Created in collaboration with Specialmoves, DIY City 0.01a (alpha stage) is a project conceptualised by Usman Haque some five years ago and now prototyped and demoed at the Specialmoves HQ. It allows users to create own creatures and let them “hijack the city”.
Up front we agreed that our aim was to create a prototype which empowered people to redesign their city. We’re so at the mercy of our often grimy and faceless urban surroundings; what could we do to give city dwellers a little more control over their habitat? We also agreed to mark the end of the 2 week hack sprint with an event to let friends play with what we’d created…although we had no idea what that would be.
Specialmovers pulled together a team of developers and technical directors to create something to test and share within 24 hours and iterated from there. At their disposal were two developers, one UX’er, one concepter, three projectors, five laptops, one big idea and ten working days.
What was made included a mobile interface that allowed people to create sprites that were projected onto the walls of their courtyard space. Using a jQuery based mobile application, people could design and manipulate own creations. .NET, node.js and canvas were used on the projector side, to present the mass of creatures “hijacking the city”.
Supported by onedotzero.
- Neuronal Synchrony – WebApp as visual performance Neuronal Synchrony is a local web application for performance created using node.js and two.js to dynamically generate animations in […]
- 8-Bit City [WebApp, Scripts] Created by by Brett Camper, 8bit mashed together with Open Street Maps result in this alternative city maps of different metropolises: New York, Paris, Berlin, London and Amsterdam. The 8-Bit Cities project, which started with 8-Bit NYC, is an attempt to make the city feel foreign yet familiar, smashing together two culturally common models of space: the lo-fi overhead world maps of 1980s role-playing and adventure games, and the geographically accurate data that drives today's web maps and GPS navigation. I hope to evoke the same urge for exploration, abstract sense of scale, and perhaps most importantly unbounded excitement that many of us remember experiencing on the Nintendo Entertainment System, the Commodore 64, or any other number of 8-bit microcomputers. Maps offer us visual architectures of the world, encouraging us to think about and interact with space in particularly constrained ways. Take some time to think about your surroundings a little differently. Set out on a quest. Be an adventurer. The maps were created using a custom rendering engine with underlying geometry that comes fro OpenStreetMap and contributors CC-BY-SA. The pixel fonts are by the artist Miffies (with some modifications). The map graphics are assembled in Python: for each 16x16 pixel tile, a series of spatial tests are performed via SQL/PostGIS. Based on the results the appropriate bitmap tile is selected. The bitmaps are then tesselated into larger 256x256 pixel tiles, and served to your browser. http://8bitcity.com (via […]
- CityScape – Characteristic of Copenhagen in a landscape mosaic / Plask CityScape is a collection of three collages that depict the most characteristic parts of Copenhagen that almost appear as separate cities within the city. Created by Daim Yoon, Mette Lyckegaard and Marcin Ignac, the trio used the pictures of the city as as a graphical landscape mosaic that represents the feel they have to them. The urban landscape of Copenhagen is flat and homogeneous so this more tangible side to it is shown in the chosen geometric that are all the same. Republikken is also a city in the city and the people working there even call themselves inhabitants of Republikken. With the opening of the new wing in Republikken it has been brought out of the backyard and out in the city and these collages take a small representation of the cities in the city all the way into Republikken. The brief for the project was pretty open the only “instructions” the designers got was that “it would be great with some WOW” and “it needs to be done in two weeks” so in order to spark the creativity the designers themselves put up some constraints like keeping the budget to a minimum, it should link the city and Republikken, there should be different layers to explore and it should be ambient light. The budget constraint made paper and attractive choice of material and expressing the concept through print and geometry's was and interesting challenge Programming environment Plask was used to dissect photos into pyramids which were then mounted on a grid frame. They used it for simulation, warping the photos, layouting the pages for print and making the laser cutter pattern. The piramids are stitched together using thread. CityScape can be seen in the Republikken's new premises. Daim Yoon | Mette Lyckegaard | Marcin […]
