FIELD.IO is an Artistic Practice for Experimental Design – an open plane for experimentation, visual research, art + new technologies. https://www.field.io
Unique Flow – Synaesthetic motion / FIELD for the Toyota C-HR
Create by FIELD, Unique Flow is a project celebrating the release of new car by Toyota C-HR. It’s imagined as a visual abstraction of the car, highlighting its design and intention, a combination of style, movement and flow. CAN goes behind the sc...
Spectra-3 by FIELD – Choreographing a physical-digital system
Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London's Lumiere light festival on...
Hyperfeel – “Macro-Textural / Sensual Aesthetic” for Nike by FIELD
Hyperfeel is a series of four video artworks by FIELD produced for the launch of the Hyperfeel shoe for Nike. Animated in Houdini using procedural/generative processes, pieces capture "macro-textural, sensual aesthetic" - describing emotions of ru...
Energy Flow – Non-linear film experience by FIELD for the iOS and Android
Created by London's digital art and design collective Field, Energy Flow is a non-linear film experience created for the iOS and Android platforms that explores the physical, social and spiritual tensions in our world.
Designing Programs
Designers writing software are pushing design thinking into new areas. Casey Reas and Chandler McWilliams asked a group of exceptional designers two simple questions: Why do you write code and how does this affect your design process?
Communion – An audio-visual (synesthetic) ecosystem
Six wall projections with an array or evolving creatures going through stages of development - evolution from simple to complex with human like properties and generative behaviours.
Activity Log
Join our Community to View/Add Comments.
WERC
Artist collective WERC focuses on designing and developing interactive media art in relation to nature, theater, science and technology.
Lars Hurrelbrink
Lars is a Digital Media creative passionate about blending interactive art, VR, visual design, music and sound production.
Future Sketches Group
MIT Media Lab's Future Sketches group explores software as a medium for art and design, as well as how toolkits and pedagogical approaches can help inform a new generation of computational craft.
Richard Vijgen
Richard Vijgen is an artist and designer whose work focuses on artistic data visualization. He creates multi-sensorial data experiences that visualize the invisible technological dimensions of real...
Karsten Schmidt
Open so(u)rcery, Computational/Generative Design/Art/Tools/Research/Edu since past century.
Dhruv Kumar
With a background in architecture, Dhruv is interested in interactive technologies and digital art. Currently lives on a 'smart' boat in London canals and is focused on art-tech-sensible projects.
NORMALS
A studio for design, fiction, and futures. Helping organizations imagine futures, uncover pitfalls, and develop visions.
Rotor Studio
Rotor Studio are Ángeles Angulo and Román Torre. Their work aims to reflect and speculate about different contemporary aspects of our technology, science, and society.
Anton Marini
Anton Marini (vade) is a video performance artist and programmer. His artwork focuses on improvisation and realtime manipulation of video.
Susanna Hertrich
Susanna Hertrich is an internationally exhibiting artist working at the intersection of art and techno-science. Her pieces delve into sensory augmentation, the invisible realms of signals and waves...










































