Created by Andreas Lutz, Capture / Resemble captures the individual characteristics and facial expressions of the visitor and transforms them into abstract movements. The sculpture simulates behaviours inspired by AI agents, processing and adapting to each unique interaction to mimic the dynamic learning and response loops inherent in self-aware machine behaviour.
Each capture is stored, put in relation with previous data and reinterpreted during specific phases. Through this process, the sculpture performs a form of latent space exploration, finding the motion middle ground between different people to evolve an abstract movement vocabulary aimed at a universal human-machine choreography.
Andreas Lutz
Like a machine dreaming or consolidating data, the sculpture enters specific cycles where it stops merely reacting and begins synthesising and re-evaluating its stored archive. At the back, an interface screen displays detailed capture data alongside visualisations that represent the current phase of the sculpture’s process.
Created with TouchDesigner, electric XYZ actuators, camera, LED lights, 190 x 55 x 75cm
Presented at the SLASH SLASH Festival, March 2026, Dijon / France







