harvesting electricity from living species.
Creative Tech New York 2026 – Where Creative Technology, DesignOps, and CreativeOps Converge
Creative Tech New York 2026 is shaping up to be one of the most exciting gatherings for professionals working at the intersection of creativity, technology, operations, and innovation. CAN member discount included.
Dreamrs Studio — Open alpha and a founding cohort for natural-language AV authoring and live performance
Dreamrs is in open alpha. We are seating a cohort of artists and engineers from the CAN community — practitioners who would use the studio to build real work and shape what the platform becomes next.
Creative Tech New York 2026 Agenda Now Live: Exploring the Future of AI, XR, and Creative Systems
This year’s agenda brings together leading voices from Meta Reality Labs, Google Creative Lab, Snap, MAC Cosmetics, Estée Lauder, the American Museum of Natural History, OLIVER, Hyperquake, Sundogs, CYCYMYMY, Unreasonable Studios, and ...
V6 Development Log (03/2026)
Activity gets a major update: LiveURLs let you embed p5.js, video, audio and more directly in posts. Custom Themes let you personalise CAN. API v2.3 and iOS v1.5.1 add Analytics and Channels.
Paramnésico by Desilence at Load Gallery
Load gallery celebrates its second birthday with a solo exhibition Paramnésico by Desilence, pioneers of visual scenography and real-time motion video.
Featured
Vision Machines
The Vision Machines series brings together researchers, musicians and lecturers, including Gary Foley, Thao Phan and Joel Spring, across a program of talks, performances and screenings to unpack the rise of machine vision and the creative responses it’s inspiring. From smartphones and CCTV to drones and medical imaging, today’s technologies...
A MAZE.
A MAZE. / Berlin is an international festival, a platform for independent and arthouse games and explores the world and culture of playful media.
Mapping Festival 2026
The must-attend event for audiovisual, technological, and transdisciplinary arts, and one of the leading festivals of its domain in Europe is back in May 2026.
Project Funding Program For Media Art (Karlsruhe)
Karlsruhe’s Department of Cultural Affairs has announced its project funding program for media art. The focus is on projects specifically developed for public space that achieve high visibility and accessibility for a broad audience. The aim is to enable artistic works that use media-based forms of expression to reflect on...
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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opencvOpenCV is a library of programming functions for real-time computer vision.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Director, Center for Collaborative Arts and Media (CCAM) at Yale College
CCAM in New Haven are looking for a Director to provide strategic and operational leadership, articulating a compelling vision for the center at Yale College and beyond.
Creative Researcher in XR 60% (Junior Researcher) at Zurich University of the Arts
Zurich University of the Arts are looking for a Creative Researcher to represent the field of Extended Reality (XR) within the Immersive Arts Space’s interdisciplinary core team.
Lecturer – Computing Applications at Texas Tech University
The School of Professional Studies at Texas Tech University Online invites applications for a full-time, 12-month Lecturer position in Computing Applications to begin Spring 2026.
Freelance Producer/Director – Museum Media at RLMG
RLMG is seeking a visionary Producer/Director to lead the creative development of cinematic, story-driven media experiences for museums and cultural institutions.
Digital Occultism
Tracing fictions from early internet cultures to contemporary platforms, this book examines how they produce material realities, how politics operate as psychological warfare, and how algorithmic feedback engineers desire.
Kick Drum Circuit Design Guide
This illustrated guide walks you through designing an analog kick drum circuit from scratch – starting with a simple five-component bridged-t oscillator and building up to a fully featured percussion voice.
Designing Questions
Designing Questions introduces an alternative design pedagogy. At its core are speculative practices, world-building, material engagement, and storytelling, equipping students and practitioners to address urgent questions of our time.
Maintenance of Everything
Maintenance of Everything is an in-depth exploration of maintenance—and a powerful argument for its civilizational importance.
Incomputable Earth: Technology and the Anthropocene Hypothesis
This open access collection argues that climate breakdown represents an irreducibly incomputable problem that cannot be resolved through algorithmic optimization or cybernetic planetary management.
Tangibles Worlds – Adding a sense of material and touch to VR
Created by Stella Speziali at ECAL, Tangibles Worlds explores the effects of tactile experience as a catalyst for full immersion in VR. It proposes a "black box" interface, an alt-plysical-universe to the VR experience, extending the immersion bey...
Remote Materialities – Future scenographies of our coexistence with robotic devices
Created by the students at the Zurich University of the Arts, 'Remote Materialities' module and to be presented at the upcoming Ars Electronica Festival in Linz, 'Remote Materialities' explores the future scenographies of our coexistence with robo...
GIF Weaponry, Kid VR, RGB Fossils and Candy Clouds at the Digital Media Bremen
At the Digital Media study program in University of/the Arts Bremen, computer science meets design, while engineering and natural sciences interconnect with the arts. We present you four recent "semester" projects exploring top...
Dead Media – Mathilde Lavenne’s Artefact#0, Digital Necrophony
Artefact#0, Digital Necrophony is a recent installation by Lille-based artist Mathilde Lavenne that forgoes (burial and cremation) funerary convention in favour of sonification.
HALO – Sculpting the sunlight into (im)material form
Created by Kimchi and Chips and currently on view at the Somerset House in London, HALO is a new installation in the series of works by the Seoul based Mimi Son and Elliot Woods where light is sculpted to create form that exists between material a...
75000 Futures – The algorithmic failures and impossible futures
Created by Gunnar Green and Bernhard Hopfengärtner, '75000 Futures' assembles 240 stock charts which were produced by the 2010 flash crash and collected and named by a company that streams and stores realtime market data.
Mesh Mould – Spatial robotics and designing for material interdependencies
This research project by Gramazio Kohler Research at ETH Zurich titled 'Mesh Mould' investigates the unification of reinforcement and formwork into a single robotically fabricated material system. Developed with the use of industrial robots, the p...
Ink Space – Experimental drawing tool and Rhonda tribute
Created by Zach Liebermann and part of the Android Experiments initiative, Ink Space is a experimental drawing tool which uses the accelerometer on your Android device to move the drawings you make in 3D.
SHIFT – A roadmap to economically distributed automation
Developed at Strelka during the 'The New Normal Program' in 2017, 'SHIFT' (Arthur Röing Baer, Christian Lavista, Dmitry Alferov, Liza Dorrer) is a project that engages with stages of automation of the trucking industry in Russia, working with the ...
object blue & TSVI: Thought Experiment – Organic to electronic evolutionary processes
Created by Matteo Zamagni, this video speculates the shift from organic to electronic evolutionary processes. Cybernetic organisms, partly made of organic structures and part electronic components respond to their environment in a variety of ways ...
String Fountain by Paolo Salvagione
Created by Paolo Salvagione, String Fountain is a kinetic sculpture that uses propulsion to elevate a continuous piece of string into the air.
