From the makers of Computer Arts magazine, Visualator lets you create simple abstract imagery with your fingertips. Play with colour, shape and form to produce vibrant collages on the move.
The app has launched with two tools - Gradulate and Triangulate and the app is built entirely using Flash CS5.
Triangulate is a simple graphic image-creator that enables you to make geometric designs. You can control background colour, the colour of triangles created as well as patterns that fill either.
Gradulate is a live pen-based drawing system that uses simple physics to drive the pen’s motion, and adds a random element to the creation process. You can control colour, opacity, size of the brush as well as spring which generates springiness of your pen, and how much it bounces and spirals around the screen.
Platform: iPhone/iPad (Universal)
Developer: Future plc
- KulerClock [iPhone] KulerClock is a simple iPhone application by Hiroto Sugita that uses Adobe Kuler colour database to display time. Flick through the endless database of colour palettes by double clicking on the screen or swipe up and double tap to see palette colour refs including emailing yourself for later use. Interestingly, the app has been created using Flash CS5 and just first of many apps we expect to see in the AppStore as Adobe releases CS5 suite. Download for free from the AppStore. Platform: iPhone Version: 1.0 Cost: Free Developer: Hiroto […]
- NodeBeat [iPhone, iPad, oF, Sound] NodeBeat is a generative music app for the iPhone and iPad in the style of apps like Bloom. In it, gently drifting nodes interact with pulsing triggers producing minimal soundscapes. It offers several options to tailor the parameters of the music generation. The overall experience is very soothing and meditative; background gradients swirl through prismatic color changes. Below is a mini-interview with the authors of the app, Seth Sandler and Justin Windle: What is the inspiration for NodeBeat? Justin: I was reading a lot about sync at the time and was interested in experimenting with systems which could be free to form their own patterns, with the possibilities of spontaneous and unexpected 'syncs' emerging. Setting up rules to describe quite loosely coupled processes and then observing whether some kind of order emerges from them is something that I find fascinating. Aesthetically, I wanted the system I programmed to feel organic and so chose to work around the analogy of neurons and synapses firing - something talked about a lot in sync theory. These concepts concern themselves a lot with rhythm, repetition and cycles and so using audio seemed like a natural step, which is what gave rise to the idea of a sequencer of sorts. I had recently been introduced the Tonfall AS3 library, written by André Michelle and was keen to experiment with audio synthesis in Flash so I build the initial experiment on top of this as the library had a pretty small learning curve. The user interactions and the ability to tweak parameters at runtime, in order to produce different types of patterns; was something I added to give a layer of feedback to the experiment and push it more in the direction of an instrument that to an extent can be played rather than just observed. Seth: I've always been inspired by the simplicity of iOS applications like Bloom and how something simple can appeal to many and create a variety of musical interactions. When I saw Justin's sequencer, I thought that it was a great example of something that was simple, yet created an interesting, visual and fun experience. Since, I typically focus on musical applications that aren't targeted at musicians, I thought NodeBeat was a great fit. What were your goals? Justin: The goal was really no more ambitious than simply producing something interesting to observe and interact with. It began as a study and not a product. I personally find that goals are very hard to define during the experimental process, as by definition you want to remove any finite end-point and instead explore the space you're in at that time; feeling free to branch, destroy or enhance whatever you're working with. It wasn't until I posted the first experiment and realised that other people seemed interested by it that it became clear it could be refined into something more usable. This is why I was so excited when Seth got in touch about developing it for devices because it was clearly something which suited that format perfectly. Seth: In terms of NodeBeat, the iOS implementation, the main goal is really just to provide a fun musical experience. While we had a variety of additional ideas to implement, we really wanted to keep the feature set simple and easy to understand on the first release. The hope is that anyone, musical or not, is able to experiment and create melodies and rhythms without having to learn anything or understand how notes, octaves, or rhythmic subdivisions work. NodeBeat is developed using openFrameworks and utilizes PureData for audio synthesis. You can download the free desktop version + source code at NodeBeat.com. Platform: iPhone/iPad Version: 1.0 Cost: $0.99 Developer: AffinityBlue (iPhone) […]
- sktch 2.0 [iPhone, iPad, openFrameworks] Created and published by CreativeApplications.Net, SKTCH is a generative drawing application for the iPhone / iPod Touch and now iPad. Version 2.0 brings a whole new UI utilising Apple's UIKit, for the iPhone - retina display support, two new presets, and finally after months of development we have released the iPad version. iPad is where SKTCH really comes to life. The larger screen, new 3D mode and the new UI allows you to truly immerse yourself in your creations. During the development we have found that features such as file open/save do not really work particularly well with the iPhone, likewise the edit more allowing you to move points with tap and drag. There are some of many features we would like to implement in the iPad version, of course, if there is a demand. Thus, iPad version of SKTCH is published as a separate app rather than as a universal. Please note that by purchasing SKTCH you directly help CAN, so we appreciate your support. Thank you. For more information on SKTCH, see http://sktchapp.com or download the press pack. In addition to SKTCH, RetroScreen has also received an update now supporting reina display on iPhone 4. RetroScreen source is now also available for download from […]
