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This edition of video artworks is the result of my research in video art from the 60s and 70s, especially early analog video synthesizers. These were heavy hardware machines capable of generating shapes and patterns from the ground up, with no external visual input. How could these machines generate such complexity by just manipulating electronic voltage? I decided to investigate this process. Although with modern technologies, Spectron shares the procedural logic with its analog ancestors.
'Grown’ by Cyrus Clarke, Non-Fungible Plants (NFPs) are living plants with data encoded within their DNA. Sitting at the junction of art, technology and nature, Non-Fungible Plants utilise cutting edge synthetic biology techniques to encode digita...
gr1dflow is a collection of artworks created through code, delving into the world of computational space. While the flowing cells and clusters showcase the real-time and dynamic nature of the medium, the colours and the initial configuration of th...
Cryptoart, like any revolutionary movement, began as a loud, anarchic disruption to the traditional art world, fueled by blockchain technology and a punk ethos. It was thrilling, noisy, boundary-pushing and chaotic like a rave. But as with all har...
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