Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.
Created by Patten Studio and currently on display at SHoP Architects, Lift is comprised of 24 geometric petals attached to a single spine. Each petal, actuated using a shape memory alloy known as nitinol, can move up and down silently in response to motion it detects.
Untethered is a new VR serial drama created by Numinous Games that has players step into the shoes of a radio DJ and talk your way through a broadcast and an unfolding mystery.
Created by Stefan Schwabe in collaboration with Fraunhofer CeRRI and Sebastian Kletzander, Gutfather is a speculative design project comprising a capsule that traverses the human organism and changes its shape through the influence of microbes until it is secreted as an object-bearing imprint of the microbiome.
Created by Henning Marxen, Crossvision is a series of video art sequences of recognisable yet disorienting sceneries that combine the popular slit-scan capturing technique with a specially designed camera slider.
In the final week of the last year’s fall 10-week program at the School for Poetic Computation (SFPC), students presented their work in progress and its underly ideas in a public showcase. Here is a selection of projects that were presented.
A complete redesign of his 2014 Jean Tinguely-inspired project, David Colombini’s Attachment is a “poetic machine” that renders physical manifestations of user-generated digital messages (text, images, or videos) and sends them off via biodegradable balloons.
Wind of Boston: Data Paintings by Refik Anadol Studios is a site-specific installation that turns the invisible patterns of wind in and around Boston into a series of data paintings on a 1.8m x 4m digital canvas.
CG artist Alan Warburton recently created an incisive video essay that describes the contemporary digital image as “spectacle, speculation, spam” and points at a few related practitioners and studios worth considering.
Created by Jelle Reith, Compass is a wearable suit designed out of three pieces with each including movable flaps that work together and ‘point’ north.
At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!
Created by Zach Lieberman in collaboration with Google’s Data Arts team, ‘Land Lines’ is a web experiment that lets you explore Google Earth satellite imagery through gesture. “Draw” to find satellite images that match your every line; “Drag” to create an infinite line of connected rivers, highways and coastlines.