- Vellum [iPad] David Lu has just posted images of the iPad work-in-progress version of his Vellum drawing application for the iPhone. Where the iPhone version of the app included only 3 modes (graphite, ink and scratch), the new iPad application appears to feature more elaborative brushes including pencil smudge which looks absolutely fantastic - see images below. To follow the development, check out David's flickr stream. No word on the release just yet. About Vellum: A simple drawing app for the iPhone and iPod Touch. It aims to make drawing on a small touchscreen feel natural, by reducing complexity and interrupting the user as little as possible. The tactics employed include: reducing number of menus to a bare minimum, using the speed of one's gesture as a substitute for pressure, applying time-based effects to the marks made on screen, allowing overlapping marks to take on new qualities, and offering a tightly edited set of […]
- 15 Great Apps for Your New iPad [iPad] As most of us already know and those who don’t are not from this planet, the iPad is launching in the US tomorrow. With all the excitement and hype we thought we'd collect the most exciting, well designed and impactful apps we came across for your new object of affection. Many of the reviews and hit lists we have seen are the usual suspects and although they fill the roles of getting things done, we at app.itize.us and CreativeApplications.Net like to look at things slightly different. This post is a showcase of some of the most inspiring, beautiful, challenging and most exciting apps out there at the time of the iPad release. Of course, we look forward to what is yet to come, as we are as excited about iPad as everyone else. Enjoy. Granimator™ A free-form, immersive touch and sound experience that allows you to become the artist using noted designers and artists special ‘design’ packs including signature elements, shapes and backgrounds to play with. Platform: iPad only Version: 1.0 Cost: Free Developer: ustwo™ Chirp Frame Turn your iPad into a simple and elegant twitter picture frame. there are 3 different stylized graphic themes to fit you and your own personal taste (black&white, western and nature). you can also respond to tweets in the app. Platform: iPad only Version: 1.0 Cost: $0.99 Developer: work in progress Touch OSC TouchOSC is an iPhone/iPod Touch/iPad application that lets you send and receive Open Sound Control messages over a Wi-Fi network using the UDP protocol. Whilst this does not mean much for many, the usage of this app has no limits. Say you are a musician and want to control your Pro-Tools from your iPad or what if you have built an arduino robot you want to control from your iPad, well this is the way to do it. This is a must in the area of custom hardware software using OSC networks. Check it out even if you have no use for it today you may tomorrow.. Platform: iPad/iPhone Version: 1.5 Cost: $4.99 Developer: Hexler Raindrops for iPad Touch the screen and trigger pleasant musical sounds to your own beat. record your compositions and share with others online. you don't need any previous musical knowledge to enjoy this. Platform: iPad only Version: 1.0 Cost: $1.99 Developer: Masayuki Akamatsu , Yusuke Kawabata , Junpei Wada C64 Paint XL This is THE paint program from 1984. a retro pixel art inspired app that lets you paint on a canvas up to 160 by 200 pixels with all the 16 colors of the classic 8-bit computer of the 1980s, the Commodore 64. It has both square pixels and non-square pixels to replicate the way the C64 and other 8-bit computers really looked on a TV screen. Platform: iPhone/iPad Version: 1.0 Cost: $2.99 Developer: Felt Tip Inc Thicket An audio-visual mix and manipulation of texture, movement, line and tone. by drawing on the screen with your fingers, you create dense, mesmerizing sonic and visual patterns within a space of warm, bright, rhythmic sound design and constantly evolving, bending, elegant scrawls. Platform: iPhone/iPad Version: 1.0 Cost: $2.99 Developer: Interval Studios Inc Kaleidescope X Pad Much more than just a traditional kaleidoscope, this app is a creative tool for producing beautiful moving mirrored images... its literally an interactive work of art. comes standard with all the features you would expect in a digital kaleidoscope, but adds an impressive collection of features incl. a STEREOSCOPIC 3-D mirror and the amazing IMAGE SYNTHESIZER which creates image variations on the fly. Platform: iPad only Version: 1.0 Cost: $0.99 Developer: Gritless Digital Zen Bound 2 Amazing graphics and sound set the atmosphere for this zen inspiring puzzle app. you need to wrap a length of rope around various sized and stylized wooden sculptures. takes full advantage of tilt and multi-touch so you will not only need to use your fingers to wrap and twist the shapes, but also tilt your iPad to solve the puzzles. Platform: iPad only Version: 1.0 Cost: $7.99 Developer: Secret Exit Ltd The Elements: A Visual Exploration This is one of the most amazing digital experiences i have seen. not only an amazing resource to provide context to the periodic table, but, also takes full advantage of the tablet based interface of the iPad. over 500 examples of the chemical elements in virtual form and every one can be spun around a complete circle with the touch of your finger. you can even view them in stereo 3D using glasses available from the publisher. Platform: iPad only Version: 1.0 Cost: $13.99 Developer: Element Collection Depict HD This app