
Designed by Mike Tucker, PopClock is a fun new clock app created using the Cocos2d framework. Time is laid out in the circles which from time to time ‘pop’ resulting in various collisions amongst other circles. Double tapping changes the colour of the clock and you can fully interact with the circles by touch and grab or tilt the device to move them up and down the screen – It’s kind of like an hourglass…except with multitouch, and maybe some electromagnetism thrown in there.
Mike explains:
PopClock is intended to be what i call a ‘passive’ app. It’s something that can be left on your iPad or iPhone while its sitting in the dock. It’ll tell the time in it’s own special way, and doesn’t really try to be anything more than that. For development, Cocos2d was used which simplifies a number of fairly annoying aspects of OpenGL development, few being the use of fonts, image loading, audio loading and playback. Cocos2d also provides a very easy way to implement box2d into your project, an open source 2D physics engine for games. All in all, cocos2d makes for a painless experience and having never used it before, the entire production process only took about 20 hours to complete.
We are very fond of Mike’s work here at CAN. Not so long ago we asked Mike to work together on one of his apps and the result was RetroScreen. If you haven’t tried it yet, see this post or download directly from the AppStore.
See also: Untitled [iPhone, Games, oF] an upcoming iPhone game by Mike.
Platform: iPad/iPhone
Version: 1.0
Cost: $0.99
Developer: Mike Tucker
![]()





