Created by Victor Martins aka pixelnerve, Graffiti Viscosity are Processing experiments exploring the possibilities of using GML data type with shader library Victor created. If you are unfamiliar with GML (Graffiti Markup Language), it is a new XML file type specifically designed by FAT for archiving graffiti tags. We have mentioned a number of GML projects in the past, to name a few Graffiti Analysis, Laser Tag, Fat Tag Deluxe and EyeWriter.
In Victor’s examples, GML is built into processing app, allowing a different type visualisation of graffiti information.
Graffiti Viscosity is created using victamin library for Processing.
UPDATE 09/09/2010: Now available for download (Mac+Windows).
See also: Cymatic Ripple [C++, Cinder]
Be my Bloody ENR. #18239 // Enough Records
GPU Viscosity surface tested with GML Graffiti tags. #187
Changed a few parameters regarding color generation.
GPU Viscosity surface tested with GML Graffiti tags. #212
Today’s new digital standard for tomorrow’s vandals.
Graffiti Markup Language (GML), is a specifically formatted XML file designed to be a common open structure for archiving gestural graffiti motion data in a digital text file.
The GML development team consists of Jamie Wilkinson, Evan Roth, Theodore Watson and Chris Sugrue. For more information on GML please visit http://000000book.com.
- GML File Type [openFrameworks] F.A.T Lab have just announced they will be running a GML (Graffiti Markup Language) Week all this week publishing new GML related projects each day. Graffiti Markup Language (GML) is a new XML file type specifically designed for archiving graffiti tags. Gestural graffiti motion data of a tag created in GML-supported software is saved as a text file with a “.GML” extension…. a new digital standard for tomorrow’s vandals. F.A.T members have been hard at work standardizing various open source graffiti-related software packages to be GML compliant, including both Graffiti Analysis and EyeWriter we mentioned previously on CAN. The GML development team consists of Theodore Watson, Jamie Wilkinson, Chris Sugrue and Evan Roth. Head over to fffff.at for more information + check out eyewriter.org + 000000book.com if you haven't […]
- FatTag Deluxe Katsu Edition [iPhone] GML Week continues: The long awaited update to the original Fat Tag – The Deluxe Edition co-created with NYC graffiti legend Katsu is now available in the App Store! The app allows you to write a tag and overlay it over your own photographs or a choice of default backgrounds. In addition you can save the image to your picture library or upload it to 000000book.com database of tags and display it Graffiti Analysis software for Mac, Windows and Linux. Features include: * Multiple default backgrounds * Additional background selection from camera, photo library * Scale, rotate, angle, opacity options for realistically overlaying tag onto camera image. * Multiple pen/brush tips and colors * Full accelerometer based drips * Speed based thickness * Upload gml and screenshot to FAT’s 000000book.com * Save tags to photo library Made with openFrameworks. Platform: iPhone Version: 1.0 Cost: $1.99 Developer: Theodore […]
- Graffiti Analysis 2.0 + DustTag [Mac, iPhone, oF] As a part of GML Week all this week where F.A.T Lab will be publishing new GML related projects each day, Evan Roth has just released Graffiti Analysis 2.0 software for Mac, Windows + Linux (soon now available) together with DustTag, graffiti drawing application for the iPhone. Graffiti Analysis is an extensive ongoing study into the motion of graffiti. Custom software designed for graffiti writers creates visualizations of the often unseen motion involved in the creation of a tag. Motion data is recorded, analyzed and archived in a free and open database, 000000book.com, where writers can share analytical representations of their hand styles. Influential graffiti artist such as SEEN, TWIST, AMAZE, KETONE, JONONE, and KATSU have had their tags motion captured using the Graffiti Analysis software. The desktop software is currently available for Mac OSX only and you can get it here (separate downloads for playback and capture applications, Mac, Windows + Linux) DustTag is an iPhone application designed for graffiti writers that visualizes the motion involved in the creation of a tag. Motion data is recorded, analyzed and archived in a free and open database, 000000book.com, where writers can share 3-D animated representations of their hand styles. All tags created in DustTag are saved as Graffiti Markup Language (GML) files, a new digital standard we wrote about earlier used by other popular graffiti applications such as Laser Tag and EyeWriter. DustTag is fully compatible with the Graffiti Analysis 2.0 software suite, which is available online for free on the DOWNLOADS page and can be used to playback DustTag creations from the iPhone on OSX. Features: * Line thickness based on speed. * Tags rendered in 3-D based on time. * Rotating the phone rotates the tag in 3-D. * Multi-touch functionality for navigating 3-D environment. * All tags can be uploaded to 000000book.com for free download. * All DustTags can be played back in OSX, Windows and Linux desktop systems. * Ability to tag graffiti data with keywords. * Single line as well as multi-line drawing modes. * Full screen animated 3-D playback of graffiti tag sequences. DustTag source is also available for download if you wish to explore the ins and outs of the iPhone application. You will need the "pre release v0.06" version of openFrameworks to compile which you can download here (+ Apple's iPhone SDK). Of course if you want to deploy to iPhone you will need to be registered as an iPhone developer too. Graffiti Analysis is a project by Evan Roth. All of the software changes in GA2.0 were written by Mzz Chris Sugrue, with support from the Fondation Cartier. GA1.0 was created at Parsons Art Media & Technology with input and advising from Zach Lieberman. DustTag iPhone app was created by Evan Roth with artist Chris Sugrue. Graffiti Analysis and DustTag were both built using OpenFrameworks. Platform: iPhone Version: 1.0 Cost: $1.99 Developer: Graffiti […]
