Red Never Follows – ‘Breeding Innovation’
For its twentieth anniversary HUGO now celebrates the adventurous and unpredictable path creativity takes. In collaboration with a unique selection of twenty international leading creators and inspiring inventors, HUGO showcases this spirit of not...
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Jonas Lund
Jonas Lund is a Swedish artist that creates works that critically reflects on contemporary networked systems and technological innovations.
Pedro Lopes
Pedro Lopes is an Associate Professor at the University of Chicago running the Human Computer Integration Lab, researching interactive devices and bio-interfaces including electrical muscle stimula...
Dan Tapper
Dan Tapper is a British, Toronto-based artist working across sound and code, best known for Turbulent Forms, a research project sonifying and visualising cosmic and electromagnetic phenomena such a...
Lotta Stover
Lotta Stöver is an artist in the fields of media, technologies and research. Her works engage with phenomena and matters as they converse, align, disobey, transform, de/transition and mutate along ...
TheGreenEyl
TheGreenEyl is a design and research practice based in Berlin and New York. They create exhibitions, installations, objects, images, interactions and algorithms.
EPFL+ECAL Lab
Founded in 2007, the EPFL+ECAL Lab’s mission is to perform innovation, education and research through design practice with emerging technologies.
Softlab
SOFTlab is a New York City design studio led by Michael Szivos, working across large-scale fabricated sculpture, interactive design and immersive video installation.
Ksawery Komputery
Ksawery Komputery (Ksawery Kirklewski) is a Polish new media artist based in Gdańsk, working in creative coding and interactive light installations for music, stage and public art.
Anton Marini
Anton Marini (vade) is a video performance artist and programmer. His artwork focuses on improvisation and realtime manipulation of video.
Future Sketches Group
MIT Media Lab's Future Sketches group explores software as a medium for art and design, as well as how toolkits and pedagogical approaches can help inform a new generation of computational craft.


























