Make Something that Makes (almost) Anything – Cardboard CNC
Cardboard construction kit and a framework for rapid machine prototyping developed at the MIT Media Lab, part of 'How to Make Something that Makes (almost) Anything' course.
Activity Log
Join our Community to View/Add Comments.
Ralf Baecker
Ralf Baecker is an artist working at the interface of art, science, and technology. Through installations, autonomous machines, and performances, he explores the underlying mechanisms of new media ...
Edson Pavoni
Edson Pavoni is a Brazilian artist and technologist working at the intersection of art, technology, and human intimacy, creating architectural-scale installations, kinetic sculptures, AV performanc...
Simon de Diesbach
Simon de Diesbach is a Swiss designer and artist working across interactive installation, virtual reality, and experimental animation, combining tangible objects with immersive digital environments.
James Bridle
James Bridle is a British-Greek artist and writer whose work spans essays, artworks and books (New Dark Age, Ways of Being) examining technology, ecology and machine intelligence.
Ryoichi Kurokawa
Ryoichi Kurokawa's works take on multiple forms such as installation works, recordings, and concert pieces. He composes the time sculpture with the field recordings and the digital generated struct...
Hélène Portier
Hélène Portier is an ECAL Bachelor Media & Interaction Design graduate behind 20°C, a set of devices that make access to personal data physically conditional, questioning our everyday relations...
Addie Wagenknecht
Addie Wagenknecht is an anti-disciplinary, experimental artist who works in the fields of emerging media, open source, pop culture and hackivism.
United Visual Artists
UVA (United Visual Artists) is a London based collective founded in 2003 by British artist Matt Clark. UVA’s diverse body of work integrates new technologies with traditional media such as sculptur...
Richard Vijgen
Richard Vijgen is an artist and designer whose work focuses on artistic data visualization. He creates multi-sensorial data experiences that visualize the invisible technological dimensions of real...












































