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TreeSoil – Robotic 3D-printed earthen microclimate shelter for saplings
TreeSoil is a 3D-printed earthen structure that shields young trees in degraded areas, creating microclimates for early growth. It revives ancient soil-shaping practices through computational design and robotic fabrication.
Discerning the Silent Presence – Authenticity and Artifice
Carefully staged collision of archaeology, surveillance, and speculative fiction, Discerning the Silent Presence is a hybrid media installation that commandeers LIDAR to question whether objective scans can ever be trusted.
Improvisational Machines: Live Coding Industrial Robots
Organised and led by Madeline Gannon, Improvisational Machines is a workshop that brings live coding, dynamic interfaces, and flexible workflows into industrial robotics.
Otto – Robotic choreographies
Created by the team of engineers, designers, coders, researchers and storytellers at Gentle Systems, Otto is comprised of two choreographed KUKA Agilus KR6 robots, and a series of tools the team built to allow them to explore surface tensions of ...
I/Another – Bodily presence in human-machine communication
Created by Animaspace, I/Another explores the potential of kinaesthetic collaboration between humans and robots. The installation invites participants to engage in non-verbal, spatial dialogues with a robotic sculpture named Another, prioritizing ...
Returning the Gaze – Perpetual (male)surveillance
Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the...
Sonic Playground – Playful acoustics by Yuri Suzuki Design
Created by Yuri Suzuki Design in collaboration with High Atlanta, Sonic Playground is an outdoor sound installation that features ingenious, colourful sculptures that modify and transmit sound in unusual, engaging and playful ways.
Proteus – Analog digital display that allows for interacting with matter
Created by Maria Smigieska in collaboration with Pierre Cutellic, Proteus project is an analog digital display that allows for interacting with matter. It is an experiment on the modulation of ferrofluid patterns controlled by both magnetic field ...
Spheres of Influence – Drawing lifelines of the city
Created by the SCI-Arc Faculty members Curime Batliner and Jake Newsum for the for the third annual Mextropoli Festival, Spheres of Influence is a temporary installation installed in the patio of Laboratorio Arte Alameda. Part installation and par...
Assembly Language – Jesse Colin Jackson’s Marching Cubes
The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.
Golem – Morphology and Material in Kinetic Structures
Created by Juncheng Chen, Siyuan Jing and Lydia Zhou at the Bartlett School of Architecture (Interactive Architecture Lab), this project explores possibilities in mobile structures by investigating various strategies for locomotion.
The Air Above – An irregular polyhedron of reflection
The Air Above is a new project by environmental designer Michael Pecirno that explores how public sculpture can find form and purpose entirely from its context.
A levitating sound sculpture made of 300 wires – David Letellier’s Caten
Suspended from two ropes, each connected to slowly rotating arms at both ends, the ghostly structure comes alive, performing gentle, organic movements and a sacral real-time composition.
TreeSoil – Robotic 3D-printed earthen microclimate shelter for saplings
TreeSoil is a 3D-printed earthen structure that shields young trees in degraded areas, creating microclimates for early growth. It revives ancient soil-shaping practices through computational design and robotic fabrication.
Discerning the Silent Presence – Authenticity and Artifice
Carefully staged collision of archaeology, surveillance, and speculative fiction, Discerning the Silent Presence is a hybrid media installation that commandeers LIDAR to question whether objective scans can ever be trusted.
Improvisational Machines: Live Coding Industrial Robots
Organised and led by Madeline Gannon, Improvisational Machines is a workshop that brings live coding, dynamic interfaces, and flexible workflows into industrial robotics.
Otto – Robotic choreographies
Created by the team of engineers, designers, coders, researchers and storytellers at Gentle Systems, Otto is comprised of two choreographed KUKA Agilus KR6 robots, and a series of tools the team built to allow them to explore surface tensions of soap bubbles.
I/Another – Bodily presence in human-machine communication
Created by Animaspace, I/Another explores the potential of kinaesthetic collaboration between humans and robots. The installation invites participants to engage in non-verbal, spatial dialogues with a robotic sculpture named Another, prioritizing bodily presence in human-machine communication.
Returning the Gaze – Perpetual (male)surveillance
Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the gaze of the model is directed back at the viewer.
Sonic Playground – Playful acoustics by Yuri Suzuki Design
Created by Yuri Suzuki Design in collaboration with High Atlanta, Sonic Playground is an outdoor sound installation that features ingenious, colourful sculptures that modify and transmit sound in unusual, engaging and playful ways.
Proteus – Analog digital display that allows for interacting with matter
Created by Maria Smigieska in collaboration with Pierre Cutellic, Proteus project is an analog digital display that allows for interacting with matter. It is an experiment on the modulation of ferrofluid patterns controlled by both magnetic field and robotic interface.
Spheres of Influence – Drawing lifelines of the city
Created by the SCI-Arc Faculty members Curime Batliner and Jake Newsum for the for the third annual Mextropoli Festival, Spheres of Influence is a temporary installation installed in the patio of Laboratorio Arte Alameda. Part installation and part live performance,  it uses a robotic system from Staubli to paint layers of graphics (abstracted f...
