/object (87)

















“Rejected By My Own Robot” is a disobedient kissing robot which is activated when the user approaches. The mechanical lips will extend towards the user as they inch closer. But the kiss will never be consummated: move too quickly or get too close and the lips will quickly retract, ultimately rejecting the user every time.…
21/02/2022Created by Jonghong Park, ‘Catastrophic Combinations’ explores a recursive system of mechanical repetition where every movement is open to unpredictability and fault.
09/02/2022Sol is a custom made apparatus that can depict any position and any trajectory of the sun. Since the sun’s path changes every day, the exact path it takes through the sky depends not only on the date but also on the geographical location of the observer. Sol reveals the different pathways the sun takes from anywhere in the world.
12/01/2022“Augmented Shadow”, devised by Joon Moon, refers to a device and experience that implements a form of augmented reality using shadows. This device creates an alternate reality by superimposing virtual shadows on the actual shadows of objects according to the angle of the lighting device that the audience controls.
02/04/2021Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
22/03/2019Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
23/01/2019Created by Random International, Zoological is a flock of autonomous, flying spheres that move collectively. Algorithmically driven, the spheres react to their surroundings and, sometimes, to people within their environment.
11/06/2018Developed by the team at the MIT Media Lab’s Mediated Matter research group, the following research demonstrates multimaterial voxel-printing method that enables physical visualisation of volumetric data.
01/06/2018Created by Refik Anadol, “Melting Memories” is a series of digital artworks that explore materiality of remembering by offering new insights into the representational possibilities of EEG data collected on the neural mechanisms of cognitive control.
24/04/2018Created by N O R M A L S, “The Future Fishing Training Program” is a film about a speculative device and a programme designed to allow users and companies to discover glimpses of a desirable future through stories and artefacts.
10/11/2017Created by London-based musical duo the Network Ensemble, Selected Network Studies is a series of audiovisual pieces created using network data collected from a number of locations across London, Berlin and Rome. It is released as limited edition UV-printed, vacuum-sealed mylar package containing a 2GB SD Card with one hour of video material and 45 minutes of sound material.
16/06/2017Created by the Responsive Environments team at the MIT Media Lab, the ‘FabricKeyboard’ explores the concept of stretchable fabric “sensate media” as a musical instrument. The work is a response to the current developments of textile sensors, stretchable nature of knitted fabrics, and vast growth of new digital music instruments.
13/06/2017Created by Mike Hogan, Karen Hogan and Orkan Telhan, ‘Microbial Design Studio’ is a countertop biofabrication machine that brings together the capabilities of a biology wetlab into a single inexpensive piece of hardware to design, culture, and test genetically modified organisms.
26/05/2017Created by Román Torre and Ángeles Angulo (Rotor Studio), THERO is an object designed to allow users to manage and be aware of their data traffic in a (literally) physical way.
17/05/2017Created by artist Philip Schütte in collaboration with Random Studio, SUN is an interactive installation that turns one of nature’s most mediated phenomenas – the rising and setting of the sun – into a playful sensory experience.
15/05/2017Latest in the series of critical design projects by Shanghai design and research studio Automato, TraiNNing Cards is a set of 5000 training images, physically printed and handpicked by humans to train any of your machines to recognise first and favorite item in a house: a dog.
01/02/2017Created by Stephan Bogner and Philipp Schmitt, Human Element Inc. investigates how crowdwork, such as Amazon MechanicalTurk, might be woven into everyday life in the future— and explores the topic through three speculative crowdwork services.
18/10/2016Created by Lara Defayes at ECAL, UV Map, Vanishing Shades and FOMO Survival Kit are a series of project produced during her studies at the art and design school in Lausanne, Switzerland. All three projects, and others that can be viewed on her website, explore the contradictions and opportunities of digital in physical.
11/10/2016Created by Steffen Hartwig, On the Secret Life of Things is a series of experimental prototypes that explore the new and ubiquitous things of daily life. Using familiar objects, the objects are repurposed, limited to their original function/behaviour but re-imagined for the age of information.
