Guide to Camera Types for Interactive Installations

Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments.

19/02/2013
The Abyss – Graphics, animation and interaction with Processing [Tutorial]

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25/09/2012
Kinect Physics Tutorial for Processing

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17/09/2012
Resonate – Platform for Art and Technology

Last day in Belgrade in January 2011 and I receive a call from Maria and Jelena to quickly meet and have a quick chat before I head back to London. One coffee, two coffees and plenty of cigarettes we agree to do a festival – as simple as that. I don’t think I have ever made an important decision…

10/04/2012
Augmented Reality with Processing [Tutorial, Processing]

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22/12/2011
Generative Art In HTML5 [Processing, JavaScript, Tutorial]

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09/09/2011
Visuals for Sonar Festival + VDMX to Unity3D [Tutorials]

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22/08/2011
PING! Augmented Pixel [Tutorials, Games]

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07/08/2011
From Processing to the Android Market [Tutorial]

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27/04/2011
Guide to Meshes In Cinder [Cinder, Tutorials]

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21/03/2011
Images in Cinder [Tutorials, Cinder]

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13/12/2010
Camera Apps [iPhone, Tutorial, openFrameworks]

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11/11/2010
Mobile App Development [Processing, Android, Tutorial]

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27/09/2010
Wireless + Arduino + oF [Tutorial]

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21/07/2010
Arduino + Servo + openCV Tutorial [openFrameworks]

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28/06/2010

This tutorial introduces you to FLIPDIGITS PLAYER, an algorithm sequencer and a collection of demo animations for a flipdigits display, coded in Processing.

Berlin-based Canadian artist Darsha Hewitt engages in an extended conversation with CAN about her new online video tutorial series dedicated to the Wurlitzer Side Man—the world’s oldest drum machine.

This tutorial shows you how to write code to create a brief looping animation, using computationally-generated graphics, suitable for both online and lenticular publishing. Then, using the unique GifPop services, you can get your GIFPOPs printed.

Created by Paolo Salvagione, String Fountain is a kinetic sculpture that uses propulsion to elevate a continuous piece of string into the air.

Through an inspiring tutorial with 26 code examples Amnon Owed shows you how to use Processing to explore the creative possibilities of generative typography.

Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments.

Karsten and Ricardo bring you this comprehensive introduction to Clojure and functional programming. From syntaxes, symbols, vars & namespaces to data structures, sequences, recursive processing and destructuring.

The Raspberry Pi is a very exciting low cost computing platform aimed at the educational market. It offers reasonable performance in a small package at a price of $25, making it very attractive for creative computing projects. Here we show you how to run openFrameworks on the Raspberry Pi.

In this tutorial we will show you how to create an application using Cinder that grabs photos from Instagram to create real-time animated kaleidoscopes. We’ll look at the technical details of the (simplified) version that is now included as a sample with Cinder (0.8.5+).

Getting your Processing programs up and running in Eclipse and showing you how to take advantage of some of its great features, like code auto-completion, code hints, quick fix, great syntax colour themes, among others.

From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.

Tutorial on how to output algorithmically created graphical ornaments or representations of data in Processing to multiple page documents, ready for offset print with process (CMYK) and spot colors.

Three things seem to surround us all the time and in great abundance: data visualization, audio visualization and mapping. The team behind TouchDesigner show you how to do all three things at once.

Wouldn’t it would be nice to have something small, programmable, cheap, and power efficient that could do *some* of what an Arduino can do and had the same easy tools to use with it? Well there is: the ATTiny85!

Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments.

You have been working on an iOS project in OpenFrameworks and you got to a point where the need of adding native UIKit components is essential, well I will try my best to show you how to do just that. Here is what we’ll do.

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Last day in Belgrade in January 2011 and I receive a call from Maria and Jelena to quickly meet and have a quick chat before I head back to London. One coffee, two coffees and plenty of cigarettes we agree to do a festival – as simple as that. I don’t think I have ever made an important decision…

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