Assembly Language – Jesse Colin Jackson’s Marching Cubes
The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.
Golem – Morphology and Material in Kinetic Structures
Created by Juncheng Chen, Siyuan Jing and Lydia Zhou at the Bartlett School of Architecture (Interactive Architecture Lab), this project explores possibilities in mobile structures by investigating various strategies for locomotion.
The Air Above – An irregular polyhedron of reflection
The Air Above is a new project by environmental designer Michael Pecirno that explores how public sculpture can find form and purpose entirely from its context.
A levitating sound sculpture made of 300 wires – David Letellier’s Caten
Suspended from two ropes, each connected to slowly rotating arms at both ends, the ghostly structure comes alive, performing gentle, organic movements and a sacral real-time composition.

1-18 of 18

Titles TreeSoil – Robotic 3D-printed earthen...
TreeSoil is a 3D-printed earthen structure that shields young trees in degraded areas, creating microclimates for early growth. It revives ancient soil-shaping practices through computational design and robotic fabrication.
, Discerning the Silent Presence – Auth...
Carefully staged collision of archaeology, surveillance, and speculative fiction, Discerning the Silent Presence is a hybrid media installation that commandeers LIDAR to question whether objective scans can ever be trusted.
, Improvisational Machines: Live Coding...
Organised and led by Madeline Gannon, Improvisational Machines is a workshop that brings live coding, dynamic interfaces, and flexible workflows into industrial robotics.
, Otto – Robotic choreographies
Created by the team of engineers, designers, coders, researchers and storytellers at Gentle Systems, Otto is comprised of two choreographed KUKA Agilus KR6 robots, and a series of tools the team built to allow them to explore surface tensions of ...
, I/Another – Bodily presence in human-...
Created by Animaspace, I/Another explores the potential of kinaesthetic collaboration between humans and robots. The installation invites participants to engage in non-verbal, spatial dialogues with a robotic sculpture named Another, prioritizing ...
, Returning the Gaze – Perpetual (male)...
Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the...
, Sonic Playground – Playful acoustics ...
Created by Yuri Suzuki Design in collaboration with High Atlanta, Sonic Playground is an outdoor sound installation that features ingenious, colourful sculptures that modify and transmit sound in unusual, engaging and playful ways.
, Proteus – Analog digital display that...
Created by Maria Smigieska in collaboration with Pierre Cutellic, Proteus project is an analog digital display that allows for interacting with matter. It is an experiment on the modulation of ferrofluid patterns controlled by both magnetic field ...
, Spheres of Influence – Drawing lifeli...
Created by the SCI-Arc Faculty members Curime Batliner and Jake Newsum for the for the third annual Mextropoli Festival, Spheres of Influence is a temporary installation installed in the patio of Laboratorio Arte Alameda. Part installation and par...
, Assembly Language – Jesse Colin Jacks...
The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.
, Golem – Morphology and Material in Ki...
Created by Juncheng Chen, Siyuan Jing and Lydia Zhou at the Bartlett School of Architecture (Interactive Architecture Lab), this project explores possibilities in mobile structures by investigating various strategies for locomotion.
, The Air Above – An irregular po...
The Air Above is a new project by environmental designer Michael Pecirno that explores how public sculpture can find form and purpose entirely from its context.
, Sketching Dynamic Geometry on the iPad
Work in progress by Daniel Belcher is this app for iPad at the intersection of sketching, coding, and parametric modeling. Here is how he describes it: I’ve been working on an app for the iPad that relies on some interactions that will hopef...
, Bloom – Urban toy invites parti...
Commissioned by the Greater London Authority as part of Wonder series that are celebrating Olympics and Paralympics, Bloom is designed and developed by Alisa Andrasek and Jose Sanchez from The Bartlett School of Architecture at UCL. Designed in ne...
, A levitating sound sculpture made of ...
Suspended from two ropes, each connected to slowly rotating arms at both ends, the ghostly structure comes alive, performing gentle, organic movements and a sacral real-time composition.
, Approxymotion and MisPortraits –...
Approxymotion and MisPortraits are two projects by Peter A Vikar currently an ESTm post-graduate studies at Sci-Arc, Los Angeles, designing material interactions with six-axis robot arms. Approxymotion is research project focusing on motion based ...
, Jelly Swarm [Air]
Created by Tangible Intervention (the public art arm of Tangible Interaction) in collaboration with origami artist, Joseph Wu, Jelly Swarm is a public artwork for the Vancouver Aquarium in BC, Canada.  The installation features 94 folded origami j...
, Kinetic Pavilion [iPad, Processing, S...
This is a preliminary test model of a kinetic pavilion by Yannick Bontinckx and Elise Vanden Elsacker. The final model will contain 28 servo motors controlled by an Arduino Mega and a Duemilanove board all connected to Rhino & Grasshopper via ...
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