13/09/2016Continuing his exploration of personal objects in the age of information overload, Manual Reader and Memory Device are two new devices by Ishac Bertran that address perception, personal data collection and memory.
06/07/2016Designed by the Mediated Matter Group in collaboration with Stratasys and inspired by her most recent album—Vulnicura, The Rottlace is a series of masks for Björk, exploring the themes associated with self-healing and expressing ‘the face without a skin’.
01/07/2016Created by Jasna Dimitrovska as a part of her Digital Media – HfK Bremen, Master Theses, Three Machines on Transparency is comprised of three machines that by own demonstration allow the artist to synthesise philosophical concepts of different forms+ideas of transparency into the corporeality.
26/04/2016Currently on show at Berlin’s NOME Gallery is the latest work by Nils Völker titled Bits And Pieces. The installation consists out of 108 mass-produced toy spheres hanging in the middle of the exhibition space, individually addressable and controlled, to create organic waves that appear to move throughout the space.
06/04/2016Create by FIELD, Unique Flow is a project celebrating the release of new car by Toyota C-HR. It’s imagined as a visual abstraction of the car, highlighting its design and intention, a combination of style, movement and flow. CAN goes behind the scenes!
01/03/2016Developed by the team at MIT Media Lab’s Responsive Environments group, SensorTape is a sensor network in a form factor of a tape that allows users to create large sensor networks.
24/02/2016Created by automato, Politics of Power are speculative objects/devices/fictional artefacts that question political and social implications of network ownership/control using ideology driven distribution of electrical power as an analogy.
17/02/2016Created by Gabriel Pulecio, Saturn Submerged is part of an ongoing series of ‘infinity boxes’ that create expanded spaces within themselves. The sculpture is composed of multiple mirrored surfaces and LEDs, which are fused to create the illusion of infinite depth and imagery.
20/01/2016Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London’s Lumiere light festival on 14th January 2016.
14/01/2016Created by Philipp Schmitt, Camera Restricta is a camera that locates itself via GPS and searches online for photos that have been geotagged nearby. If the camera decides that too many photos have been taken at your location, it retracts the shutter and blocks the viewfinder. You can’t take any more pictures here.
08/09/2015Latest in the series of mesmerising installations by ART+COM is À la recherche, a site specific installation that covers the surrounding walls of a newly refurbished legendary Les Bains nightclub in scattered points of reflected light.
07/09/2015“Rejected By My Own Robot” is a disobedient kissing robot which is activated when the user approaches. The mechanical lips will extend towards the user as they inch closer. But the kiss will never be consummated: move too quickly or get too close and the lips will quickly retract, ultimately rejecting the user every time.…
Tags: ai / arduino / artificial intelligence / conceptual / interactive art / object / robotics / sensors
Created by Jonghong Park, ‘Catastrophic Combinations’ explores a recursive system of mechanical repetition where every movement is open to unpredictability and fault.
Tags: 3d printing / device / DRV8825 / error / Jonghong Park / NEMA 17 / object / randomness / recursion / stepper / system
Sol is a custom made apparatus that can depict any position and any trajectory of the sun. Since the sun’s path changes every day, the exact path it takes through the sky depends not only on the date but also on the geographical location of the observer. Sol reveals the different pathways the sun takes from anywhere in the world.
“Augmented Shadow”, devised by Joon Moon, refers to a device and experience that implements a form of augmented reality using shadows. This device creates an alternate reality by superimposing virtual shadows on the actual shadows of objects according to the angle of the lighting device that the audience controls.
Tags: augmentation / HTC Vive / installation / Joon Moon / object / tracking / unity
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: 3d printing / Andrea Ling / architecture / artifact / Barrak Darweesh / biocomposite / biomaterial / Christoph Bader / Daniel Lizardo / ecosystem / Environment / James Weaver / João Costa / Jorge Duro-Royo / Joseph Henry Kennedy / Joshua Van Zak / Laia Mogas-Soldevilla / materiality / Mediated Matter / Neri Oxman / Nic Hogan / object / Ramon Elias Weber / robotics / Sunanda Sharma / Yen-Ju (Tim) Tai
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: ai / Angelika Seeschaaf- Veres / Daniel Daam-Rossi / featured / furniture / furniture design / Koby Barhad / nema 23 / object / radical norms / Tensorflow
Created by Random International, Zoological is a flock of autonomous, flying spheres that move collectively. Algorithmically driven, the spheres react to their surroundings and, sometimes, to people within their environment.