- Graffiti Analysis 2.0 [openFrameworks] A project byÂ Evan Roth with software development by Chris Sugrue, Graffiti Analysis 2.0 is a openFrameworks application that tracks motion of a graffiti tag and represents it digitally in three dimensions, accompanied by particle effects, somewhat stylised generative animations are generated. Inspired by what began as his thesis project Graffiti Taxonomy and his involvement inÂ the Graffiti Research Lab, Evan continues to explore GraffitiÂ typography. Amongst many other things he is also in the process of co-founding F.A.T. (Free Art & Technology), Brooklyn's first and only R&D lab for the public domain. Evan studied Parsons Design + Technology MFA program where he now teaches subjects ranging from visual programming to internet fame to geek graffiti (a course labeled "an invitation to break the law" by city council member Peter Vallone Jr.).Â You can read more about Evan and see his other work at evan-roth.com Graffiti Analysis 2.0 software is still in development but the source code and downloads will be made available soon on evan-roth.com. (via […]
- Fat Tag Deluxe Meet Projector [iPhone, openFrameworks] GML Week continues: Fat Tag Deluxe we wrote about earlier meets projector using Apple's private framework (code developers are not allowed to include in official releases). Now, this is the best part: First 10 comments here get a custom Fat Tag Deluxe – Katsu Editon with projector output sent to them. [ ps it requires dropping a bit of cash on a fancy white apple cable for it to be any use ]. >> Now head over to fffff.at and leave that comment fast! << (Thanks […]
- Obama GML Playa [Processing] Let Obama redraw the greatest hits and your favorite selections from the #000000book library of GML tags. To view the Obama GML Playa in action go to http://graffitimarkuplanguage.com/obama-gml-playa. Here is a tag we created earlier with DustTag on the iPhone. To load in the Obama playa, go here, click inside the applet and type 20610. Created by Golan Levin & Jérôme Saint-Clair for GraffitiMarkupLanguage + F.A.T. Lab. Built with Processing, 2010 / Source code: Playa.zip Uses the Processing GML Library GML4U by Jérôme Saint-Clair and Toxiclibs by Karsten “Toxi” Schmidt. White House photo by Pete Souza (Government Work). See also Graffiti Analysis v.3.0 [Mac, […]
- Graffiti Analysis v.3.0 [Mac, openFrameworks] The fantastic Graffiti Analysis 3.0 application by Evan Roth and Chris Sugrue is now available for download! For those unfamiliar with the project, GA is an extensive ongoing study in the motion of graffiti. Custom software designed for graffiti writers creates visualizations of the often unseen gestures involved in the creation of a tag. Motion data is recorded, analyzed and archived as Graffiti Markup Language (.gml) files, a specifically formatted XML file designed to be a common open structure for archiving gestural graffiti motion data. GML files are saved in an open online database, 000000book.com, where writers can share analytical representations of their hand styles. The 3.0 app includes the following new features: - Input from iPhone + anything you can strap the light onto. - Audio input which affects particles generated from the tag - perfect for live events - Keyword based RSS .gml player / search for a keyword and let the app play all the tags - 3D Printing Integration - Print your tags!! - "Interactive Architecture" - allows interaction of projected graffiti with objects that receive the projection (buildings).. - Laser Input - tag buildings from long distances.. (need big a** monster projector) - Stereography.. More + download at graffitianalysis.com (mac OSX only for the time being..windows/linux soon) See also Evan Roth's recent EyeWriter Presentation at Future Everything embedded […]
- FireWriter by Lucien Langton (2012) / ECAL Created by Lucien Langton at ECAL, FireWriter is a graphic butane/propane torch printer built with Processing & Arduino. The hardware consists of a hacked inkjet printer controlled with an Arduino Uno, a Dremel torch loaded with a butane/propane mix that burns up to a temperature of 1200C, and an added calibration module built with an optical sensor. FireWriter is a machine using contemporary rapid prototyping electronics combined with humanity's first technology: fire. The purpose is to propose a dialogue between image reproduction and its destruction. Inevitably, alterations of the support are linked with alteration of aestethics. The result offers aspects of engraving with a mechanical / pixelized pattern. A black & white image first has to be fed into the Processing script, which dynamically writes a Wiring code that can then be compiled and sent onto the Arduino board. The printer then burns dot by dot (pixel per pixel) on the horizontal axis. The machine is equipped with step by step wheels that enable the user to lower the printer one line at a time on the vertical axis on any support. It works on various types of supports such as wood, paper, walls, plastic, fabric and others. The duration, strength and precision of the flame can be controlled in real-time manually with a pitch. Built with Processing, Wiring & Arduino. Tutors: Alain Bellet, Gael Hugo ECAL University of art and design […]
Posted on: 28/07/2010
Posted in: Processing
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