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Digital Media study programmes at the University of Bremen feature a unique combination of design, theory, and technology, offering aspiring designers a thorough grounding in the artistic and functional application of digital media. https://digitalmedia-bremen.de
Title Excerpt Metadata Color
Space Odradek – Dive into the spooky invisible
Space Odradek explores zombie satellites — defunct but still transmitting — and abandoned space objects, questioning whether things that have lost their purpose are truly dead or can emerge as entirely new forms of existence.
AI Experiments – Unconventional approaches to AI interactions
AI Experiments is a collection of interactive chat prototypes that question the common approach of usability, transparency, and personality in conversational AI chats.
Marsokhod-0 (Марсоход-0) – Horrors of the unknown
Created by Lars Hurrelbrink at Digital Media Bremen (Fictions Speculations & Imaginaries), Marsokhod-0 (Марсоход-0) is a interactive time-delayed experience that incorporates elements of Lovecraftian horror (wiki) into the scientific background an...
Strategies for an Auction – The invisible agents of ad networks
Created by Timm Albers, Strategies for an Auction is a composition and sound installation consisting of six sound objects featuring speakers, displays and microcontrollers. The installation attempts to reenact a real time bidding system normally f...
Electrostatic Pollen – Solar-powered genomic beacon
Electrostatic Pollen is an artificial plant, a system, that converts energy from the sun into the proliferation of genes. It is a surrogate host for the genetic material of the common peach tree and it continuously broadcasts the complete genomic ...
Goal Seeking – Senseless entities or an intelligent collective
Goal Seeking consists of small robots with a vibration motor that are only powered through a solar panel and an external artificial light source. In a space to their own, the small, simple robots move around. Their energy cycle is wasteful, the sp...
I!&3_OCR – Typographic experiments on human-only legibility
Created by Christine Brovkina at the University of Bremen, I!&3_OCR is a typography project exploring human-only legibility. It comprises a series of typographic experiments with OpenType and Variable Fonts technologies, which are only readable by...
The Crochet Protocol – Machines in need of human labour
Created by Julia Vollmer at HFK Bremen, The Crochet Protocol explores the interaction between crocheting, code, the wearer and the control through a machine.
61.4223 – Technomass and Nature
61.4223 invites viewers to experience the moment of contemplative observation of a transformed landscape. Comprised of sculptural representations of German open pit mines inside a 1m³ cube, and alongside mechanisms that mimic the movement of (coun...
A knot in motion: on the accident of rain
Build upon the fiction of a knot tied between the two tropical lines along the Atlantic forest in Jundiaí (BR) and the tropical desert in El Kharja oasis (EG), the project gathers and ties together voices from artists based within the tropics spea...
Latent Imaging and Imagining – Queer mode of accessing childhood memories
Latent Imaging and Imagining is part of an autoethnographic artistic research study to explore the concept of chrononormativity through an inverted perspective of nonconforming and how to negotiate a careful and queer mode of accessing childhood m...
Arche-Scriptures – Our digital traces in the future-past
'Arche-Scriptures' explores ceramics as a possible medium to store digital information. An artifact is found at a speculative archeological dig-site is being scanned by a decrypting machine, through which the visitor is invited to listen as the or...
Sleep Like Mountains – (Re-)discovering bodies in landscapes
reated by Lotta Stöver, "Sleep Like Mountains" enacts a process of digital embedding and embodying. The installation measures the topography of a human body and compares it to geodata sets of Earth, searching for a most similar location, where the...
Bit – The demise of chance and the rise of algorithm
Created bu Jonghong Park  at the University of the Arts Bremen (Digital Media Program), the installation ‘bit’ represents a natural random process based on the principle of a Markov chain. 
Mutiertes L-System – Physically grown L-System
Created by Lotta Stöver at HfK Bremen, Mutiertes L-System is the physically grown L-System-Algorithm. From a software origin, it migrates into the physical world. By mutating and developing architectural structures it adapts to its new spatial env...
Augenblick – Wearable that catches moments when we blink
Created by Manasse Pinsuwan and René Henrich, Augenblick explores and captures what we miss when we close our eyes thousands of times a day to blink. Developed at the Digital Media Bremen with support from Joachim Hofmann and Prof. Dennis P. Paul,...
Oh my ( ) – Calling for GOD in 48 languages using Twitter API
Created by Noriyuki Suzuki, "Oh my ( )" is an installation that calls GOD in 48 languages using Twitter API. The machine monitors the Twitter timeline in real time and when a tweeted text includes a word, god ( in various languages ), speakers sou...