Tags: c++ / flock / flying / group / group behaviour / lidar / Linux / machine / object / Random International / Roundhouse / scan / surveillance / tracking
Developed by the team at the MIT Media Lab’s Mediated Matter research group, the following research demonstrates multimaterial voxel-printing method that enables physical visualisation of volumetric data.
Tags: 3d printing / Ahmed Hosny / Christoph Bader1 / data / Dominik Kolb / featured / James C. Weaver / João Costa / media lab / Mediated Matter / mit / Neri Oxman / object / point cloud / process / Sunanda Sharma / visualization / voxels
Created by Refik Anadol, “Melting Memories” is a series of digital artworks that explore materiality of remembering by offering new insights into the representational possibilities of EEG data collected on the neural mechanisms of cognitive control.
Tags: brain / data / EEG / featured / installation / memory / motion / object / particles / projection / Refik Anadol / sculpture / visualization / vvvv
Created by N O R M A L S, “The Future Fishing Training Program” is a film about a speculative device and a programme designed to allow users and companies to discover glimpses of a desirable future through stories and artefacts.
Tags: AR / augmented reality / design / documentation / fiction / film / normals / object / project / speculation / systems / user guide / user interface / vr
Created by London-based musical duo the Network Ensemble, Selected Network Studies is a series of audiovisual pieces created using network data collected from a number of locations across London, Berlin and Rome. It is released as limited edition UV-printed, vacuum-sealed mylar package containing a 2GB SD Card with one hour of video material and 45 minutes of sound material.
Tags: ableton / airport / audio / audio visual / data collection / featured / max for live / midi / Network Ensemble / object / osc / privacy / script / sonification / Sound / vdmx
Created by the Responsive Environments team at the MIT Media Lab, the ‘FabricKeyboard’ explores the concept of stretchable fabric “sensate media” as a musical instrument. The work is a response to the current developments of textile sensors, stretchable nature of knitted fabrics, and vast growth of new digital music instruments.
Created by Mike Hogan, Karen Hogan and Orkan Telhan, ‘Microbial Design Studio’ is a countertop biofabrication machine that brings together the capabilities of a biology wetlab into a single inexpensive piece of hardware to design, culture, and test genetically modified organisms.
Tags: arduino / biofrabrication / biology / Biorealize / ethics / genetics / Karen Hogan / medicine / microbiology / Mike Hogan / object / Orkan Telhan
Created by Román Torre and Ángeles Angulo (Rotor Studio), THERO is an object designed to allow users to manage and be aware of their data traffic in a (literally) physical way.
Tags: Ángeles Angulo / device / internet / network / object / provacy / python / Raspberry Pi / Román Torre / Rotor Studio / security / tor
Created by artist Philip Schütte in collaboration with Random Studio, SUN is an interactive installation that turns one of nature’s most mediated phenomenas – the rising and setting of the sun – into a playful sensory experience.
Tags: installation / interactive / Interface / object / random studio / threejs / webgl
Latest in the series of critical design projects by Shanghai design and research studio Automato, TraiNNing Cards is a set of 5000 training images, physically printed and handpicked by humans to train any of your machines to recognise first and favorite item in a house: a dog.
Tags: automato / cards / creative technology / creativeappsnet / critical design / design / machine learning / media technology / neural networks / object / research / training
Created by Stephan Bogner and Philipp Schmitt, Human Element Inc. investigates how crowdwork, such as Amazon MechanicalTurk, might be woven into everyday life in the future— and explores the topic through three speculative crowdwork services.
