In the former building of the Newspaper BN De Stem, the installation created by Tim Knapen & indianen, allows visitors to collaboratively create mini publications.
Developed by the italian interaction designer at Fabrica, Angelo Semeraro, ‘Sadly by your side’ is a music album where each song can be endlessly transformed depending on the images you focus on with your camera.
Looking at a Horse is about the context and experience of viewing art, it changes its appearance depending on where it is located and who is viewing it.
The Lego calendar is a wall mounted time planner made entirely of Lego, but if you take a photo of it with a smartphone, and thanks to openFrameworks and openCV all of the events and timings are synchronised to an online, digital calendar.
‘Portrait’ is a series of digital portraits representing an identity (or a face) of a movie. Custom software detects faces from every 24 frames of a movie, and creates an average face of all found faces.
Weather Worlds is an interactive installation that grants children weather controlling superpowers. Utilising kinect cameras and real-time greenscreening via openFrameworks, the installation allows children to see themselves immersed in an interactive and dynamic environment.
Kinograph is an open source project that makes film digitisation affordable and scaleable. It uses components available on the internet, a few 3D printed parts, and a consumer level camera and it produces high quality video with sound.
Created by Ed Burton, formerly of SodaPlay, and now at Queen Mary, University of London, Tunetrace transforms photographs of drawings into music.
Vincent & Emily are two self-willed robots who are in a conflict between each other and their surroundings, designed to explore solitude of a partner relationship and their impulses.
Currently on show at the Bitforms gallery in NYC are the three new mirror pieces by Daniel Rozin. The exhibition titled Angles features “Angles Mirror”, a piece that builds a picture based on relative lightness and darkness. It explores a system of linear rotation that indicates the direction of an object’s contour. A wall-mounted sculpture, the Angles Mirror […]
Animatronic Lamp is an exploration into the expressive and behavioural potentials of robotic computing. Using Processing, Arduino, and OpenCV, the Lamp is given the ability to be aware of its environment, and to expresses a dynamic range of behaviour.
We have already seen a number of projects that try to address both the concept of generative clothing as well as the new manufacturing techniques that allow the creation of one off, per order items. What does not seem to be addressed are the implications of these new technologies on the design process and how they change […]