GIF Weaponry, Kid VR, RGB Fossils and Candy Clouds at the Digital Media Bremen
At the Di­gi­tal Me­dia stu­dy pro­gram in University of/the Arts Bremen, com­pu­ter sci­ence meets de­sign, whi­le en­gi­nee­ring and na­tu­ral sci­en­ces in­ter­con­nect with the arts. We present you four recent "semester" projects exploring top...
The Aerographer – “Groundless air and a place inside the clouds”
Created by Luiz Zanotello, The Aerographer is an installation that explores the state of uncertainty in times of ubiquitous technological mediation, borders among territories and boundaries among bodies.
Three Machines on Transparency – Pursuing philosophical concepts as functional prototypes
Created by Jasna Dimitrovska as a part of her Digital Media – HfK Bremen, Master Theses, Three Machines on Transparency is comprised of three machines that by own demonstration allow the artist to synthesise philosophical concepts of different for...
Automatic Orchestra – Algorithmic sound composition and networked music
The Automatic Orchestra is an audio installation exploring algorithmic composition and networked music. A common set of rules distributed among a network of MIDI devices opens up a melodic space orchestrated by automatic logic.
The New Velocity – The faulty consistency of cartography
Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in ...
Aerosol – Transferring a virtual particle system into the physical
Aerosol explores what happens when we reverse the common process of transferring physical systems into virtual ones. In this project 16 servo motors control the undulated landscape setting iron balls in continuous motion.
Cuboino is a tangible, digital extension for the marble-game Cuboro
Created by Felix Heibeck while studying the "Digital Media" Program at the University of Bremen, Cuboino a tangible, digital extension for the marble-game cuboro and includes modules which are active parts of a digital system consisting of sensor ...
Space Odradek – Dive into the spooky invisible
Space Odradek explores zombie satellites — defunct but still transmitting — and abandoned space objects, questioning whether things that have lost their purpose are truly dead or can emerge as entirely new forms of existence.
AI Experiments – Unconventional approaches to AI interactions
AI Experiments is a collection of interactive chat prototypes that question the common approach of usability, transparency, and personality in conversational AI chats.
Marsokhod-0 (Марсоход-0) – Horrors of the unknown
Created by Lars Hurrelbrink at Digital Media Bremen (Fictions Speculations & Imaginaries), Marsokhod-0 (Марсоход-0) is a interactive time-delayed experience that incorporates elements of Lovecraftian horror (wiki) into the scientific background and challenges of Mars exploration.
Strategies for an Auction – The invisible agents of ad networks
Created by Timm Albers, Strategies for an Auction is a composition and sound installation consisting of six sound objects featuring speakers, displays and microcontrollers. The installation attempts to reenact a real time bidding system normally found in online advertisement platforms, which is responsible for determining what personalized ad is...
Electrostatic Pollen – Solar-powered genomic beacon
Electrostatic Pollen is an artificial plant, a system, that converts energy from the sun into the proliferation of genes. It is a surrogate host for the genetic material of the common peach tree and it continuously broadcasts the complete genomic sequence, indefinitely, as long as the electronics remain intact.
Goal Seeking – Senseless entities or an intelligent collective
Goal Seeking consists of small robots with a vibration motor that are only powered through a solar panel and an external artificial light source. In a space to their own, the small, simple robots move around. Their energy cycle is wasteful, the space is confined and the movements of the robots are seemingly irrelevant, but through their number a...
I!&3_OCR – Typographic experiments on human-only legibility
Created by Christine Brovkina at the University of Bremen, I!&3_OCR is a typography project exploring human-only legibility. It comprises a series of typographic experiments with OpenType and Variable Fonts technologies, which are only readable by humans, and any attempt to recognise a text set in this typeface using OCR (Optical Character Recog...
The Crochet Protocol – Machines in need of human labour
Created by Julia Vollmer at HFK Bremen, The Crochet Protocol explores the interaction between crocheting, code, the wearer and the control through a machine.
61.4223 – Technomass and Nature
61.4223 invites viewers to experience the moment of contemplative observation of a transformed landscape. Comprised of sculptural representations of German open pit mines inside a 1m³ cube, and alongside mechanisms that mimic the movement of (counterpart) excavators, the installation visualizes exactly how many cubic meters of earth have been mo...
A knot in motion: on the accident of rain
Build upon the fiction of a knot tied between the two tropical lines along the Atlantic forest in Jundiaí (BR) and the tropical desert in El Kharja oasis (EG), the project gathers and ties together voices from artists based within the tropics speaking with and about the tropical rain through their local perspectives.
Latent Imaging and Imagining – Queer mode of accessing childhood memories
Latent Imaging and Imagining is part of an autoethnographic artistic research study to explore the concept of chrononormativity through an inverted perspective of nonconforming and how to negotiate a careful and queer mode of accessing childhood memories.
