Multi Touch Sound Storm is a project by Subcycle Labs, the work of Christian Bannister a musician, designer and developer located in Portland, Oregon. A visual, multi touch interface to interact with sound combining beat slicing, granual effects, navigate the beat back and forth packaged in a minority report type transparent overlay of three dimensional objects constantly changing and fluctuating with the interactive motion. The video below is so rich that it is actually quite hard to follow what is actually going on but nevertheless a wonderful experience in skilful hands of the person interacting with the device.
Peter of CreateDigitalMotion writes:
Three-dimensional forms morph and vibrate using visuals programmed in Processing, making architectural-organic shapes and spaces that really begin to “look” like sound. These forms can represent synthesis and effects parameters (Christian has done some work with the Massive synth from Native Instruments), or can allow navigation through loops using touch. Gestures remap offsets and duration for audio, scrub and slice, and apply granular resynthesis.
Here are some of the additions in the latest build:
3D sound visuals for the texture of the sound, Switching between song segments with controller (old Kaoss pad in front of screen) and no I am not using Live (yet), Random color when new sound is selected, Integration of the joystick array (my Costa Rica project 2007.12.28), Real-time effect controls (distortion, bitcrush, delay/feedback, timestretch FX), Zoom and rate control of the sound, One shot effects on USB keypad next to the controller.
The system currently includes single touch – loop navigator, forward/rewind – two fingers upper half of screen, scrub – two fingers upper half of the screen, four fingers – granular synthesis, first nav toggle – beat slicer, second nav toggle – reverse.
Posted on: 18/10/2009