CAN 2017 – Highlights and Favourites

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

22/12/2017
Art && Code Returns with WEIRD REALITY

Pittsburgh’s Art && Code returns with a much-needed consideration of “new and independent visions for VR, MR, and AR.” Taking place from Oct 6-9th, and deliriously titled WEIRD REALITY, the four-day symposium gathers many of the best and brightest working in and at the fringes of immersive media.

21/09/2016
Second Surface – Multi-user spatial collaboration system

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11/01/2013
Augmented Reality with Processing [Tutorial, Processing]

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22/12/2011
Suwappu Prototype [iPhone]

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09/10/2011
Mediated Cityscapes 01: Four Statements About Urban Computing

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29/01/2011
GD3D [iPhone, oF, WebApp]

We are very pleased to announce immediate availability of GD3D, a 3D drawing application for the iPhone (iTunes). Created by Martin Fuchs aka d_effekt and published by CreativeApplications.Net, GD3D (GeoDoodle3d) is an Accelerometer and Compass/GPS 3D drawing application for the iPhone allowing you to create three dimensional drawings in space. Using built in compass, GD3D lets you…

23/09/2010
Augmented Perspective [C++, openFrameworks]

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03/08/2010
Augmented Shadow [openFrameworks]

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09/06/2010
Transpose [Sound]

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07/01/2010
N Building.app [iPhone]

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06/01/2010
Responsive Sculptures [Environment]

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08/10/2009

Created by Lingdong Huang at the Future Sketches Group (MIT Media Lab), “Semi-Realistic Rotary Experiences” is a set of experiments exploring augmentation of real life physical gestures of rotating things.

Created by Arvind Sanjeev, Lumen is a mixed reality storytelling device that lets users explore AR/VR content without being confined to headsets or mobile devices.

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

Created by N O R M A L S, “The Future Fishing Training Program” is a film about a speculative device and a programme designed to allow users and companies to discover glimpses of a desirable future through stories and artefacts.

Pittsburgh’s Art && Code returns with a much-needed consideration of “new and independent visions for VR, MR, and AR.” Taking place from Oct 6-9th, and deliriously titled WEIRD REALITY, the four-day symposium gathers many of the best and brightest working in and at the fringes of immersive media.

Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.

Created by Nadezda Suvorova, MIKMA an exploration game for iOS that uses computer vision and the sensors embedded in the device to call for new visual perspectives of world around us using scientific imaging.

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We are very pleased to announce immediate availability of GD3D, a 3D drawing application for the iPhone (iTunes). Created by Martin Fuchs aka d_effekt and published by CreativeApplications.Net, GD3D (GeoDoodle3d) is an Accelerometer and Compass/GPS 3D drawing application for the iPhone allowing you to create three dimensional drawings in space. Using built in compass, GD3D lets you…

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Count

17

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