Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.
Created by Román Torre and Ángeles Angulo (Rotor Studio), THERO is an object designed to allow users to manage and be aware of their data traffic in a (literally) physical way.
Created by Jasper van Loenen, Linger is a small, portable device that allows you to create and blend into a virtual crowd by storing the specific WiFi signals from everyone that comes near you, and rebroadcasting their signals infinitely when they leave, making it seem as if they are still there.
Created by Dries Depoorter in collaboration with Max Pinckers, Trophy Camera is a photo camera that can only make award winning pictures. Just take your photo and check if the camera sees your picture as award winning.
Created by Saurabh Datta, border_ctrl explores future government agency, created to keep tabs of internet browsing of individuals. To keep a healthy control of one’s online activities, Internet Border Control[IBC] runs a daemon on individual’s computers.
In the final week of the last year’s fall 10-week program at the School for Poetic Computation (SFPC), students presented their work in progress and its underly ideas in a public showcase. Here is a selection of projects that were presented.
Created as a collaboration between Hypersonic and Plebian Design, Constructive Interference is a sculpture designed to engage passer-bys using the wonder of moire patterns. Installation is composed of two large patterned sheets of steel, designed to create a rapidly changing visual interference effect as viewers pass by.
Our Time is the latest large-scale installation by United Visual Artists, investigating the subjective experience of the passing of time. The installation is comprised of 21 bespoke mechanical pendulums that swing at a pace apparently unhindered by the laws of nature and where no single time measurement applies.
Project explores narratives through colour, line, and form found in geographic satellite imagery. Utilising Google Earth together with custom software, the final install spans over 27 HD screens pointing locations of the films that have been produced by IFP.
Andreas Nicolas Fischer created a Python script that creates arrangements of intersecting digital sculptures in front of a “frozen” cloth simulation, similar to a traditional still life, but with no physical constraints.
Fracture.io allowed visitors to “enter the digital space”, taking 3D scans of pose-striking partygoers to generate beautifully abstracted, full body 3D renderings.
Vincent & Emily are two self-willed robots who are in a conflict between each other and their surroundings, designed to explore solitude of a partner relationship and their impulses.