Created by Radical Norms, 100% Chair is an exploratory project speculating on on the near future where humans and smart machines live, learn and work together. The project explores a design processes that consider Artificial Intelligence (A.I.) as a collaborator and a stakeholder. In the first of series of explorations, the team are looking at […]
Created by Random International, Zoological is a flock of autonomous, flying spheres that move collectively. Algorithmically driven, the spheres react to their surroundings and, sometimes, to people within their environment.
Developed by the team at the MIT Media Lab’s Mediated Matter research group, the following research demonstrates multimaterial voxel-printing method that enables physical visualisation of volumetric data.
Created by Refik Anadol, “Melting Memories” is a series of digital artworks that explore materiality of remembering by offering new insights into the representational possibilities of EEG data collected on the neural mechanisms of cognitive control.
Created by N O R M A L S, “The Future Fishing Training Program” is a film about a speculative device and a programme designed to allow users and companies to discover glimpses of a desirable future through stories and artefacts.
Created by London-based musical duo the Network Ensemble, Selected Network Studies is a series of audiovisual pieces created using network data collected from a number of locations across London, Berlin and Rome. It is released as limited edition UV-printed, vacuum-sealed mylar package containing a 2GB SD Card with one hour of video material and 45 minutes of sound material.
Created by the Responsive Environments team at the MIT Media Lab, the ‘FabricKeyboard’ explores the concept of stretchable fabric “sensate media” as a musical instrument. The work is a response to the current developments of textile sensors, stretchable nature of knitted fabrics, and vast growth of new digital music instruments.
Created by Mike Hogan, Karen Hogan and Orkan Telhan, ‘Microbial Design Studio’ is a countertop biofabrication machine that brings together the capabilities of a biology wetlab into a single inexpensive piece of hardware to design, culture, and test genetically modified organisms.
Created by Román Torre and Ángeles Angulo (Rotor Studio), THERO is an object designed to allow users to manage and be aware of their data traffic in a (literally) physical way.
Created by artist Philip Schütte in collaboration with Random Studio, SUN is an interactive installation that turns one of nature’s most mediated phenomenas – the rising and setting of the sun – into a playful sensory experience.
Latest in the series of critical design projects by Shanghai design and research studio Automato, TraiNNing Cards is a set of 5000 training images, physically printed and handpicked by humans to train any of your machines to recognise first and favorite item in a house: a dog.
Created by Stephan Bogner and Philipp Schmitt, Human Element Inc. investigates how crowdwork, such as Amazon MechanicalTurk, might be woven into everyday life in the future— and explores the topic through three speculative crowdwork services.