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Interactive director and co-founder of the design and technology studio Rare Volume. https://roberthodgin.com
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Robert Hodgin – Adobe Remix
Commissioned by Adobe, the following is the recently completed work by Robert Hodgin for their Remix project. The page on Behance details the process, from initial ideas to the iterative visual + code development in Cinder.
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  • Moana, My Ocean – Real-time feeding frenzy simulation by Robert Hodgin
    Real-time simulation of an underwater feeding frenzy by Robert Hodgin comprised of 7000 fish, dolphins and sharks created for Auckland War Memorial Museum.
    Guide to Meshes In Cinder [Cinder, Tutorials]
    This article is going to cover two things in great detail: vertices and meshes and how they are handled in Cinder. There are a few different names for things that may be new to you in this tutorial which I'll lay out for you right at the beginning...
    Kinect – One Week Later [Processing, oF, Cinder, MaxMSP]
    Last week we wrote about the wonderful work that happened over the weekend after the release of XBox Kinect opensource drivers. Today we look at what happened since then and how the Microsoft gadget is being utilised in the creative code community.
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  • Robert Hodgin – Adobe Remix
    Commissioned by Adobe, the following is the recently completed work by Robert Hodgin for their Remix project. The page on Behance details the process, from initial ideas to the iterative visual + code development in Cinder.
  • D03/03/2015
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  • Moana, My Ocean – Real-time feeding frenzy simulation by Robert Hodgin
    Real-time simulation of an underwater feeding frenzy by Robert Hodgin comprised of 7000 fish, dolphins and sharks created for Auckland War Memorial Museum.
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  • Guide to Meshes In Cinder [Cinder, Tutorials]
    This article is going to cover two things in great detail: vertices and meshes and how they are handled in Cinder. There are a few different names for things that may be new to you in this tutorial which I'll lay out for you right at the beginning: vertices, mesh, TriMesh, VboMesh, and VBOs. If any of those are already familiar to you and you si...
    Kinect – One Week Later [Processing, oF, Cinder, MaxMSP]
    Last week we wrote about the wonderful work that happened over the weekend after the release of XBox Kinect opensource drivers. Today we look at what happened since then and how the Microsoft gadget is being utilised in the creative code community.

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    Titles Holons – Robert Hodgin, TENDER
    , Ancient Courses of Fictional Rivers –...
    , Growth v02 – Robert Hodgin
    , Subatomic Compositions – Robert Hodgin
    , Growth v01 – Robert Hodgin
    , Robert Hodgin – Adobe Remix
    Commissioned by Adobe, the following is the recently completed work by Robert Hodgin for their Remix project. The page on Behance details the process, from initial ideas to the iterative visual + code development in Cinder.
    , Murmuration by @flight404
    Made with Cinder. 40,000 virtual starlings.by Robert Hodgin aka @flight404 Murmuration on Vimeo
    , Moana, My Ocean – Real-time fee...
    Real-time simulation of an underwater feeding frenzy by Robert Hodgin comprised of 7000 fish, dolphins and sharks created for Auckland War Memorial Museum.
    , LEAP Motion Controller Demo Apps
    Manipulating the virtual with the LEAP Motion Controller / by Robert Hodgin LEAP Motion Controller Demo Apps.
    , First experiments with Leap Motion an...
    After months of everyone sharing the Leap Motion demo video, the first Developer Kits are making their way into the hands of those that signed up early. Dofl Yun was one of the few to receive it last week, Leap Motion Dev Board (v.04) and with som...
    , Planetary [Cinder, iPad]
    Created by a new collective consisting of Ben Cerveny, Tom Carden, Jesper Sparre Andersen and Robert Hodgin, Planetary by Bloom is a way to explore your music collection using planetary system as an analogy. Application, created using Cinder frame...
    , Guide to Meshes In Cinder [Cinder, Tu...
    This article is going to cover two things in great detail: vertices and meshes and how they are handled in Cinder. There are a few different names for things that may be new to you in this tutorial which I'll lay out for you right at the beginning...
    , New Digital Landscapes [Cinder, Kinect]
    With new technology come new landscapes. These may appear in the form of users, social groups, tools and work but in some kind of form they are connected, relating to one another and feeding from one another. Kinect is describing a new form of lan...
    , Images in Cinder [Tutorials, Cinder]
    Written by Joshua Noble, with images by Robert Hodgin In this little tutorial we’re going to follow a path that starts with a file on the filesystem, say a PNG file, and ends with the image being drawn to the screen using OpenGL. // probably...
    , Kinect – One Week Later [Proces...
    Last week we wrote about the wonderful work that happened over the weekend after the release of XBox Kinect opensource drivers. Today we look at what happened since then and how the Microsoft gadget is being utilised in the creative code community.
    , Growth II [Cinder]
    Growth II is the Cinder port of Processing app created by Job van der Zwan, an art student at Academie Minerva in Groningen. I have included both the Cinder version and the original Processing code for comparison. He does note that the quality wit...
    , Cinder [Cinder, C++]
    Cinder is a new C++ frameworks created by The Barbarian Group for programming graphics, audio, video, networking, image processing and computational geometry. Cinder is cross-platform, and in general the exact same code works under Mac OS X, Windo...
    , Cymatic Ripple [C++, Cinder]
    In his attempt to convince multitouch companies to give him their hardware in exchange for better demos or maybe just doing what he does pretty well; making the rest of us drool over his work, Robert Hodgin aka Flight404 has been making ...
    , flight404 at Decode / V&A [Event...
    Robert Hodgin aka flight404 has just posted this video of an application he is working for the Decode event at London’s V&A to open next month. Robert was asked to rework his older Solar piece so that it could be audio responsive in...
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    Authors @Filip, @joshua,
    Categories Event, NFT, News, Project, Tutorial,
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