Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
Deriva Arcana + Correo Electrónico + Xiaomi Porno – Horizontal Composition: Bridging Physical and Digital Performance
This collaboration explores the idea of horizontal composition, where every discipline has equal input as to the design of the set, level of energy and overall creative direction. Technology is used to bridge disciplines, so ideas can be reached c...
I/Another – Bodily presence in human-machine communication
Created by Animaspace, I/Another explores the potential of kinaesthetic collaboration between humans and robots. The installation invites participants to engage in non-verbal, spatial dialogues with a robotic sculpture named Another, prioritizing ...
PERACH – Understanding ourselves and our surroundings
'PERACH' is a biofeedback art installation that allows visitors to 'feel' the interior electrical happenings of their plants. Perach consists of a multi-sensor IoT device along with a web platform that provides visitors with the ability to hear, a...
Avatar Mythology – Technology as metaphorical “alter-beings”
Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, 'Avatar·Mythology' is a performance drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geograph...
Flipdigits Player: Processing Tutorial
This tutorial introduces you to FLIPDIGITS PLAYER, an algorithm sequencer and a collection of demo animations for a flipdigits display, coded in Processing.
Encounter – Suspiciously curious robotics
Created by Piet Schmidt during the summer semester at UdK Berlin (New Media / Digital Class), Encounter is a a robotic arm with a mirror that curiously observes its surroundings.
Fearful Symmetry: Ruairi Glynn’s mesmerising installation comes back to life
This summer, visitors to Sao Paulo’s Itau Cultural Gallery find themselves face-to-face with a host of artificial life forms. Amongst them is a new version of artist Ruairi Glynn’s interactive installation 'Fearful Symmetry', which was first shown...
Blackout – Specular invites you to glimpse into the lives of others
Blackout is a forthcoming “part video game, part live action documentary” VR film that allows you to hear the thoughts of your fellow NYC subway passengers during a power outage. The project is currently seeking funding on Kickstarter.
Perspection – Anamorphic image and sound synthesis across multiple screens
An audiovisual installation by Matthew Biederman and Pierce Warnecke, Perspection is an anamorphic projection with directional sound that adjusts to a viewer’s position.
NO_THING – An infrared light framework that turns (almost) anything into a device
Developed by the Innovation Lab of Milla & Partner GmbH, a German interaction and spatial design agency based in Stuttgart and Berlin, NO_THING is a tracking and mapping framework that uses infrared light to turn portable physical objects into int...
Connected Worlds – Interactive ecosystem for NYSCI by Design I/O
Created by Cambridge (US) based creative studio Design I/O, Connected Worlds is a large scale immersive, interactive ecosystem developed for the New York Hall of Science.
EGO – Between the real and symbolic
Created by Klaus Obermaier with Stefano D'Alessio and Martina Menegon, EGO is an interactive installation that explores the concept of 'mirror stage' objectification resulting in a conflict between one's perceived visual and emotional experience.
Breaking the Surface – Responsive ‘ocean’ of acrylic actuators
An abstract representation of this landscape is created from a matrix of 529 acrylic pipes piercing the ceiling between the first and the second floor, creating organic rock-like formations on the first floor reflected as an ocean surface on the s...
Lunar Surface – Drawing digital mass in physical space
Lunar Surface is the latest in the series of projects by the Kimchi and Chips duo investigating digital light as a semi-material to articulate digital visual mass in physical space.
Le Vent Nous Portera – Magnificent forest by Alexander Letcius and Bulat Sharipov
Saint-Petersburg based Alexander Letcius and Bulat Sharipov create a magnificent virtual forest, illuminated by luminous flying creatures that react to visitors' position.
May The Force Be With You – Teo Park
Created by Seoul based artists Teo Park, "May the Force be With You" is a kinetic installation that invites visitors to interact with an interactive water tank. The tank uses gravitational force driven by the position of the viewer's hand movement.
Type/Dynamics – LUST and the work of Jurriaan Schrofer at the Stedelijk Museum
‘Type/Dynamics’ is a new interactive installation by LUST for the exhibition of work by the graphic designer Jurriaan Schrofer (1926-1990) at the Stedelijk Museum in Amsterdam.
Long Distance Art – One artist, two robots and three paintings in Vienna, Berlin and London
On September 26th the Vienna Tourist Board will be hosting an event where Alex Kiessling is creating artworks not only in Vienna, but simultaneously in Berlin and London with the help of 2 industrial robots.
Study of real-time 3D Internet by Akihiko Taniguchi
Study of real-time 3D Internet is an experiment that explores interaction on the web from the 3rd point perspective. As the user navigates the internet, he/she can project beyond the two dimensional screen into three-dimensional environment record...
John Carpenter in ACME. with ‘trailers_anemone’ (July 13 – August 17, 2013)
Currently on show at the ACME. gallery in Los Angeles is a piece by John Carpenter titled trailers_anemone, an interactive installation that explores fluid, undulating trails of light through time and space.
‘Ghost’ installation traps visitors in an interactive snow storm
Ghost is an interactive installation of a snow storm, raging within an abandoned, barren landscape. Within this storm the visitor can make out a procession of human forms which seemingly try to find a way out. The bodies are remnants of the previo...
Weather Worlds by design I/O grants children weather controlling superpowers
Weather Worlds is an interactive installation that grants children weather controlling superpowers. Utilising kinect cameras and real-time greenscreening via openFrameworks, the installation allows children to see themselves immersed in an interac...
User 632 – Depth mapped pedestrian profiles by UNDEF
User 632 is an installation that stores the behaviour of the people who look at it by monitoring them in return. It is designed to know when and how a person passes and stores information as data or ID dependant on proximity.
‘Drowning of Echo’ – The story of Narcissus
The team behind 'Clouds' continue to explore the medium in the latest short film "Drowning of Echo", an interpretation of the Transformation of Echo & the story of Narcissus from Ovid's Metamorphoses
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