..See all../United Visual Artists
UVA (United Visual Artists) is a London based collective founded in 2003 by British artist Matt Clark. UVA’s diverse body of work integrates new technologies with traditional media such as sculpture, performance and site-specific installation. https://www.uva.co.uk

Our Time is the latest large-scale installation by United Visual Artists, investigating the subjective experience of the passing of time. The installation is comprised of 21 bespoke mechanical pendulums that swing at a pace apparently unhindered by the laws of nature and where no single time measurement applies.
08/09/2016Created by United Visual Artists, Blueprint is an installation designed to explore the relationship and parallels between natural and artificial systems – creating a visual composition that uses mathematical principles of logic that underpin life.
12/05/2016The software created was a gesture-based, “keyframeless” animation system, which uses soft-body dynamics to create motion in the same way you would with puppets – by literally grabbing bits of the 3D mesh and pulling it around with the mouse, and recording live.
10/09/2013Vanishing Point employs perspective as both tool and visual outcome to reshape, redefine and represent a pristine space. Lines are sent into space, creating different volumes, divisions and rooms to be explored by the audience.
03/05/2013CAN talks to Ash Nehru (Director of software) and Matt Clark (Creative Director) about d3 – visual production suite that brought us the memorable Massive Attack tour in 2002 and more recent projects like the Origin. We talk how it all came about, what is the tool, it’s features, working methodology and the future.
08/02/2013Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
31/05/2012Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
15/07/2011Our Time is the latest large-scale installation by United Visual Artists, investigating the subjective experience of the passing of time. The installation is comprised of 21 bespoke mechanical pendulums that swing at a pace apparently unhindered by the laws of nature and where no single time measurement applies.
Tags: assembly / documentation / featured / installation / led / light / mona / osc / perception / process / python / script / sculpture / technical / time / united visual artists
Created by United Visual Artists, Blueprint is an installation designed to explore the relationship and parallels between natural and artificial systems – creating a visual composition that uses mathematical principles of logic that underpin life.
Tags: cell / colour / installation / led / life / light / process / Processing / simulation / united visual artists
The software created was a gesture-based, “keyframeless” animation system, which uses soft-body dynamics to create motion in the same way you would with puppets – by literally grabbing bits of the 3D mesh and pulling it around with the mouse, and recording live.
Tags: keyframe / live / massive attack / openFrameworks / performance / surface / united visual artists / uva
Vanishing Point employs perspective as both tool and visual outcome to reshape, redefine and represent a pristine space. Lines are sent into space, creating different volumes, divisions and rooms to be explored by the audience.
CAN talks to Ash Nehru (Director of software) and Matt Clark (Creative Director) about d3 – visual production suite that brought us the memorable Massive Attack tour in 2002 and more recent projects like the Origin. We talk how it all came about, what is the tool, it’s features, working methodology and the future.
Tags: c++ / d3 / development / feature / history / interview / members / performance / spectacle / tools / united visual artists / uva
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…