Hyphae is a new collection of jewellery from Nervous System (Jessica Rosenkrantz and Jesse Louis-Rosenberg). Inspired by the vein structures that carry fluids through organisms from the leaves of plants to our own circulatory systems, the team created a Cinder simulation which uses physical growth principles to build sculptural, organic structures. Starting from an initial seed and a surface, the team grows a hierarchical network where nodes constantly branch and merge.
First and foremost is making the system work in 3D. The original system uses a Delaunay triangulation to determine source neighborhoods. This allows the creation of closed cells. Closed cells are not only desirable for us aesthetically, but necessary for improved structural stability when we are making 3D prints. Having a bunch of unconnected branches would be too weak for functional plastic pieces. Computing Delaunay triangulations becomes much harder in 3D, so we switched over to C++ in order to use CGAL, an open source library of computational geometry algorithms…
Hyphae collection contains a range of necklaces, earrings, cuffs, bangles, rings and brooches. The pieces are 3D printed in nylon and are available in black and white. Select pieces will also be available in stainless steel and sterling silver.
Want to win a piece from their new collection? Visit this blog post and follow the link to tweet.
(The giveaway runs until March 29th at 12am EST. Two entrants will be selected randomly to win their pick.)
In addition, the duo recently retired 3 Cell Cycle bracelets and made available for download at thingiverse so now you can print them yourself.
Nervous System was founded in 2007 by Jessica Rosenkrantz and Jesse Louis-Rosenberg. Jessica Rosenkrantz graduated from MIT in 2005 and holds degrees in Architecture and Biology. Afterwards, she spent 2.5 years studying architecture at the Harvard Graduate School of Design. Jesse Louis-Rosenberg also attended MIT, majoring in Mathematics. He previously worked as a consultant for Gehry Technologies in building modeling and design automation.
Previously: Nervous System [Profile, Cinder, Processing …
- Nervous System [Profile, Cinder, Processing] Nervous System is a small collective founded in 2007 by Jessica Rosenkrantz and Jesse Louis-Rosenberg with aim to create innovative products using physical and computer based algorithmic tools. Jessica Rosenkrantz graduated from MIT in 2005 and holds degrees in Architecture and Biology. Jesse Louis-Rosenberg also attended MIT, majoring in Mathematics. He previously worked as a consultant for Gehry Technologies building modeling and design automation. Mixed backgrounds have allowed the team to deploy innovative approaches to product design resulting in objects that are both engaging visually and in the process they were created. The diversity of output ranges from jewellery to furniture generally inspired by nature - decay, cell formations, recursion, landscape. Using Processing, MeshLab and most recently Cinder, most products relish the complexity aesthetic resulting in intricate creations made by the machines - 3d printers/laser cutters/CNC, etc. Seen as methods for output, the team employs computer algorithms to derive and extract still forms. Driven mainly by aesthetics, these objects are beautiful, unique, made in porcelain, stainless steel, wood, nylon, wool felt, rubber and more. Leaf shaped earrings with a pattern that contrasts a primary structure of organic curves with a small scale geometric texture. A two stage growth process generated the pattern. First we grew a sparse open tree of veins; afterwords, we introduced a second set of signals to grow the more perpendicular micro-scale pattern. Most recently, for the Reaction show at Rare Device, the team recreated two of their design algorithms as interactive ipad applications using Cinder framework that allow visitors in the gallery to engage in our process and try their hand at the generative. The two applications are Cell Cycle, which creates cellular bracelets and rings for 3dprinting, and Xylem which simulates leaf vein formation. The Cell Cycle app uses a physics simulation to sculpt a mesh for 3dprinting. Visitors can use multitouch controls to stretch, twist, and scale the basic form. Using the control panel on the left they can change the basic mesh parameters and define boundary curves along the edges of the piece. Most significantly, they can also touch anywhere on the model to subdivide cells and introduce additional springs to the system. (video) The Xylem app allows people to paint on and erase horomone sources that will effect the venation structure’s growth. (video) We can't deny the beauty of these objects but one can't help but question the static nature of them. Algorithms are as much about variables as they are about output. Freezing them in time, giving them static shape questions how viable is one objects to the next. If they exist in the range, does only personal aesthetic preference decide importance of one over another and where the process plays such an important part how can we ignore their pre and postdecessors. Can their physical manifestation exist not just as a single frame and how does this affect their validity. Are these just decoration and if so, does it then matter if they were created using generative tools or just simply drawn as they are? Just a thought.. The team nevertheless continues to inspire, creating some of the most wonderful objects out there. While the process may be somewhat questionable I do enjoy their beauty. It's also very exciting to see what is possible and when it comes to keeping up with the manufacturing methods Nervous System definitely appear to be few steps ahead. Nervous System | Flickr | Shop See also Jared Tarbell [Profile, […]
