Inspired by their joint performance at the FEED soundscape in Berlin, “The Infinite Music Machine” is an iPad application that brings together the work of sound artists Juju and Jordash with the liquid projections by Paul Skawinski.
The app was developed by the team at the Future Audio Workshop. Besides enjoying the sound and visuals, user can also set the length of time the iPad generated version of the performance, from 1 minute to infinity. All that is left is to zone out and drift away – says Gavin from FAW.
FAW believe in the social and personal benefits that a love of music brings. Our mission is to help spread the playing, producing and listening of music, through the medium of computer technology. This manifests itself in the software we create. Formed in 2007, FAW’s headquarters are in Galway, Ireland, with an office also operating in Berlin, Germany.
- Patatap – Portable animation and sound kit by jonobr1 and Lullatone Patatap is a portable animation and sound kit for iOS that allows you to play with versatile melodies charged with colourful geometric […]
- field [iPhone, iPad, openFrameworks, Sound] Created by Rainer Kohlberger with sound by Wilm Thoben, field is an abstract audiovisual app that uses realtime camera feed as input. Brightness, saturation and color are interpreted, and translated into a constructed grid. The realtime image triggers different sounds as you pan around. Included are five different modes which you can switch through by double tapping the screen. The app was the winner of ZKM App Art Award - Prize for Artistic Innovation. Artist Statement: In this app, the iPads camera reacts to light and colors in the environment and translates them in an aesthetic way in tones, sounds, and geometrical patterns. Formally speaking, Kohlberger draws on concrete art. The term concrete art was first coined in 1924 by Dutch painter, Theo van Doesburg, before being programmat- ically defined a few years later, in 1930, in the founding manifesto of the group Art Concrete for a direction in art the ideal foundation of which was anchored in mathematics and geometry. It is not “abstract” in the proper sense since it does not extract from what already exists in material reality; on the contrary, it rather materializes intellectual content, possessing no symbolic significance, and is more or less generated from geometrical con- struction. During the 1960s, Op-Art and Kinetics artists made the logical step of also generating the mathematical foundation purely by programming: in other words, to have the works generate themselves according to an algorithm. With Rainer Kohlberger’s app, a further step has been taken: external influences, such as real light and real movement become part of the algorithm, and extend the geometric and acoustic input in endless variations. Created with openFrameworks. Platform: iPhone/iPad (Universal) Version: 1.0 Cost: $1.99 Developer: Rainer […]
- Soundrop [iPhone, iPad, Sound] Soundrop is a sound toy application for iPad, iPhone & iPod Touch which allows you to create sounds by drawing lines on the screen and have ball bouncing off them. Each time the ball touches the line, a sound is generated. Depending on the location of the line on the screen, the tone of the sound is set. You can move the ball emitter, changing the nature of the composition. You can modify the location of lines by dragging points that define them alternatively double tap on any line will clear it. Wonderfully simple and a lot of fun to play with. Check it out..it's free. Platform: iPhone Version: 1.0 Cost: Free Developer: Develoe […]
- flight404 at Decode / V&A [Events, News] Robert Hodgin aka flight404 has just posted this video of an application he is working for the Decode event at London's V&A to open next month. Robert was asked to rework his older Solar piece so that it could be audio responsive in real-time. Whilst the details of the actual exibit are yet unknown, it is nevertheless exciting to see Robert's work at the V&A. Video at the bottom is the older piece but do make sure you watch at HD / full screen. He will be joined by the names such as Golan Levin, Daniel Brown, Daniel Rozin, Troika and Simon Heijdens. More about the event here. 8 December 2009 - 11 April 2010 // Curated in collaboration with onedotzero (via Homage to Radiolab « all manner of […]
- Energy Flow – Non-linear film experience by FIELD for the iOS and Android Created by London's digital art and design collective Field, Energy Flow is a non-linear film experience created for the iOS and Android platforms that explores the physical, social and spiritual tensions in our world. The film is composed of multiple story lines into an immersive, audio-visual experience that is unique every time it is played. Marcus' and Vera's one year long project is now finally available for your perusal. The bespoke algorithmic system of Energy Flow interlinks the stories into countless unique film experiences. 