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Graffiti Viscosity [Processing]

Created by Victor Martins aka pixelnerve, Graffiti Viscosity are Processing experiments exploring the possibilities of using GML data type with shader library Victor created. If you are unfamiliar with GML (Graffiti Markup Language), it is a new XML file type specifically designed by FAT for archiving graffiti tags. We have mentioned a number of GML projects in the past, to name a few Graffiti AnalysisLaser Tag, Fat Tag Deluxe and EyeWriter.

In Victor’s examples, GML is built into processing app, allowing a different type visualisation of graffiti information.

Graffiti Viscosity is created using victamin library for Processing.

UPDATE 09/09/2010: Now available for download (Mac+Windows).

See also: Cymatic Ripple [C++, Cinder]

Be my Bloody ENR. #18239 // Enough Records

GPU Viscosity surface tested with GML Graffiti tags. #187
Changed a few parameters regarding color generation.

GPU Viscosity surface tested with GML Graffiti tags. #212

GML = Graffiti Markup Language from Evan Roth on Vimeo.

Today’s new digital standard for tomorrow’s vandals.

Graffiti Markup Language (GML), is a specifically formatted XML file designed to be a common open structure for archiving gestural graffiti motion data in a digital text file.

The GML development team consists of Jamie Wilkinson, Evan Roth, Theodore Watson and Chris Sugrue. For more information on GML please visit http://000000book.com.

Posted on: 28/07/2010

Posted in: Processing

Post tags:

    • Itruque

      Now we can give credit to all those unknown artists out there for their masterpieces and log them in a precise manner for others to enjoy in the long run as true masterpieces. Every day I am floored by what computers and those who are creative and explore continue to accomplish. My father started with IBM in 1948 and I started to observe in 1956.How incredible is technology !!!!!

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