The Interactive Architecture Lab at UCL is engaged in a range of academic research activities and industry collaborations exploring the potential of new sensing, computation, networked and responsive technologies to imagine, build and test new spaces of performance & interaction. http://www.interactivearchitecture.org
Sisyphus – Construction, Deconstruction, Power and Resistance
Created by Kachi Chan, 'Sisyphus' is an installation featuring two robots engaged in endless cyclic interaction. Smaller robots build brick arches, whilst a giant robot pushes them down – propelling a narrative of construction and deconstruction.
Fearful Symmetry: Ruairi Glynn’s mesmerising installation comes back to life
This summer, visitors to Sao Paulo’s Itau Cultural Gallery find themselves face-to-face with a host of artificial life forms. Amongst them is a new version of artist Ruairi Glynn’s interactive installation 'Fearful Symmetry', which was first shown...
Performing Pedagogy – A Conversation with Ruairi Glynn
Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.
Palimpsest – Collective memory through Virtual Reality
Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past,...
Golem – Morphology and Material in Kinetic Structures
Created by Juncheng Chen, Siyuan Jing and Lydia Zhou at the Bartlett School of Architecture (Interactive Architecture Lab), this project explores possibilities in mobile structures by investigating various strategies for locomotion.
Hortum Machina, B – Speculative urban cyber-gardener
Created by Danilo Sampaio and William Victor Camilleri at the The Interactive Architecture Lab at UCL/London, Hortum Machina, B is a half garden, half machine, cybernetic lifeform that explores new forms of bio-cooperative interaction between peop...
Contact by Felix Faire – Turns any hard surface into an interface
Contact is an acoustic research project that turns any hard surface into an interface. The installation uses contact microphones, passive sonar and waveform analysis to recognise information of touches, ie where a surface has been hit or how a han...
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Honam Kim
Honam Kim is an artist who makes devices, focused on creating one context between music and materiality.
So Kanno
So Kanno is a media artist interested in robotics. Rather than pursuing perfect control typical of industrial robotics, Kanno explores unpredictability, emergence, and system errors.
Anton Marini
Anton Marini (vade) is a video performance artist and programmer. His artwork focuses on improvisation and realtime manipulation of video.
Tega Brain
Tega Brain is an Australian artist and environmental engineer. Her work addresses issues of ecology, data, automation, and infrastructure.
Rodrigo Carvalho
Rodrigo Carvalho (Visiophone) is a designer and artist working with computational media to create visuals, creative programming and interactive art in contexts that range from screens to stages and...
Futura Epsis 1
Futura Epsis 1 blurs the boundary between computer-generated art and traditional craftsmanship, creating a seamless fusion of digital technology and physical artistry.
United Visual Artists
UVA (United Visual Artists) is a London based collective founded in 2003 by British artist Matt Clark. UVA’s diverse body of work integrates new technologies with traditional media such as sculptur...
Moniker
Moniker are an Amsterdam based interactive design studio researching the social effects of technology.
















































