Fantastic Smartphones – ECAL MID
Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our r...
VR Projects @ ECAL MID 2020 – Object, Body, Movement and Environment
Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.
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Benjamin Gaulon
Benjamin Gaulon is an artist, researcher, educator and cultural producer based in Paris. He has previously released work under the name "recyclism". His research focuses on the limits and failures ...
Michael Candy
Michael Candy is an artist whose work reflects the socio-political currents of contemporary technologies.
Gysin-Vanetti
Andreas Gysin & Sidi Vanetti are an artist duo who explore images and patterns using the geometry of multi-use displays.
Honam Kim
Honam Kim is an artist who makes devices, focused on creating one context between music and materiality.
Francesco Tacchini
Francesco Tacchini is an educator and the co-founder of dmstfctn, a practice through which he explores complex systems through performance, installation, video games and film.
Ludwig Zeller
Ludwig Zeller is interested in exploring the relationship between technologies and culture through a multitude of artistic and scholarly perspectives, blurring the supposedly clear, disciplinary bo...
Karsten Schmidt
Open so(u)rcery, Computational/Generative Design/Art/Tools/Research/Edu since past century.
WERC
Artist collective WERC focuses on designing and developing interactive media art in relation to nature, theater, science and technology.
NØ SCHOOL NEVERS
NØ SCHOOL NEVERS is a unique international summer school, held in Nevers, in Burgundy.
TheGreenEyl
TheGreenEyl is a design and research practice based in Berlin and New York. They create exhibitions, installations, objects, images, interactions and algorithms.










































