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8292

iJumpman is a retro-futuristic platformer by Andrew McClure. What begins as an imitation of 8bit retro platformer with game mechanics reminiscent of Joust quickly turns in one of the most engaging retro inspired games on the iPhone. Use tilt or onscreen controls to move across the level, effect gravity and ... continue

8212

SUPERBROTHERS have just posted exciting new information about their upcoming iPhone game called Sword and Sworcery. While the full details are still not available, from the videos below and descriptions (the GDC 2010 build), we get a taste of the "a brave experiment in i/o cinema for apple's touchtronic machinery". When ... continue

8176

Almost two years after its initial release for Mac OSX and Windows, Tale of Tales have ported their title The Graveyard to Apple's iPhone platform. As of now, The Graveyard can be purchased in the App Store for $1.99. As with the PC release, a Lite version is available for ... continue

7931

Shaun Inman has just posted details about the latest iPhone game he has been working on, named Mimeo. Having been awarded a grant to create a 16-bit game engine, his latest creations are far more ambitious than CAN's much loved Horror Vacui. Mimeo started as a Mario clone with a ... continue

7826

Brandon Boyer of Boing Boing has posted latest information on the upcoming Katamari creator's Noby Noby Boy iPhone app. He writes: The videos surely depict exactly what the Noby team's whiteboard meetings must be like, with hand-crafted puppet and cardboard-cutout versions of Noby characters each insisting on new features for the App to ... continue

7804

From the creator of Monospace (itunes link) - Daniel Lutz, comes a new iPhone/iPod Touch game called Colorbind. The app was submitted to Apple yesterday and by recent estimations it should be Now available in the AppStore! within a day or two. Whilst I have been slightly sceptical of Monospace, ... continue

7767

Absorb is a game of orbs, physics and colour. The task is to pull them into the same-colored Gates (coloured bars at the bottom of the screen) to absorb the Orbs, or leave them on the screen to combine with other Orbs. Pulling an orb into a wrong Gate will ... continue

7564

Developed by Glen Forrester (a.k.a. Radix) for Global Game Jam 2010, GNILLEY is about yelling to survive. The game apparently started out as being about "pitch and color," but quickly became "all about yelling at everything". Watch the video below for demo. (via Engadget) continue

7453

F is for Falling, V is for Vortex and Z is for Zombie are three games for the iPhone by Jonathan Mulcahy (How I Hate the Night Studios). Adopting a drawing sketch style, each game is a cartoon like somewhat quirky and bizarre. Although the gameplay may not be particularly sophisticated I can't ... continue

7369

Third in the series, "...™" (dotdotdot) is the latest app from London's ustwo™ design studio. We have already written about the no.1 and mills was kind enough to share the insights of ustwo™ development / design and ideas behind the series. The latest edition (it goes to show a simple ... continue

7342

Few months since our preview of Little Bugger, the game is finally now available in the AppStore. Crafted in beautiful black and white, Little Bugger is a take on entomophobia (fear of insects). Squash as many insects as possible without letting any get away. Great sounds, very realistic insect movement ... continue

7276

It's been 5 months and I am still anxiously awaiting the release or for that matter just a title of the new/still in development iPhone game from Mike Tucker (mike-tucker.com << must see). There isn't much information besides what you can see in the videos below. Hard to describe, space invaders ... continue

7234

Just got a word from Mills at ustwo™ on their new 48hr app, the third in the series "...™" (dotdotdot). Although it's a little hard to tell what the task may be this time, it nevertheless appears another exciting mini-app-adventure from ustwo™. If you haven't seen the previous two videos, you can ... continue

7190

The long awaited VVVVVV by Terry Cavanagh (distractionware) is finally complete and available for download. I have been following the game development for some time now and although have not had a chance to immerse myself just yet I eagerly await for some of that "free time" I desperately yearn ... continue

7079

Created using openFrameworks, DropBlocs is a new block dropping game created by Lloyd Harrison. You score points by dropping blocks onto their matching counterparts whilst trying to manage the tilt on the iPhone. When you find the block on the screen, by panning around, tap the screen and select matching ... continue

6896

New submission to the Experimental Gameplay Project ('Art Game' theme) is the new game by Cactus titled This is Infinity. The game is 3d first person glitch like experience "meant to put you in a state of confusion, where you feel lost and alienated from the world you enter. You ... continue
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