10 animated films, 8 music packs, approximately 300 A/V Clips, 1hr material, generative film composer, all evolve around four narratives - Life, Chance, Infinity and Riots. Life takes a closeup look at two archetypical opponents of nature: leopard and impala. As energy flows through the animals, they are generatively transformed and recomposed revealing muscle structures and vessels. The animals' instinct-driven movements are framed into 8 scenes, like sculptures in motion: darting off for the hunt, sensing the danger; while colourful streams of energy flow through skin, muscles, veins, and nerves. With the range of Energy Flow Stories touching on many different themes, LIFE observes the most fundamental, biological cycle of energy: hunting and feeding, survival and death. The second story in the Energy Flow series explores the indeterminate concept of chance, examining themes of cause and effect, order and chaos. Thousands of dice roll and collapse revealing the infinite number of deciding "luck" factors. Through the familiar symbols of dice, EF-2: Chance looks at how small events can have great effects. From a handful of dice rolling and colliding on a game board, the scenes escalate into supernatural scenarios, before finally forming mathematical sculptures above the scale adorned board. Super-computer landscapes present boundless, digital panoramas in Infinity. Modelled from real life server rooms, this theme attempts to reveal the invisible and ephemeral that surrounds us. Network flows, data, information in constant flux. These vast computer data centres, the crucial backbones of our information super-highways, are made up of complicated wiring networks and perform almost infinite tasks. It's through the power of these great digital beasts, that new discoveries about our world have been facilitated such as leaps in quantum physics and molecular modelling. The fourth story in Energy Flow turns fragmented memories of the London Riots into digital paintings. Over the last few years our world has been shaken up with the London Riots, Arab Spring, Occupy Movement and protests across Europe. Established systems that were a fixed part of our world view, be it the financial system and its absurd concept of infinite growth, or the polictical order in the Arabic countries, are failing, turned upside down or are coming to a halt. FIELD also collaborated with German sound artist David Kamp to drive the sound and music composition from the system, creating a one-off soundtrack blending experimental electronica with classical instruments for each iteration of Energy Flow. Other collaborations include Andreas Nicolas Fischer, Maxim Meshkov (DXMIQ), Sergio Calderon, Vincent Houzé, Daniel Forgacs, Cai Matthews, Christos Parliaros, Soham Ramteke, Dawid Skrodzki, Jens Martensson, Lukasz Burnet, Nenad Mitrovic, Michael Spokas, Massimo Righi, Viktoria Anselm, Jimmy Johansson with iOS development by RenderHeads and website by Theo Tilberg. Created with and supported by The Creators Project Digital Gallery. -- Download for iOS | Download for Android | Project Page FIELD is a studio for digital art and design based in London, creating expressive and dynamic artworks for digital platforms. Their works explore colour, life, and infinity through new technology and a research-led approach – hi-tech audiovisual experiences with a human touch. field.io Founded by Intel and VICE, The Creators Project is a global arts initiative that supports visionary artists across multiple disciplines who are using technology to push the boundaries of creative expression. The project includes a daily blog and video channel, a content-creation studio, and a traveling event […]
- Hit The Beat – Physical drum machine by Lorenzo Bravi Hit The Beat is a physical drum machine that can play *anything*, making it possible for everyday objects to become musical […]
- REWORK (Philip Glass Remixed) by Snibbe Studio Snibbe Studio's biggest project since the Björk Biophilia, REWORK is a full-length app album treatment for the Beck/Philip Glass collaborative remix album featuring artists like Amon Tobin and Cornelius now available for the iPhone and iPad. The studio has built a REWORK app that includes interactive visualizations corresponding to 11 of the remix songs with visuals that range from three-dimensional landscapes to shattered multicolored crystals and vibrating sound waves. The app also includes an interactive “Glass Machine” that allows users to create their own music inspired by Philip Glass’ early works by simply sliding two discs around side- by-side, generating polyrhythmic counterpoints between the two melodies. “This is a way for people who don’t have the experience of manipulating music material to see what it's like” Glass. The artists include Tyondai Braxton, Amon Tobin, Cornelius, Dan Deacon, Johann Johannsson, Nosaj Thing, Memory Tapes, Silver Alert, Pantha du Prince, My Great Ghost and Peter Broderick. The album is out now on Orange Mountain Music/Ernest Jenning Record Co./The Kora Records and is available at Philip Glass’ website as well as via the iTunes store and Amazon.com. The app was created using Cinder with the help from David Wicks who did most of the visualization work for the eleven songs using Bloom's GLKit extension and working with Graham McDermott and Ahna Girshick from Snibbe Studio. Read more about the process here. Download from the AppStore ($9.99) […]
- Flightpattern [Inspiration] Handdrawn audio-responsive video exploration by Belgium based Gwen Vanhee. See also his Flickr + Vimeo + make sure you watch the video below at HD. Audio: Amon Tobin - El Cargo via Flightpattern - CreativeApplications.Net on […]
Posted on: 06/06/2012
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