Containment Unit is a spatial computing art experience for Apple Vision Pro. The robotic device hovers in your space, projecting a futuristic sci-fi UI that lets you create and summon procedural lifeforms – living digital sculptures that pulse, drift, and respond to you and your environment in rich audiovisual harmony. Deeply inspired by deep sea biology, modular synthesis, and the aesthetics of speculative science, Containment Unit operates as both art object and evolving ecosystem. This work reflects over two decades of experimentation with artificial life, now brought into physical space through the lens of spatial computing.
The app was built with Unity Polyspatial in the Apple Vision Pro using Houdini, Blender, and Ableton Live with a heavy use of shaders. It utilizes the bursted C# Obi library for rope physics and Freya Holmer’s Shapes for the holographic UI (rendered to a render texture with a custom particle system for 3D details). The device was modeled/textured and animated with Blender. The lifeforms were designed in Houdini with various data packed into vertex colors to be brought to life with Unity vertex shader animation.
Project Page | BZOR | App Store
Apple Vision Pro
Release: May 2025
$8.99
Features
• Edit the genetics of digital lifeforms
• Print the creatures into your space to explore
• Pet them with fully interactive physics
• Feed them and watch them interact with your environment