- Dokfest Forest Identity [Processing] For the 26th edition of the Kassel Documentary Film and Video Festival, FIELD designed an identity based on the festival’s film submission database. Set in a thick and obscure forest like the wooded surroundings of Kassel, the colourful spheres form a sculptural representation of the programme – each of them represents a film, video, or installation work shown at the festival. A unique structure emerges from the forest when hundreds of these individual objects come together – like the festival brings together artists and visitors from all over the world, regional talent and established filmmakers, professionals and interested locals. Each film is represented by a sphere, with the size showing the length of the work. When two films coincide in all 3 parameters, meaning their spheres would sit in the same position, they cluster around this position like grapes on a vine. A generative colour palette assigns a unique shade to each represented work, which it keeps throughout all diagrams. The forest in the images was rendered using luxrender and took about 8 hours on a large amazon ec2 instance. Geometry was generated in a custom Processing application and then imported into Blender. See images below + make sure you visit field.io for more wonderful work by the London based studio. For more great Processing projects on CAN, see […]
- Dualism [Cinder, Objects] Created by Marcin Ignac, dualism plays with the idea of mixing what's real with what's virtual. Surface of a ceiling is replaced with paper constructed 3D geometry which is occupied by flying flocks of insects. Additionally every time bigger group of insects flies next to one of the paper piramids it lighting it up as if energy is transfered to it. For the purpose of this installation Marcin developed a projection mapping library for Cinder. It allows use of virutal projector for testing and precisely adjust position of projected elements in real space. Dualism was exhibited on 18th of November 2010, at Level 2.0 during Culture 2.0 conference in Warsaw, Poland. Project Page Previously on CAN: Dynamic Mesh Triangulation + UI [Cinder, iPad] Cindermedusae […]
- Cindermedusae [Cinder] Created by Marcin Ignac and yet another project selected for the WrittenImages book, Cindermedusae is a generative encyclopedia of imaginary sea creatures. I wanted to explore generating organic and believable forms so I have chosen to try with a jellyfish. I have been following their creation since the beginning and really enjoyed object evolution, from the first sketches to the end result (see images below). The base for the whole creature is the head made out of deformed sphere. All the elements are controlled by a set of parameters such as length and number of features that can be randomized and animated over time. No predefined geometry or textures are used. Marcin writes: Recently I was working on a project about underwater life. In this case we used 3d models so the immediately when I heard about Written Images I thought "Let's make something more generative and organic". I did some research and was amazed how big jellyfish can grow so I decided to make one. At the beginning I was aiming for super realistic look but after stumbling upon works by Ernst Haeckel and his amazing book "Kunstformen der Natur" I knew that this is the way to go. The most difficult part of the project was to find a way of controlling the layout on the page because when you generate something randomly it's hard to predict it's shape, size and position. I dealt with that with some smart transformations and iterative algorithms. Created using OpenGL, GLSL and Cinder. Project Page Marcin Ignac is a polish artist / programmer / designer living in Copenhagen, Denmark. Previously on CAN: Dynamic Mesh Triangulation + UI [Cinder, […]
