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Latest in the series of video essays by an artist and researcher Alan Warburton, is ‘RGBFAQ’, tracing the trajectory of computer graphics from WW2 to Bell Labs in the 1960s, from the visual effects studios of the 1990s to the GPU-assisted algorithms of the latest machine learning models.
21/06/2021Written and animated by Alan Warburton with the support of Tom Pounder and Wieden + Kennedy, Goodbye Uncanny Valley explores the current state of photoreal CGI, where it came from and where it may be going to.
23/10/2017CG artist Alan Warburton recently created an incisive video essay that describes the contemporary digital image as “spectacle, speculation, spam” and points at a few related practitioners and studios worth considering.
03/01/2017Latest in the series of video essays by an artist and researcher Alan Warburton, is ‘RGBFAQ’, tracing the trajectory of computer graphics from WW2 to Bell Labs in the 1960s, from the visual effects studios of the 1990s to the GPU-assisted algorithms of the latest machine learning models.
Tags: 3d / Alan Warburton / computer graphics / culture / dataset / film / simulation / software / technology / video
Written and animated by Alan Warburton with the support of Tom Pounder and Wieden + Kennedy, Goodbye Uncanny Valley explores the current state of photoreal CGI, where it came from and where it may be going to.
CG artist Alan Warburton recently created an incisive video essay that describes the contemporary digital image as “spectacle, speculation, spam” and points at a few related practitioners and studios worth considering.
Tags: Alan Warburton / animation / CGI / Digital / edge of frame / representation / whitechapel
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