Tags: crowdworking / device / featured / object / Philipp Schmitt / process / Quartz Composer / speculative / speculative design / Stephan Bogner / student
Created by Lara Defayes at ECAL, UV Map, Vanishing Shades and FOMO Survival Kit are a series of project produced during her studies at the art and design school in Lausanne, Switzerland. All three projects, and others that can be viewed on her website, explore the contradictions and opportunities of digital in physical.
Tags: ecal / fabric / interaction / iPad / Lara Defayes / laser / object / printing / process / projection / social / social media / student / topography
Created by Steffen Hartwig, On the Secret Life of Things is a series of experimental prototypes that explore the new and ubiquitous things of daily life. Using familiar objects, the objects are repurposed, limited to their original function/behaviour but re-imagined for the age of information.
Tags: behaviour / consumerism / design / electronics / featured / iot / mythology / object / reporpose / smart object / speculation / Steffen Hartwig / things
Continuing his exploration of personal objects in the age of information overload, Manual Reader and Memory Device are two new devices by Ishac Bertran that address perception, personal data collection and memory.
Tags: arduino / data / design / featured / interaction / Ishac Bertran / memory / object / perception / software / speculation
Designed by the Mediated Matter Group in collaboration with Stratasys and inspired by her most recent album—Vulnicura, The Rottlace is a series of masks for Björk, exploring the themes associated with self-healing and expressing ‘the face without a skin’.
Tags: 3d printing / bjork / generative / mask / material / media lab / Mediated Matter / mit / object / process
Created by Jasna Dimitrovska as a part of her Digital Media – HfK Bremen, Master Theses, Three Machines on Transparency is comprised of three machines that by own demonstration allow the artist to synthesise philosophical concepts of different forms+ideas of transparency into the corporeality.
Tags: Air / arduino / conversation / device / Digital Media Bremen / HfK Bremen / Jasna Dimitrovska / machine / make / object / philosophy
Currently on show at Berlin’s NOME Gallery is the latest work by Nils Völker titled Bits And Pieces. The installation consists out of 108 mass-produced toy spheres hanging in the middle of the exhibition space, individually addressable and controlled, to create organic waves that appear to move throughout the space.
Tags: arduino / berlin / Events / exhibition / installation / landscape / mass-produed / Nils Völker / NOME / object / servo
Create by FIELD, Unique Flow is a project celebrating the release of new car by Toyota C-HR. It’s imagined as a visual abstraction of the car, highlighting its design and intention, a combination of style, movement and flow. CAN goes behind the scenes!
Developed by the team at MIT Media Lab’s Responsive Environments group, SensorTape is a sensor network in a form factor of a tape that allows users to create large sensor networks.
Tags: arduino / Interface / mit / mit media lab / object / process / Processing / Responsive Environments / sensor
Created by automato, Politics of Power are speculative objects/devices/fictional artefacts that question political and social implications of network ownership/control using ideology driven distribution of electrical power as an analogy.
Tags: automato / design / device / featured / Matthieu Cherubini / network / object / politics / product / Saurabh Datta / Simone Rebaudengo / speculation
Created by Gabriel Pulecio, Saturn Submerged is part of an ongoing series of ‘infinity boxes’ that create expanded spaces within themselves. The sculpture is composed of multiple mirrored surfaces and LEDs, which are fused to create the illusion of infinite depth and imagery.
Tags: dmx / Gabriel Pulecio / leds / light / object / projection / reflection / touch designer
Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London’s Lumiere light festival on 14th January 2016.
Created by Philipp Schmitt, Camera Restricta is a camera that locates itself via GPS and searches online for photos that have been geotagged nearby. If the camera decides that too many photos have been taken at your location, it retracts the shutter and blocks the viewfinder. You can’t take any more pictures here.
Tags: camera / censorship / device / flickr / mobile / nodejs / object / Philipp Schmitt / photography
Latest in the series of mesmerising installations by ART+COM is À la recherche, a site specific installation that covers the surrounding walls of a newly refurbished legendary Les Bains nightclub in scattered points of reflected light.
Tags: ARTCOM / club / computation / Environment / installation / light / mirror / object / projection / reflection