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Box2D is a free open source 2-dimensional physics simulator engine written in C by Erin Catto and published under the MIT license. https://box2d.org
Title Excerpt Metadata Color
MoonQuest – Procedurally generated adventure game
Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, ...
  • D23/07/2018
  • A@Filip
  • C
  • P
  • T
  • Flippaper – Player-sketched pinball
    A collaboration by artists Jérémie Cortial Roman Miletitch, Flippaper is an interactive pinball console in which players can draw their own playfield.
    One Degree of Freedom – Interactive projection mapping
    Created by Neil Mendoza, One Degree of Freedom explores interactive projection mapping as a means to touch and interact with an object. Drawing inspiration from marble and pinball machines, the installation gives the mapping illusion an extra laye...
    Kinect Physics Tutorial for Processing
    In this hands-on tutorial I will walk you through the steps needed to turn YOU into an interactive virtual polygon.
    MoonQuest – Procedurally generated adventure game
    Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.
  • D23/07/2018
  • A@Filip
  • C
  • P
  • T
  • Flippaper – Player-sketched pinball
    A collaboration by artists Jérémie Cortial Roman Miletitch, Flippaper is an interactive pinball console in which players can draw their own playfield.
    One Degree of Freedom – Interactive projection mapping
    Created by Neil Mendoza, One Degree of Freedom explores interactive projection mapping as a means to touch and interact with an object. Drawing inspiration from marble and pinball machines, the installation gives the mapping illusion an extra layer of depth.
  • D13/11/2012
  • A@douglas
  • C,
  • P
  • T
  • T28 min read
  • Kinect Physics Tutorial for Processing
    In this hands-on tutorial I will walk you through the steps needed to turn YOU into an interactive virtual polygon.
  • D13/07/2010
  • A@Filip
  • C
  • T, ,
  • 1-15 of 15

    Titles MoonQuest – Procedurally generated ad...
    Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, ...
    , Flippaper – Player-sketched pinball
    A collaboration by artists Jérémie Cortial Roman Miletitch, Flippaper is an interactive pinball console in which players can draw their own playfield.
    , One Degree of Freedom – Interac...
    Created by Neil Mendoza, One Degree of Freedom explores interactive projection mapping as a means to touch and interact with an object. Drawing inspiration from marble and pinball machines, the installation gives the mapping illusion an extra laye...
    , On simulation, aesthetics and play: A...
    In 1958, the American physicist William Higinbotham created what is one of the first instances of what we would today call a modern “video game”. The game, named Tennis For Two, was built at the Brookhaven National Laboratory for their...
    , Kinect Physics Tutorial for Processing
    In this hands-on tutorial I will walk you through the steps needed to turn YOU into an interactive virtual polygon.
    , SpringMesh
    Inspired by the rippling behaviours of cloths and liquids, Ricardo Sanchez explores spring mesh dynamics using box2D physics. SpringMesh is an interactive cloth you can twist, pull and deform using multitouch or gravity. Created by Ricardo and pub...
    , Flowerium [iPhone, iPad, openFrameworks]
    “Flowerium” is an iPhone/iPad application that observes the grow of digital plants. The seed is sown when you touch the screen, it falls on the ground and the new bud is born. The flowers bloom when they grow and you can preserve your ...
    , Space Physics [Android, Games]
    Released in 2009 and developed by Camel Games, Space Physics is … (ok, you guessed), a physics game for Android with something like, let’s say, a “neo-retro-gaming-tron-like” design. Your goal is to help a little green ball...
    , Boom Shakalaka [openFrameworks]
    Created by Lucas Werthein & Jason Aston, Boom Shakalaka is both a game and installation allowing visitors to engage with a game using physical interfaces. Included are a button, lever, and a domino, whilst the game is displayed on a long wall ...
    , Jacob’s Cave [Cinder]
    Latest from David Wicks (sansumbrella) and selected for the WrittenImages book is this beautiful geometrical study created using Cinder. David writes: Jacob’s Cave developed in response to seeing a range of helictite formations in a show cav...
    , DoflBall [iPad, openFrameworks]
    Created by Dofl Y.H Yun of Firstborn, DolfBall is an “air hockey” type game, fun for people and animals alike. Named after Firstborn Senior Developer, DoflBall meshes the iPad’s touchscreen capabilities with engaging and fun multiplayer gameplay. ...
    , Horizons [iPhone, iPad, oF]
    Horizons is a interactive sound toy which brings together the atmospheric sounds of Eli Murray (Gentleforce) and generative visuals of Lukasz Karluk. The app is an exploration of colour, sound and form. The design of the piece focuses on creating ...
    , PopClock [iPad, iPhone]
    Designed by Mike Tucker, PopClock is a fun new clock app created using the Cocos2d framework. Time is laid out in the circles which from time to time ‘pop’ resulting in various collisions amongst other circles. Double tapping changes t...
    , AI Controller [iPad]
    Created by Aircord lab team, same group behind the mobile runner app we wrote about few months back, AI Controller is an iPad application designed to control Box2D physics engine projected onto a building. Controlled by OSC to a openFrameworks des...
    , Holler Logo Bash [openFrameworks]
    Lukasz Karluk aka julapy has been doing some interesting experiments with openCV. To start, he wanted to play with some basic shapes and since he was doing all this in work downtime he felt a little obliged to use the agency‘s logo. The end ...
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