Arche-Scriptures – Our digital traces in the future-past
'Arche-Scriptures' explores ceramics as a possible medium to store digital information. An artifact is found at a speculative archeological dig-site is being scanned by a decrypting machine, through which the visitor is invited to listen as the original audio data engraved onto the ceramics is slowly retrieved and sonified.
Sleep Like Mountains – (Re-)discovering bodies in landscapes
reated by Lotta Stöver, "Sleep Like Mountains" enacts a process of digital embedding and embodying. The installation measures the topography of a human body and compares it to geodata sets of Earth, searching for a most similar location, where the topography of the human body and Earth elevate and digitally situate in similar ways.
Bit – The demise of chance and the rise of algorithm
Created bu Jonghong Park  at the University of the Arts Bremen (Digital Media Program), the installation ‘bit’ represents a natural random process based on the principle of a Markov chain. 
Mutiertes L-System – Physically grown L-System
Created by Lotta Stöver at HfK Bremen, Mutiertes L-System is the physically grown L-System-Algorithm. From a software origin, it migrates into the physical world. By mutating and developing architectural structures it adapts to its new spatial environment.
Augenblick – Wearable that catches moments when we blink
Created by Manasse Pinsuwan and René Henrich, Augenblick explores and captures what we miss when we close our eyes thousands of times a day to blink. Developed at the Digital Media Bremen with support from Joachim Hofmann and Prof. Dennis P. Paul, Augenblick is a wearable device that records every single frame that is missed by its wearer.
Oh my ( ) – Calling for GOD in 48 languages using Twitter API
Created by Noriyuki Suzuki, "Oh my ( )" is an installation that calls GOD in 48 languages using Twitter API. The machine monitors the Twitter timeline in real time and when a tweeted text includes a word, god ( in various languages ), speakers sound "oh my ( god in the tweeted language )" at the same time.
GIF Weaponry, Kid VR, RGB Fossils and Candy Clouds at the Digital Media Bremen
At the Di­gi­tal Me­dia stu­dy pro­gram in University of/the Arts Bremen, com­pu­ter sci­ence meets de­sign, whi­le en­gi­nee­ring and na­tu­ral sci­en­ces in­ter­con­nect with the arts. We present you four recent "semester" projects exploring topics ranging from VR, popular media to digital nature.
The Aerographer – “Groundless air and a place inside the clouds”
Created by Luiz Zanotello, The Aerographer is an installation that explores the state of uncertainty in times of ubiquitous technological mediation, borders among territories and boundaries among bodies.
Three Machines on Transparency – Pursuing philosophical concepts as functional prototypes
Created by Jasna Dimitrovska as a part of her Digital Media – HfK Bremen, Master Theses, Three Machines on Transparency is comprised of three machines that by own demonstration allow the artist to synthesise philosophical concepts of different forms+ideas of transparency into the corporeality.
Automatic Orchestra – Algorithmic sound composition and networked music
The Automatic Orchestra is an audio installation exploring algorithmic composition and networked music. A common set of rules distributed among a network of MIDI devices opens up a melodic space orchestrated by automatic logic.
The New Velocity – The faulty consistency of cartography
Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in cartographic maps even after the advent of digital media. It speculates how data and physical phenom...
Aerosol – Transferring a virtual particle system into the physical
Aerosol explores what happens when we reverse the common process of transferring physical systems into virtual ones. In this project 16 servo motors control the undulated landscape setting iron balls in continuous motion.
Cuboino is a tangible, digital extension for the marble-game Cuboro
Created by Felix Heibeck while studying the "Digital Media" Program at the University of Bremen, Cuboino a tangible, digital extension for the marble-game cuboro and includes modules which are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes.

1-24 of 24

Titles Space Odradek – Dive into the spooky ...
Space Odradek explores zombie satellites — defunct but still transmitting — and abandoned space objects, questioning whether things that have lost their purpose are truly dead or can emerge as entirely new forms of existence.
, AI Experiments – Unconventional appro...
AI Experiments is a collection of interactive chat prototypes that question the common approach of usability, transparency, and personality in conversational AI chats.
, Marsokhod-0 (Марсоход-0) – Horrors of...
Created by Lars Hurrelbrink at Digital Media Bremen (Fictions Speculations & Imaginaries), Marsokhod-0 (Марсоход-0) is a interactive time-delayed experience that incorporates elements of Lovecraftian horror (wiki) into the scientific background an...
, Strategies for an Auction – The invis...
Created by Timm Albers, Strategies for an Auction is a composition and sound installation consisting of six sound objects featuring speakers, displays and microcontrollers. The installation attempts to reenact a real time bidding system normally f...
, Electrostatic Pollen – Solar-powered ...