- Your Line or Mine – Crowd sourced animations at the Stedelijk Museum 'Your Line or Mine' is an interactive installation in the Stedelijk Museum comprised of three continually changing crowd sourced animations drawn entirely by the museum’s […]
- Interactivos?’12 Dublin: Hack the City (Call for Proposals) Interactivos?09 – Garage Science, photo: Alejandro Tamayo A call for proposals for the upcoming instalment of Medialab-Prado's excellent Interactivos? research platform has been posted and it looks quite promising. "Interactivos?'12 Dublin: Hack the City. Current and Future Needs" is being produced in collaboration with Science Gallery to facilitate the production of projects that engage urban infrastructure and discourse. The key questions being asked by this endeavour are how can the urban environment be hacked and how can artists and technologists change the everyday experience of the city? The incubator aspires to "move citizen science out of the garage/prototype stage and onto the street" through the development of several projects over the course of a two week intensive workshop in Dublin this summer (July 11-26). The two organizations have put out a call seeking projects for development and will later be searching for collaborators. The following text is culled from the Interactivos?12 call, where Medialab-Prado/Science Gallery describe the focus of the types of projects they are looking for: Crowd Sourcing Public Data: Crowding sourcing is a means for cities citizens to improve services, however collating, mediating and providing meaningful feedback through crowd sourced data is a considerable challenge. We are seeking proposals that focus on how to crowd source data, visualize it in meaningful ways and provide feedback to both citizens and councils. Wellbeing: What constitutes our sense of wellbeing in a city? Is it the way in which your street is organized, or access to resources, green spaces etc. or is it how well you know your neighbour? Within this section we are seeking proposals that address ideas focused on wellbeing, social bonds, and cohesion and community reliance. Open Data Services: Over the last 18 months Dublin City Council and its local authorities have made significant advances in opening up their data. Between dublinked.ie and the Fingal Open Data there are now 200+ datasets online. We are interested in receiving projects, which utilise this data for artistic purposes and interventions on key areas of interest including projects that focus on transport and energy. Given there is funding available for travel and lodging and organizational support to build teams of collaborators, this is a really great opportunity to develop projects that engage the city (and few organizations can incubate projects like Medialab-Prado). Note the various links related to the call below. Call for Projects: Interactivos?'12 Dublin: Hack the City. Current and Future Needs Project Submission Form Medialab-Prado / Science […]
- UP: San Francisco – Call for Urban Prototyping Projects Over the last few years there has been no shortage of festivals and RFPs exploring themes of 'urban hacking'. That said, every now and then a gem comes along. A hyper-organized call for proposals organized by San Francisco's Gray Area Foundation for the Arts (GAFFTA) was recently launched and—with $25K in available funding—it is promising enough than anyone whose work broadly engages 'the city' and/or urban experience should at least look it over. Taking place this fall, UP: San Francisco Festival (the 'UP' is for urban prototyping) will help gestate creative interventions and augmentations that treat "the public realm as a canvas" through the funding of several projects, an urban makeathon (Sept. 28th-30th) and culminate in a weekend-long street exposition (Oct 20-21). The call for projects has a few simple stipulations: projects must include both digital and physical components, be open source and documented, and be replicable and affordable (material stipends of up to $1,000 are available). Additionally, projects should be able to scale to integrate into "long-term city plans and policies" and be tailored to address the specific conditions of the UP:SF focus area (Fifth Street corridor from Market to Howard Streets, anchored by The 5M Project on the south and by Hallidie Plaza). See the call for the complete expectations and online entry form – note that proposals must be submitted the 11:59 PM PDT on August 20th. UP Festival Call | Urban Makeathon GAFFTA Image below: Urbanflow […]
Posted on: 05/07/2012
- Engineering Lead at Wieden+Kennedy
- Web Developer at the Minneapolis Institute of Arts
- Junior Production Assistant at Resonate
- WebGL/3D Creative Prototyping Devs at TheSupply
- Freelance Interactive Producers at Psyop
- Art Director/Senior Designer at Stinkdigital
- Creative Technologist, The ZOO at Google
- Jr. / Sr. Software Developer at Minivegas
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- Digital Producer at Minivegas
- 3D Technologist at INDG
- Creative Director at INDG