was recommended to me by my good friend lopetz at büro destruct. an amazing pixel art game which you draw a picture and others across the internet (via openfeint) try to guess the image or take part and guess yourself. a unique take on pictionary, but with pixels. fantasitic idea and addicting to play. this version for iPad takes it to a whole new level. Platform: iPad/iPhone Version: 1.0 Cost: $1.99 Developer: Makeshift Games Intellivision This one brings back memories of me playing intellivision at my friends house after school on his families walnut cabinet tv set. the app has a selection of vintage titles for you to take you back in time. the visual design of the app and its various menus is spot on, down to the paddle controller and the pixelated graphics of the games. def one to get for the nostalgic values alone. Platform: iPad only Version: 1.0 Cost: $2.99 Developer: VH1 and MTV Networks TiltShift Generator my favourite photo manipulation app on the face of the earth has now come to the iPad. they have totally reformatted the controls specially for the tablet. amazing photo manipulations to make your photos look like they are shots with miniatures, toy camera images and fake DSLR. just stunning results from this app. Platform: iPad/iPhone Version: 1.0 Cost: $2.99 Developer: Takayuki Fukatsu & Takuma Mori Noby Noby Boy a fantastic port of the recent iPhone release from Keita Takahashi to the iPad. takes full advantage of the new screen size and has some enhancements as well. you can now paint on the background and save them as well. also, the controls are made much larger and easy for smaller fingers (and kids). just too insane to explain, so go get it! Platform: iPad/iPhone Version: 1.1.0 Cost: $1.99 Developer: NAMCO BANDAI Games IQ mirror X This app is deceptively hard, you need to replicate the randomly created dot pattern displayed in the mirrored pattern below it. use your fingers to change the sizes of the spheres to match the ones above, but, its not that easy, you have a time limit as well. Platform: iPad/iPhone Version: 1.0 Cost: $2.99 Developer: Studio Loupe Ludo Board Game This board game app is a result of the evolution of the well known ancient game Ludo (Latin: I Play) that we all played as kids. the board game itself has a very simple concept so it is suitable for anyone from 4 to 99 years. you can play solo against the computer intelligence or mix computer vs human to add an extra dimension of challenge. the graphics are elegant and colorful and represent the original with a twist. Platform: iPad Only Version: 1.0 Cost: $3.99 Developer: SIS […]
- Simple Metronome [iPhone, Flash] Created by Takayuki Fukatsu, developer behind great titles such as Quad Camera and Tilt Shift Generator, comes a simple but beautifully designed experimental Metronome app. What is especially interesting is that this was created using Flash CS5. Takayuki doesn't reveal a lot of detail but does provide some information: As far as I tested, flash for iPhone is enough fast to create iPhone application. It may be not for 3D FPS game, but do we need super fast animation for just a utility app? I don’t think so. In addition the greatest thing about Flash for iPhone is that, we can easily make both app for iPhone and app for online demo at the sametime!!! Promoting iPhone app is one of the biggest difficulty about app store, now only flash developer can upload online working demo to their website. Its a strong advantage! (In this moment, I don’t upload online demo, because swf file may contains some NDA codes.) read more For those that do not know, Takayuki is also a flash developer (fladdict.net) working with Tha.Ltd and behind many exciting flash projects. You can find out more by visiting his flash website. Do you know any other apps created with CS5 in the AppStore? Apparently there are "many". Platform: iPhone Version: 1.0 Cost: Free Developer: Takayuki […]
- rgb petri [Processing, iPhone, iPad] Created by Jeremy Awon and based on his processing sketch from about three years ago, rgb petri allows you to grow colors like bacteria in a petri dish and explore the spectrum of your iPhone & iPad display. Each perimeter pixel copies itself outwards, with slightly mutated color. Tap anywhere to start growth, tapping once in a screen corner to bring up the menu, pan and zoom by pinching is included, tap twice and hold over colour to sample a new starting colour. Tap the sampling circle to restart with this colour. You can also create a circle which blocks the growth by tapping twice over empty space. Whilst details of port are limited, I took the liberty to assume it was made using openFrameworks. Made with cocos2d. You can also try the java applet version here: jeremyawon.info/rgbp/ Platform: iPhone/iPad - Universal Version: 1.0 Cost: $0.99 Developer: Jeremy […]
- Word Clock [Mac, Windows] Word Clock is a free typographic screensaver for Mac OS X and Windows. It displays a fixed list of all numbers and words sufficient to express any possible date and time as a sentence. Word Clock displays time by highlighting appropriate words as each second passes. There are two display modes; Linear (my favoured) and Rotary referencing traditional analogue clocks. Yo can customise typeface, colours language, text type, case and more. The original Word Clock was written in Mac OS X native Cocoa language using the Apple Xcode. The current version is written inÂ Flash ActionScript 3 for the screensaver andÂ Flex for the configuration interface to be cross platform. This is published for Windows using the freeÂ Instant Storm and for Mac OS XÂ some custom open-source Cocoa code. Word Clock was created by Simon Heyes, a graphic designer and programmer living in London. He is also a Creative Director atÂ tonic. You can see usage on this Word Clock flickr group. Download:Â Word Clock Word Clock for Mac, PC, iPhone from Simon Heys on […]
Posted on: 24/11/2010
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