Electrostatic Pollen is an artificial plant, a system, that converts energy from the sun into the proliferation of genes. It is a surrogate host for the genetic material of the common peach tree and it continuously broadcasts the complete genomic ...
, Goal Seeking – Senseless entities or ...
Goal Seeking consists of small robots with a vibration motor that are only powered through a solar panel and an external artificial light source. In a space to their own, the small, simple robots move around. Their energy cycle is wasteful, the sp...
, I!&3_OCR – Typographic experiment...
Created by Christine Brovkina at the University of Bremen, I!&3_OCR is a typography project exploring human-only legibility. It comprises a series of typographic experiments with OpenType and Variable Fonts technologies, which are only readable by...
, The Crochet Protocol – Machines in ne...
Created by Julia Vollmer at HFK Bremen, The Crochet Protocol explores the interaction between crocheting, code, the wearer and the control through a machine.
, 61.4223 – Technomass and Nature
61.4223 invites viewers to experience the moment of contemplative observation of a transformed landscape. Comprised of sculptural representations of German open pit mines inside a 1m³ cube, and alongside mechanisms that mimic the movement of (coun...
, A knot in motion: on the accident of ...
Build upon the fiction of a knot tied between the two tropical lines along the Atlantic forest in Jundiaí (BR) and the tropical desert in El Kharja oasis (EG), the project gathers and ties together voices from artists based within the tropics spea...
, Latent Imaging and Imagining – Queer ...
Latent Imaging and Imagining is part of an autoethnographic artistic research study to explore the concept of chrononormativity through an inverted perspective of nonconforming and how to negotiate a careful and queer mode of accessing childhood m...
, Arche-Scriptures – Our digital traces...
'Arche-Scriptures' explores ceramics as a possible medium to store digital information. An artifact is found at a speculative archeological dig-site is being scanned by a decrypting machine, through which the visitor is invited to listen as the or...
, Sleep Like Mountains – (Re-)discoveri...
reated by Lotta Stöver, "Sleep Like Mountains" enacts a process of digital embedding and embodying. The installation measures the topography of a human body and compares it to geodata sets of Earth, searching for a most similar location, where the...
, Bit – The demise of chance and the ri...
Created bu Jonghong Park  at the University of the Arts Bremen (Digital Media Program), the installation ‘bit’ represents a natural random process based on the principle of a Markov chain. 
, Mutiertes L-System – Physically grown...
Created by Lotta Stöver at HfK Bremen, Mutiertes L-System is the physically grown L-System-Algorithm. From a software origin, it migrates into the physical world. By mutating and developing architectural structures it adapts to its new spatial env...
, Augenblick – Wearable that catches mo...
Created by Manasse Pinsuwan and René Henrich, Augenblick explores and captures what we miss when we close our eyes thousands of times a day to blink. Developed at the Digital Media Bremen with support from Joachim Hofmann and Prof. Dennis P. Paul,...
, Oh my ( ) – Calling for GOD in 48 la...
Created by Noriyuki Suzuki, "Oh my ( )" is an installation that calls GOD in 48 languages using Twitter API. The machine monitors the Twitter timeline in real time and when a tweeted text includes a word, god ( in various languages ), speakers sou...
, GIF Weaponry, Kid VR, RGB Fossils and...
At the Di­gi­tal Me­dia stu­dy pro­gram in University of/the Arts Bremen, com­pu­ter sci­ence meets de­sign, whi­le en­gi­nee­ring and na­tu­ral sci­en­ces in­ter­con­nect with the arts. We present you four recent "semester" projects exploring top...
, The Aerographer – “Groundless a...
Created by Luiz Zanotello, The Aerographer is an installation that explores the state of uncertainty in times of ubiquitous technological mediation, borders among territories and boundaries among bodies.
, Three Machines on Transparency – Purs...
Created by Jasna Dimitrovska as a part of her Digital Media – HfK Bremen, Master Theses, Three Machines on Transparency is comprised of three machines that by own demonstration allow the artist to synthesise philosophical concepts of different for...
, Automatic Orchestra – Algorithm...
The Automatic Orchestra is an audio installation exploring algorithmic composition and networked music. A common set of rules distributed among a network of MIDI devices opens up a melodic space orchestrated by automatic logic.
, The New Velocity – The faulty c...
Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in ...
, Aerosol – Transferring a virtua...
Aerosol explores what happens when we reverse the common process of transferring physical systems into virtual ones. In this project 16 servo motors control the undulated landscape setting iron balls in continuous motion.
, Cuboino is a tangible, digital extens...
Created by Felix Heibeck while studying the "Digital Media" Program at the University of Bremen, Cuboino a tangible, digital extension for the marble-game cuboro and includes modules which are active parts of a digital system consisting of sensor ...
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