A webcam is a video camera which is designed to record or stream to a computer.
the_local_aura – A neighbourhood’s present, carried by those who cross it
the_local_aura is an interactive installation that turns the act of crossing a place into an encounter with its present by attaching real-time local news to the bodies of the people who walk past it.
Capture / Resemble – Simulating Self-Aware Machine Behaviour
Inspired by AI agents, processing and adapting to each unique interaction, Capture / Resemble captures the individual characteristics and facial expressions of the visitor and transforms them into abstract movements.
Mirror Mirror – What Remains of Me
In Mirror Mirror, visitors converse with Mira, an AI persona inside a physical mirror. Reading real-time facial expressions and answers, Mira maps them onto a six-band aesthetic spectrum and prints an instant generated portrait.
Moving Cloud – Transforming meteorological data into experience
Moving Cloud is a weather station that translates real-time environmental data into visual and sound languages to create a perceptual experience to feel the climate beyond its numerical representation.
The Light Named You – Resetting Earth’s gravity
The Light Named You is an installation that utilises an ultrasonic levitation system within the ring space and assigns a tiny physical particle as the photon's proxy to resonate with your gravity.
StarScript – Collective wonder encoded, processed, and projected
StarScript is an interactive astronomy-inspired installation that inverts the observational logic of radio telescopes — turning the act of image reconstruction into a live, collective, and tactile experience.
Zero Range – Documenting the unbearable in a culture of systematic filtering
Zero Range is an interactive installation that exposes the administrative violence of data that is recorded but ignored. It highlights how available information about violence vanishes through systematic disregard and filtering.
Glitchamatic Pro – Audio Reactive Circuit Bent Glitch Camera
A heavily modified and circuit bent toy digital camera capable of recording standard definition video files and capturing wonderfully LoFi stills.
Unbubble – Revealing our tailor-made (many) realities
Unbubble explore user’s Instagram activity, exposing the paradox of our digital lives—guarded devices yet open to algorithms. By visualizing these hidden interactions, it reflects on how data shapes our identities and online bubbles.
SlimeMoldCrypt – Security as a biological process
A speculative device that reimagines security as a biological process using a single-celled slime mold, as an unpredictable and dynamic encryption engine.
Observed, Observing, Observer – The transient, complex nature of our reality
An image of Nam June Paik’s TV-Buddha is turned into a 24hr/fps animation where a px is a frame. Filmed and reconstructed daily, errors accumulate - highlighting the gap between digital perfection and messy reality.
Reservoirs of Venice – Physical Neural Network (Water Computer)
Reservoirs of Venice is an installation that explores the city as a medium for information processing, using its physical systems to model and predict environmental changes.
Picky – A judgemental trashcan robot
Created during a month-long robotics module, Picky is a judgemental trashcan robot designed by Juwon Jung, Nefeli Vitoraki, and Xiangnan Wu. With a side-eye for recycling mistakes and raised eyebrows for correct actions, Picky provides a novel for...
Portraits – Shinseungback Kimyonghun
A series of "Portrait" works by Seoul based artistic duo Shinseungback Kimyonghun. Their latest project Analytic Portrait, pictured here and featured (last) in the series of works that explore the representation (and computation) of human face thr...
mi/e-metic self – Building a slave to the digital media’s consumer culture
Created by Saurabh Datta, 'mi/e-metic self' is an installation that represents a sculptural being, a memetic representation of an evolved us.
SFPC Spring 2019 Student Showcase
SFPC tutors Celine Wong Katzman and Taeyoon Choi reflect on yet another successful session at the artist run school in New York. SFPC Fall 2019 Open Call is live now!
Face Trade – Art vending machine that trades mugshots for “free” portraits
Face Trade is an Art Vending Machine created by Matthias Dörfelt that dispenses unique prints of computer generated face drawings. Instead of paying with money, buyers trade a mugshot that is taken on the spot in order to be permanently stored in ...
Conditional_Lover – A physical bot that automates your Tinder
Conditional_Lover is a bot that unlike its counterparts that live hidden in servers, has a physical appearance with a task to automate your Tinder using its "eyes" and "fingers". It does this by analysing photos on your phone (webcam) and then sel...
Eyes on the Sky – Weather as data paintings by Jed Carter
Eyes on the Sky is a process-based investigation into generative design and the weather linking 64 public-access web cameras across Europe, recording the colour of the sky and producing a book that collects a week of paintings where cameras paint ...
Pinokio – The animatronic lamp that is aware of its environment
Animatronic Lamp is an exploration into the expressive and behavioural potentials of robotic computing. Using Processing, Arduino, and OpenCV, the Lamp is given the ability to be aware of its environment, and to expresses a dynamic range of behavi...
Kinect Physics Tutorial for Processing
In this hands-on tutorial I will walk you through the steps needed to turn YOU into an interactive virtual polygon.
Augmented Reality with Processing [Tutorial, Processing]
In this tutorial you will learn how to use it to place computer generated imagery correctly onto real world footage.
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