Peter William Holden (b. 1970, based in Leipzig) is an artist working with kinetic sculpture and robotics, creating mechanised installations that explore motion and control while dissolving the boundary between cinematography and sculpture. https://www.peter-william-holden.com/
The Carousel – The mechanical, spontaneous, and unpredictable
Eight Kodak Carousel projectors in a 2x4 grid project abstract images from paper cutouts. Modified photoresistors create a feedback loop, allowing 65,536 unique, spontaneous images. It runs infinitely at 12 frames/min, merging light, shadow, and m...
Observed, Observing, Observer – The transient, complex nature of our reality
An image of Nam June Paik’s TV-Buddha is turned into a 24hr/fps animation where a px is a frame. Filmed and reconstructed daily, errors accumulate - highlighting the gap between digital perfection and messy reality.
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Andreas Pihlström
Andreas Pihlström (Suprb) designs and builds things. Specialised in typography, code, movable and static shapes.
Hugo Arcier
Hugo Arcier is a French digital artist who uses 3D computer graphics in various ways: video installations, prints and sculptures.
Elise Migraine
Elise Migraine is an ECAL Bachelor Media & Interaction Design graduate behind Twin Objects, a set of tactile devices (Tits Me, Pianoze, Dual Drums) designed as a long-distance-relationship 'hot...
Dries Depoorter
Dries Depoorter creates artworks about surveillance, privacy, social media and machine learning.
Shinseungback Kimyonghun
Shinseungback Kimyonghun is a Seoul based artist group consisting of Shin Seung Back and Kim Yong Hun.
Shohei Fujimoto
Shohei Fujimoto is an artist who explores the fundamental nature of perception from a primitive perspective.
Yael Sidler
Yael Sidler is a Swiss media and interaction designer, an ECAL graduate whose student work includes the VR piece Lasius Flavus and the installation Station Lights; now working as a UX designer at L...
Zach Lieberman
Zach Lieberman is an artist and educator based in New York City. He creates artwork with code, and focus on building experimental drawing and animation tools.


















































