Interactive director and co-founder of the design and technology studio Rare Volume. https://roberthodgin.com
Robert Hodgin – Adobe Remix
Commissioned by Adobe, the following is the recently completed work by Robert Hodgin for their Remix project. The page on Behance details the process, from initial ideas to the iterative visual + code development in Cinder.
Moana, My Ocean – Real-time feeding frenzy simulation by Robert Hodgin
Real-time simulation of an underwater feeding frenzy by Robert Hodgin comprised of 7000 fish, dolphins and sharks created for Auckland War Memorial Museum.
Guide to Meshes In Cinder [Cinder, Tutorials]
This article is going to cover two things in great detail: vertices and meshes and how they are handled in Cinder. There are a few different names for things that may be new to you in this tutorial which I'll lay out for you right at the beginning...
Kinect – One Week Later [Processing, oF, Cinder, MaxMSP]
Last week we wrote about the wonderful work that happened over the weekend after the release of XBox Kinect opensource drivers. Today we look at what happened since then and how the Microsoft gadget is being utilised in the creative code community.
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