Archives
Driving the conversations about technology, society and critical making.
Since 2008, CreativeApplications.Net (CAN) has been at the forefront of innovation—facilitating and driving the conversations about technology, society and critical making. It has played an instrumental role in uncovering and contextualising noteworthy work, featured on the festival and gallery circuit or developed as academic research. With over 4,000 catalogued projects, experiments, texts and reviews, CAN’s archives play an instrumental role in shaping the innovative creative practices of tomorrow.
The content bellow provides a cross-section through CAN’s expansive archives. Browse projects using the timeline, categories, semantic relationships, tags, people, or tools.
Projects
4,201
Articles + Views (Last updated: 12/09/2026 11:18)
Categories
10
Tags
2,001
3d, algorithm, animation, architecture, art, Artificial Intelligence, automation, camera, code, colour, computation, data, data visualisation, design, device, download, drawing, Environment, exhibition, film, game, generative, history, image, installation, interactive, Interface, iPad, iPhone, kinect, learning, led, machine, machine learning, mapping, media, network, NFT, object, open source, particles, performance, photography, physical, pixel, process, projection, research, retro, robotics, screen, sculpture, sensor, simulation, social, software, technology, typography, video, WebApp
People
2,882
- CAN (51),
- ECAL (46),
- Digital Media Bremen (24),
- Karsten Schmidt (23),
- HOLO (22),
- Daito Manabe (22),
- Kyle McDonald (20),
- Robert Hodgin (19),
- Golan Levin (18),
- Memo Akten (17),
- Zach Gage (16),
- Zach Lieberman (16),
- Kim Asendorf (15),
- Elliot Woods (15),
- Neri Oxman (15),
- Casey Reas (15),
- Andreas Gysin (14),
- Theo Watson (14),
- Yuri Suzuki (14),
- MUTEK (14),
- onformative (14),
- HEAD (14),
- Universal Everything (13),
- James George (13),
- ITP (13),
- Benedikt Groß (12),
- Mediated Matter Group (12),
- STUDIO for Creative Inquiry (12),
- FAT Lab (12),
- Kimchi and Chips (11),
- SFPC (11),
- Rhizomatiks (11),
- Mimi Son (11),
- ACC (11),
- LIA (10),
- Marcin Ignac (10),
- FIELD (10),
- Amit Pitaru (10),
- Niklas Roy (10),
- Matthias Dorfelt (10),
- Agoston Nagy (10),
- Tale of Tales (10),
- DI RCA (10),
- InterAccess (10),
- Joanie Lemercier (9),
- Richard Vijgen (9),
- Paul Prudence (9),
- Neil Mendoza (9),
- Refik Anadol (9),
- panGenerator (9),
- ...
Tools
207
- iOS (580),
- Processing (457),
- openFrameworks (386),
- Arduino (381),
- Sound (259),
- Projector (190),
- Javascript (175),
- 3D Printing (120),
- MacOS (119),
- Light (114),
- Web (112),
- Flash (104),
- Max (104),
- C++ (99),
- Python (99),
- Raspberry Pi (93),
- vvvv (80),
- Windows (79),
- Kinect (77),
- Unity (75),
- OpenCV (73),
- OSC (69),
- Cinder (68),
- Ableton Live (65),
- Acrylic (60),
- CNC (42),
- MIDI (41),
- Android (40),
- PCB (38),
- DMX (37),
- NodeJs (37),
- TouchDesigner (37),
- Linux (36),
- Paper (35),
- Aluminium (34),
- Laser Cutting (33),
- WebGL (31),
- Wood (28),
- ThreeJs (28),
- Cinema 4D (28),
- Rhinoceros 3D (28),
- Air (28),
- Houdini (27),
- Fabric (26),
- After Effects (26),
- ChatGPT (25),
- Blender (25),
- GLSL (24),
- Pure Data (24),
- p5js (24),
- Webcam (24),
- Liquid (24),
- Quest (20),
- LiDAR (19),
- Drone (18),
- ToxicLibs (17),
- Steel (17),
- Stable Diffusion (17),
- Java (17),
- Unreal (16),
- ...
Books
130
- Alberto Toscano,
- Alex Quicho,
- Anab Jain,
- Andreas Henrich,
- Antonia Majaca,
- Arts at CERN,
- Beatriz Colomina,
- Carolyn F. Strauss,
- Constant Dullaart,
- Cornelia Sollfrank,
- David Staton,
- Dayna Casey,
- Dirk Paesmans,
- Eline Benjaminsen,
- Eva Fotiadi,
- Felix Stalder,
- Femke Herregraven,
- Flavia Dzodan,
- Florian Weigl,
- Geert Lovink,
- Heike Grebin,
- IOCOSE,
- Janet Zweig,
- Jasia Reichardt,
- Kathleen M. Ryan,
- Mark Heisten,
- Mark Wigley,
- Mikkel Rørbo,
- Mónica Bello,
- Monique Peperkamp,
- Moritz Klein,
- Nathan Jones,
- Nikolas Heep,
- Nora O’ Murchú,
- Noura Tafeche,
- Olivier Arcioli,
- Pascal Glissmann,
- Qubibi,
- Rafael Lozano-Hemmer,
- Sam Lavigne,
- Sam Skinner,
- Sophie Publig,
- Stefan Zinell,
- Stewart Brand,
- Tega Brain,
- Vladan Joler,
- Vuk Ćosić,
- Wassim Z. Alsindi,
- Zach Blas,
- ...
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
91
artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
162
cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
93
data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
246
environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
267
filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
78
generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
378
installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
673
interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
243
kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
76
networkA network may describe any form of an interconnected group or system, whether in computation or nature.
81
nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
258
objectAn object is a thing that has physical existence but is not alive.
427
particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
106
patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
58
projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
191
roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
120
screen
1001
sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
76
simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
104
socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
93
theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
57
typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
79

