Archives
Driving the conversations about technology, society and critical making.
Since 2008, CreativeApplications.Net (CAN) has been at the forefront of innovation—facilitating and driving the conversations about technology, society and critical making. It has played an instrumental role in uncovering and contextualising noteworthy work, featured on the festival and gallery circuit or developed as academic research. With over 4,000 catalogued projects, experiments, texts and reviews, CAN’s archives play an instrumental role in shaping the innovative creative practices of tomorrow.
The content bellow provides a cross-section through CAN’s expansive archives. Browse projects using the timeline, categories, tags, people, or tools. Some sections, like people and tools, have dedicated pages.
Entries
4,134
Articles + Views (Last updated: 29/04/2026 13:28)
Categories
10
Tags
1,946
3d, algorithm, animation, architecture, art, Artificial Intelligence, automation, camera, code, colour, computation, data, data visualisation, design, device, download, drawing, Environment, exhibition, film, game, generative, history, image, installation, interactive, Interface, iPad, iPhone, kinect, learning, led, machine, machine learning, mapping, media, network, NFT, object, opencv, open source, particles, performance, photography, physical, pixel, process, projection, retro, robotics, screen, sculpture, sensor, simulation, social, student, technology, typography, video, WebApp
People
2,824
See All
- ECAL (45),
- CAN (45),
- Karsten Schmidt (23),
- Digital Media Bremen (23),
- HOLO (22),
- Daito Manabe (22),
- Kyle McDonald (20),
- Robert Hodgin (19),
- Golan Levin (18),
- Memo Akten (17),
- Zach Gage (16),
- Zach Lieberman (16),
- Kim Asendorf (15),
- Elliot Woods (15),
- Neri Oxman (15),
- Casey Reas (15),
- Andreas Gysin (14),
- Theo Watson (14),
- Yuri Suzuki (14),
- MUTEK (14),
- onformative (14),
- Universal Everything (13),
- James George (13),
- ITP (13),
- HEAD (13),
- Benedikt Groß (12),
- Mediated Matter Group (12),
- STUDIO for Creative Inquiry (12),
- FAT Lab (12),
- Kimchi and Chips (11),
- SFPC (11),
- Rhizomatiks (11),
- Mimi Son (11),
- LIA (10),
- Marcin Ignac (10),
- FIELD (10),
- Amit Pitaru (10),
- Niklas Roy (10),
- Matthias Dorfelt (10),
- ACC (10),
- Agoston Nagy (10),
- Tale of Tales (10),
- DI RCA (10),
- InterAccess (10),
- Joanie Lemercier (9),
- Richard Vijgen (9),
- Paul Prudence (9),
- Neil Mendoza (9),
- Refik Anadol (9),
- panGenerator (9),
- ...
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Tools
196
See All
- iOS (578),
- Processing (457),
- openFrameworks (383),
- Arduino (375),
- Sound (249),
- Projector (185),
- Javascript (167),
- MacOS (119),
- Light (109),
- Web (109),
- Flash (104),
- 3D Printing (104),
- Max (103),
- C++ (93),
- Python (88),
- Raspberry Pi (85),
- vvvv (80),
- Windows (79),
- Kinect (77),
- Unity (75),
- OpenCV (72),
- OSC (69),
- Cinder (67),
- Ableton Live (64),
- Acrylic (53),
- MIDI (40),
- Android (40),
- CNC (39),
- Linux (36),
- NodeJs (36),
- TouchDesigner (34),
- PCB (33),
- Paper (33),
- DMX (33),
- Laser Cutting (31),
- WebGL (31),
- Cinema 4D (28),
- Aluminium (27),
- Air (27),
- Rhinoceros 3D (27),
- After Effects (26),
- Fabric (25),
- ThreeJs (25),
- Houdini (24),
- Pure Data (24),
- Wood (23),
- Liquid (23),
- p5js (23),
- GLSL (23),
- Webcam (22),
- ChatGPT (22),
- Quest (20),
- Blender (20),
- Drone (18),
- Java (17),
- ToxicLibs (17),
- TensorFlow (16),
- LiDAR (16),
- Maya (15),
- Box2D (15),
- Unreal (15),
- SuperCollider (14),
- Stable Diffusion (14),
- Google Maps API (14),
- Glass (12),
- ...
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Books
117
See All
- Alberto Toscano,
- Alex Quicho,
- Alexander D. Obenauer,
- Allison Parrish,
- Amy Ireland,
- Anab Jain,
- Andreas Henrich,
- Anna Greenspan,
- Anthony Dunne,
- Antonia Majaca,
- Arts at CERN,
- Beatriz Colomina,
- Benedikt Groß,
- Benjamin Bratton,
- Benjamin Gaulon,
- Bogna Konior,
- Bridget Crone,
- Carlo Bramanti,
- Carolin Liebl,
- Carolyn F. Strauss,
- Casey Reas,
- Constant Dullaart,
- Cornelia Sollfrank,
- Cory Doctorow,
- Daniel Shiffman,
- Daniel Temkin,
- David Cottle,
- Dayna Casey,
- Dirk Paesmans,
- Eileen Mandir,
- Eline Benjaminsen,
- Eva Fotiadi,
- Fabien Girardin,
- Felix Stalder,
- Femke Herregraven,
- Fiona Raby,
- Flavia Dzodan,
- Florian Weigl,
- Geert Lovink,
- Gianmarco Cristofari,
- Hito Steyerl,
- IOCOSE,
- itsgalo,
- James McCartney,
- Jasia Reichardt,
- Joost Rekveld,
- Julia Kassyk,
- Julian Bleecker,
- Lillian-Yvonne Bertram,
- Lorenzo Gerbi,
- Marijam Did,
- Mark Wigley,
- Marlou van der Cruijsen,
- Martin Lorenz,
- Maya Indira Ganesh,
- Mikkel Rørbo,
- Mónica Bello,
- Moritz Klein,
- Nathan Jones,
- Nick Collins,
- Nick Foster,
- Nick Montfort,
- Nicolas Nova,
- Nikolas Heep,
- Nikolas Schmid-Pfähler,
- Nora O’ Murchú,
- Noura Tafeche,
- Olivier Arcioli,
- Pascal Glissmann,
- Polly Stanton,
- Qubibi,
- Rafael Lozano-Hemmer,
- Rich Pell,
- Sam Lavigne,
- Sam Nightingale,
- Sam Skinner,
- Scott Wilson,
- Sophie Publig,
- Soren Iverson,
- Sougwen Chung,
- Stefan Zinell,
- Stewart Brand,
- Tega Brain,
- Travess Smalley,
- Troika,
- v3ga,
- Valentina Tanni,
- Vetro Editions,
- victionary,
- Vladan Joler,
- Vuk Ćosić,
- Wassim Z. Alsindi,
- Zach Blas,
- Zach Cohen,
- ...
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Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
85
artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
150
automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
116
cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
91
data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
244
environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
259
filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
77
generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
369
installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
661
interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
128
interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
237
kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
76
machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
68
networkA network may describe any form of an interconnected group or system, whether in computation or nature.
76
nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
258
objectAn object is a thing that has physical existence but is not alive.
418
opencvOpenCV is a library of programming functions for real-time computer vision.
61
particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
103
patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
56
processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
217
projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
188
roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
117
sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
70
simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
100
socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
92
theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
57
typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
79