- Zio [iPhone] Interactive generative art application we mentioned few months back from award winning computer animator and software designer Glenn Marshall is now finally available in the AppStore. Explore and interact with an endlessly generating world of organic visuals using drag and pinch to pan, move and rotate through space, pause / play, save snaphots to your photo library, and switch on audio reactive visuals. The app is based on the same algorithm (metamorphosis) as used in Glenn's collaboration with Peter Gabriel to create The Nest That Sailed The Sky music video (see video below). While the app is free to download, included only is the visualizer of set parameters. To get the full 'Zio Studio' upgrade you need to purchase the upgrade via In App Purchase. Once you have done the full download, a whole set of incredible features (options) are available at your disposal. Whilst the app (default) in itself is quite immersive once you have unlocked the full potential you will find yourself spending at least an hour experimenting with all the features. Of course, as you would expect you can save your configurations and the app comes with 3 presets. Share to switch between these and interact with one at the time. Here is a list of modification features available in the Zio Studio upgrade: - Size, shape and growth of branches. - Particle motion and dynamics. - Colours, shading and special effects. - Audio reaction settings for individual graphics. - Alter the underlying math algorithms. - Camera tracking and motion. - Watch Zio react in real time as you make changes. - 10 user preset slots to save your creations. - Full visual instruction and help guide built in. The app is so comprehensive is what it allows you to change is that you begin to wonder what is not included. This is not just for the sake of adjusting parameters but also the overall concept behind the app. I wonder whether the case of app's self awareness was ever considered by Glenn. The biggest fall for many generative apps is that you tend to explore the options at first few opens but soon after find yourself removing the app from your iPhone as you believe you have fully discovered it's functionality. The issue of self-awarness is an interesting one, leading into the are of AI, or intelligent systems/apps. Not many iPhone artists are exploring this area just yet but in a nutshell it is only an additional parameter that has some time/date/event/usage pattern based relation. In other words what may appear to happen one day within the app may be drastically different another day depending also on how ofter you have used it. I suppose this idea of permanently evolving eco-system of generative visuals would somewhat encourage users to keep returning to the app to check its evolution. Nevertheless, Glenn has successfully created an eco-system, one that is highly customisable. Evolutionary or not, the app lets you dive into the deep end of the detailed behaviour patterns Glenn has designed. Probably most impressive feature of all is the audio reactive functionality which you can custom set to most of the parameters. This means that as you speak louder into the mic and depending on what you have set in the options, those elements will respond by changing their scale, colour, position, replication, etc.. Zio (as he points out) is a fusion of science, technology, art, nature, mathematics and very impressive indeed. Note: the movie at the bottom is of Glenn's collaboration with Peter Gabriel and not the actual iPhone app. There is a earlier version of the iphone app video just underneath the images + here but we hope to do one ourselves in the next few days unless Glenn beats us to it. Platform: iPhone Version: 1.0 Cost: Free + $4.99 in-app Developer: Glenn […]
- First experiments with Leap Motion and Cinder After months of everyone sharing the Leap Motion demo video, the first Developer Kits are making their way into the hands of those that signed up early. Dofl Yun was one of the few to receive it last week, Leap Motion Dev Board (v.04) and with some help from Robert Hodgin and Andrew Bell with the setup, he has shared the early progress. For those that do not know, Leap Motion is a 3d depth camera much like Microsoft Kinect except provides much better precession. It aims to represent an entirely new way of interacting with your computers. It’s more accurate than a mouse, as reliable as a keyboard and more sensitive than a touchscreen. For the first time, you can control a computer in three dimensions with your natural hand and finger movements. Experiment I: Spaceship Racer Prototype This prototype shows that controlling position of camera in 3d space by tracking two hands. -- Experiment II: Mesh Builder This prototype shows that how to add points by tracking fingertips and generate triangle meshes in 3d space by connecting points. The company is estimating that the leap will ship in early 2013. Below experiments were built with C++ and Cinder. Reference Links Leap Motion: https://leapmotion.com Cinder: http://libcinder.org Here are links to download prototype apps for Mac (Of course you will need Leap Motion to test them). http://www.thedofl.com/data/spaceship_racer.zip http://www.thedofl.com/data/mesh_creator.zip Follow the progress on Dofl's […]
Posted on: 26/03/2011
- Senior Digital Designer at CLEVER°FRANKE
- Interaction Designer at Carlo Ratti Associati
- Creative Technologist at Deeplocal
- HTML / CSS Developer at Resn
- Climate Service Data Visualiser at FutureEverything
- Web Developer at &Associates
- Creative Technologist at Rewind FX
- Coder to collaborate with Agnes Chavez
- Data Scientist at Seed Scientific
- Data Engineer at Seed Scientific
- Design Technologist at Seed Scientific
- Creative Technologist, The ZOO at Google